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Battlefield 4 Chat

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  • Registered Users Posts: 10,575 ✭✭✭✭Riesen_Meal


    What's that in the last screen?

    What I'm wondering also!

    Is it the nuke I wonder?


  • Banned (with Prison Access) Posts: 271 ✭✭4Dlolz


    What's that in the last screen?

    Multiple Kill Vehicle (MKV):

    http://en.wikipedia.org/wiki/Multiple_Kill_Vehicle

    SkinnySentimentalKitty.gif


  • Registered Users Posts: 397 ✭✭The Red


    4Dlolz wrote: »
    Right so this is Lumpini Garden in Bangkok, Thailand. I'm guessing something along the lines of the park area in Metro with a few enterable buildings.

    26.jpg

    This is Pearl Market in Beijing, China. Looks like CQ.



    HongQiao_postcard.jpg

    And this is the Juche Tower in Pyongyang, North Korea (the same tower behind the two soldiers in the above Dragons Teeth photo). Guess this will be the Propaganda map.

    5145785181_97cedfac73_z.jpg

    No idea what Sunken Dragon could be but a Google search of "floating restaurant" throws up all kinds of crap including this.....so....we'll see. :)

    Jumbo-Floating-Restaurant-Hong-Kong.jpg

    Hahaha jumbo, your very own map. :D


  • Registered Users Posts: 2,625 ✭✭✭fergus1001


    4Dlolz wrote: »

    Why do we need multiple missile defence ? There must be nukes many we could see nuke artillery



  • Registered Users Posts: 40,038 ✭✭✭✭Sparks


    fergus1001 wrote: »
    Why do we need multiple missile defence ?
    The M part of MKV diidn't mean that one thing shot many things, but that you could put many of the KVs onto the one rocket. Like MIRV warheads.


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  • Registered Users Posts: 2,625 ✭✭✭fergus1001


    Sparks wrote: »
    The M part of MKV diidn't mean that one thing shot many things, but that you could put many of the KVs onto the one rocket. Like MIRV warheads.

    Agreed but it has to be defending against a nuke or warhead of some sort

    Imagine using that yoke on the bastardisation snipers in the hills


  • Registered Users Posts: 40,038 ✭✭✭✭Sparks


    Or they're fecking with you and it's just a cutscene of a levolution event.
    Personally, I think the tickrate tweaking news from the CTE is probably something better to be looking forward to. Sounds like it's making a major impact on the problems.


  • Registered Users Posts: 20,558 ✭✭✭✭dreamers75


    Someone said sorry to me tonight knowing he shot me and i got behind something and died.

    pleasant chap, sometimes i want to say the same to others.


    KM Troedsson ‏@L_Twin 7h
    See the CTE as our labs environment for BF. Glad to see this review of our netcode work. http://www.youtube.com/watch?v=RcfhPHXvyyk


  • Banned (with Prison Access) Posts: 8,486 ✭✭✭miju


    Wouldnt take anything that paid EA monkey says seriously.

    Stopped listening to what he was saying when he said you dont get shot around corners and IF you do your only barely around the corner on the CTE :confused::confused::confused::confused::confused::confused::confused::confused:


  • Registered Users Posts: 1,143 ✭✭✭jumbobreakfast


    miju wrote: »
    Wouldnt take anything that paid EA monkey says seriously.

    Stopped listening to what he was saying when he said you dont get shot around corners and IF you do your only barely around the corner on the CTE :confused:...
    I disagree, the lack of deaths when you get around a corner is one of the most noticeable things with the CTE. I've been playing CTE and normal over the past week and it feels great in the those situations where from experience you expect to drop dead after making it around a corner but instead you can safely hide. Last night the CTE wasn't running too well on one of the servers that I was on but it is a test environment.

    The one catch with the high tick rate is that if you have a poor connection you might have to set the client-server tick rate to medium or low in your settings.


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  • Registered Users Posts: 8,000 ✭✭✭Stone Deaf 4evr


    I disagree, the lack of deaths when you get around a corner is one of the most noticeable things with the CTE. I've been playing CTE and normal over the past week and it feels great in the those situations where from experience you expect to drop dead after making it around a corner but instead you can safely hide. Last night the CTE wasn't running too well on one of the servers that I was on but it is a test environment.

    The one catch with the high tick rate is that if you have a poor connection you might have to set the client-server tick rate to medium or low in your settings.

    For a game that was released last november, only sorting out the fact that you get shot around corners is a joke at this stage. I hope someone writes a book someday about what actually went down between the developer / publisher and who made the call to release the game in such a state.


  • Registered Users Posts: 3,935 ✭✭✭Tazzimus


    For a game that was released last november, only sorting out the fact that you get shot around corners is a joke at this stage. I hope someone writes a book someday about what actually went down between the developer / publisher and who made the call to release the game in such a state.
    Or the sound bug that's been there since BF3..


  • Registered Users Posts: 1,908 ✭✭✭mozattack


    4Dlolz wrote: »

    May I ask how you found that out? Very impressive!


  • Registered Users Posts: 10,575 ✭✭✭✭Riesen_Meal


    For a game that was released last november, only sorting out the fact that you get shot around corners is a joke at this stage. I hope someone writes a book someday about what actually went down between the developer / publisher and who made the call to release the game in such a state.

    BF3 has the same tick rate.

    And a lot of the same bugs!

    You get shot behind walls a lot on BF3 also, they never bothered fixing it, the fact that this CTE is going at the moment I hope it will come to consoles....

    It may not come to the 360 or the PS3 due to what bandwidth MS/Sony require for their online games, I can see it coming to the new machine's (I hope!)

    If it doesn't, I'm a gonna get a PC, lol....


  • Registered Users Posts: 13,408 ✭✭✭✭gimli2112


    You get shot a lot around walls in COD too, trust me, it's not a BF4 exclusive:(


  • Registered Users Posts: 22,408 ✭✭✭✭Akrasia


    gimli2112 wrote: »
    You get shot a lot around walls in COD too, trust me, it's not a BF4 exclusive:(

    lets just all call it a ricochet and live with it. :)

    Also, in BF4 many of the walls do not stop bullets by design. You can shoot people through walls so at least some of the time you think there is a glitch, you were just choosing the wrong cover


  • Banned (with Prison Access) Posts: 271 ✭✭4Dlolz


    June 3rd.

    Considering we're only a little over 2 weeks away now, shouldn't we be getting a specific Dragons Teeth trailer? Or maybe pics of the overview of the maps like we did with NS?!

    BXCapJU.jpg

    mozattack wrote: »
    May I ask how you found that out? Very impressive!

    Just type "flying minigun" into Google and all kinds of crap comes up. :)


  • Registered Users Posts: 10,575 ✭✭✭✭Riesen_Meal


    4Dlolz wrote: »
    June 3rd.

    Considering we're only a little over 2 weeks away now, shouldn't we be getting a specific Dragons Teeth trailer? Or maybe pics of the overview of the maps like we did with NS?!

    BXCapJU.jpg





    Just type "flying minigun" into Google and all kinds of crap comes up. :)

    Yesterdays video?

    Battlefield 4 Premium Official Video 2014: http://youtu.be/sEe4nK3t4zA


  • Registered Users Posts: 20,558 ✭✭✭✭dreamers75


    Maybe they expect another release day bug so its not coming out on june 3rd


  • Registered Users Posts: 5,574 ✭✭✭EoinHef


    dreamers75 wrote: »
    Maybe they expect another release day bug so its not coming out on june 3rd

    Thats a good point,with the CTE going on maybe they wanna get that sorted first


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  • Site Banned Posts: 26,456 ✭✭✭✭Nuri Sahin


    JackFrags's is doing a poll on Commander Mode - http://strawpoll.me/1716162

    For me, if it were it's own seperate game type/mode, I wouldn't mind it being in the game. If I want to play Commander Mode CQ/Rush/Obliteration, etc, I'll pick it.
    But for the most part, I have no interest with it, despite putting some extensive time on it in recent weeks. So I voted for it being game breaking and unbalances the game.


  • Registered Users Posts: 13,408 ✭✭✭✭gimli2112


    I use supressors a lot so having a Commmander UAV up all the time annoys me. I voted that it gets boring fast. Play it sometimes if I'm too drunk to aim straight :)

    Started playing Defuse this weekend. New favourite game mode. God I played S&D to death on COD.


  • Registered Users Posts: 22,408 ✭✭✭✭Akrasia


    Commander mode is pretty pointless on Hardcore mode

    Another reason why I prefer hardcore mode to normal mode. (except when I want a quick arcadey type game)


  • Registered Users Posts: 1,143 ✭✭✭jumbobreakfast


    Having just one side with a commander seriously unbalances the game and the commander deployed AC130 is a ridiculously overpowered screen shaker.


  • Registered Users Posts: 3,935 ✭✭✭Tazzimus


    Having just one side with a commander seriously unbalances the game and the commander deployed AC130 is a ridiculously overpowered screen shaker.
    I've had matches where me and a mate will take one out and in the time it takes to reload a rocket it's redeployed. Incredibly annoying, there should be a cooldown period between it blowing up and it being redeployable.


  • Closed Accounts Posts: 489 ✭✭BordorFox


    Tazzimus wrote: »
    I've had matches where me and a mate will take one out and in the time it takes to reload a rocket it's redeployed. Incredibly annoying, there should be a cooldown period between it blowing up and it being redeployable.

    Isn't that the job of your team to disable said flag that gives them the ac-130 in the first place?


  • Registered Users Posts: 2,213 ✭✭✭MajesticDonkey


    BordorFox wrote: »
    Isn't that the job of your team to disable said flag that gives them the ac-130 in the first place?

    Except when the AC130 keeps pelting said flag to stop the other team from capping it....


  • Registered Users Posts: 3,935 ✭✭✭Tazzimus


    BordorFox wrote: »
    Isn't that the job of your team to disable said flag that gives them the ac-130 in the first place?
    I would think so yes, except I've found it hard pressed to find the rest of my team at times outside the squad I'm playing in, they seem to be non existent at times. Team play in this game is very rare it seems.

    Also what majesticdonkey said.


  • Registered Users Posts: 23,137 ✭✭✭✭TheDoc


    HAve not played commander mode...once


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  • Moderators, Arts Moderators Posts: 10,518 Mod ✭✭✭✭5uspect


    TheDoc wrote: »
    HAve not played commander mode...once

    I played a few times on the iPad. I'm in Div 1 worldwide for doing feck all.


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