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Is GTA V the best in the series?

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Comments

  • Registered Users, Registered Users 2 Posts: 13,080 ✭✭✭✭Maximus Alexander


    OhHiMark wrote: »
    I can't understand people saying that they don't like the driving in V. I think it blows the other GTA games out of the water.

    Agreed. I think some people just don't like change, even if it is for the better.


  • Registered Users, Registered Users 2 Posts: 7,090 ✭✭✭jill_valentine


    I like it generally, but I do agree that it's a wee bit too forgiving at higher speeds, your car hugs the road a little more than it should IMHO.

    Still infinitely preferably to IV though, no doubt.


  • Registered Users, Registered Users 2 Posts: 14,347 ✭✭✭✭Grayditch


    I prefer the unrealistic driving. It allows for more fun control during chases and races, for me anyway. Much more ease of driving around the city. I hated the driving in IV.


  • Registered Users, Registered Users 2 Posts: 14,009 ✭✭✭✭wnolan1992


    Agreed. I think some people just don't like change, even if it is for the better.

    I don't mind the driving in V now, but the driving in IV was vastly superior in my view. It really comes down to personal preference. Some people prefer arcadey driving as it's more fun for them. Others, me included, prefer slightly more realistic driving where the cars feel like they actually have weight to them because the satisfaction of mastering it is immense.


  • Registered Users, Registered Users 2 Posts: 12,478 ✭✭✭✭gnfnrhead


    wnolan1992 wrote: »
    I don't mind the driving in V now, but the driving in IV was vastly superior in my view. It really comes down to personal preference. Some people prefer arcadey driving as it's more fun for them. Others, me included, prefer slightly more realistic driving where the cars feel like they actually have weight to them because the satisfaction of mastering it is immense.

    I'm sure you can find a real life driving simulator if that's what you're in to ;)

    Something as important as driving needs to be simplistic to be a success. You risk alienating too many people with the IV style.


  • Registered Users, Registered Users 2 Posts: 960 ✭✭✭guttenberg


    Part of the reason I prefer the driving dynamics of IV was the realism of damage. In IV you would go around in a bigger slower vehicle because it could take more of a beating smashing into everything. Try going on a rampage run in V's quarry Tonka truck, it'll last just as long as any car would, thus negating any reason why you'd drive that over something quicker!


  • Registered Users, Registered Users 2 Posts: 11,906 ✭✭✭✭PhlegmyMoses


    V is up there with SA and VC for me. Surprised at some of the Trevor hate around. I think he's one of the best characters ever written into a video game.


  • Registered Users, Registered Users 2 Posts: 13,080 ✭✭✭✭Maximus Alexander


    wnolan1992 wrote: »
    I don't mind the driving in V now, but the driving in IV was vastly superior in my view. It really comes down to personal preference. Some people prefer arcadey driving as it's more fun for them. Others, me included, prefer slightly more realistic driving where the cars feel like they actually have weight to them because the satisfaction of mastering it is immense.

    See this is where I strongly disagree, the driving in IV wasn't even close to being realistic. I agree that at high speeds the cars in V are a bit too forgiving, and they brake much too quickly, but that is far better than the alternative, if the alternative is IV. It was just all kinds of awful.


  • Registered Users, Registered Users 2 Posts: 6,547 ✭✭✭Agricola


    V by a long way for me. I think a lot of the love for VC is rose tinted classes syndrome, apart from nailing that 80's Miami vibe, it really wouldnt hold a candle to V in every other department.
    There is just so much attention to detail, so many places to see, things to do and it is a spectacular technical feat on a 7 year old console. I was very cynical about the pre launch gameplay videos, but this game looks like its being played on a middle of the road gaming pc. I cannot comprehend how the textures are so sharp, the draw distance is so long and there is so little pop up. Its black magic.


  • Registered Users, Registered Users 2 Posts: 20,558 ✭✭✭✭dreamers75


    Online makes V one of the best games ever made let alone the series.


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  • Registered Users, Registered Users 2 Posts: 6,299 ✭✭✭Mike Litoris


    Surprised at some of the Trevor hate around. I think he's one of the best characters ever written into a video game.

    :eek: There is Trevor hate? For me he makes the game and is one of the most entertaining characters ever to grace a VG. His antics with the
    Mexican hostage
    made me lol hard!:P


  • Registered Users Posts: 1,204 ✭✭✭elfy4eva


    :eek: There is Trevor hate? For me he makes the game and is one of the most entertaining characters ever to grace a VG. His antics with the
    Mexican hostage
    made me lol hard!:P

    They really went all out with trevor, I've seen more of his anatomy than I dared imagine. Those cocktail dresses he likes do not hide much at alllll.


  • Registered Users, Registered Users 2 Posts: 11,787 ✭✭✭✭Charlie19


    Trevor is a beast, he is by far the best character. Its very enjoyable playing an absolute cu*t.

    Re the Driving.
    Is there any way of putting on a seatbelt? I've died twice before I actually landed.

    Oh and yeah its the best in the series.


  • Registered Users, Registered Users 2 Posts: 19,369 ✭✭✭✭Liam O


    Driving in IV and even in the old ones had little idiosyncrasies that you could learn and abuse/increase your skill depending on what car you used. You had to push a truck to the limit to get any type of speed out of it and good luck if you had to turn on short notice or stop quickly. Trucks handle like every other car in this and it's the same with SUVs, minis and sports cars. They had driving perfect in IV. Just driving around had something to it, an atmosphere. Here I find I use cars purely as a mode of transportation rather than a tool for my enjoyment of the game.

    SA is still the best for me. Flying controls were fantastic, some challenges with ever being too difficult, good mission design and great characters. Each city had it's own feel and characters and you were really rooting for CJ. You could mould him into your own character while not really under any real pressure to do so. Cycling felt so loose and fun compared to V and in a plane there was far more of a sense of altitude than I get in V. You always felt you were working towards something. Still my favourite game ever to this day.


  • Registered Users, Registered Users 2 Posts: 14,009 ✭✭✭✭wnolan1992


    The biggest sin of the driving for me is the fact that slightly tipping the steering wheel at low speeds will cause the car to swerve dramatically to the direction. There's no finesse or subtlety. I get why people prefer it, I can see how people might find that style of arcadey driving more fun, but it's just slightly past the "Criterion Line" for my liking.

    Trevor is a character I hated in the first half of the game. He had no redeeming qualities and just seemed OTT evil for the sake of being evil, which isn't something I like in protagonists. The
    torture
    compounds this. But then as I'm moving through the story he's becoming slightly more likable. The
    Mexican hostage
    scenes are hilarious and brilliant.

    Michael, for me, is the best of the three. I love the family backstory, and watching him go slightly insane in the desert is brilliant.

    I know this post reads as if I don't really like the game, but I really am loving it for the most part. (gratuitous amounts of fixed shooting/sniping missions aside)


  • Registered Users, Registered Users 2 Posts: 34,788 ✭✭✭✭krudler


    V is the best for me, the chopper controls suck though, I used to much prefer flying them to planes now it's the other way around.


    The level of detail is mindblowing on it, many a time I've just got in a jet and cruised over the map and sunset and just took it all in, it's a gorgeous looking game, perfect? no there's some horrid jaggy lines in the harsh light time of day but the nighttime and sunset/sun up effects are amazing. I hope more of the map is utilised for dlc and online as out in Blaine county there's load of space but not a whole lot done with it, the farms and industrial areas especially.

    It's the little things that make it, simple touches like the character looking around as they hotwire a car or when you beep your car horn you actually see them reach out for the steering wheel, simple but brilliant little details. It also has some of the most satisfying punch collision detection in ages :pac: I uppercutted a bouncer as Trevor and man it felt good :D


  • Registered Users, Registered Users 2 Posts: 12,478 ✭✭✭✭gnfnrhead


    Liam O wrote: »
    Driving in IV and even in the old ones had little idiosyncrasies that you could learn and abuse/increase your skill depending on what car you used. You had to push a truck to the limit to get any type of speed out of it and good luck if you had to turn on short notice or stop quickly. Trucks handle like every other car in this and it's the same with SUVs, minis and sports cars. They had driving perfect in IV. Just driving around had something to it, an atmosphere. Here I find I use cars purely as a mode of transportation rather than a tool for my enjoyment of the game.

    SA is still the best for me. Flying controls were fantastic, some challenges with ever being too difficult, good mission design and great characters. Each city had it's own feel and characters and you were really rooting for CJ. You could mould him into your own character while not really under any real pressure to do so. Cycling felt so loose and fun compared to V and in a plane there was far more of a sense of altitude than I get in V. You always felt you were working towards something. Still my favourite game ever to this day.

    CJ was even less likable than Niko, and that takes some doing.


  • Registered Users, Registered Users 2 Posts: 19,369 ✭✭✭✭Liam O


    gnfnrhead wrote: »
    CJ was even less likable than Niko, and that takes some doing.

    You seem to be in the absolute glaring minority with that opinion.


  • Registered Users, Registered Users 2 Posts: 8,435 ✭✭✭wandatowell


    Getting bored with GTA V tbh, its all the same as before, just nicer looking.


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  • Registered Users, Registered Users 2 Posts: 7,460 ✭✭✭Blisterman


    It's my favourite by far, in nearly every way. The variety of things to do, missions, characters, landscape etc. Only Vice city beats it for the soundtrack and mood.


  • Registered Users, Registered Users 2 Posts: 7,066 ✭✭✭Washington Irving


    gnfnrhead wrote: »
    CJ was even less likable than Niko, and that takes some doing.

    Couldn't disagree more. Not only was CJ by far the most likable character from any GTA, but Niko was pretty good too (as much as I disliked IV) imo. No offence, but I find myself strongly disagreeing with almost everything you've said in this thread especially regarding SA (I guess I'm too emotionally attached to that game, take any criticism of it too personally :p.)




    For me San Andreas had it all. Great world, great characters, great music, great setting, great story, great missions, vehicle/character customisation, a property system that actually works.

    The way CJ so subtly grows as you progress gave a real personal feel and really making the character your own. Not just my favourite GTA but my favourite game of all time by a distance.



    Vice City would be second. The setting would be the only thing that it surpasses SA in. The radio is a toss up if compared directly but it fitted the game perfectly. Flash FM was to VC what Radio Los Santos was to SA.

    The story was good though not on par with SA. However the map was quite poor in terms of size and layout compared to the other games.



    GTA V. A close third. So much hype and it's a fantastic game though there is certainly something lacking which I can't quite put my finger on.

    Have finished the main story and bulk of the side missions twice and while the missions were as diverse and enjoyable as SA, they felt very convoluted in relation to the plot as though the story was written around a template of missions rather than the other way around. It felt somewhat forced like Rockstar were making a far too obvious point of getting players to do every single activity in order to progress.

    I feel Michael and Franklin are weak characters, possibly my least favourite from the 3D universe while Trevor comes in joint second with Tommy Vercetti (pair of psychos :P).

    I really liked the effort Rockstar went to with this game and feel it really payed off. PS I feel including the online portion of the game would be unfair given III, VC and SA came in an era where this was not possible so I won't go into that.



    GTA IV. Disappointing. Poor map, depressing colours (I know some argue that this was deliberate to emphasise the story and general feel of Liberty City but it was too much if that was the case), horrible driving, forgettable side characters, boring missions (for the most part).

    The only redeeming part of the game was the story which deviated a bit from other GTA games was gritty yet enjoyable. Niko had similarities to CJ in that he was at heart a good guy in a bad world doing bad things. Always quite liked him.



    GTA III. Overall, would rate this about the same as GTA IV. Pretty basic. Set it up for VC and SA to really show what Rockstar were capable of.



    I've probably left a lot of things out, will add them if I think of any.


    TLDR: San Andreas, Vice City, V , IV, III


  • Registered Users, Registered Users 2 Posts: 14,009 ✭✭✭✭wnolan1992


    I genuinely think Niko was the best written protagonist in the series. He felt like he really had a back story and there were some incredible scenes with him:
    Killing Vlad and Niko first starting to confide about what he did in Europe and Roman going ballistic along the lines of "Do you always get sentimental when you kill people?".
    Finding Florian/Bernie and Niko smashing in and saying "I'M THE ONE, WHO SURVIVED!"
    Facing Darko in the airport and conversation on the drive home dependent on your choice.
    The wedding scene and Niko's reaction depending on who dies.
    The scene in the car if Kate McReary is the one who died.

    I really have a soft spot for the story in IV. IMO it's the best in the series. VC was just an amalgamation of 80's movies, SA started and ended well, but was pretty awful in the middle because it didn't seem to know what it wanted to be, V is good, and maybe I'll grow to love it as much as IV's in time, but atm it's just not pushing the same buttons as IV did for me.

    For me, IV was the tightest, most thought out story in series. To use Saul's point on V, it felt like they wrote the story and then put missions around it. It felt like a logical progression for Niko. Arrives in Hove Beach -> Works for Roman -> Works for Vlad to protect Roman -> Works for Faustin -> Has to leave Hove Beach for Bohan -> Works with Mallorie's friends up there -> Meets the McRearys through Elizebeta -> Meets the mob guys through the McRearys -> Gets Revenge on Dimitri/Pegorino.


  • Registered Users, Registered Users 2 Posts: 14,309 ✭✭✭✭wotzgoingon


    wnolan1992 wrote: »
    I genuinely think Niko was the best written protagonist in the series. He felt like he really had a back story and there were some incredible scenes with him:
    Killing Vlad and Niko first starting to confide about what he did in Europe and Roman going ballistic along the lines of "Do you always get sentimental when you kill people?".
    Finding Florian/Bernie and Niko smashing in and saying "I'M THE ONE, WHO SURVIVED!"
    Facing Darko in the airport and conversation on the drive home dependent on your choice.
    The wedding scene and Niko's reaction depending on who dies.
    The scene in the car if Kate McReary is the one who died.

    I really have a soft spot for the story in IV. IMO it's the best in the series. VC was just an amalgamation of 80's movies, SA started and ended well, but was pretty awful in the middle because it didn't seem to know what it wanted to be, V is good, and maybe I'll grow to love it as much as IV's in time, but atm it's just not pushing the same buttons as IV did for me.

    For me, IV was the tightest, most thought out story in series. To use Saul's point on V, it felt like they wrote the story and then put missions around it. It felt like a logical progression for Niko. Arrives in Hove Beach -> Works for Roman -> Works for Vlad to protect Roman -> Works for Faustin -> Has to leave Hove Beach for Bohan -> Works with Mallorie's friends up there -> Meets the McRearys through Elizebeta -> Meets the mob guys through the McRearys -> Gets Revenge on Dimitri/Pegorino.

    Did you just play IV recentently, as I cannot remember all their names.


  • Registered Users, Registered Users 2 Posts: 14,009 ✭✭✭✭wnolan1992


    Did you just play IV recentently, as I cannot remember all their names.

    No, but I've finished IV at least six times at this stage, if not more.


  • Registered Users, Registered Users 2 Posts: 7,066 ✭✭✭Washington Irving


    wnolan1992 wrote: »
    I genuinely think Niko was the best written protagonist in the series. He felt like he really had a back story and there were some incredible scenes with him:
    Killing Vlad and Niko first starting to confide about what he did in Europe and Roman going ballistic along the lines of "Do you always get sentimental when you kill people?".
    Finding Florian/Bernie and Niko smashing in and saying "I'M THE ONE, WHO SURVIVED!"
    Facing Darko in the airport and conversation on the drive home dependent on your choice.
    The wedding scene and Niko's reaction depending on who dies.
    The scene in the car if Kate McReary is the one who died.

    I really have a soft spot for the story in IV. IMO it's the best in the series. VC was just an amalgamation of 80's movies, SA started and ended well, but was pretty awful in the middle because it didn't seem to know what it wanted to be, V is good, and maybe I'll grow to love it as much as IV's in time, but atm it's just not pushing the same buttons as IV did for me.

    For me, IV was the tightest, most thought out story in series. To use Saul's point on V, it felt like they wrote the story and then put missions around it. It felt like a logical progression for Niko. Arrives in Hove Beach -> Works for Roman -> Works for Vlad to protect Roman -> Works for Faustin -> Has to leave Hove Beach for Bohan -> Works with Mallorie's friends up there -> Meets the McRearys through Elizebeta -> Meets the mob guys through the McRearys -> Gets Revenge on Dimitri/Pegorino.

    Can't argue with any of that. I agree that Niko was the best written protagonist though I preferred CJ, Tommy and Trevor in terms of their dialogue, personality etc.

    Story was probably the best/most thought out too, though again I preferred SA but that's just down to personal taste.

    You're right about the lull in the middle of San Andreas after leaving Los Santos up until Bone County. San Fierro (and The Badlands to an extent) certainly wasn't utilised near as well as the other two cities or the desert. I would put it down to that more so than the story not knowing where it was going though as I feel it was meant to feel like that as CJ (and the GSF) was forced out of Los Santos and had to find his feet elsewhere.

    You mention the logical progression of Niko which I think can be applied to CJ, Tommy and Claude as well, but not Michael, Franklin and Trevor. Possibly the reason (or one of them) why the story seemed to lack something.


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  • Registered Users, Registered Users 2 Posts: 12,478 ✭✭✭✭gnfnrhead


    SaulGoode9 wrote: »
    Couldn't disagree more. Not only was CJ by far the most likable character from any GTA, but Niko was pretty good too (as much as I disliked IV) imo. No offence, but I find myself strongly disagreeing with almost everything you've said in this thread especially regarding SA (I guess I'm too emotionally attached to that game, take any criticism of it too personally :p.)

    Niko was an asshole for the majority of the game. Only liked him on a couple of occasions. Think he would have been better as a supporting character rather than the main one. For me, he didnt have enough in his favour to be the main character.

    If Niko was an asshole, then CJ was just a downright prick with no redeeming qualities at all. He bitched and moaned from the very start and was never once likable in my opinion. Playing as Sweet would have been a better story.
    For me San Andreas had it all. Great world, great characters, great music, great setting, great story, great missions, vehicle/character customisation, a property system that actually works.

    Map and music were the pluses for SA. Nothing else was anything special. The best characters were done away with far too quickly, while the worst characters stayed to the end. I hated the story too. Hey CJ, your mom just died, lets go rob a casino! Only a few missions werent "lets just get it over with" type missions.

    Dont really care for vehicle customisation but can see why others do. Personally, I dont see the point when you can just rob a car whenever you want. The constant need to eat and go the gym etc was just downright annoying.

    The property system was essentially a copy and paste from VC.
    The way CJ so subtly grows as you progress gave a real personal feel and really making the character your own. Not just my favourite GTA but my favourite game of all time by a distance.

    I couldnt wait to finish so I didnt have to deal with CJ again. A better lead character and it may have been a more enjoyable game.
    San Andreas, Vice City, V , IV, III

    For me:
    V (so far anyway) > TLAD > VC > III > IV > SA > TBOGT


  • Registered Users, Registered Users 2 Posts: 7,066 ✭✭✭Washington Irving


    gnfnrhead wrote: »
    Niko was an asshole for the majority of the game. Only liked him on a couple of occasions. Think he would have been better as a supporting character rather than the main one. For me, he didnt have enough in his favour to be the main character.

    If Niko was an asshole, then CJ was just a downright prick with no redeeming qualities at all. He bitched and moaned from the very start and was never once likable in my opinion. Playing as Sweet would have been a better story.



    Map and music were the pluses for SA. Nothing else was anything special. The best characters were done away with far too quickly, while the worst characters stayed to the end. I hated the story too. Hey CJ, your mom just died, lets go rob a casino! Only a few missions werent "lets just get it over with" type missions.

    Dont really care for vehicle customisation but can see why others do. Personally, I dont see the point when you can just rob a car whenever you want. The constant need to eat and go the gym etc was just downright annoying.

    The property system was essentially a copy and paste from VC.



    I couldnt wait to finish so I didnt have to deal with CJ again. A better lead character and it may have been a more enjoyable game.



    For me:
    V (so far anyway) > TLAD > VC > III > IV > SA > TBOGT

    Fair enough, it's all a matter of opinion after all. Thanks for the reply.

    I did a chuckle out of this though:
    If Niko was an asshole, then CJ was just a downright prick with no redeeming qualities at all. He bitched and moaned from the very start and was never once likable in my opinion. Playing as Sweet would have been a better story.


  • Closed Accounts Posts: 5,825 ✭✭✭Timmyctc


    I actually thought Claude was a better character than CJ and Niko :pac: Hated the pair of them. III then VC then V for me. The leap between GTA II and III will always be the one thing that blew my mind as a young gamer.


  • Registered Users, Registered Users 2 Posts: 2,124 ✭✭✭Straight Talker


    GTA 3 was a landmark game because i'll never forget how blown away i was when i first saw it.Vice City had the best sound track and i love GTA 5.I love the environment.I love the taxi driving missions and it's just a great game with great depth to it.My favourite GTA though was San Andreas.The map was better.You had three different cities.The choice of hair styles in the barber shops was better and you could go into the Clucking Bell and Burger shot.Gta 5 could have been the best GTA yet if more time was put into it.Even the much maligned GTA 4 had police missions and i loved how you could log on to the police computer to get work.

    Cork 1990 All Ireland Senior Hurling and Football Champions



  • Registered Users Posts: 1,437 ✭✭✭biggebruv


    aint the strangers and freaks missions basically all the interesting side missions in San Andreas put into full missions with cutscenes and everything

    like for instance people say the robberies are gone but there is robbery type missions in the old couples side missions where your stealing from celebrity's

    theres pickup jobs from tonya

    in san andreas there was a set of robbery missions that ended they never went on and on there was only like a set of 8

    alot of people just seem to think san andreas was limitless and was massive which it is but theres a hell of alot more going on here

    at some point you have to reach the natural end of things to do in the gta game and i think people just dont get that they expect it to go on and on and on

    i just discovered two missions from owning the taxi business were you do a private fare nice find


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  • Registered Users, Registered Users 2 Posts: 23,225 ✭✭✭✭J. Marston


    Timmyctc wrote: »
    I actually thought Claude was a better character than CJ and Niko :pac: Hated the pair of them. III then VC then V for me. The leap between GTA II and III will always be the one thing that blew my mind as a young gamer.

    Ah Claude, we hardly knew ye. Seriously, we hadn't a clue about him since he'd never open his mouth!

    I do think it's a bit stupid on Rockstar's part that they've basically killed off all those characters by associating them with the "3D universe". CJ, Tommy, Claude, there was great potential for cameos in future games if they kept them around.


  • Registered Users, Registered Users 2 Posts: 2,124 ✭✭✭Straight Talker


    biggebruv wrote: »
    i just keep thinking about how awesome las vegas would be in gta6 on next gen graphics all those lights it would be real eyecandy:D lights everywhere

    one thinks for sure i definatly do not want to go back to liberty city next:D

    i dont think anyone would care if they used another san andreas city the fact is all the citys in san andreas were toned down because they had 3 to do its not like it was the sole focus in san andreas but just imagine if they did have sole focus on lasventuras and san fierro in the next GTA

    What rubbish with regards to the bit in bold!San Fierro is one of my favourite cities in GTA history and i loved Los Venturas!It's a shame that San Fierro wasn't in GTA 5.It would have been great if they put a newer version of it at the top of the map to complement Los Santos at the bottom.San Fierro was a beautiful city and they had the resources to put another city into the game.I just would have loved to go on a big trip through the countryside from one city to another.You seem to just want the focus of a GTA game to be on a city but i like driving through the countryside visiting the hick towns.To be honest i thought the three cities in San Andreas were perfect.

    Cork 1990 All Ireland Senior Hurling and Football Champions



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