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Metal Gear Solid V

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  • Closed Accounts Posts: 4,042 ✭✭✭zl1whqvjs75cdy


    Do we play ground zeros again in the PP? I remember playing the MGS2 demo/pre release thing on the tanker, and then having to play it again once the game released.


  • Registered Users Posts: 33,737 ✭✭✭✭Penn


    Do we play ground zeros again in the PP? I remember playing the MGS2 demo/pre release thing on the tanker, and then having to play it again once the game released.

    I'm pretty sure you don't. They might have a cutscene recap of the events of GZ in order to bring those who haven't played GZ up to speed, but for all intents and purposes it's a separate prologue game (considering you had to pay for it) rather than a demo like the MGS2 one.


  • Registered Users Posts: 33,737 ✭✭✭✭Penn


    Want to play this, don't want to give Konami any money.

    What do?

    Wait to buy it preowned? Though you'll likely find yourself way behind when it comes to the likes of your Forward Operating Base (the multiplayer infiltration stuff).


  • Registered Users Posts: 11,174 ✭✭✭✭Captain Chaos


    All the online stuff won't be released till October anyway. Besides who plays the MGS series for the MP aspect. I know I haven't and never will. MGS is all about the crazy story.


  • Registered Users Posts: 33,737 ✭✭✭✭Penn


    All the online stuff won't be released till October anyway. Besides who plays the MGS series for the MP aspect.

    I thought it was just MGO that wasn't being released yet, not the FOB stuff?


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  • Registered Users Posts: 11,174 ✭✭✭✭Captain Chaos


    Penn wrote: »
    I thought it was just MGO that wasn't being released yet, not the FOB stuff?

    Didn't know there was even a difference. Thought is was different modes of the same thing.


  • Registered Users Posts: 2,936 ✭✭✭rizzla


    Do we play ground zeros again in the PP? I remember playing the MGS2 demo/pre release thing on the tanker, and then having to play it again once the game released.

    I believe there is a separate prologue at the beginning of the game.




  • Review roundup so far:

    IGN - 10/10
    Gamespot 10/10
    Destructoid 9/10

    Surely it must be ok :P


  • Registered Users Posts: 7,160 ✭✭✭tok9


    I'm sure there are a lot of people looking forward to MGO as it had a pretty healthy community on MGS4 and it looks excellent from what they have shown so far.

    Also, we should be able to invade mother bases from day 1.


  • Registered Users Posts: 7,182 ✭✭✭Genghiz Cohen


    Penn wrote: »
    Wait to buy it preowned? Though you'll likely find yourself way behind when it comes to the likes of your Forward Operating Base (the multiplayer infiltration stuff).

    PC though. Might have to wait for a sale and get it cheap as possible.


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  • Registered Users Posts: 19,976 ✭✭✭✭humanji


    I'm kind of confused by some of the reviews. Gamespot gave it 10/10 but said that you have to grind through levels you played before in order to unlock the ending? Is that not a fairly hefty design flaw in the game? I'd understand it if the idea was that grinding unlocked upgrades that made the ending easier to complete. But if it's locked off, that's an insane decision to make.


  • Registered Users Posts: 10,027 ✭✭✭✭cena


    Well ground zero come with the pre ordered game




  • cena wrote: »
    Well ground zero come with the pre ordered game
    It's free on Xbox live gold this month fyi


  • Registered Users Posts: 2,936 ✭✭✭rizzla


    humanji wrote: »
    I'm kind of confused by some of the reviews. Gamespot gave it 10/10 but said that you have to grind through levels you played before in order to unlock the ending? Is that not a fairly hefty design flaw in the game? I'd understand it if the idea was that grinding unlocked upgrades that made the ending easier to complete. But if it's locked off, that's an insane decision to make.

    I believe that's how Peace Walker worked too though, which this game apes quiet abit.

    You needed to build up Mother Base to a certain level before the real ending happened.


  • Registered Users Posts: 7,160 ✭✭✭tok9


    humanji wrote: »
    I'm kind of confused by some of the reviews. Gamespot gave it 10/10 but said that you have to grind through levels you played before in order to unlock the ending? Is that not a fairly hefty design flaw in the game? I'd understand it if the idea was that grinding unlocked upgrades that made the ending easier to complete. But if it's locked off, that's an insane decision to make.

    I'd imagine it's similar to peace walker where you get more side ops and main missions to complete.

    Calling it a grind might be harsh but I've no idea obviously at the moment. The extra boss fights in Peace Walker being a bit of a grind as they took a bloody load of damage.


  • Closed Accounts Posts: 4,042 ✭✭✭zl1whqvjs75cdy


    I never take any of the mainstream review sites seriously, particularly for massive AAA games like this. If the game involved you having to scoop out your own eyes with a spoon IGN, gamespot etc. would still give it a 10.


  • Registered Users Posts: 11,505 ✭✭✭✭Xenji


    Spoiler free reviews.

    IGN - 10

    The Phantom Pain is the kind of game I thought would never exist - one where every minute gameplay detail has true purpose. Its lack of story focus is sure to be divisive for the Metal Gear faithful, but the resulting emphasis on my story, my tales of Espionage Action, easily make it my favorite in the series. There have certainly been sandbox action games that have given me a bigger world to roam, or more little icons to chase on my minimap, but none have pushed me to plan, adapt, and improvise the way this one does. Metal Gear Solid 5: The Phantom Pain doesn’t just respect my intelligence as a player, it expects it of me, putting it in league that few others occupy.

    Destructoid - 9.0

    Despite the fact that I hit a few snags along the way, Metal Gear Solid V: The Phantom Pain feels like a simultaneous celebration of the series, and a decidedly new chapter. It's equal parts tough and flashy, and it's fitting that if this is Kojima's last Metal Gear, he goes on a high note.

    Gamespot - 10

    Every fan of Metal Gear has their favorite game in the series. For some, it's the unique gameplay quirks, memorable set pieces, or specific plot points that dictate their adoration for one game over another. When defining the best Metal Gear game, things get trickier, but with The Phantom Pain, that problem is finally resolved. There has never been a game in the series with such depth to its gameplay, or so much volume in content. The best elements from the past games are here, and the new open-world gameplay adds more to love on top. When it comes to storytelling, there has never been a Metal Gear game that's so consistent in tone, daring in subject matter, and so captivating in presentation. The Phantom Pain may be a contender for one of the best action games ever made, but is undoubtedly the best Metal Gear game there is.

    Kotaku (Impressions)

    I've Played 30 Hours Of Metal Gear Solid V: The Phantom Pain And It's Friggin' Great

    Game Informer - 9.25

    Hideo Kojima’s original Metal Gear was a top-down, screen-by-screen stealth title. Compared to the massive and ambitious world of The Phantom Pain, it’s hard to believe both games are products of the same creative mind. A series can’t survive this long without evolving, and The Phantom Pain is a testament to the importance of taking risks. An open world, a customizable base, a variable mission structure – these are not traditional aspects of Metal Gear, but they are what makes The Phantom Pain such an exceptional game. The gameplay, storytelling, and protagonists in Metal Gear may shift with each new installment, but Kojima’s ability to surprise and enthrall gamers remains unchanged.

    Press Start - 9.0

    Metal Gear Solid V is a game that always had a lot of potential. A great deal of this rests on the game’s replayability, as the player can return and approach missions from a range of different angles. I must also praise Kojima for offering up a game that is not simply engaging and cinematic, but is one that also grants the player some agency in how the story plays out. From the start, I was hooked, despite this being my first foray into the Metal Gear franchise. That being said, while the game serves as a sequel to Ground Zeroes, it works equally just as well as a standalone.

    Polygon (Impressions)

    The Phantom Pain's story is, like other Metal Gear Solid games, complex — and frustrating in that complexity. It can be clumsy, silly and puerile, but we're still hooked. There are dozens of audio tape conversations we've listened to to flesh out the backstory, with dozens more still to soak in. Without a doubt, this game has series creator Hideo Kojima's touch throughout, a fact we're reminded of the dozens of times the game says The Phantom Pain was directed and produced by Kojima.

    EGM - 9.5

    Even Metal Gear Solid V: The Phantom Pain’s missteps show a certain boldness that is absent from the big budget games space. It is unafraid to experiment, not just on the franchise’s structure, but on mechanics readily established as standards in the industry. Delivering the most realized open-world stealth game to date in addition to the customizability for players to approach every challenge however they see fit, The Phantom Pain not only changes the rules of the Metal Gear Solid series, ultimately altering the trajectory of the franchise, if it does continue, while simultaneously changing the idea of what can be accomplished with an open world game, both narratively and mechanically.

    Daily Dot - 5/5

    Aside from being a mildly engrossing troop management feature, Mother Base acts as a narrative precursor to Big Boss’ Outer Heaven fortress. It’s just one of a number of key elements in The Phantom Pain that adds gravitas to the events that preceded this chapter in Big Boss’ stor—and the known Metal Gear-related incidents that have yet to come. It takes talent to make the player think that a game director is “phoning in” a story only to realize later that every narrative beat had some degree of meaning. It’s only when I completed the story that I realized that every scene that made me rub my chin in puzzlement is a proverbial breadcrumb that offers a new perspective upon second viewing. A couple revelations are even significant enough to make one rethink the series as a whole. This is one of those rare instances where marathoning a game series is more meaningful after the latest sequel is released, not before.

    Time Magazine impressions

    If I had to grade it now, 30 hours in, with 80% of the story yet to come, most of the equipment still locked away, my base still a nascent thing, and only a handful of the side missions complete, I’d give The Phantom Pain full marks, easy. But if you want to see whether another 30 or more hours changes my mind, I’ll be back with a full review before the game launches Sept. 1.

    Respawn Ninja - 100%


    Metal Gear Solid: The Phantom Pain is quite possibly (more than likely) the last hurrah from Kojima in this franchise and from the level of detail, the brilliant cinematography style missions to the massive expansion of gameplay with Mother Base management – he’s going out with a bang. The introduction of the game was really powerful and basically took that level of momentum throughout the entire campaign. It’s incredible to see the amount of work gone into this title and you can see Kojima and the team really poured their soul into this game to give it character. This is simply one of the best games I’ve played this year.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,409 CMod ✭✭✭✭Retr0gamer


    Grinding doesn't have to be a bad thing though and if there's a lot of variety in missions and it seems in Ground Zeroes there's a wealth of options in how you approach each mission.


  • Registered Users Posts: 11,505 ✭✭✭✭Xenji


    Konami to Gamestop.
    Konami has clarified that the F.O.B. mode will be "fully accessible at launch and the microtransaction layer to that specific feature in the game primarily acts as an accelerator." Konami has promised to reveal more details at launch.


  • Registered Users Posts: 8,163 ✭✭✭Beefy78


    Interesting. Thanks. Sounds an amazing achievement in terms of gameplay. MGS is my favourite series ever and two of its games are in my top five of all time. My least favourite by a country mile was Peace Walker and so reading about the similarities in terms of structure I'm not convinced this one will be for me. We shall see.


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  • Registered Users Posts: 373 ✭✭ibstar


    tok9 wrote: »
    I'm sure there are a lot of people looking forward to MGO as it had a pretty healthy community on MGS4 and it looks excellent from what they have shown so far.

    Also, we should be able to invade mother bases from day 1.

    I'm sad to admit that I'm only buying MGS5 for MGO, as I have no time to sit down and enjoy/immerse into SP :o

    PS: some review said 40hrs to finish the storyline, I probably will give it a shot and just do main missions only :D


  • Registered Users Posts: 11 Hela


    ibstar wrote: »
    I'm sad to admit that I'm only buying MGS5 for MGO, as I have no time to sit down and enjoy/immerse into SP :o

    PS: some review said 40hrs to finish the storyline, I probably will give it a shot and just do main missions only :D

    Don't think that you can finish it without doing any side ops - won't have enough gear and resources to do so.


  • Registered Users Posts: 853 ✭✭✭EDDIE WATERS


    Here is an unboxing of the MGSV PS4

    It looks seriously nice.

    https://.youtube.com/watch?v=mOACApi-Qe4


  • Registered Users Posts: 33,737 ✭✭✭✭Penn


    Didn't know there was even a difference. Thought is was different modes of the same thing.

    The FOB stuff is an extension of the Mother Base system in the game, whereby you create a Base and other people might invade it and steal some of your stuff (and vice versa).

    MGO is the full on multiplayer PvP team death match capture the flag type games.


  • Registered Users Posts: 1,292 ✭✭✭SouthTippBass


    Thats it, I'm booking the Tuesday off work.


  • Moderators, Computer Games Moderators, Social & Fun Moderators Posts: 80,397 Mod ✭✭✭✭Sephiroth_dude


    Any sign of the trophy/achievements list yet?


  • Registered Users Posts: 853 ✭✭✭EDDIE WATERS


    Any sign of the trophy/achievements list yet?

    There was one leaked awhile ago but don't know accurate it was.


  • Registered Users Posts: 11,174 ✭✭✭✭Captain Chaos


    Any sign of the trophy/achievements list yet?

    There are non for online play. There is the usual S ranks stuff but I don't think the list is as good as the MGS HD ones.

    http://www.xboxachievements.com/game/metal-gear-solid-5-the-phantom-pain-xbox-one/achievements/


  • Moderators, Computer Games Moderators, Social & Fun Moderators Posts: 80,397 Mod ✭✭✭✭Sephiroth_dude


    No multiplayer trophies is something anyway, never liked them.


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  • Closed Accounts Posts: 4,042 ✭✭✭zl1whqvjs75cdy


    No multiplayer trophies is something anyway, never liked them.

    Agreed, killzone I'm looking at you


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