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Worst Sections In Otherwise Great Games

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  • Closed Accounts Posts: 4,997 ✭✭✭Grimebox


    Ravenholm was a bit annoying in half life 2. It might be the sense of unease it gave me

    I thought that was widely considered to be the highlight of the game


  • Registered Users, Registered Users 2 Posts: 34,788 ✭✭✭✭krudler


    Kirby wrote: »
    Personally I found the middle part of Portal 2....the Cave Johnson underground bits with the different gels...... dragged on too long. It was cool for a bit but it never seemed to end and marred a fantastic game for me.

    The first and third acts of the game are the stronger parts.

    Agree, it was a fun sequence to start but went on just a bit long and veered into becoming a chore, sometimes less is more when it comes to sections like that.


  • Closed Accounts Posts: 4,997 ✭✭✭Grimebox


    Single player of almost any modern fps is absolute pants imo. I only play them for the multiplayer these days.


  • Moderators, Category Moderators, Entertainment Moderators Posts: 36,711 CMod ✭✭✭✭pixelburp


    Those bloody Oblivion Gates.

    I always found the Main Quest elements of the Oblivion/Skyrim/Fallout games pretty tedious and uninteresting; maybe not bad in the vein the OP speaks of, but pretty poor anyway.


  • Banned (with Prison Access) Posts: 23,556 ✭✭✭✭Sir Digby Chicken Caesar


    .....antrim?


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  • Posts: 0 [Deleted User]


    Elder Scrolls: Antrim, where every character sounds like Ian Paisley.


  • Moderators, Category Moderators, Entertainment Moderators Posts: 36,711 CMod ✭✭✭✭pixelburp


    Predictive text on my phone, grr. Fixed now


  • Registered Users, Registered Users 2 Posts: 34,788 ✭✭✭✭krudler


    Elder Scrolls: Antrim, where every character sounds like Ian Paisley.

    There's word of a dragon nearby, terrible sitchyeeashun so it is hai


  • Registered Users, Registered Users 2 Posts: 35,063 ✭✭✭✭o1s1n
    Master of the Universe


    Kirby wrote: »
    I don't mind QTE's. Everyone else hates them but without them, you would just be watching more and more cut scenes. At least quick time events let you feel a part of the cut scene.

    I mean when you break it down to it's basic level, The Walking Dead which everyone loved and was "critically acclaimed game of the year 2012" had quite a lot of QTE's......you even press Q and E while doing it for added giggles. :P

    I get the feeling that people say they hate them because that's "the done thing" but doesn't realise they like certain games that have them.

    Oh, and the Mako handled really well in my opinion.

    Have you played the particular QTE in Deadly Premonition I mentioned though? It's not so much about QTEs as that one in particular. It would break your hand!

    It took me a few tries before I got it, adding to the hand breaking :(


  • Registered Users, Registered Users 2 Posts: 34,788 ✭✭✭✭krudler


    That part in Arkham Asylum where you have to Bat-tiptoe around Killer Croc's lair, it's grand up to when you get the first sample, but having to repeat it another bunch of times then make your way back out, sigh, chore.

    Any fps game where you have to do some unskippable "ok let's calibrate your vision, please look around" sequence. Any game that includes this should have a "I've played more than one video game and can successfully move my thumbs, let me skip this guff and get to the shooting things in the face" option.


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  • Closed Accounts Posts: 7,752 ✭✭✭pablomakaveli


    The fade in dragons age has been mentioned. Absolutely hate that bit.

    The temple of the ancients in FF7 is a ballache with an annoying tune.

    The combat segments of deadly premonition. Could have happily played that game without those bits.


  • Registered Users, Registered Users 2 Posts: 7,389 ✭✭✭Dave_The_Sheep


    krudler wrote: »
    That part in Arkham Asylum where you have to Bat-tiptoe around Killer Croc's lair, it's grand up to when you get the first sample, but having to repeat it another bunch of times then make your way back out, sigh, chore.

    Any fps game where you have to do some unskippable "ok let's calibrate your vision, please look around" sequence. Any game that includes this should have a "I've played more than one video game and can successfully move my thumbs, let me skip this guff and get to the shooting things in the face" option.

    Ah, the Far Cry: Blood Dragon tutorial was excellent.


  • Moderators, Computer Games Moderators Posts: 23,197 Mod ✭✭✭✭Kiith


    Any swamp levels, any water dungeons, and any tutorial that assumes you're a complete moron.

    For specific moments, these come to mind straight away...

    1. Max Payne - the dream sequence with the crying baby and tiny blood trail path. Love the game, but that's just weird and annoying.
    2. Goldeneye - protecting Natalya at the end of the game. Ugh, she was ****ing useless.
    3. Dark Souls - Blightown, but mainly because of the framerate rather than the level itself...although those toxic dart guys drove me bloody mental.
    4. Baldur's Gate 2 - parts of the Underdark, mainly for the Beholders and Illithid. Constant hold/confuse/instant deaths. The rest of it was brilliant though.
    5. Halo - the Flood. Yeah, lets replace the cool and intelligent (sort of) Covenant, with stupid endless zombie enemies.


  • Moderators, Category Moderators, Entertainment Moderators Posts: 36,711 CMod ✭✭✭✭pixelburp


    Ice or water levels. God, I can't think of a single game where the bottom falls out of it when those tropes appear. I mean who thinks a water level is the perfect setting for a Sonic game?

    I notice someone mentioned The Fade in Dragon Age; I picked this up in the Steam sales and I'm getting a sense this section is horrendous. There seems a general grumbling about it, and i notice there are even mods to skip it; is it really that bad?


  • Banned (with Prison Access) Posts: 23,556 ✭✭✭✭Sir Digby Chicken Caesar


    pixelburp wrote: »
    Ice or water levels. God, I can't think of a single game where the bottom falls out of it when those tropes appear. I mean who thinks a water level is the perfect setting for a Sonic game?

    I notice someone mentioned The Fade in Dragon Age; I picked this up in the Steam sales and I'm getting a sense this section is horrendous. There seems a general grumbling about it, and i notice there are even mods to skip it; is it really that bad?


    it's not *that* bad, but it is "that" bad if that makes any sense

    and yes there is a mod that skips it while giving you the xp and whatever else you'd have gotten from finishing it
    http://www.nexusmods.com/dragonage/mods/816


  • Moderators, Computer Games Moderators, Music Moderators, Regional Midlands Moderators Posts: 24,126 Mod ✭✭✭✭Angron


    Any pokémon game that feels it's necessary to have a "show you how to throw a pokéball" section that you just can't avoid. I've played every bloody main series game, why do you not let me skip that tediousness. I think the fact that you could skip it in some games, but not in others made it worse.


  • Administrators, Computer Games Moderators, Sports Moderators Posts: 32,309 Admin ✭✭✭✭✭Mickeroo


    Not exactly what the OP was looking for but the optional objectives in the last 2 Assassins Creed games(only in the middle of Black Flag now) really annoy me. They completely suck the enjoyment out of the story missions for me.


  • Registered Users, Registered Users 2 Posts: 34,788 ✭✭✭✭krudler


    pixelburp wrote: »
    Ice or water levels. God, I can't think of a single game where the bottom falls out of it when those tropes appear. I mean who thinks a water level is the perfect setting for a Sonic game?

    I notice someone mentioned The Fade in Dragon Age; I picked this up in the Steam sales and I'm getting a sense this section is horrendous. There seems a general grumbling about it, and i notice there are even mods to skip it; is it really that bad?

    The "running out of air" music, inducing panic attacks in kids since the early 90's.


  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,541 CMod ✭✭✭✭johnny_ultimate


    Mickeroo wrote: »
    Not exactly what the OP was looking for but the optional objectives in the last 2 Assassins Creed games(only in the middle of Black Flag now) really annoy me. They completely suck the enjoyment out of the story missions for me.

    It's the same in GTAV. They're completely unnecessary and even destructive in games that should be built about player freedom, allowing them to use the mechanics and world however they see fit. There's something deeply unfortunate about constantly reminding the player "oh, here's less XP because you didn't play the mission the way we wanted to". The player should be rewarded for being creative with their play style, not punished for not adhering to the designer's style. It's just another way of artificially and meaninglessly prolonging the running time, even if the intentions are trying to flag alternate routes for less imaginative players.


  • Administrators, Computer Games Moderators, Sports Moderators Posts: 32,309 Admin ✭✭✭✭✭Mickeroo


    It's the same in GTAV. They're completely unnecessary and even destructive in games that should be built about player freedom, allowing them to use the mechanics and world however they see fit. There's something deeply unfortunate about constantly reminding the player "oh, here's less XP because you didn't play the mission the way we wanted to". The player should be rewarded for being creative with their play style, not punished for not adhering to the designer's style. It's just another way of artificially and meaninglessly prolonging the running time, even if the intentions are trying to flag alternate routes for less imaginative players.

    Exactly, I'd like to be able to choose to be stealthy or run in all guns blazing as I see fit. I don't want to feel like I need to quit and restart a mission when I haven't actually failed it. The worst one in Black Flag is the amount of missions with "stay out of combat" as an objective. So basically, here's all these cool fighting moves you can use but we'd rather you didn't.


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  • Registered Users Posts: 2,909 ✭✭✭sarumite


    I can only speak for the first two Assassins Creed games, but the actual point at which you make the kill is always disappointing. I make all this effort to pickpocket unnoticed, find the meeting point unnoticed etc and then when it comes the kill scene I can never do it in a way that keeps the 'stealth' veil in tact. Instead I always have to come out of the shadows and kill the guy in full view of his henchmen and then its cue fight scene. I much prefer the way for example Hitman deals with it.


  • Registered Users Posts: 2,909 ✭✭✭sarumite


    All of the side quests in inFamous. I loved the game (played it through both as good and bad) but the side quests were just monotonous and repetitive.


  • Registered Users, Registered Users 2 Posts: 34,788 ✭✭✭✭krudler


    sarumite wrote: »
    I can only speak for the first two Assassins Creed games, but the actual point at which you make the kill is always disappointing. I make all this effort to pickpocket unnoticed, find the meeting point unnoticed etc and then when it comes the kill scene I can never do it in a way that keeps the 'stealth' veil in tact. Instead I always have to come out of the shadows and kill the guy in full view of his henchmen and then its cue fight scene. I much prefer the way for example Hitman deals with it.

    Yup, when all else fails just run up, stab the guy then leg it, you'd wonder why they go to all the assassin bother when they could pay some thugs to do the same.


  • Registered Users, Registered Users 2 Posts: 4,345 ✭✭✭landsleaving


    Escort missions.

    All of them. In every game ever.

    And
    driving that truck halfway across the map near the end of GTA V with Lamar talking constantly making me want to go faster, leading to the inevitable tipping the truck on its side and having to start again.


  • Registered Users, Registered Users 2 Posts: 51,054 ✭✭✭✭Professey Chin


    Escort missions.

    All of them. In every game ever.

    Fcuking Goldeneye....


  • Registered Users Posts: 2,909 ✭✭✭sarumite


    Escort missions.

    All of them. In every game ever.

    And
    driving that truck halfway across the map near the end of GTA V with Lamar talking constantly making me want to go faster, leading to the inevitable tipping the truck on its side and having to start again.

    don't play Ico then....it is just one big escort mission!


  • Closed Accounts Posts: 10,469 ✭✭✭✭GTR63


    seamus wrote: »
    The desert chapter in Uncharted 3. Ten minutes moving a plodding character around a desert, literally doing nothing. Srsly.

    There was something similar in Fable 3 (not a great game I know). Actually that scene in Uncharted 3 reminded of Tintin.
    I didn't care for that scene near the end of the walking dead where you rescue Clementine in the hotel


  • Closed Accounts Posts: 350 ✭✭wtlltw


    Fcuking Goldeneye....

    Poor Natalya died many deaths :D


  • Registered Users Posts: 3,866 ✭✭✭Polar101


    I absolutely hate all 'forced' stealth missions. The kind where you could easily shoot the enemies, but can't because the mission is designed so that you fail the instant someone detects you. It wouldn't be so bad if you could still complete the mission (with added difficulty) but instead it's often just MISSION FAILED. An example would be Mafia 2, I stopped playing it when I got to one such mission.

    Same with 'escort' quests - you shoot all enemies, but the mission fails because some AI idiot you didn't even know about died. Far Cry 3 seemed to suffer from this. I remember a similar one in Red Alert 3, where I thought I had won a mission, but some AI unit I was apparently meant to protect was destroyed in the end, so I failed instead.

    Pretty much any game that has timed missions - kill this thing in 10 minutes, or THE WORLD WILL BE DESTROYED.

    Someone mentioned turret sections - always hated them as well, even Mass Effect 3 had some. And Bad Company 2/Battlefield 3 singleplayer. "We now interrupt the cool gameplay with this really badly done arcade shooter section".


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  • Registered Users, Registered Users 2 Posts: 2,387 ✭✭✭McGrath5


    The Nazi submarine base in Uncharted 1, for such a great game I found that part unbearable.


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