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Season 2 Week 1 Reports

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24

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  • Registered Users Posts: 10,758 ✭✭✭✭Pudsy33


    I was confused over wether CPU sliders affect CPU teams or all players bar the one being controlled by the user. I'll bow to your superior knowledge :)


  • Moderators, Science, Health & Environment Moderators Posts: 21,655 Mod ✭✭✭✭helimachoptor


    Pudsy33 wrote: »
    I was confused over wether CPU sliders affect CPU teams or all players bar the one being controlled by the user. I'll bow to your superior knowledge :)

    :p

    bow-down.jpg


  • Registered Users Posts: 11,880 ✭✭✭✭Rock Lesnar


    Theres been to much tweaking for my liking, i had no idea how to defend last season and now with these changes, im well and truely screwed.

    I hope ask madden knows what to do.


  • Moderators, Science, Health & Environment Moderators Posts: 21,655 Mod ✭✭✭✭helimachoptor


    Theres been to much tweaking for my liking, i had no idea how to defend last season and now with these changes, im well and truely screwed.

    I hope ask madden knows what to do.

    the changes made, are designed to power up the D Rock, run blocking, pass blocking etc have been made less effective so you should get greater pressure on the QB, this in turn should lead to more sacks and more off target throws as the player frantically slings the ball out!


  • Moderators, Computer Games Moderators Posts: 6,332 Mod ✭✭✭✭PerrinV2


    the changes were based on the Pro franchise on the PFL, there are lads there that spent a large bit of time tweaking sliders, play game, rinse and repeat and they found the slider changes to suit, we copied them pretty much identically.


    Kick off power is increased, so with a good kicker and no wind you'll either clear the endzone or get it close and that means the player needs to cover more ground on the return, defensive alertness (cant remember the name) has been increased so that DBs are not standing there watching a WR making a catch

    Ultimately the aim is to smarten up the game and make people think about their plays instead of running a lot of similar runs, passes, screens etc, D should be helped but it still requires manual intervention, if you pick a s**t defensive formation the sliders aint gonna help that!







    What do you mean? The CPU controls the defense as you can control every player at once. In general high scoring human/human games are not an issue, its the high scoring CPU games that are.
    Ya I knew they were taken from there,I had an eye on the thread on it and the vote(also keeping an eye on thread about whether the changes have made any difference too),I did presume you were changing them as I think I remember you asking one of the guys where to see the pro franchise settings but my point was that maybe a heads up should have been given to the league here that sliders were being altered and what they would be(obviously ppl could just go to the settings to see that).
    Anyway it doesn't matter anyway :)


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  • Registered Users Posts: 11,880 ✭✭✭✭Rock Lesnar


    the changes made, are designed to power up the D Rock, run blocking, pass blocking etc have been made less effective so you should get greater pressure on the QB, this in turn should lead to more sacks and more off target throws as the player frantically slings the ball out!

    as was proven in our game.


  • Registered Users Posts: 114 ✭✭rugbydan92


    just a heads up on the pass d slider thst works in reverse. you guys have it at 75 you should flip it to 25 and see what you think


  • Registered Users Posts: 10,758 ✭✭✭✭Pudsy33


    Wait, so lowering the pass d slider makes the defense better? That cant be right surely?


  • Registered Users Posts: 114 ✭✭rugbydan92


    in fact i use an offline slider set that makes the cpu a real challenge if any one wants to test it.


  • Registered Users Posts: 22,477 ✭✭✭✭Knex*


    Interceptions are already too easy in this game, IMO.

    If we're negating the run, AND then reducing a pass game that's going to be a lot less effective and accurate anyway, we could see a shedload of picks now.


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  • Registered Users Posts: 114 ✭✭rugbydan92


    knex the cpu interception slider should not be higher than 35.


  • Registered Users Posts: 10,758 ✭✭✭✭Pudsy33


    I dont agree that there is too many, I didn't throw many last season and I generally throw a shed load.

    I've opened a real can of worms with my sliders question, apologies!


  • Registered Users Posts: 22,477 ✭✭✭✭Knex*


    rugbydan92 wrote: »
    knex the cpu interception slider should not be higher than 35.

    Have no idea about that. I only ever play online.

    Played about 10 games in last year's Franchise, 3 of which I think were CPU, and have played 30+ games Head to Head online.

    Pretty much it, really.


  • Registered Users Posts: 114 ✭✭rugbydan92


    yep pudsy i know a slider maker on the OSforums been using his for years.


  • Registered Users Posts: 22,477 ✭✭✭✭Knex*


    My experience of Madden is this one, and I had played a handful of Games on Madden 12. Probably not the best person to be listening to, so I'll listen to ye with regards to all this! :pac:


  • Registered Users Posts: 114 ✭✭rugbydan92


    i shoul really hit up a mod about this.


  • Registered Users Posts: 22,477 ✭✭✭✭Knex*


    Did some research. Dan is right with regards to Pass D. At 0 its a lot tighter than 100.


  • Registered Users Posts: 114 ✭✭rugbydan92


    in fact i can post the slider set if anyone wants to try it.


  • Registered Users Posts: 10,758 ✭✭✭✭Pudsy33


    haha so we made the pass defence worse!? Ah lads...


  • Registered Users Posts: 10,758 ✭✭✭✭Pudsy33


    Post your sliders Dan, or mail me them!


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  • Registered Users Posts: 114 ✭✭rugbydan92


    just a moment pudsy.


  • Registered Users Posts: 22,477 ✭✭✭✭Knex*


    Hopped on XBL there to check it out. Both Pass Reaction and Pass Coverage are on 75.

    From what I can gather, only Pass Coverage is reversed, so that should be 25. Think leaving Pass Reaction 50 is recommended then.


  • Registered Users Posts: 10,758 ✭✭✭✭Pudsy33


    Quick, someone break a rule so the mods come in and see this!


  • Registered Users Posts: 22,477 ✭✭✭✭Knex*


    You around to play our game tonight, actually Pudsy?


  • Registered Users Posts: 10,758 ✭✭✭✭Pudsy33


    Knex. wrote: »
    You around to play our game tonight, actually Pudsy?

    Not until 11 30 or so.


  • Registered Users Posts: 22,477 ✭✭✭✭Knex*


    Pudsy33 wrote: »
    Not until 11 30 or so.

    Might be a bit late for me, shattered recently.

    I'll PM you if I'm still up around 11?


  • Registered Users Posts: 114 ✭✭rugbydan92


    user/cpu
    qb acc 10/55
    pass block 0/0
    catch 25/85
    runblock 0/0
    fumbles 25/50
    reaction time 55/100
    interceptions 25/35
    coverage 0/0
    tackle 45/100

    just a quick note to say i take no credit for these.


  • Registered Users Posts: 10,758 ✭✭✭✭Pudsy33


    I'm playing football until 11 so that why I'm away until then. Does tomorrow around 10 still suit you?


  • Moderators, Science, Health & Environment Moderators Posts: 21,655 Mod ✭✭✭✭helimachoptor


    Pudsy33 wrote: »
    haha so we made the pass defence worse!? Ah lads...

    The PFL lads will not be happy about that!


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  • Moderators, Science, Health & Environment Moderators Posts: 21,655 Mod ✭✭✭✭helimachoptor


    Leave it with me lads


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