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Bloodborne (From Software / Sony)

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  • Registered Users Posts: 33,737 ✭✭✭✭Penn


    gimli2112 wrote: »
    the problem with the Crow is you can be fighting away thinking, things are going really well this time and then you're looking at the You Died screen wondering what the hell just happened

    Always his pistol for me. Does so much damage. Hit me with a Visceral a few times because of it too, once even when the pistol shot was enough to kill me which just annoyed me even more. Hence the cheesing.

    tenor.gif


  • Registered Users Posts: 4,909 ✭✭✭nix


    Ah Micolash, such an easy fight, i said that for so long, then one reset i went in and he wrecked me a few times. Surprised the **** out of me, trick is to not give him an inch and the faster the weapon the better.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,408 CMod ✭✭✭✭Retr0gamer


    It's his stupid AOE attack. He is handy but if the AOE attack manages to connect it's a bull**** OHKO.


  • Registered Users Posts: 33,737 ✭✭✭✭Penn


    Retr0gamer wrote: »
    It's his stupid AOE attack. He is handy but if the AOE attack manages to connect it's a bull**** OHKO.

    I unknowingly went past the softcap on Vitality so his AOE always left me just enough health to stay alive and heal. I know because it hit me several f*cking times, and almost always just as I'd healed from the previous time.


  • Registered Users Posts: 33,737 ✭✭✭✭Penn


    F*ck those singing brain freaks. And f*ck the blue elixir for being a pile of bunch of ****. Over 100k blood echoes... pfft... gone....


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  • Registered Users Posts: 8,382 ✭✭✭petes


    What do you mean by softcap?


  • Registered Users Posts: 33,737 ✭✭✭✭Penn


    petes wrote: »
    What do you mean by softcap?

    Each skill has a softcap where when you put more points into it, you see less benefit. For example the softcap for Strength is 25, so the amount your strength increases between 1-25 is greater than the amount it'll increase for each level after that, so it's recommended that once you reach the softcap for one stat you're better off increasing some of the other stats instead as you'll get more benefit.

    Vitality softcap is 30 and Endurance is 40, but I thought it was the other way around and had 34 points in Vitality before I realised.

    They do still increase, but just not by as much before hitting the softcap.


  • Registered Users Posts: 4,909 ✭✭✭nix


    Penn wrote: »
    F*ck those singing brain freaks. And f*ck the blue elixir for being a pile of bunch of ****. Over 100k blood echoes... pfft... gone....


    Yep they are lil feckers, best to just run passed them, or sneak up on it if possible, you can kill them easily with a sneaky visceral, not recommended if there are more than one nearby..
    petes wrote: »
    What do you mean by softcap?

    When you get to the softtcap on a stat, you start to get less of an increase when you put points into said stat, so its usually best to put points elsewhere if you have other stats you want to raise.

    I think the softcap is the same for all stats except endurance, you get diminishing returns from 25 but the softcap is 50 points for all stats and for endurance its 40. I wouldnt raise vitality or endurance that high though as you can get items which bump both greatly.

    So i think i used to Get Vitality to like 30, endurance to 20 and then id put 50 into 2 other stats that compliment whatever weapon i plan on using.

    So takes the blades of mercy for example, they have a level C scaling in skill, and a D scaling in Arcance, so to get the most damage out of it you would get skill to 50 and then Arcane as high as you can and it will do alot more damage.

    Depending on the weapon you use, each weapon scales better off a particular stat, so you need to level your player precisely stat wise to maximise your damage output, see the link below for the scaling of each weapon, or you can check in game.

    https://bloodborne.wiki.fextralife.com/Weapons


  • Registered Users Posts: 33,737 ✭✭✭✭Penn


    nix wrote: »
    Yep they are lil feckers, best to just run passed them, or sneak up on it if possible, you can kill them easily with a sneaky visceral, not recommended if there are more than one nearby..

    Tried sneaking with the blue elixir but they still saw me both from behind and when I was standing still but in front of them (was hoping I could visceral one as he turned while walking on his route but he saw me straight away).

    I'm past that area now anyway, about to fight the boss at the top of the castle but have something else to do so I'll do it tomorrow. Pretty sure this is nearly the end of the main game though. A few areas I still haven't done like Cainhurst Castle and Nightmare Frontier, I presume I can still do them after if I feel like it.


  • Registered Users Posts: 4,909 ✭✭✭nix


    Penn wrote: »
    Tried sneaking with the blue elixir but they still saw me both from behind and when I was standing still but in front of them (was hoping I could visceral one as he turned while walking on his route but he saw me straight away).

    I'm past that area now anyway, about to fight the boss at the top of the castle but have something else to do so I'll do it tomorrow. Pretty sure this is nearly the end of the main game though. A few areas I still haven't done like Cainhurst Castle and Nightmare Frontier, I presume I can still do them after if I feel like it.

    Yeah i know the area, i tried using elixirs there too, yer best going in after spending all your echoes and bee lining for the items you want as you will likely die alot, put on frenzy resistant gear if you have it, save you getting wrecked as fast.

    And yeah, near the end of the main game in that place, its not the final boss, but its the final boss in the main game before you get to a point of no return, after that boss explore everything else before going where the doll tells you to go next. As you will end up in NG+ otherwise.. Thats as much as i can say without spoiling anything..


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  • Registered Users Posts: 8,382 ✭✭✭petes


    Penn wrote: »
    Each skill has a softcap where when you put more points into it, you see less benefit. For example the softcap for Strength is 25, so the amount your strength increases between 1-25 is greater than the amount it'll increase for each level after that, so it's recommended that once you reach the softcap for one stat you're better off increasing some of the other stats instead as you'll get more benefit.

    Vitality softcap is 30 and Endurance is 40, but I thought it was the other way around and had 34 points in Vitality before I realised.

    They do still increase, but just not by as much before hitting the softcap.

    Ah okay, I noticed that anyway but didn't know that's what it was called!


  • Registered Users Posts: 33,737 ✭✭✭✭Penn


    Did Cainhurst Castle last night. Boss there was a right pain in the hole, definitely not helped by camera and how often the lock-on went off. Really showcased the issues with the parry system though because even the time I beat him, I managed to parry him 4 times in a row and couldn't get a visceral attack on any of them, because one time he still hit me and the others I couldn't get in front of him quick enough.

    By my reckoning and a bit of googling, aside from the DLC I also still have Nightmare Frontier, Upper Cathedral Ward and the Orphanage. Is there any worth or anything of note in any of those or are any of them skippable/forgettable?


  • Registered Users Posts: 28,097 ✭✭✭✭TitianGerm


    Penn wrote: »
    Did Cainhurst Castle last night. Boss there was a right pain in the hole, definitely not helped by camera and how often the lock-on went off. Really showcased the issues with the parry system though because even the time I beat him, I managed to parry him 4 times in a row and couldn't get a visceral attack on any of them, because one time he still hit me and the others I couldn't get in front of him quick enough.

    By my reckoning and a bit of googling, aside from the DLC I also still have Nightmare Frontier, Upper Cathedral Ward and the Orphanage. Is there any worth or anything of note in any of those or are any of them skippable/forgettable?

    The boss in the Frontier is good. If I remember correctly there's a few upgrade materials there as well.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,408 CMod ✭✭✭✭Retr0gamer


    They are pretty sizable areas so worth doing.


  • Registered Users Posts: 33,737 ✭✭✭✭Penn


    Alright. At this stage I'm about level 80 and have my Hunter Axe at +10, so hopefully should be able to fly through them quick enough


  • Registered Users Posts: 4,909 ✭✭✭nix


    Penn wrote: »
    Did Cainhurst Castle last night. Boss there was a right pain in the hole, definitely not helped by camera and how often the lock-on went off. Really showcased the issues with the parry system though because even the time I beat him, I managed to parry him 4 times in a row and couldn't get a visceral attack on any of them, because one time he still hit me and the others I couldn't get in front of him quick enough.

    By my reckoning and a bit of googling, aside from the DLC I also still have Nightmare Frontier, Upper Cathedral Ward and the Orphanage. Is there any worth or anything of note in any of those or are any of them skippable/forgettable?

    Well, you cant complete the game without killing ALL bosses ;)

    So get in there! :pac:


  • Registered Users Posts: 33,737 ✭✭✭✭Penn


    Alright, those areas now done. As I suspected, I'm kinda overlevelled for them now so they weren't any hassle (bar the daughter of the cosmos who took a few tries). The big alien head boss was laughably easy.

    On to the dlc I guess.


  • Registered Users Posts: 4,909 ✭✭✭nix


    Penn wrote: »

    On to the dlc I guess.

    Have fun :D


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,408 CMod ✭✭✭✭Retr0gamer


    The dlc certainly isn't too easy!


  • Registered Users Posts: 33,737 ✭✭✭✭Penn


    nix wrote: »
    Have fun :D

    Why does that feel like one of those notes saying "take a step forward and have faith" in front of a ledge leading to certain death...
    Retr0gamer wrote: »
    The dlc certainly isn't too easy!

    ... Ah, that's why...


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  • Registered Users Posts: 33,737 ✭✭✭✭Penn


    Played a bit of it. Thats just a bunch of bullsh*t. Some of it is tough but manageable, and they drop enough blood vials that you can keep going. But that river of blood with the spiders and snipers on the bridge can f*ck right off.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,408 CMod ✭✭✭✭Retr0gamer


    It starts off a bit ganky but gets way more manageable. Stick with it as it has the three best boss fights in the entire game. Laurence isn't too bad but it frustrating to learn because he has OHKO bull**** in his favour. Thankfully he is optional.


  • Registered Users Posts: 13,409 ✭✭✭✭gimli2112


    Ludwig was probably my favourite fight in the whole thing, that and Lady Maria cos I unexpectedly beat her first try.


  • Registered Users Posts: 33,737 ✭✭✭✭Penn


    Beat Ludwig earlier. Tough fight alright. His first phase felt harder than the second, just because that arm swing has such a wide arc and comes so fast. Only for Henriett distracting I'd have been royally fooked.

    Considering farming to upgrade another weapon to +9 at least, but not sure which to go for; Ludwig Blade, Holy Midnight Blade or something else, maybe Whirlagig saw. I've read the HMB is pretty strong but I'd have to put my next 6 or so points into Arcane to be able to use it, and not sure if it's the kind of weapon you'd need much higher arcane skill to get the most benefit.


  • Registered Users Posts: 13,409 ✭✭✭✭gimli2112


    I loved those claws you could get early on, forget what they were called, it was a different play-style, get in close, swish, swish, hop out, hop in, swish swish


  • Registered Users Posts: 33,737 ✭✭✭✭Penn


    Really not sure I can be arsed anymore. It's just not fun, and it's not even that it's more challenging, some of it is just bullsh*t. To me, there's almost no difference between Cleric Beast, Blood Starved Beast, Vicar Amelia, Darkbeast Paarl, Ludwig, Laurence, Ebrietas, Amygdala, The One Reborn, and probably a few others I'm forgetting. Big wide swipes, an AOE and a grab, with their only main differences being their elements (fire, lightning, poison etc). It's all just "dodge to their rear/side, attack, roll out". They're almost all completely interchangeable and kinda forgettable.

    The Research Hall was nothing but a headache and the Living Failures was just an annoyance with a bullsh*t one-hit kill from the meteors. Lady Maria seems like it'll be a great fight and those are the types of fights/enemies I really look forward to, but I've had a look at Fighting Cowboy's walkthrough of the section after, and I just really can't be bothered. It's not even the challenge or the difficulty, it just feels designed to annoy and frustrate at times.

    I've enjoyed the game for the most part, but after Lady Maria I think I'm just going to go back to the main game and finish it off.


  • Registered Users Posts: 13,409 ✭✭✭✭gimli2112


    the DLC was great but I get what you are saying, it amped up the annoying stuff that happens, it is more difficult which can be a chore. the fishing village, like really?


  • Registered Users Posts: 33,737 ✭✭✭✭Penn


    gimli2112 wrote: »
    the DLC was great but I get what you are saying, it amped up the annoying stuff that happens, it is more difficult which can be a chore. the fishing village, like really?

    The Research Hall was just a pain in the hole from start to finish. No idea where to go or what to do, rooms of enemies just to fill up space, confusing layout not helped by changing the layout halfway through, traps in the floor because f*ck you that's why, enemies were just more annoying than challenging but then also they just f*ck a hunter into the middle too who stole 80k+ echoes because I dodged in behind some unmoveable furniture and got stuck (but then died to something else on the way back so those echoes were just gone then).

    Again, I don't mind the challenge of it, but it just makes me realise I'm really not bothered. There's too much f*ckery in the game to get through in order to get to the bits where the game really shines, and I'm not always sure if it's worth it.


  • Registered Users Posts: 33,737 ✭✭✭✭Penn


    And it's done. Lady Maria only took a few tries (and a lot of blood vials), Mergos Nurse was p*ss easy, and got Gerhman on the 2nd try.

    Maria and Gehrman were great fights, particularly since they incorporate parries and visceral attacks much better, and the fact you're not just fighting a big monster makes it that much more intense and they can attack almost out of nowhere and dodge away themselves just as quick.

    Enjoyed the game a lot, some great bosses, level design, weapons and sequences. But to be honest I don't think there's anything the game does that Sekiro doesn't do better. Even the different weapons you can use in BB are somewhat offset by the prosthetic arm in Sekiro. And no fight in Bloodborne comes close to Genichro, Owl, Guardian Ape or Sword Saint.


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  • Registered Users Posts: 28,097 ✭✭✭✭TitianGerm


    Penn wrote: »
    And it's done. Lady Maria only took a few tries (and a lot of blood vials), Mergos Nurse was p*ss easy, and got Gerhman on the 2nd try.

    Maria and Gehrman were great fights, particularly since they incorporate parries and visceral attacks much better, and the fact you're not just fighting a big monster makes it that much more intense and they can attack almost out of nowhere and dodge away themselves just as quick.

    Enjoyed the game a lot, some great bosses, level design, weapons and sequences. But to be honest I don't think there's anything the game does that Sekiro doesn't do better. Even the different weapons you can use in BB are somewhat offset by the prosthetic arm in Sekiro. And no fight in Bloodborne comes close to Genichro, Owl, Guardian Ape or Sword Saint.

    Was Gerhman your last boss?


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