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Cities: Skylines

1246712

Comments

  • Registered Users, Registered Users 2 Posts: 12,620 ✭✭✭✭errlloyd


    jamo2oo9 wrote: »
    Just bought this today. So far, it was going grand with a mere population of 2.8k and then I started going bankrupt because of the dead bodies littering all over my city.


    Tried again with a different set up but still the same thing.. Any idea what to do? I've built 8 cemeteries and 4 crematoriums but no success..

    Right, well with a population of 2.8k you should never need more than 1 cemetery. So lets trouble shoot.
    1. Is it connected to a road?
    2. Is that road two way the whole way
    3. Is it connected to power?
    4. Is it connected to water?
    5. Is there a gridlock in your city preventing your hearses from picking up the dead
    6. Are their sections of your city not connected to that road

    If all of those fail, please post a screenshot and I will have a look. If this is your only money problem, you're doing okay.


  • Closed Accounts Posts: 5,678 ✭✭✭TrustedApple


    Bought this there just now.

    Using a 15 inch retina macbook with a GT750M and 16GB of ram so there should not be a problem with the game running but when i start the game i get this ? and i cant get on to many more menus or do anything ?. What might be the problem ?

    11075966_10204129411661899_2098187525_n.jpg?oh=43a9178dab9db2b3f64ea9302f5dbcec&oe=55099DFE&__gda__=1426703206_084ff63888aaf0bd1f0f7ad48792d0ce


  • Registered Users, Registered Users 2 Posts: 13,080 ✭✭✭✭Maximus Alexander


    Bought this there just now.

    Using a 15 inch retina macbook with a GT750M and 16GB of ram so there should not be a problem with the game running but when i start the game i get this ? and i cant get on to many more menus or do anything ?. What might be the problem ?

    Can't read what's on the screen in that photo. One thing I can think of is that under Linux / Windows, with a mobile NVidia GPU this game defaults to integrated graphics. You have to manually tell Optimus to use the dedicated card.

    AFAIK Macbooks don't use Optimus, but it might be worth checking whatever the Apple equivalent is and see what it's doing.


  • Registered Users, Registered Users 2 Posts: 728 ✭✭✭Morpork


    Seem to remember reading something about that issue. I think you have to disable steam overlay in the game and it'll work.


  • Closed Accounts Posts: 5,678 ✭✭✭TrustedApple


    Morpork wrote: »
    Seem to remember reading something about that issue. I think you have to disable steam overlay in the game and it'll work.

    Perfect that fixed it for me thanks cant wait to start now


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  • Registered Users, Registered Users 2 Posts: 6,033 ✭✭✭Slippin Jimmy


    I bought this too today :-). Played it a few times and kept running outta money at the start before I could build the city fully and grow the population. I find it absolutely brilliant, much better than I was expecting. I plan to spend most of tomorrow playing it.

    One thing I don't like is that the writing on chirper isn't very big nor are the tutorials. I couldn't seem to find the setting to adjust that.

    Also when you get further on can you expand your city, use another tile?


  • Registered Users, Registered Users 2 Posts: 12,620 ✭✭✭✭errlloyd


    Duffff-Man wrote: »
    I bought this too today :-). Played it a few times and kept running outta money at the start before I could build the city fully and grow the population. I find it absolutely brilliant, much better than I was expecting. I plan to spend most of tomorrow playing it.

    One thing I don't like is that the writing on chirper isn't very big nor are the tutorials. I couldn't seem to find the setting to adjust that.

    Also when you get further on can you expand your city, use another tile?

    By default you can purchase an additional 8 tiles, giving your city a total land area of 36km^2, there is an unlock in the steam workshop allowing you to purchase all 25 tiles, giving you 100km^2


  • Registered Users, Registered Users 2 Posts: 13,084 ✭✭✭✭Kirby


    I think you need to learn how to take a screenshot Samapple. And it might be time to ditch the CRT in the background. :)


  • Registered Users, Registered Users 2 Posts: 3,632 ✭✭✭Gamer Bhoy 89


    Did anyone get a good look at the map of Los Santos/San Andreas from GTA V? Some talent from this person. I could never do something as accurate as this.

    0691211FF2135D7750335EA204C98DC51D019D72

    E15A8E8A8640C90B0B9E023F1FFBBCA42F52B632

    4833AEF7424DA15D1497DCCF431CDFC4597F2FD8


  • Registered Users, Registered Users 2 Posts: 5,780 ✭✭✭jamo2oo9


    errlloyd wrote: »
    Right, well with a population of 2.8k you should never need more than 1 cemetery. So lets trouble shoot.
    1. Is it connected to a road?
    2. Is that road two way the whole way
    3. Is it connected to power?
    4. Is it connected to water?
    5. Is there a gridlock in your city preventing your hearses from picking up the dead
    6. Are their sections of your city not connected to that road

    If all of those fail, please post a screenshot and I will have a look. If this is your only money problem, you're doing okay.

    Ok did the above suggestions on a new city. Worked better and managed to get up to 82,000 population with 3m cash.

    After that, I attempted to get the Fusion Power Plant and for one of the prerequisites I need to have 1000 abandoned buildings in my city. Now with the autobuldozer working it would take a long time to do so I raised the taxes to 29%. Quickly enough, I got it but I couldn't recover as I was in 2.8m in debt and no matter what I cut, I'm still losing money. Turned off all of my money-eating buildings such as harbours, airport, trains, incinerators, solar power and water/sewer pumps. Population went from 82k to 200 in minutes but after dropping the taxes down to 9% for all, I got 12k back in the city but lost them all for some reason..

    Guess I have to make a new city :(


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  • Registered Users, Registered Users 2 Posts: 6,033 ✭✭✭Slippin Jimmy


    Spent the best part of 8 hours playing this today. Think I'll have to invest in a proper gaming pc in the next few months. Starting to get the hang of it now. The city has 10k population and a few problems that are fixable. I really need to improve my design skills. I have zones all over the place. Is there anyway to get rid of ground pollution?


  • Registered Users, Registered Users 2 Posts: 5,780 ✭✭✭jamo2oo9


    Duffff-Man wrote: »
    Spent the best part of 8 hours playing this today. Think I'll have to invest in a proper gaming pc in the next few months. Starting to get the hang of it now. The city has 10k population and a few problems that are fixable. I really need to improve my design skills. I have zones all over the place. Is there anyway to get rid of ground pollution?

    I find that if you move the buildings that causes ground pollution away from it, it eventually goes away.


  • Registered Users, Registered Users 2 Posts: 3,632 ✭✭✭Gamer Bhoy 89


    Are there anyone here after trying out the "terrain.party" tool? How do I know if the squares are accurate to that of the game's size? I'm trying to get an exact replica of the area surrounding the centre and outskirts of Glasgow's East Side and it's becoming problematic.

    In other words, what's the correct km?

    Here's a screenshot;

    WYdWW45.png


  • Registered Users, Registered Users 2 Posts: 13,080 ✭✭✭✭Maximus Alexander


    Are there anyone here after trying out the "terrain.party" tool? How do I know if the squares are accurate to that of the game's size? I'm trying to get an exact replica of the area surrounding the centre and outskirts of Glasgow's East Side and it's becoming problematic.

    In other words, what's the correct km?

    Here's a screenshot;

    Looks about right to me. The game takes an 18km x 18km terrain map. Each of the grid squares is 2km x 2km. The playable area ends up being the middle 5x5 squares (10km x 10km), with the rest being the unplayable border.

    Make sure whatever you want to be able to build on is not within the outer two rows on any side.


  • Registered Users, Registered Users 2 Posts: 1,237 ✭✭✭Coyote


    The first map I have made
    used terrain.party to import the map and then fixed the errors with the height and added other bits and pieces needed to make it Dublin and make it work with City Skylines
    you might want to use the 25 square unlock to get the full map.

    Google Link to Dublin map

    Enjoy

    Coyote


  • Registered Users, Registered Users 2 Posts: 1,237 ✭✭✭Coyote


    so afterr playing it a few times i have posted it to the workshop
    http://steamcommunity.com/sharedfiles/filedetails/?id=410999887

    any ideas or improvements for it more than welcome?


  • Moderators, Education Moderators, Technology & Internet Moderators Posts: 35,137 Mod ✭✭✭✭AlmightyCushion


    Coyote wrote: »
    so afterr playing it a few times i have posted it to the workshop
    http://steamcommunity.com/sharedfiles/filedetails/?id=410999887

    any ideas or improvements for it more than welcome?

    0/5 - Poor attempt. It's not completely filled with junkies and doesn't reek of piss. :D


  • Registered Users, Registered Users 2 Posts: 1,237 ✭✭✭Coyote


    0/5 - Poor attempt. It's not completely filled with junkies and doesn't reek of piss. :D

    lol well that's your fault for not building the city of your dreams.
    I just build the landscape it's your job to build the city of your dream (Junkies) :)


  • Registered Users, Registered Users 2 Posts: 3,632 ✭✭✭Gamer Bhoy 89


    Coyote wrote: »
    lol well that's your fault for not building the city of your dreams.
    I just build the landscape it's your job to build the city of your dream (Junkies) :)

    I just licked your ass on your map. Made a friendly request also :) By the way, Subscribed! :D

    I'll try it out today


  • Registered Users, Registered Users 2 Posts: 1,237 ✭✭✭Coyote


    I just licked your ass on your map. Made a friendly request also :) By the way, Subscribed! :D

    I'll try it out today

    saw your request on the workshop for Waterford and Cork
    someone has done one for Cork, I have not played it yet but it looks good from the screen shot.
    but if think I improve or add any thing I might make a Cork one

    as for Waterford :)
    http://steamcommunity.com/sharedfiles/filedetails/?id=413511946
    Link to map I made of Waterford. let me know if anything is wrong or that i can improve as i only had Terrain.party and google maps to go by.

    one other thing, you can play them without the 25 square unlock but if i think they work better with all the squares unlocked.

    Coyote


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  • Posts: 0 [Deleted User]


    Coyote wrote: »
    so afterr playing it a few times i have posted it to the workshop
    http://steamcommunity.com/sharedfiles/filedetails/?id=410999887

    any ideas or improvements for it more than welcome?

    My sewage slowly started moving upstream into water intake on that map :eek:


  • Registered Users, Registered Users 2 Posts: 3,992 ✭✭✭Korvanica


    Working as intended so.


  • Registered Users, Registered Users 2 Posts: 1,230 ✭✭✭Wetbench4


    Anyone doing limerick?


  • Moderators, Computer Games Moderators, Social & Fun Moderators Posts: 81,097 Mod ✭✭✭✭Sephiroth_dude


    Or cork?


  • Registered Users, Registered Users 2 Posts: 728 ✭✭✭Morpork


    How is the scaling on the Dublin map? As in, has anyone tried to recreate Dublin precisely?


  • Registered Users, Registered Users 2 Posts: 1,237 ✭✭✭Coyote


    created maps of Cork and Galway.
    Cork
    Galway


  • Closed Accounts Posts: 22,847 ✭✭✭✭Shannon757


    Coyote wrote: »
    created maps of Cork and Galway.
    Cork
    Galway

    But no Limerick :(


  • Registered Users, Registered Users 2 Posts: 1,237 ✭✭✭Coyote


    Shannon757 wrote: »
    But no Limerick :(

    Limerick
    I had to hand draw all the rivers as terrain.party does not see then.
    I made the mouth of the river a little bit bigger to allow shipping lanes.


  • Registered Users, Registered Users 2 Posts: 7,252 ✭✭✭circadian


    That's great work, thanks! I'm impressed and will get plenty of game time out of this.

    Keep it up!


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  • Moderators, Computer Games Moderators, Social & Fun Moderators Posts: 81,097 Mod ✭✭✭✭Sephiroth_dude


    Coyote wrote: »
    created maps of Cork and Galway.
    Cork
    Galway

    You the man :D


  • Registered Users, Registered Users 2 Posts: 6,033 ✭✭✭Slippin Jimmy


    Upgraded to windows 10 tech preview yesterday. Tried playing the game today and it pretty much worked fine except for the mouse isn't as responsive when moving to different areas of the map. Have to use the keyboard. Is there anything I can do without rolling back to windows 7?


  • Registered Users, Registered Users 2 Posts: 18,575 ✭✭✭✭VinLieger


    Upgraded to windows 10 tech preview yesterday. Tried playing the game today and it pretty much worked fine except for the mouse isn't as responsive when moving to different areas of the map. Have to use the keyboard. Is there anything I can do without rolling back to windows 7?

    I would check the paradox forums to see if anyone else has had the same issue, but fyi windows previews are notoriously buggy for games so may not be something that is fixable yet


  • Registered Users, Registered Users 2 Posts: 6,033 ✭✭✭Slippin Jimmy


    Just wondering if anyone has come across this. I have a city with 30k people. My power production is as high as can be, yet parts of my city has a power outage. This has reduced the population to about 15k. Everything seems to be connected up as its all blue and buildings beside it are getting power. Does anyone have any suggestions?


  • Registered Users, Registered Users 2 Posts: 5,780 ✭✭✭jamo2oo9


    Just wondering if anyone has come across this. I have a city with 30k people. My power production is as high as can be, yet parts of my city has a power outage. This has reduced the population to about 15k. Everything seems to be connected up as its all blue and buildings beside it are getting power. Does anyone have any suggestions?

    Are your power grids connected or separated as in you have two cities and each of them are connected a power source in that city? Normally connecting every district to the power sources does the job.


  • Registered Users, Registered Users 2 Posts: 26,578 ✭✭✭✭Turtwig


    Ok folks two questions:

    -Best place to buy this.
    -The game touts the idea that you can follow your citizen lives. Like Sim City 5 did. Is this another illusion, or does the mechanic actually work here. Your citizens lives are consistent every day and every time you load up the game.


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  • Registered Users, Registered Users 2 Posts: 5,780 ✭✭✭jamo2oo9


    Turtwig wrote: »
    Ok folks two questions:

    -Best place to buy this.
    -The game touts the idea that you can follow your citizen lives. Like Sim City 5 did. Is this another illusion, or does the mechanic actually work here. Your citizens lives are consistent every day and every time you load up the game.

    Check dlcompare
    You can find a list of vendors selling at difference prices.

    Yeah, you can follow your citizens everywhere from leaving their residence to going to work via car or public transport or going to the shops or parks. If you download the mod "First Person Camera", you can see their view FP on groundlevel.

    Although you can't go inside buildings and subways but you get the gist :)


  • Registered Users, Registered Users 2 Posts: 180 ✭✭Haithabu


    Coyote wrote: »
    so afterr playing it a few times i have posted it to the workshop


    any ideas or improvements for it more than welcome?
    Thanks for the map. I actually saw the map on Steam before I saw this subforum.

    A pity that Howth is outside the buildable area, I would like to have it and build some posh suburb on it. The airport is also outside.

    I guess the issue is that the playable area in the game is "only" 10 square km and Dublin city is much bigger. We need to find a mod to unlock the space outside the 25 tiles :) But that sounds greedy as the developers only wanted to give 9 tiles ...


  • Moderators, Technology & Internet Moderators Posts: 17,142 Mod ✭✭✭✭cherryghost


    Just wondering if anyone has come across this. I have a city with 30k people. My power production is as high as can be, yet parts of my city has a power outage. This has reduced the population to about 15k. Everything seems to be connected up as its all blue and buildings beside it are getting power. Does anyone have any suggestions?

    Any chance you have the majority of the power running from the dam?


  • Registered Users, Registered Users 2 Posts: 5,780 ✭✭✭jamo2oo9


    Haithabu wrote: »
    Thanks for the map. I actually saw the map on Steam before I saw this subforum.

    A pity that Howth is outside the buildable area, I would like to have it and build some posh suburb on it. The airport is also outside.

    I guess the issue is that the playable area in the game is "only" 10 square km and Dublin city is much bigger. We need to find a mod to unlock the space outside the 25 tiles :) But that sounds greedy as the developers only wanted to give 9 tiles ...

    There is a mod that allows you to unlock all 25 tiles. You can find it on the steam workshop.


  • Moderators, Technology & Internet Moderators Posts: 17,142 Mod ✭✭✭✭cherryghost


    That was a great story. Really shows how deep the game is. I find myself following some Cims around mainly to figure out wtf I've done wrong with my traffic system. I couldn't go this deep with my 100k population :D

    I only bought this game last week, easily my GOTY so far.


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  • Registered Users, Registered Users 2 Posts: 18,575 ✭✭✭✭VinLieger


    Turtwig wrote: »
    Ok folks two questions:
    -The game touts the idea that you can follow your citizen lives. Like Sim City 5 did. Is this another illusion, or does the mechanic actually work here. Your citizens lives are consistent every day and every time you load up the game.

    So what Simcity 2013 did was fake the number of citizens that were actually in your city so that the maths worked out that if the counter read 1 million there was actually only around 120k in your city.

    So far there is no evidence to suggest Skylines similarly falsifies its numbers, in fact its quite the opposite considering the starter plot sizes are around the same size as the simcity single plots were and its quite difficult to fit even 50k into one of them


  • Registered Users, Registered Users 2 Posts: 180 ✭✭Haithabu


    But still in Cities Skylines the amount of people living in a house is not accurate. There is one high density residential building which has 14 floors and it houses 10 households, looking at the house it would look like you could have 2 or even 4 households on one floor. The other high density buildings are similar.

    And further, my town has a population of 17,000 and it has a number of skyscrapers, three 3-lane-each-side motorways multiple fire departments and police stations and I would have the need to install a subway system. 17,000 is about the size of Tullamore and I don't see that many skyscrapers there or demand for a subway system.


  • Registered Users, Registered Users 2 Posts: 180 ✭✭Haithabu


    jamo2oo9 wrote: »
    There is a mod that allows you to unlock all 25 tiles. You can find it on the steam workshop.
    I have that mod but I want more :) I want to build on the areas outside the 25 tiles as well.


  • Registered Users, Registered Users 2 Posts: 18,575 ✭✭✭✭VinLieger


    Haithabu wrote: »
    But still in Cities Skylines the amount of people living in a house is not accurate. There is one high density residential building which has 14 floors and it houses 10 households, looking at the house it would look like you could have 2 or even 4 households on one floor. The other high density buildings are similar.

    And further, my town has a population of 17,000 and it has a number of skyscrapers, three 3-lane-each-side motorways multiple fire departments and police stations and I would have the need to install a subway system. 17,000 is about the size of Tullamore and I don't see that many skyscrapers there or demand for a subway system.

    You understand the reason for these limitations was so people could build cities of a decent size? The more population the more your processor gets eaten, only the beefiest of processors with water cooling will be able to handle massive 300k+ cities let alone thinking about 1 million ones due to all the things that need to be tracked for each individual person in the game.


  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 8,614 CMod ✭✭✭✭Sierra Oscar


    I picked this up over the weekend. Didn't know what to expect as I hadn't really been following it during development.

    First impressions are very positive. I never thought I would find traffic so fascinating!


  • Registered Users, Registered Users 2 Posts: 12,620 ✭✭✭✭errlloyd


    I've been really trying to break away from the grid system on my newest city. Also trying to kind of transition my industrial estates into my cities, instead of having them sitting off the highway somewhere. What do you guys think (also if anyone knows what the visual bug is near the wind turbines, seems linked to auto bulldoze).

    94D0122F329BFD693570F54332B43430EC50130E


  • Moderators, Technology & Internet Moderators Posts: 17,142 Mod ✭✭✭✭cherryghost


    Looks good apart from the polluted waters :P


  • Registered Users, Registered Users 2 Posts: 12,620 ✭✭✭✭errlloyd


    Looks good apart from the polluted waters :P

    Actually I dunno how to get rid of that polluted stuff to the right, it's not flowing any more, just sitting. Can you make a disconnected water network to pump around water? If so I might pump it out.


  • Registered Users, Registered Users 2 Posts: 5,780 ✭✭✭jamo2oo9


    errlloyd wrote: »
    Actually I dunno how to get rid of that polluted stuff to the right, it's not flowing any more, just sitting. Can you make a disconnected water network to pump around water? If so I might pump it out.

    You can add a separate pump and pump it somewhere else. Just make sure it's not connected to the water supply!

    Or, you could add in the water treatment plant and it'll push it out


  • Registered Users, Registered Users 2 Posts: 1,230 ✭✭✭Wetbench4


    My 1st city.
    2048x1152.resizedimage
    2048x1152.resizedimage
    2048x1152.resizedimage
    2048x1152.resizedimage

    I learned how to play on this city so I think I might start a new fresh one.

    What does everyone do with cemeteries? Once they fill I usually just leave them and build more but maybe I should empty them, but that just seems wrong. :D Will a city run fine with no cemeteries and just crematoriums?

    Also do ye delete abandoned buildings or just let them be?


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