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Cities: Skylines

168101112

Comments

  • Moderators, Social & Fun Moderators Posts: 28,633 Mod ✭✭✭✭Shiminay


    LOL, 107 hours, that's adorable GB. Does your Mammy only let you play for an hour on the weekends or something? :P

    I'm not at all envious of the fact that you seem to have a life

    Cities still hasn't broken into my top games list, must go back to it and get properly stuck in, it's very enjoyable.

    381783.jpg


  • Registered Users, Registered Users 2 Posts: 5,780 ✭✭✭jamo2oo9


    Cherry, you've played DOTA for 177 days in total. Jesus :eek:


  • Registered Users, Registered Users 2 Posts: 13,080 ✭✭✭✭Maximus Alexander


    jamo2oo9 wrote: »
    Cherry, you've played DOTA for 177 days in total. Jesus :eek:

    More hours than two years' worth of full time work.


  • Registered Users, Registered Users 2 Posts: 12,616 ✭✭✭✭errlloyd


    Shame Xfire is gone, I had some mad stuff clocked on Xfire. 1300 hours of Cod4 ranging from when it came out in November 2007 to win I completed my leaving cert 18 months later. I'd probably be a doctor or something if it wasn't for Cod.

    A measly 339 hours on CSGO is first followed by Cities on 183.


  • Registered Users, Registered Users 2 Posts: 3,629 ✭✭✭Gamer Bhoy 89


    Shiminay wrote: »
    LOL, 107 hours, that's adorable GB. Does your Mammy only let you play for an hour on the weekends or something? :P

    I'd accept that if I was a PC gamer to the fullest but I'm not - I have a PS4 & Xbox One as well.


  • Registered Users Posts: 1,776 ✭✭✭This Fat Girl Runs


    My city just broke 16,000 citizens but I'm already bored of it and want to start another one. :P I think I like the initial building/planning stages best. So. Should I keep at it or give in and start a new one?


  • Posts: 5,121 ✭✭✭ [Deleted User]


    It could be a good challenge to try to continue to build and see if your initial layout can be scaled up well.


  • Registered Users Posts: 1,776 ✭✭✭This Fat Girl Runs


    It could be a good challenge to try to continue to build and see if your initial layout can be scaled up well.

    True. My initial layout is challenging enough (i.e messy with no real rhyme or reason!) to try and grow it would be interesting.

    I'll stick with it for a while and see what happens. :D


  • Registered Users, Registered Users 2 Posts: 17,672 ✭✭✭✭Mr. CooL ICE


    Keep it growing. The real challenge is keeping it problem-free as your population grows.

    I'm on my 5th city and would have scrapped my previous 4 because they usually had a problem I couldn't be arsed correcting. Each one got progressively better. At the weekend I decided to go back through them for a look to see what I had done so wrong and my very first city actually had the biggest population despite still having around a tile of empty space left. It was a very unhappy, unhealthy population with a horribly congested road and rail system, and every area had something to complain about.

    My general goal is to fill all available land mass but have as few problems as possible.


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  • Registered Users, Registered Users 2 Posts: 14,015 ✭✭✭✭Mc Love


    Is there any guide for newbies?


  • Registered Users, Registered Users 2 Posts: 3,992 ✭✭✭Korvanica


    Mc Love wrote: »
    Is there any guide for newbies?

    Loads on youtube etc if you need to know what dos what.

    But as for city design/layout, its way more fun to **** up a few times than to follow a guide.

    Build City, **** up, Learn from it, Repeat.


  • Registered Users Posts: 1,776 ✭✭✭This Fat Girl Runs


    I stuck with it and my city is now up to 30,000 citizens. I have a massive garbage problem though so that's enough of a challenge to keep me interested. Also, I suck at traffic planning so I might give tidying up the roads a go.


  • Registered Users, Registered Users 2 Posts: 697 ✭✭✭Lockheed


    I stuck with it and my city is now up to 30,000 citizens. I have a massive garbage problem though so that's enough of a challenge to keep me interested. Also, I suck at traffic planning so I might give tidying up the roads a go.

    Ring Roads are key! A lot of traffic from the region is just passing through, with no interest in stopping in your city. Add a faster route around the side using motorways to divert that traffic and reduce congestion in the city center
    To encourage the use of the ring road you can increase the speed limit using Traffic++ or traffic manager, I forget which one but its one of those


  • Registered Users Posts: 1,776 ✭✭✭This Fat Girl Runs


    Lockheed wrote:
    Ring Roads are key! A lot of traffic from the region is just passing through, with no interest in stopping in your city. Add a faster route around the side using motorways to divert that traffic and reduce congestion in the city center To encourage the use of the ring road you can increase the speed limit using Traffic++ or traffic manager, I forget which one but its one of those

    Ooh nice tip! I'll give that a go. Thank you!


  • Registered Users, Registered Users 2 Posts: 697 ✭✭✭Lockheed


    Ooh nice tip! I'll give that a go. Thank you!

    It depends on the way your city was built, but adding ring roads always worked for me. Tell us if there was any difference, and one last thing, don't be afraid to knock down neighbourhoods or to build long tunnels, it's worth it in the end


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  • Registered Users Posts: 1,776 ✭✭✭This Fat Girl Runs


    Lockheed wrote: »
    It depends on the way your city was built, but adding ring roads always worked for me. Tell us if there was any difference, and one last thing, don't be afraid to knock down neighbourhoods or to build long tunnels, it's worth it in the end

    I was just thinking about knocking out a whole section but a little afraid to do it. But as I've been dithering I've been losing citizens so I think I'm going to have to for the greater good! I'll keep you posted :D


  • Posts: 5,121 ✭✭✭ [Deleted User]


    I stuck with it and my city is now up to 30,000 citizens. I have a massive garbage problem though so that's enough of a challenge to keep me interested. Also, I suck at traffic planning so I might give tidying up the roads a go.
    Your garbage trucks could be stuck in traffic.


  • Registered Users, Registered Users 2 Posts: 6,031 ✭✭✭Slippin Jimmy


    New DLC called Match Day is out. It's free to download on steam.

    Haven't been playing a whole of CS recently. May give this DLC a shot :rolleyes:.


  • Closed Accounts Posts: 885 ✭✭✭Internet Friend


    Went back playing this over the weekend, was doing well. Had just spent 2 hours setting up public transport (bus routes and metro) and expanding into two new map areas when the power went in my estate for a few seconds...hadn't saved at all and lost all the work I'd done :(

    Lesson...get the autosave mod!!


  • Registered Users, Registered Users 2 Posts: 17,672 ✭✭✭✭Mr. CooL ICE


    On my 6th city now. I'm convinced the key to a healthy city with a high population is a well designed train and subway system. In my previous cities, they have been based on roads with the trains and subways being kinda tacked on with the odd bus here and there. Therefore, when the city gets to be 100k+, the traffic problems and clogged public transport problems kick in.

    In my latest, I'm trying to design the city to be completely modular; divide the city into 4-5 arbitrary sections with each section having a train station. Each train station/section is connected in a 'ring' around the city. But one extra train station connected by short road to another train station which is connected to external connections to allow for visitors to the city. Each train station then sits right beside a subway station which goes around the module it is in.

    My theory is that the main commuter trains can transport the most amount of people fast over long distances. By cutting off this rail line from the outside world, I don't have those silly external trains coming in to deliver 3 people to some far away station and clogging everything up. Instead, one train comes in, ~20 people depart the external train station, join the commuter rail line and from there can go anywhere in the city.

    I also have a completely separate train line for industry and commerce. So far, I have plans to have two 'rings' interconnecting the industrial areas and commerce which are connected to the outside world in a similar fashion to the commuter lines, detailed above.

    With the above rail system, I managed to have a big commercial area disconnected by road and only connected to the rest of the city by subway and industry/commerce rail. It allows workers, customers and goods to get in and out with no road traffic whatsoever. However, one particular train station is always busy as hell and as such, has caused the commerce area to complain about lack of customers, despite high commercial demand.

    It's not perfect, but it's getting there :)


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  • Registered Users, Registered Users 2 Posts: 2,252 ✭✭✭Sterling Archer


    I really should scroll up :(


  • Registered Users, Registered Users 2 Posts: 697 ✭✭✭Lockheed


    On my 6th city now. I'm convinced the key to a healthy city with a high population is a well designed train and subway system. In my previous cities, they have been based on roads with the trains and subways being kinda tacked on with the odd bus here and there. Therefore, when the city gets to be 100k+, the traffic problems and clogged public transport problems kick in.

    In my latest, I'm trying to design the city to be completely modular; divide the city into 4-5 arbitrary sections with each section having a train station. Each train station/section is connected in a 'ring' around the city. But one extra train station connected by short road to another train station which is connected to external connections to allow for visitors to the city. Each train station then sits right beside a subway station which goes around the module it is in.

    My theory is that the main commuter trains can transport the most amount of people fast over long distances. By cutting off this rail line from the outside world, I don't have those silly external trains coming in to deliver 3 people to some far away station and clogging everything up. Instead, one train comes in, ~20 people depart the external train station, join the commuter rail line and from there can go anywhere in the city.

    I also have a completely separate train line for industry and commerce. So far, I have plans to have two 'rings' interconnecting the industrial areas and commerce which are connected to the outside world in a similar fashion to the commuter lines, detailed above.

    With the above rail system, I managed to have a big commercial area disconnected by road and only connected to the rest of the city by subway and industry/commerce rail. It allows workers, customers and goods to get in and out with no road traffic whatsoever. However, one particular train station is always busy as hell and as such, has caused the commerce area to complain about lack of customers, despite high commercial demand.

    It's not perfect, but it's getting there :)

    I've done this before in a tropical island city and it worked really well until my trains started backing up. It's definelty the best way to handle your public transport in a city


  • Registered Users, Registered Users 2 Posts: 5,780 ✭✭✭jamo2oo9


    For the trains, you should have three different sets of tracks. One for commuter trains, one for freight and one for tourists. If you have three sets of tracks and ample intersections/crossings, it'll be a smooth operation.


    I would normally build a metropolis city in the centre of the map for commercial and office. Industrial is on the edge with tunnels leading into the city and different motorway junctions and to freight transport. Residential is suburban and small towns littered all over the map. Metro in the city only and connects to train stations.

    Commuter trains into outskirts of the city.


    For traffic, two ring motorways is required. One on the outskirts of the city with multiple junctions depending on the size of the city and another motorway ring further out. It's useful for traffic. I also put higher speed limits on the outer motorway so trucks would utilise it more rather than the inner ring.

    I'm not at home just yet but I'll post an example of what I have sometime later this week.


  • Registered Users Posts: 245 ✭✭sirboby


    ok im planning on starting (another) new city, any recommendations on the map?

    I was thinking of this or this :P just because i can :P

    Any decent suggestions?


  • Registered Users Posts: 1,776 ✭✭✭This Fat Girl Runs


    sirboby wrote:
    just because i can

    Any decent suggestions?

    Both look challenging. I'd go with the second map myself. More room to build!


  • Registered Users Posts: 1,776 ✭✭✭This Fat Girl Runs


    I haven't been able to play anymore. The game is lagging rather badly for me and I'm not sure why. I only have a few mods installed and a few assets. I'm not sure what's caused this. :( I will keep trying. I was just getting started on fixing my roads!


  • Registered Users, Registered Users 2 Posts: 3,091 ✭✭✭Antar Bolaeisk


    sirboby wrote: »
    ok im planning on starting (another) new city, any recommendations on the map?

    I was thinking of this or this :P just because i can :P

    Any decent suggestions?

    Roundabouts, lots and lots of roundabouts


  • Registered Users, Registered Users 2 Posts: 5,780 ✭✭✭jamo2oo9


    I haven't been able to play anymore. The game is lagging rather badly for me and I'm not sure why. I only have a few mods installed and a few assets. I'm not sure what's caused this. :( I will keep trying. I was just getting started on fixing my roads!

    Disable all mods and assets and if you are able to play the game without any issues, it's one of those mods.


    If not, remove the game, defrag the hard drive, restart PC and reinstall the game with no applications open.


  • Registered Users Posts: 1,776 ✭✭✭This Fat Girl Runs


    jamo2oo9 wrote: »
    Disable all mods and assets and if you are able to play the game without any issues, it's one of those mods.


    If not, remove the game, defrag the hard drive, restart PC and reinstall the game with no applications open.

    Thanks. I'll do that. I have a feeling it's a mod I just can't remember the last one I installed. I only have like three or four so it won't be hard to figure out which.


  • Registered Users, Registered Users 2 Posts: 135 ✭✭Doodleking


    The sales Of Cities:Skylines surpassed 2 million units now!!!!!!!!


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  • Registered Users, Registered Users 2 Posts: 8,257 ✭✭✭Sonics2k


    A fantastic City built by reddit user joeyjoejoehshabadawa

    This genuinely puts all my stuff over the last two years to absolute shame and he's racked up around 150 hours on this city alone. Absolutely astonishing.

    linky here

    T7jXK0C.jpg

    [IM]https://i.imgur.com/bAyN2b7.jpg[/IMG]


  • Registered Users, Registered Users 2 Posts: 180 ✭✭Haithabu


    That is odd, I don't see the traffic jams.

    I have a small town the size of Tullamore, have three 6-lane motorways going in and out and still it's full of traffic jams :(


  • Registered Users, Registered Users 2 Posts: 14,015 ✭✭✭✭Mc Love


    Must be using some amount of mods! The guy must have literally no life


  • Moderators, Computer Games Moderators Posts: 14,716 Mod ✭✭✭✭Dcully


    Mc Love wrote: »
    Must be using some amount of mods! The guy must have literally no life

    really?

    Have you not played a game for close to 150 hours?

    I rarely if ever buy a game that isn't gonna offer me that sort of time sync.

    I think ive played BF3 for over 300 hours,pretty sure world of Warcraft more since its release many years ago,sure the witcher 3 offers 200+ hours gameplay and thats before expansions [cant confirm this as ive only played a few hours of it] but you get my drift :)


  • Registered Users, Registered Users 2 Posts: 8,166 ✭✭✭Beefy78


    Yeah I saw my Civilization V clock last night. North of 400 hours. And I played Civ IV much more than I played Civ V. I dread to think of the months I sunk into Football/Championship Manager over the last two decades.

    Hell, I'm finishing my third Red Dead Redemption play-through at the moment - that's 100 hours across the three.


  • Registered Users, Registered Users 2 Posts: 26,578 ✭✭✭✭Turtwig


    Mc Love wrote: »
    Must be using some amount of mods! The guy must have literally no life

    Had a roommate in college who was big in Starcraft. Loads of people said he had no life. Funny thing was those people spent more time in single day watching soaps than he'd spend playing Starcraft.

    Everyone has different interests. Don't think it's fair to assume anything carries any less "life worth" points. :)


  • Moderators, Computer Games Moderators, Social & Fun Moderators Posts: 80,915 Mod ✭✭✭✭Sephiroth_dude


    I completely forgot I had this game , I must get back into it.


  • Registered Users Posts: 800 ✭✭✭CB19Kevo


    Going to get back into this finally,Have managed to stay away for over a year as cities skylines is just too addictive for me.
    Recently watched https://www.youtube.com/watch?v=Y-_Avw_19Fo and the detailing is really amazing.
    Would be great to have some more Irish assets though.


  • Registered Users Posts: 1,776 ✭✭✭This Fat Girl Runs


    I binge watched ImperialJedi's Cities Skylines tutorials and am back playing it. My city is at 5,000 now and I'm doing somewhat better for having gotten some tips. He's a town planner in real life so his tips are pretty useful. Having said that, my city doesn't look the prettiest and my roads are all over the place but traffic flows nicely and population growth is fairly steady. Cross fingers it stays that way! I'm working on getting an area ready for a university and some high density residential. We'll see how it goes!

    Edit: Oops, I think I got confused. Not sure ImperialJedi is a town planner or not, BUT there's a user named Sam Bur who IS and whose tutorials I've also watched.


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  • Registered Users, Registered Users 2 Posts: 180 ✭✭Haithabu


    CB19Kevo wrote: »
    Going to get back into this finally,Have managed to stay away for over a year as cities skylines is just too addictive for me.
    Recently watched https://www.youtube.com/watch?v=Y-_Avw_19Fo and the detailing is really amazing.
    Would be great to have some more Irish assets though.
    I also thought about playing this again after a long time but I think I want to wait until the Mass Transit DLC is on sale.

    I remember what put me off is too much traffic. You have a city the size of Tullamore with 4 three-lanes-each-side motorways going in and it's not enough to cope with the traffic going away from your farms.

    And inside the town they were only using one lane if you have three lanes so traffic was a nightmare. I remember traffic was somehow better in Sim City 4 because there the vehicle calculates the fastest road while here it's the shortest road. So you plan well ahead and make a ring road motorway around your city but all through traffic still goes right into your town.


  • Registered Users, Registered Users 2 Posts: 180 ✭✭Haithabu


    Actually, now that you brought the game back in my mind I might play as well tonight. I might even buy the Mass Transit DLC full price, the reviews are really good for that and maybe (hopefully) it fixes some of the traffic issues.

    Which map do you play ?

    Also, do you play left-handed traffic. It feels more natural but I think the left-handed traffic is bugged. The doors for busses are on the wrong side. There was also something wrong with HGVs exiting industrial buildings but I can't remember what that was.


  • Registered Users Posts: 800 ✭✭✭CB19Kevo


    Haithabu wrote: »
    Actually, now that you brought the game back in my mind I might play as well tonight. I might even buy the Mass Transit DLC full price, the reviews are really good for that and maybe (hopefully) it fixes some of the traffic issues.

    Which map do you play ?

    Also, do you play left-handed traffic. It feels more natural but I think the left-handed traffic is bugged. The doors for busses are on the wrong side. There was also something wrong with HGVs exiting industrial buildings but I can't remember what that was.

    I will load maps that are generally flat,Very basic really to maximize space.
    Probably do the game a lot different to most,really focus on the detailing and every aspect has to make since,Will plan all services in a area. That's where the custom asset's really make this game come alive.

    Yes,Left handed,Never noticed a problem but maybe it was the mod's i was using,Been a year since i last played as its very addictive and i have not had the system to run it with the amount of assets i like.
    Just putting together a new PC at the moment,could not hold off any longer.

    Would be nice to have more Irish buildings loaded on workshop,Hopefully in time.


  • Registered Users, Registered Users 2 Posts: 14,015 ✭✭✭✭Mc Love


    This game is addictive - still trying to figure it out but it's definitely miles better than Sim City


  • Moderators, Computer Games Moderators, Social & Fun Moderators Posts: 80,915 Mod ✭✭✭✭Sephiroth_dude


    Mc Love wrote: »
    This game is addictive - still trying to figure it out but it's definitely miles better than Sim City

    Anything is better than that pathetic excuse for a game!


  • Registered Users, Registered Users 2 Posts: 14,015 ✭✭✭✭Mc Love


    Anyone got any tips for trains? Mine are all stuck and barely moving..


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  • Closed Accounts Posts: 885 ✭✭✭Internet Friend


    Try have as few road crossings as possible and keep your commercial and pedestrian lines separate.


  • Registered Users, Registered Users 2 Posts: 14,015 ✭✭✭✭Mc Love


    Try have as few road crossings as possible and keep your commercial and pedestrian lines separate.

    saw a clip last night where some user had many lines, like a rail yard type set up so that trains could bypass.

    My city is coming back to life after I did a huge road network upgrade. it was teetering on the edge of death for a while, had a bit of money to spend, so I'll sort out the train network. It really is a mess!


  • Registered Users, Registered Users 2 Posts: 4,468 ✭✭✭CruelCoin


    Is there any way to have small compact roundabouts european style?

    All i can find in vanilla or the workshop are these yanky monstrosities that take up the size of a football pitch.


  • Closed Accounts Posts: 885 ✭✭✭Internet Friend


    Mc Love wrote: »
    saw a clip last night where some user had many lines, like a rail yard type set up so that trains could bypass.

    My city is coming back to life after I did a huge road network upgrade. it was teetering on the edge of death for a while, had a bit of money to spend, so I'll sort out the train network. It really is a mess!

    There's some decent assets on the workshop for train stations that help; ones that combine the monorail, subway and rail, for example. There's one that has a bypass built in to it. What I usually do is have two lines running side by side, one commercial one passenger, and have say a large roundabout style interchange somewhere outside the city where the incoming outside connections can be separated to their respective lines.
    CruelCoin wrote: »
    Is there any way to have small compact roundabouts european style?

    All i can find in vanilla or the workshop are these yanky monstrosities that take up the size of a football pitch.

    I usually build small ones myself. Using the curved road tool build 5x5 (segments) curved roads until they connect to form a small roundabout. Uses up a little more space but the improved flow of traffic is worth the loss.


  • Registered Users Posts: 1,776 ✭✭✭This Fat Girl Runs


    I watched a speedrun on youtuber where a guy got his city to 80,000 citizens in 1 hour 11 minutes. Crazy! I've been playing for days and not even at 50k!

    Got some useful tips though. Parks and services are the key!


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