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Lag compensation

  • 23-10-2014 8:14am
    #1
    Closed Accounts Posts: 720 ✭✭✭


    So I've been playing some ghosts in anticipation of advanced warfare and I have to say i'm going off fps's due to the bloody lag componsation, anyone else feel the same, a dice should roll on screen when you start shooting if its even you get a kill odd you die because thats basically how fps's are today,

    just thought i get that out agggggggggggggggggggggggggggggggghhh!!!


Comments

  • Registered Users, Registered Users 2 Posts: 19,299 ✭✭✭✭Liam O


    Whatever they did in BO2 it didn't seem to be as bad as in the IW games. That said you could say that about every facet of the last 2 Treyarch games.


  • Registered Users, Registered Users 2 Posts: 13,409 ✭✭✭✭gimli2112


    Liam O wrote: »
    Whatever they did in BO2 it didn't seem to be as bad as in the IW games. That said you could say that about every facet of the last 2 Treyarch games.


    It's funny but I would say the opposite. Didn't notice the issue so much in MW2, Blops or MW3 but in Blops 2 I couldn't seem to see round it. Gave up probably by January that year.


  • Registered Users, Registered Users 2 Posts: 8,503 ✭✭✭Makaveli


    I don't think there was lag comp in MW2.

    The issue with BO2 is the hit detection can be dodgy at times which makes it really noticeable because you'll shoot half a magazine into someone and they'll turn around and one shot you. It swings all over the place, sometimes when I pull host I can drop people instantly and other times I can't win a gun fight no matter what.


  • Registered Users, Registered Users 2 Posts: 13,409 ✭✭✭✭gimli2112


    Yeah that's how I remember Blops 2 now you mention it. It was totally unpredictable. It's weird though because I know loads of people loved it and didn't seem to have as bad a problem.


  • Registered Users Posts: 906 ✭✭✭Randall Floyd


    "Other peoples connections are whats dragging it down." No **** sherlock, glad to see its not just me anyway.


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