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Overwatch - Blizzard's latest game

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  • Registered Users Posts: 17,371 ✭✭✭✭Zillah


    emmetkenny wrote: »
    Bastion out damages Solider now in Recon mode and I've often beaten Sombra as Solider in a straight shootout after been hacked so that was my reasoning that Bastion should be able to beat the Sombra 1v1.

    The big difference is the hitboxes. Sombra's gun has pretty bad spread, so she's actually a bit of a tank killer; their hitboxes soak up everything she throws at them. She struggles a lot more against the smaller heroes.


  • Registered Users Posts: 570 ✭✭✭Adventagious


    Penn wrote: »
    Yeah as Mercy I teamed with a great S76 last night in Mystery Heroes on Nepal. I'd heal anyone who was nearby and low on health, but mostly focused on him as he actually stayed on the point. I also took him dropping his own heal as a signal to switch to damage boost. Only had to use my pistol once in two rounds because of a Reaper trying to be a sneaky b*stard.

    I hear that - if i find a decent solider or a quality McCree they are gonna get the majority of my attention.

    Yeah, if i someone with red heal symbol above their heads i'll zip to them, or if they're ulting i'll give them the boost...but other than that i'm staying with my New Best Friend Solider.


  • Registered Users Posts: 33,776 ✭✭✭✭Penn


    emmetkenny wrote: »
    Mercy self healing is quite poor, the Angel of Mercy (where she can fly to teammates) is good but if you need to heal someone a bit further away you might not be able to use that to escape danger if your team isn't close enough to you.

    I'm bad at Anna but I can still hit Genji to heal (and from a distance so no danger of me being hit). I don't think I'd have a Mercy on my team over any of the other three unless I knew we were getting slapped and we're going to need the Rest.

    Oh yeah there's definitely advantages and disadvantages to both. From a distance, Ana beats almost everyone hands down, provided you have good aim. But I think where you have to control a point and you have a good DPS and a bit of backup, a decent Mercy can be a much more reliable source of healing due to passive self-healing and auto-locking her healing while trying to avoid enemy attack herself, and her ult can be more vital if 2 or more teammates are dead.

    Though of course, Lucio is a good balance between the two and can be great in either situation. And his ult, like Zenyatta's can cancel out way more damage.


  • Moderators, Computer Games Moderators Posts: 14,711 Mod ✭✭✭✭Dcully


    Mercy is my favourite hero always my first support pick purely for fun factor and single target healing.


  • Registered Users Posts: 33,776 ✭✭✭✭Penn


    Dcully wrote: »
    Mercy is my favourite hero always my first support pick purely for fun factor and single target healing.

    Not going to lie. I hate getting her in Mystery Heroes, but at the same time I always do well as her and end up quite enjoying it. Yet the next time I get her in Mystery Heroes, it's always "Ah f*ck sake... not Mercy..."


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  • Registered Users Posts: 2,549 ✭✭✭jcd5971


    jonnycivic wrote:
    Pharah rockets can destroy Bastions if you are acurate enough to hit one after the other. I had great fun with her last night against a team of bastians

    From twitch last night, a gm streamer got sick of bastion and went into custom game with his mates.

    Only mod was to increase ult charge time to speed things up, no health modifiers damage modifiers etc.

    So a full health bastion in turret mode can survive if he uses healing through all the following.

    Reaper full clip
    Reaper ult.
    Dva ult
    Soldier full clipx2 and helix rocket
    Full roadhog clip
    Can survive a rein for as long as his healing lasts hit rein swinging wildly at him.
    Tracer ult
    Tracer full clips indefinitely until healing runs out.
    Hanzo ult
    Genii ult.
    Mcree ult unless you hold it for the full 6 seconds.
    Pharah full clip direct hits.

    There was a bit more too actually but don't want to get anything wrong.

    Watched a few other streams including moon moon and seagull and all concur bastion is broke af


  • Registered Users Posts: 853 ✭✭✭DeadlyByDesign


    Can someone explain this to me? I have read it a few times and it is not making sense what they are trying to do here?

    "Until now, stalling an attack by repeatedly throwing yourself at the point has been a common defensive strategy on Assault, Escort, and Assault/Escort maps—even when the attackers have a decisive advantage. Typically, this tactic doesn’t change the outcome of battle; it simply delays the attackers’ progress.

    This season, we’ve implemented a respawn time delay that’s activated when the attackers outnumber the defenders on a contested point. If the point hasn’t been captured and the defense hasn’t regained the advantage after a specified time, the defender respawn timer will slowly begin to increase until it hits a maximum value. If the defense manages to gain the upper hand, the timer resets to zero.

    We hope this change will improve the attackers’ ability to capture the point (when they have the advantage), encourage defenders to group up and retake the objective, and reduce the number of ties. However, we are currently working on a more robust solution for breaking ties on Assault maps."


  • Registered Users Posts: 3,803 ✭✭✭Benzino


    Yeah I ended last season on 1500 ish, thats gonna scupper me too. What's the point on placement matches? They must help a bit surely?

    Maybe they have more if an impact if it's be a while since you last played competitive.

    I think the main reason though is for new players and also the fact it gives the illusion of a clean slate. What is the point of even having seasons and off seasons other than the feeling of completion and renewed enthusiasm to do better next season.


  • Registered Users Posts: 45,926 ✭✭✭✭Mitch Connor


    Benzino wrote: »
    Maybe they have more if an impact if it's be a while since you last played competitive.

    I think the main reason though is for new players and also the fact it gives the illusion of a clean slate. What is the point of even having seasons and off seasons other than the feeling of completion and renewed enthusiasm to do better next season.

    From what I have seen they have used the seasons to usher in patches and player changes - so breaking that between seasons makes sense too. Having different seasons with different balance to each full season means things won't go pear shaped for you half way though a season because Blizzard f'd up some balance.


  • Registered Users Posts: 45,926 ✭✭✭✭Mitch Connor


    Can someone explain this to me? I have read it a few times and it is not making sense what they are trying to do here?

    "Until now, stalling an attack by repeatedly throwing yourself at the point has been a common defensive strategy on Assault, Escort, and Assault/Escort maps—even when the attackers have a decisive advantage. Typically, this tactic doesn’t change the outcome of battle; it simply delays the attackers’ progress.

    This season, we’ve implemented a respawn time delay that’s activated when the attackers outnumber the defenders on a contested point. If the point hasn’t been captured and the defense hasn’t regained the advantage after a specified time, the defender respawn timer will slowly begin to increase until it hits a maximum value. If the defense manages to gain the upper hand, the timer resets to zero.

    We hope this change will improve the attackers’ ability to capture the point (when they have the advantage), encourage defenders to group up and retake the objective, and reduce the number of ties. However, we are currently working on a more robust solution for breaking ties on Assault maps."

    If you are outnumbered on the point as a defender your respawn timer will increase so it will take longer and longer to get back to the point, meaning the attacking team with the advantage have a better chance of closing it out


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  • Registered Users Posts: 10,870 ✭✭✭✭Generic Dreadhead


    Can someone explain this to me? I have read it a few times and it is not making sense what they are trying to do here?



  • Registered Users Posts: 3,803 ✭✭✭Benzino


    From what I have seen they have used the seasons to usher in patches and player changes - so breaking that between seasons makes sense too. Having different seasons with different balance to each full season means things won't go pear shaped for you half way though a season because Blizzard f'd up some balance.

    You mean balance changes to the mode? Have they made changes to competitive this season?


  • Registered Users Posts: 853 ✭✭✭DeadlyByDesign



    Hmm, ok so it really is to stop stalling and trying to encourage people not to trickle then?


  • Registered Users Posts: 17,371 ✭✭✭✭Zillah


    Hmm, ok so it really is to stop stalling and trying to encourage people not to trickle then?

    There is a phenomenon whereby the two-capture-point maps always tended to end in a 1-1 draw, because taking the second point is so hard because the defenders keep spawning right beside the point and keep it in overtime forever.

    This makes it so that attackers have a better chance of taking the second point, because once they have the advantage it snowballs towards actually finishing the round rather than letting defenders drag it out forever.


  • Registered Users Posts: 33,776 ✭✭✭✭Penn


    Zillah wrote: »
    There is a phenomenon whereby the two-capture-point maps always tended to end in a 1-1 draw, because taking the second point is so hard because the defenders keep spawning right beside the point and keep it in overtime forever.

    This makes it so that attackers have a better chance of taking the second point, because once they have the advantage it snowballs towards actually finishing the round rather than letting defenders drag it out forever.

    Or the likes of a Lucio hopping and bopping around the point/payload just to contest it until someone else gets there to help rather than actually defending the point/payload.


  • Registered Users Posts: 14,347 ✭✭✭✭Grayditch


    That will be handy on Anubis.


  • Registered Users Posts: 4,470 ✭✭✭SolvableKnave


    Grayditch wrote: »
    That will be handy on Anubis.

    Hopefully on Eichenwald too


  • Registered Users Posts: 17,371 ✭✭✭✭Zillah


    Hanamura and Anubis are the two biggest offenders.


  • Registered Users Posts: 33,776 ✭✭✭✭Penn


    Zillah wrote: »
    Hanamura and Anubis are the two biggest offenders.

    Yeah, the spawns are way too close to the points. Actually King's Row can be pretty bad too.


  • Registered Users Posts: 45,926 ✭✭✭✭Mitch Connor


    Benzino wrote: »
    You mean balance changes to the mode? Have they made changes to competitive this season?

    no, I mean to the characaters.

    Look at bastion for example, big change in him since yesterdays patch.

    Bastion was one way last season, and is rebalanced this season. The change in character doesn't effect a competitive season already in place.


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  • Registered Users Posts: 3,803 ✭✭✭Benzino


    no, I mean to the characaters.

    Look at bastion for example, big change in him since yesterdays patch.

    Bastion was one way last season, and is rebalanced this season. The change in character doesn't effect a competitive season already in place.

    I don't think that's the reason, they are constantly changing characters during a season, look at the changes to D.Va, Roadhog, Symmetra and that's not to mention the introduction of new characters mid-season like Sombra.


  • Registered Users Posts: 45,926 ✭✭✭✭Mitch Connor


    Benzino wrote: »
    I don't think that's the reason, they are constantly changing characters during a season, look at the changes to D.Va, Roadhog, Symmetra and that's not to mention the introduction of new characters mid-season like Sombra.

    I thought those changes (and introductions) were made prior to season 3. Sorry if I was wrong.


  • Registered Users Posts: 3,803 ✭✭✭Benzino


    I thought those changes (and introductions) were made prior to season 3. Sorry if I was wrong.

    I think Symmetra's change came mid season 3, Roadhogs definitely was as it was only a few weeks ago when they added it. Anyway, I like the seasons for some reason :)


  • Registered Users Posts: 23,180 ✭✭✭✭J. Marston


    Had a game with the most incompetent Pharah I've ever seen. I was Mercy healing them and it took them 3 and a half clips of rockets to take out an unmanned turret. Some hope of them hitting an actual moving target. I was actually 4-0 in my placement matches at that point and was this close to sending a rage message afterwards.

    Fúcking change if you're crap at a character!


  • Registered Users Posts: 17,577 ✭✭✭✭Mr. CooL ICE


    Since comp season ended, I decided to delve into my back catalog for a bit, but am itching to come back to Overwatch already. Should I wait a week or two for all the crap people to finish their placements before I go myself? Or does it matter?


  • Registered Users Posts: 2,301 ✭✭✭madcabbage


    You not got a squad to team up with? Solo queuing is madness from my own experience.


  • Registered Users Posts: 14,347 ✭✭✭✭Grayditch


    After a bit more time with Bastion, I feel he's just balanced differently rather than over powered. The turret is junk at distance now, and the heal on the move is really just an escape route from unexpected close encounters. The rifle in recon mode is pretty beast, though. I was ripping through Pharah in the air a good bit. I've switched his jump to L2 to try play him like soldier :)


  • Registered Users Posts: 6,744 ✭✭✭raze_them_all_


    Grayditch wrote: »
    After a bit more time with Bastion, I feel he's just balanced differently rather than over powered. The turret is junk at distance now, and the heal on the move is really just an escape route from unexpected close encounters. The rifle in recon mode is pretty beast, though. I was ripping through Pharah in the air a good bit. I've switched his jump to L2 to try play him like soldier :)

    anna and mercy on him with a torb on defence is hilarious


  • Registered Users Posts: 17,371 ✭✭✭✭Zillah


    Since comp season ended, I decided to delve into my back catalog for a bit, but am itching to come back to Overwatch already. Should I wait a week or two for all the crap people to finish their placements before I go myself? Or does it matter?

    I doubt it matters; no reason to think there are more crap people now than later. Some of us just got unlucky.


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  • Registered Users Posts: 14,347 ✭✭✭✭Grayditch


    anna and mercy on him with a torb on defence is hilarious

    Jaysus. You see stuff like that when the other team didn't get anywhere when they were attacking. Full on parking the bus.


This discussion has been closed.
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