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Overwatch - Blizzard's latest game

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  • Registered Users Posts: 7,160 ✭✭✭tok9


    TheDoc wrote: »
    The game would never be cross platform. Potentially Xbox - Playstation cross over, but definitely not with PC.

    Cross platform won't work for this just because the console and PC versions are tuned differently.

    However I don't get why people say cross platform fps games can't work. It should be based on input and not by platform. That way it's a completely even playing field. Even the people on PC who use controller (yes I know, blasphemy etc etc) would actually have a better time too.


  • Registered Users Posts: 4,909 ✭✭✭nix


    tok9 wrote: »

    However I don't get why people say cross platform fps games can't work.

    For the same reason the NBA doesnt play against the NWBA :pac:


  • Registered Users Posts: 23,137 ✭✭✭✭TheDoc


    Cormac... wrote: »
    Any good videos on good characters to start off using to get the hang of the game (low skill difficulty curve)?

    If there's like 22 characters, I'd really rather know in advance which 4 or 5 are best to learn the games mechanics with

    Depends on what you want to achieve and your goals. While there is 22 characters, there is different roles which break down to DPS, Tanks, Healers and Supports.

    So you could specialise in one category, or you could take a champ from each category and specialise that way.

    I decided when I started to specialise in DPS, and I have a 3-4 champ pool I'm comfortable playing, that covers different scenarios. I think my profile shows only five characters played :D

    So I guess starting, as you will be playing quick play that has no basis on anything, just jump around characters and you might find one you love or like.

    I loved the character design of McCree, so thats why I started with him. When I realised he was OP as ****, I moved onto Reaper expecting a nerf. Also noted that in all the early door tournaments, Reaper was a really good champion as I was watching.

    From a DPS point of view, I think Solider is a really nice entry point and low enough entry point. Has a heal to help team mates and yourself, good at medium range, no real major requirement to have good aim and an all round good champ.


  • Registered Users Posts: 3,803 ✭✭✭Benzino


    tok9 wrote: »
    However I don't get why people say cross platform fps games can't work. It should be based on input and not by platform. That way it's a completely even playing field. Even the people on PC who use controller (yes I know, blasphemy etc etc) would actually have a better time too.

    That would be open to abuse, you could technically have a controller plugged in and still use the Keyboard + mouse. Or simply matchmake with a controller plugged in and then switch when in game.


  • Registered Users Posts: 7,160 ✭✭✭tok9


    Benzino wrote: »
    That would be open to abuse, you could technically have a controller plugged in and still use the Keyboard + mouse. Or simply matchmake with a controller plugged in and then switch when in game.

    Well that's up to the development team to combat against. It shouldn't be difficult to tell the input device that is active when playing the game. If they are currently able to ban people who are using aimbots etc I don't see why it would be impossible to tell if you're using a controller or M & KB.


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  • Registered Users Posts: 13,080 ✭✭✭✭Maximus Alexander


    It would be pretty trivial for someone with the skills to write a device driver that would take KB&M input and present it to Windows as a controller. The OS itself would think it was a game pad and it wouldn't need to interfere with any game data so it would be impossible for any anti-cheat to detect.


  • Posts: 0 [Deleted User]


    YASSSSS COMPETITIVE IS HERE

    Its a shame you need to be level 25 to avail of it. I've never been a fan out locking people out of any game modes.


  • Registered Users Posts: 25,069 ✭✭✭✭My name is URL


    YASSSSS COMPETITIVE IS HERE

    Its a shame you need to be level 25 to avail of it. I've never been a fan out locking people out of any game modes.

    Not on consoles til next week

    Boo-urns

    I just booted mine up there like an excited kid at christmas and have to go to bed disappointed now


  • Registered Users Posts: 13,080 ✭✭✭✭Maximus Alexander


    Just had my first competitive match. We wrecked them 3-1. They won the first and then we just rolled over them once we sorted our hero choices out. It's good fun.


  • Registered Users Posts: 25,069 ✭✭✭✭My name is URL


    What's the deal with XP?

    Same as Quick Play?


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  • Registered Users Posts: 13,080 ✭✭✭✭Maximus Alexander


    I wasn't paying close attention but yeah it seemed about the same.


  • Posts: 0 [Deleted User]


    No mention of what happens to leavers. I played a 5v6 game there. Its exactly what I want to avoid.


  • Registered Users Posts: 6,911 ✭✭✭SeantheMan


    I've enjoyed Overwatch up till now.

    I just hope with competitive that it doesn't become what LOL is.

    Threads about - Bronze mentality , ELO hell, the struggle is real, AFKs/Leavers and generally just people complaining or being unhappy with their game.


  • Registered Users Posts: 7,160 ✭✭✭tok9


    It would be pretty trivial for someone with the skills to write a device driver that would take KB&M input and present it to Windows as a controller. The OS itself would think it was a game pad and it wouldn't need to interfere with any game data so it would be impossible for any anti-cheat to detect.

    Just curious, what is your technical background to say it's impossible?


  • Moderators, Category Moderators, Arts Moderators, Business & Finance Moderators, Entertainment Moderators, Society & Culture Moderators Posts: 18,315 CMod ✭✭✭✭Nody


    YASSSSS COMPETITIVE IS HERE

    Its a shame you need to be level 25 to avail of it. I've never been a fan out locking people out of any game modes.
    As someone who's only 22 and had a quick game with a level 3 who played as Bastion in attack mode sitting in sentry mode at the spawn point the whole game I can see why it's needed. It also ensures people can play a few heroes ok simply due to the duration played. Taking myself I'm most comfortable with Roadhog, Torbjörn, Soldier 76, Lucio and Symetra but I can still play Genji, Bastion, Reaper, Junkrat, Mei, D.Va, Winston, Reinhart, Mercy and Zenyatta to an acceptable level giving me enough variety due to the 25 level cap to not be a to big of a drag.


  • Posts: 0 [Deleted User]


    Nody wrote: »
    As someone who's only 22 and had a quick game with a level 3 who played as Bastion in attack mode sitting in sentry mode at the spawn point the whole game I can see why it's needed. It also ensures people can play a few heroes ok simply due to the duration played. Taking myself I'm most comfortable with Roadhog, Torbjörn, Soldier 76, Lucio and Symetra but I can still play Genji, Bastion, Reaper, Junkrat, Mei, D.Va, Winston, Reinhart, Mercy and Zenyatta to an acceptable level giving me enough variety due to the 25 level cap to not be a to big of a drag.

    But the ranking system will push that bastion player down the ranks so they can learn with like minded folks. It takes around 30 hours to get to level 25 I think. I've never played a competitive game of LoL or data due to these annoying caps. I just want to jump straight into competitive. The best feature of this game (imo) is locked out and I've payed 60 quid.


  • Registered Users Posts: 13,080 ✭✭✭✭Maximus Alexander


    tok9 wrote: »
    Just curious, what is your technical background to say it's impossible?

    I don't see the point in making an appeal to authority. Anti-cheat systems like VAC generally operate in user mode, whereas you can write a device driver in kernel mode which would be undetectable. You don't need to alter game data and your program lives in a part of memory that the anti-cheat doesn't scan. You are free to take this or leave it.


  • Registered Users Posts: 23,137 ✭✭✭✭TheDoc


    A barrier to entry to competitive is a good thing.

    Level 25 I'd argue is pretty low anyway. There needs to be a requirement for new players to filter through learning the basics of the game, before stepping into competitive.

    That is my week sorted anyway. Will start off tonight in place and see how we go.


  • Moderators, Computer Games Moderators Posts: 14,711 Mod ✭✭✭✭Dcully


    I couldn't give a toss about my ranking or season once competitive play promotes proper teamwork.
    Up to now quick play has been hit and miss for me in terms of grouping up with people who actually want to play as a team and not focus on their TDM mentality.


  • Registered Users Posts: 2,575 ✭✭✭DeSelby83


    Are people averaging a level in an hour or so?
    Just trying to work out how long iv to play to get to 25 before the console competitive patch next week


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  • Registered Users Posts: 14,347 ✭✭✭✭Grayditch


    You'll get to 25 after a day or two of play, I'd say.


  • Registered Users Posts: 2,575 ✭✭✭DeSelby83


    Grayditch wrote: »
    You'll get to 25 after a day or two of play, I'd say.

    Cool, was more thinking of getting in an hour or so each evening which is all I'll realistically manage. Should be close enough by next week i guess


  • Registered Users Posts: 18,707 ✭✭✭✭K.O.Kiki


    The Pharah/Mercy restricted games I had were... interesting.

    macrossf_07-02.jpg


  • Registered Users Posts: 4,909 ✭✭✭nix


    won first game great fun, next two i was put in teams with so many clueless people, can i get my placement in a group with friends later or does it have to be done solo?

    I think they should raise the level cap for comp play tbh

    EDIT: 4th game, afker, FML


    So someone afk's/dc's and a countdown begins, after "you can leave without penalty but you will suffer a lose" to me meaning "you can leave without penalty but you will be penalised" WTF BLIZZ? fine give the other team the win but don't penalise the people suffering from some asshole leaving with a lose.


  • Registered Users Posts: 14,347 ✭✭✭✭Grayditch


    DeSelby83 wrote: »
    Cool, was more thinking of getting in an hour or so each evening which is all I'll realistically manage. Should be close enough by next week i guess

    The game simply won't let you only play an hour ;)


  • Moderators, Category Moderators, Arts Moderators, Business & Finance Moderators, Entertainment Moderators, Society & Culture Moderators Posts: 18,315 CMod ✭✭✭✭Nody


    nix wrote: »
    So someone afk's/dc's and a countdown begins, after "you can leave without penalty but you will suffer a lose" to me meaning "you can leave without penalty but you will be penalised" WTF BLIZZ? fine give the other team the win but don't penalise the people suffering from some asshole leaving with a lose.
    The leave without penalty relates to the penalties implemented for people consistently leaving; once you reach a certain threshold (no clue if it is fixed number or percentage) and leaving that game would not count towards it.


  • Registered Users Posts: 4,909 ✭✭✭nix


    Nody wrote: »
    The leave without penalty relates to the penalties implemented for people consistently leaving; once you reach a certain threshold (no clue if it is fixed number or percentage) and leaving that game would not count towards it.

    Yes i know but id consider taking the lose the greater penalty here and the one we shouldn't actually have to suffer. Fair enough if it happens right at the end of the match but not right at the start.

    EDIT: ok just read into it, if they leave before the 2min mark the whole match is canceled, which is good but i think it should be more than 2 mins.


  • Registered Users Posts: 7,160 ✭✭✭tok9


    I don't see the point in making an appeal to authority. Anti-cheat systems like VAC generally operate in user mode, whereas you can write a device driver in kernel mode which would be undetectable. You don't need to alter game data and your program lives in a part of memory that the anti-cheat doesn't scan. You are free to take this or leave it.

    I don't really understand what you mean by your first or last sentence.

    Sure that's fine that something like VAC works in the user mode but that still doesn't mean it'd be undetectable. People always talk about the advantage a K & M has over a controller. It'd be pretty obvious if someone was using that instead and it'd just be the exact same process as it is now in reporting people who you think are cheating.


  • Registered Users Posts: 25,069 ✭✭✭✭My name is URL


    Blizzard have said that the reason there's not going to be cross-platform play isn't just because of technical challenges or the potential for cheating.

    It's also to do with the difference in player retention and 'churn' between console and PC gamers. It'd become completely unbalanced in that regard over time.


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  • Registered Users Posts: 13,080 ✭✭✭✭Maximus Alexander


    tok9 wrote: »
    I don't really understand what you mean by your first or last sentence.

    Sure that's fine that something like VAC works in the user mode but that still doesn't mean it'd be undetectable. People always talk about the advantage a K & M has over a controller. It'd be pretty obvious if someone was using that instead and it'd just be the exact same process as it is now in reporting people who you think are cheating.

    If you are talking about detectable in the sense that you might be suspicious based on watching them play, then that's a different thing altogether. Sure, it might be somewhat obvious. But the likes of VAC never ban people based on reports alone; they do it based on detecting anomalies in the game data or memory.

    I think a system of separating people using a controller from those using KB&M on PC would be so easily circumvented as to be pointless.


This discussion has been closed.
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