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Overwatch - Blizzard's latest game

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  • Registered Users Posts: 14,347 ✭✭✭✭Grayditch


    I hate fighting a good Junkrat with Mei especially. They always lay a snare beside you in the ice block that instantly traps you and they have the headshot lined up for and ready.


  • Registered Users Posts: 6,911 ✭✭✭SeantheMan


    nix wrote: »
    Anybody missing the ability to join dedicated servers?

    I get annoyed when im in a game with good players and were all enjoying the game, only to get reloaded the next map to get thrown into a totally different game and having a shit time with bad players/flamers/trolls :(

    never got this. Console ?


  • Registered Users Posts: 4,909 ✭✭✭nix


    SeantheMan wrote: »
    never got this. Console ?

    no I'm referring to how its been done in past fps games, its never been in Overwatch :(


  • Registered Users Posts: 6,911 ✭✭✭SeantheMan


    nix wrote: »
    no I'm referring to how its been done in past fps games, its never been in Overwatch :(


    Only with recent COD games I found, was it IWnet or some sh1t like that...where they made it like the consoles..with a host ?

    Overwatch, given the short game time and turnover of players, maps/gametypes being random... people doesn't need a dedicated server hosted and customised by others.

    Blizzard have 1000's of servers all over the world no doubt from Starcraft, and all their iterations of WoW, so they can easily acommodate all the traffic we could throw at them.

    The quickmatch is exactly that, a quick match, so it wouldn't lend itself to searching through a browser to find a populated server and trying to join to just play for 5 minutes.


  • Posts: 0 [Deleted User]


    I think nix wants dedicated servers so you can play with the same group repeatedly. The way it's been on pc since the beginning.


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  • Registered Users Posts: 6,911 ✭✭✭SeantheMan


    I think nix wants dedicated servers so you can play with the same group repeatedly. The way it's been on pc since the beginning.

    But you can easily add people to your group and team up and just continue to play together if you want.


  • Registered Users Posts: 4,909 ✭✭✭nix


    I think nix wants dedicated servers so you can play with the same group repeatedly. The way it's been on pc since the beginning.


    Exactly, playing within a community of sorts, and its more than just playing with but also against :P


  • Registered Users Posts: 1,272 ✭✭✭bugs


    Collectors edition of overwatch for PS4 and XB1 is on amazon for £59.99 for anyone who wants a big grey statue and some stuff.


  • Registered Users Posts: 853 ✭✭✭DeadlyByDesign


    Competitive really needs to be looked at. Why should I be penalized if someone off the enemy team leaves and my team wins, but only netting a fraction of the XP gain? Crazy


  • Registered Users Posts: 14,347 ✭✭✭✭Grayditch


    I always get a little anxious when we're destroying a team. "Hold back lads... Don't make them leave. "


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  • Registered Users Posts: 853 ✭✭✭DeadlyByDesign


    Grayditch wrote: »
    I always get a little anxious when we're destroying a team. "Hold back lads... Don't make them leave. "

    Exactly this. And its because of this I have been forever-40-43 since comp started! Grrr


  • Registered Users Posts: 570 ✭✭✭Adventagious


    I know the majority of you guys are PC players, but if there's anyone on Xbox who fancies teaming up give me a shout.

    I play with two others, ranked 52-60 at the moment but we get matched with muppets and are only climbing the ranks slowly. Would help if we had a bigger party (GT is Adventagious)


  • Registered Users Posts: 423 ✭✭DarC_Kn1ght




  • Registered Users Posts: 10,870 ✭✭✭✭Generic Dreadhead


    Wonder what the deal is with both her sniper shot types (heal and damage) consuming 2/6 rounds


  • Registered Users Posts: 23,178 ✭✭✭✭J. Marston


    They're limiting competitive to one of each hero...

    http://www.gamespot.com/articles/overwatch-to-limit-teams-to-one-of-each-character-/1100-6441726/

    That combined with Torbjorn's incoming nerf will render him completely obsolete. Can't wait.


  • Registered Users Posts: 4,909 ✭✭✭nix


    J. Marston wrote: »
    They're limiting competitive to one of each hero...

    http://www.gamespot.com/articles/overwatch-to-limit-teams-to-one-of-each-character-/1100-6441726/

    That combined with Torbjorn's incoming nerf will render him completely obsolete. Can't wait.

    Great to hear, i despise hero stacking. Nothing more annoying than fighting tooth and nail getting the payload to the end only to be suddenly trained by 6 gorillas :pac:


  • Moderators, Computer Games Moderators Posts: 14,711 Mod ✭✭✭✭Dcully


    New hero is apparently available on the PTR now, gonna download it to test her out.


  • Registered Users Posts: 23,178 ✭✭✭✭J. Marston


    D.Va getting a big buff, her defense matrix has been reworked. The explosion time for her ultimate has been reduced and she no longer takes damage from it.


  • Moderators, Computer Games Moderators Posts: 14,711 Mod ✭✭✭✭Dcully


    J. Marston wrote: »
    D.Va getting a big buff, her defense matrix has been reworked. The explosion time for her ultimate has been reduced and she no longer takes damage from it.

    Love D.Va and been waiting for this buff to play her more.

    PTR downloaded in 9 mins, I love fibre :P


  • Registered Users Posts: 25,069 ✭✭✭✭My name is URL


    Don't think D.Va needed a buff myself but okay

    Detonation time was perfect already imo. In fact the longer it takes to explode the better as far as I care. It means an area is cleared until it does

    Reducing it might mean you get a few more kills every so often but it will be a lot less effective for controlling points and zones


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  • Registered Users Posts: 18,707 ✭✭✭✭K.O.Kiki


    Ana might be great fun.

    Love pacifist runs in MGS, she might be for me.


  • Registered Users Posts: 33,753 ✭✭✭✭Penn


    PC Update (I presume most of this will come to consoles too)

    Gameplay
    If a match goes into Overtime for more than 20 seconds, the fuse will now start to "burn down" more quickly
    Players now respawn more slowly during Overtime (increased spawn time by 2 seconds)
    Competitive Play
    Competitive Play matches can now only have one of each hero per team. For more info, click here.
    Miscellaneous
    Added Ana as an AI-controlled hero in Practice vs. AI, Play vs. AI, and Custom Game modes
    Timing on Zenyatta's Rapid Discord achievement is more lenient
    Targeted teammates now respond by saying "I'm with you," when players use the “Group Up” communication
    Renamed five sprays to avoid duplicate titles
    HERO BALANCE UPDATES
    General
    Self-healing abilities now charge ultimate abilities. As a result, some heroes’ ultimate costs have been adjusted (see below).
    Bastion
    Configuration: Tank
    Ultimate cost increased by 10%
    D.Va
    Defense Matrix
    Cooldown decreased from 10 seconds to 1 second
    A new resource meter has been added. This meter will deplete while Defense Matrix is active and then recharge when it’s not in use.
    Defense Matrix takes 10 seconds to reach full charge from empty
    At a full charge, Defense Matrix will last for 4 seconds
    Defense Matrix will now remain active as long as its assigned hotkey is held
    Defense Matrix has been reclassified as an alternate fire and is now bound to RMB (by default)
    An option to “Toggle Defense Matrix” has been added under Options > Controls > D.Va
    Self-Destruct
    Ultimate cost decreased by 15%
    Explosion delay reduced from 4 seconds to 3 seconds
    Explosion no longer damages D.Va (the player who activates it)
    Developer Notes: D.Va isn't being selected as often as our other tanks, and we feel a lot of that stems from the underperformance of her damage absorption abilities. So, we've reconfigured her Defensive Matrix, making it more flexible and giving players the ability to use it more often. We’ve also given Self-Destruct a little more oomph, because it felt slightly underwhelming when compared to many of Overwatch's other ultimate abilities.
    Lúcio
    Sound Barrier
    Ultimate cost increased by 10%
    McCree
    Peacekeeper
    Now maintains full damage at longer distances, but will deal less damage at extreme ranges
    Developer Notes: While the game does feel better following the nerf to McCree’s close-range damage in a previous patch, it left him a little too weak. So, we're increasing his effective distance, making his range similar to Soldier: 76’s. This should hopefully give players another option for dealing with pesky long-range damage dealing heroes like Pharah and Hanzo.
    Mercy
    Caduceus Staff
    Damage Boost
    Bonus damage increased from 30% to 50%
    Effect will no longer stacks with bonus damage provided by another Mercy
    Resurrect
    Ultimate charge cost increased by 30%
    Movement is no longer prevented during activation
    Guardian Angel instantly resets upon use
    Developer Notes: Mercy's ultimate is one of the most powerful abilities in the game; however, players would often fly into the fray and die while using it. With this update, Resurrect will now take a bit longer to charge, but Mercy will be a lot safer when activating the ability in the middle of combat. In addition, we always intended Mercy’s Damage Boost beam to be her primary method for dealing damage, but it often felt so weak that you were better off pulling out your blaster. To help address this, we've slightly increased its potency.
    Roadhog
    Whole Hog
    Ultimate cost increased by 45%
    Soldier: 76
    Heavy Pulse Rifle
    Spread recovery will begin after a short delay (rather than instantly)
    Tactical Visor
    Ultimate cost increased by 10%
    Zenyatta
    Base shields increased by 50 (now 50 Health/150 Shield)
    Orb of Discord and Orb of Harmony
    Projectile speed has been increased from 30 to 120
    Transcendence
    Movement speed is now doubled upon activation
    Healing amount increased from 200 to 300 health per second
    Developer Notes: While Zenyatta has never had the healing abilities of Lúcio or Mercy, he made up for it by dealing more damage. However, his lack of mobility and low health has meant he’s struggled to find a place in many games. To increase his effectiveness, we've made several changes, the biggest of which is an increased shield pool. This will allow him to go head-to-head with more enemies. The Orb of Harmony and Discord changes are also a quality of life change, helping Zenyatta move his orbs around and apply their effects more quickly. And lastly, we’ve increased Transcendence’s healing throughput. This ultimate was designed to be the most effective against sustained, high-damage fire and least effective against short, high-damage bursts (like D.Va’s or Junkrat's ultimates). But, due to the amount of healing it provided, there were times when it was possible for even sustained fire to overcome Transcendence’s output. We’ve made the heal powerful and also allowed Zenyatta to move around more quickly while it’s active.
    UI UPDATES
    Game Options
    Players can now enter numerical values for any option that also has slider (e.g. FoV, volume, sensitivity, etc.)
    Controls
    Mouse sensitivity can now be adjusted out to two decimals
    Gameplay
    Mid-match tips can now be toggled on or off (this will enable/disable tips that pop up after a player dies)
    Social
    Friend Request toasts can now be toggled on or off
    Friend notifications can now be toggled on or off
    Whispers can now be toggled on or off
    Video
    Added 21:9 aspect ratio support
    Players can now enable a real-world clock by toggling the "Display System Clock" setting
    Social Features
    Certain commendations will now appear less frequently during end-of-round voting (e.g. Zenyatta’s Transcendence Healing and Zarya’s Projected Barriers Applied)
    BUG FIXES
    General
    The Hero Gallery now remembers the last hero you were looking at and will properly highlight that hero whenever returning to the gallery
    Fixed a bug that caused the “payload is nearing its final destination” music to continue playing even after the match was over
    Fixed a bug that caused the UI to disappear whenever the game was forced into windowed mode by an external application
    Fixed a bug that would sometimes cause visual healing effects to appear on the wrong hero whenever multiple players attempted to up a Health Pack
    Fixed a bug that would sometimes cause different heroes’ victory poses to clip into each other
    Fixed several lighting issues with the killcam
    Maps
    The payload on King’s Row will no longer retreat back inside its starting location if the attacking team fails to push it
    Adjusted the Hero Select screen volume for the attacking team on Watchpoint: Gibraltar
    Added Spectator camera collision to most maps
    Fixed issues with player collision across multiple maps
    Fixed issues with ambient lighting and shadows across multiple maps
    Heroes
    Fixed a bug that caused D.Va to sometimes ignore player collision when summoning her mech
    Fixed a bug where Mei’s Ice Wall would persist in the game world even after the player switched heroes or left the game
    Fixed even more bugs that allowed Reaper to Shadow Step to unintended locations
    Fixed a bug that sometimes caused Reinhardt’s Barrier Field to get stuck in the “on” position if the player used the “Toggle Barrier” setting
    Fixed a bug that sometimes caused Roadhog to accidentally Chain Hook targets standing behind him
    Fixed a bug that caused Winston’s Barrier Projector shield to ignore the “Sound Effects Volume” setting


  • Registered Users Posts: 28,098 ✭✭✭✭TitianGerm


    Just played my first three games there and had a go with Zarya, Zenyatta and Junkrat.

    I really liked Zenyatta and Junkrat.

    Can see myself getting addicted to this game with a good team.


  • Registered Users Posts: 3,784 ✭✭✭froog


    oh man, the leavers...

    how is it possible that it's worse than ever now?


  • Registered Users Posts: 14,128 ✭✭✭✭aaronjumper


    20 player killstreak as Pharah, she has very little health but her launcher is great.
    Had some fun sky battles with rival Pharahs.

    Also enjoying Tracer. Blink in, drop bomb, recall, boom. Very satisfying. :D


  • Registered Users Posts: 23,178 ✭✭✭✭J. Marston


    Spawn killing Torbjorns with Tracer is great fun.


  • Moderators, Social & Fun Moderators Posts: 28,633 Mod ✭✭✭✭Shiminay


    Played a game against 6 Reinharts on Attack on the Dorado map which was actually more fun than I think all 12 of us thought it would be. One of them switched to Mercy to keep them alive and I'll tell ya what? It was a close game. One of them kept talking about how we were beating up old men and making a good laugh out of it all. I started as Soldier but soon switched to Pharah for the splash against multiple shields at once and the concussive shot to knock them off the payload.


  • Registered Users Posts: 25,069 ✭✭✭✭My name is URL




  • Registered Users Posts: 4,909 ✭✭✭nix



    Why did he not just put his shield up? :confused:


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  • Registered Users Posts: 25,069 ✭✭✭✭My name is URL


    nix wrote: »
    Why did he not just put his shield up? :confused:

    Because I'm an idiot

    Fully expected to go over the ledge with the mech and didn't react quick enough when it didn't happen.


This discussion has been closed.
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