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HTC and Valve headset

1568101115

Comments

  • Registered Users, Registered Users 2 Posts: 9,093 ✭✭✭Doge


    I miss the insightful posts like Duggys mini reviews of demos on the Rift. :(


  • Registered Users, Registered Users 2 Posts: 7,812 ✭✭✭Calibos


    Doge wrote: »
    I miss the insightful posts like Duggys mini reviews of demos on the Rift. :(

    People grow tired of the incessent 'Friendly Banter' of "Should have gotten a Vive Mate :D ", "Its crap if its not Roomscale mate :D ", "Hows your ar$e from all the sitting experiences mate :D ", "Exclusivity Mate!, DRM Mate! Facebookulus Mate :D:D:D "

    Thrilled to get my Rift on Friday morning. First thing I thought of was "Must post my exciting news on the boards Oculus/VR threads". Then I realised I knew exactly who would be first to comment and I knew exactly what they would say so I said screw that and just PM'd one poster who I knew might be interested in my news.


  • Registered Users, Registered Users 2 Posts: 17,371 ✭✭✭✭Zillah


    Calibos wrote: »
    Its your goodself Zillah that I'm most surprised about. You've likely the same number of grey hairs as me given our respective boards join dates. I've recognised your boardsie name for over a decade mainly from your A&A forum postings. It was my impression based on reading all your posts over there for the last decade that you'd be the type of person to apply the same reason and logic and shades of grey as opposed to black or white understanding to everything.

    I find all this incredibly reminiscent of the regular religious Hit/Fade postings in the A&A forum, "Yeah, well what about [insert simplistic black/white understanding or just plain nonsensical argument]. Haha Checkmate Atheists!! :D " "Explain me this Atheists!!" etc

    You try and debate them, explain where they're wrong, explain why things aren't always black/white and you get met with, "Jaysus, you atheists are so serious, why do you get so worked up about this, You atheists are so smug!"

    But we're not wrangling the deepest most intellectual philosophical questions, we're talking about VR headsets. No one is being black and white we're just being a little irreverent (and I have previously argued in favour of what strengths the Rift has going for it, but you seem happy to just lump me in with whoever is annoying you over on Reddit, and then make smug dismissive comments about it for some reason). You're the one getting weirdly upset about it as though we were throwing eggs at your children or something.

    Finally, this is the Vive thread. You can hardly blame us for talking about the strengths of the Vive.


  • Registered Users, Registered Users 2 Posts: 7,812 ✭✭✭Calibos


    I'm not blaming you for talking about the strengths of the Vive in the Vive thread. I'm complaining about the 'friendly banter' in the Oculus thread.

    Look I give up. No matter what analogies I try to use to shine a light on the type of behaviour, no matter what way I try to make my point, it'll be met with words to the effect of, "It was just a prank bro!!!"


  • Registered Users, Registered Users 2 Posts: 17,371 ✭✭✭✭Zillah


    Let's just try and be friends. I like VR computer games, how about you?


  • Registered Users Posts: 1,770 ✭✭✭Nedved85


    My vive is on the way now, what are the top 5/6 games to buy do ye think? I already have project cars, so ill need a few others other than that. I did try out some horror shooter game with a vive recently, zombies coming at you in waves, probably gets repetitive after a while.


  • Registered Users Posts: 5,436 ✭✭✭FAILSAFE 00


    Calibos wrote: »
    People grow tired of the incessent 'Friendly Banter' of "Should have gotten a Vive Mate :D ", "Its crap if its not Roomscale mate :D ", "Hows your ar$e from all the sitting experiences mate :D ", "Exclusivity Mate!, DRM Mate! Facebookulus Mate :D:D:D "

    Thrilled to get my Rift on Friday morning. First thing I thought of was "Must post my exciting news on the boards Oculus/VR threads". Then I realised I knew exactly who would be first to comment and I knew exactly what they would say so I said screw that and just PM'd one poster who I knew might be interested in my news.

    Actually, everyone was quite interested and enjoyed a good joke at the same time and in fairness you walked right into it (Not a room scale pun, I promise) by saying "Guess what I am missing..."

    I suspect there will be more interest when you build your PC and can talk about your Rift experience in detail.

    Also I wouldn't expect people to be as excited as you are about your Rift given that many people are still waiting for their Rifts they ordered months ago.


  • Registered Users, Registered Users 2 Posts: 28,449 ✭✭✭✭drunkmonkey


    ha, he walked straight into it...could be an elephant in front of him and he woudn't see it.. : )


  • Registered Users, Registered Users 2 Posts: 23,246 ✭✭✭✭Dyr


    Nedved85 wrote: »
    My vive is on the way now, what are the top 5/6 games to buy do ye think? I already have project cars, so ill need a few others other than that. I did try out some horror shooter game with a vive recently, zombies coming at you in waves, probably gets repetitive after a while.

    Ignoring the free stuff you get:

    Hot dogs handgrenades and horseshoes
    Budget Cuts Demo
    Vanishing realms
    Eurotruck Simulator 2 if you have a wheel
    Holopoint & Audioshield if you want to move
    For viewing flims etc: Virtual desktop


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  • Registered Users, Registered Users 2 Posts: 23,246 ✭✭✭✭Dyr


    Actually, is projects cars worth shelling out on? I've no interest in racing games but I woul'nt mind just driving around in a virtual jammer for a bit


  • Registered Users, Registered Users 2 Posts: 17,371 ✭✭✭✭Zillah


    Am I right in saying that Call of the Starseed is 28 euro for a two-hour episode and that I'll have to buy each episode separately? Will the subsequent episodes be much cheaper? Cos I'll be a monkey's uncle if I'm going to pay 100+ euro for 4 two-hour experiences.


  • Registered Users Posts: 1,770 ✭✭✭Nedved85


    Bambi wrote: »
    Actually, is projects cars worth shelling out on? I've no interest in racing games but I woul'nt mind just driving around in a virtual jammer for a bit

    Its a pretty good racing game, not full on simulator but close enough, definitely worth 18 euro http://www.cdkeys.com/pc/games/project-cars-pc-cd-key-steam


  • Registered Users Posts: 5,436 ✭✭✭FAILSAFE 00


    Nedved85 wrote: »
    My vive is on the way now, what are the top 5/6 games to buy do ye think? I already have project cars, so ill need a few others other than that. I did try out some horror shooter game with a vive recently, zombies coming at you in waves, probably gets repetitive after a while.

    Hot Dogs, Horseshoes & Hand Grenades - love this one.
    Budget Cuts demo - Great game, really looking forward to the full game.
    The Lab.
    Portal Stories VR.
    DCS World - Flight sim.
    Apollo 11.


  • Registered Users Posts: 1,770 ✭✭✭Nedved85


    These look like a good option for mounting the base stations:

    http://www.amazon.com/Grifiti-Threaded-Microphone-Diameter-Motorcycles/dp/B00E5M39AW

    One to connect to a curtain rail, the other to connect to a spare tripod I have.


  • Registered Users Posts: 5,436 ✭✭✭FAILSAFE 00


    Nedved85 wrote: »
    These look like a good option for mounting the base stations:

    http://www.amazon.com/Grifiti-Threaded-Microphone-Diameter-Motorcycles/dp/B00E5M39AW

    One to connect to a curtain rail, the other to connect to a spare tripod I have.

    Not too expensive, even from the US.
    Yes, looks very good.

    Does the tripod go up to 6.5ft? It doesn't have to, but its recommended.


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  • Registered Users Posts: 1,770 ✭✭✭Nedved85


    Yeah, It'll go to the height of the ceiling easily.

    I've actually found the same ones on ebay from the UK for a similar price.

    Gonna go for them.


  • Registered Users Posts: 5,436 ✭✭✭FAILSAFE 00


    Nedved85 wrote: »
    Yeah, It'll go to the height of the ceiling easily.

    I've actually found the same ones on ebay from the UK for a similar price.

    Gonna go for them.
    Very handy.

    I had put off getting stands for so long my Vive arrived and I still hadn't purchased them.


  • Registered Users, Registered Users 2 Posts: 23,246 ✭✭✭✭Dyr


    Hot dogs Hand grenades etc has come up with a really interesting movement trick in the latest release, it allows you to pull yourself via wall rails/handles through the environment, odd but quite interesting to do.

    Make me wonder what a snowboard/skiing simulator would be like


  • Registered Users, Registered Users 2 Posts: 17,371 ✭✭✭✭Zillah


    Bambi wrote: »
    Hot dogs Hand grenades etc has come up with a really interesting movement trick in the latest release, it allows you to pull yourself via wall rails/handles through the environment, odd but quite interesting to do.

    Make me wonder what a snowboard/skiing simulator would be like

    Yeah I thought that was a particularly novel movement system. Could definitely see something like that being used in other games.


  • Registered Users, Registered Users 2 Posts: 1,143 ✭✭✭jumbobreakfast


    Nedved85 wrote: »
    My vive is on the way now, what are the top 5/6 games to buy do ye think? I already have project cars, so ill need a few others other than that. I did try out some horror shooter game with a vive recently, zombies coming at you in waves, probably gets repetitive after a while.
    If you're interested in breaking a sweat while playing then try these:

    AudioShield
    -I'm finding this a great way to switch off and de-stress. You take take your anger out on the big paint balls :) )
    Space Pirate Trainer
    -you move less as you get better at it though

    If you want to chill then I reccommend Final Approach and tilt brush. It's a game that just clicked with me, reminiscent of playing with toy cars when I was a kid.

    For older people:
    The Blu
    - Simple, no interaction
    Apollo 11
    - I love the concept but it just didn't click with me. Some of my friends were blown away by it and older people too.

    The main thing is to keep an open mind and don't judge a game based on what it looks like in screenshots or videos. Instead, look for games that have positive reviews in the steam store or ask here if you want advice.


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  • Registered Users, Registered Users 2 Posts: 23,246 ✭✭✭✭Dyr


    Vive winds product of the year at european hardware awards:

    http://www.eha.digital/awards/european-hardware-awards-2016-winners-announced/

    Not bad for an unfinished product eh? :D


  • Registered Users, Registered Users 2 Posts: 28,789 ✭✭✭✭ScumLord


    Bambi wrote: »
    Actually, is projects cars worth shelling out on? I've no interest in racing games but I woul'nt mind just driving around in a virtual jammer for a bit
    Assetto Corsa has just released early VR support.


  • Closed Accounts Posts: 6,934 ✭✭✭MarkAnthony


    Bambi wrote: »
    Vive winds product of the year at european hardware awards:

    http://www.eha.digital/awards/european-hardware-awards-2016-winners-announced/

    Not bad for an unfinished product eh? :D

    In the 'Best VR Product category' in the same awards that do 'Best GPU' and then 'Best AMD GPU'. A bit like winning car of the year in the Fords with the letters O c u s and optionally F in the name :pac:

    Granted it's good to see Vive being promoted but let's not get too excited given that it's competitors are a pretty much identical HMD without the motion controllers, a plastic case and some cardboard origami.


  • Registered Users, Registered Users 2 Posts: 23,246 ✭✭✭✭Dyr


    In the 'Best VR Product category' in the same awards that do 'Best GPU' and then 'Best AMD GPU'. A bit like winning car of the year in the Fords with the letters O c u s and optionally F in the name :pac:

    Granted it's good to see Vive being promoted but let's not get too excited given that it's competitors are a pretty much identical HMD without the motion controllers, a plastic case and some cardboard origami.

    Nah it won the product of the year award...keep scrolling down :D

    I mean best VR product was a given :p


  • Closed Accounts Posts: 6,934 ✭✭✭MarkAnthony


    Bambi wrote: »
    Nah it won the product of the year award...keep scrolling down :D

    I mean best VR product was a given :p

    Ah! Sorry!

    Nice one - very glad to see VR getting a thumbs up.


  • Registered Users, Registered Users 2 Posts: 23,246 ✭✭✭✭Dyr


    ScumLord wrote: »
    Assetto Corsa has just released early VR support.

    Things is I've feck all interest in racing, I just want to toodle around in a car..much like ETS2.

    There was actually an obscure driving simulator that you could get working with the CV1 and vorpx (or tridef) which was quite fun.


  • Closed Accounts Posts: 6,934 ✭✭✭MarkAnthony


    I love the way that we spend ages waiting for a product. Spend thousands on it (with the rig, the gfx card etc.) and then the hankering is to do something we could just go outside and do :pac:


  • Registered Users, Registered Users 2 Posts: 28,789 ✭✭✭✭ScumLord


    Bambi wrote: »
    Things is I've feck all interest in racing, I just want to toodle around in a car..much like ETS2.
    Some people would say that's all AC is good for. :D

    The car models are incredibly detailed inside and out, so it's supposed to really make you feel like you're sitting in a car. The tracks are laser scanned so they're a 1:1 representation of the real world which just helps with immersion.

    The cars all feel different too (although you may need a wheel to appreciate that).

    Maybe one to look out for in sales. Every time they release a DLC they usually do a discount on the main game and the previous DLC.

    It's turned me into a complete fanboy for the first time since GTA3. It is a game where you can go out in the same car on the same track and still get a new and rewarding experience 2 years later.


  • Registered Users, Registered Users 2 Posts: 12,587 ✭✭✭✭Skerries




  • Registered Users, Registered Users 2 Posts: 1,143 ✭✭✭jumbobreakfast


    Skerries wrote: »

    Hopefully we get to see them being used at E3. With the Vive system you could have base stations all over your house...you'd never have to clean your house again!


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  • Registered Users, Registered Users 2 Posts: 5,305 ✭✭✭ionapaul


    Used Vive for the first time this evening - wow, amazing piece of kit! Have only positive things to say about the experience


  • Registered Users Posts: 5,436 ✭✭✭FAILSAFE 00


    A summary of a few posts over on the Vive subreddit.

    Pool Nation VR on Steam http://store.steampowered.com/app/269170

    [DevStuff] The Lab Renderer Available Now for Unity 5.4.

    The Lab Renderer is what Valve used in all of the Unity-created experiences in The Lab (everything except Robot Repair). We are shipping this for free to Unity developers as an example of how we think current generation VR rendering can provide the highest fidelity experience with the best performance. [/DevStuff]
    This will greatly benefit us VR heads. Expect to see some games/experiences getting a graphics overhaul.

    The Vive will be able to run Windows Holographic platform when thats up and running. Microsoft did a demo of it at Computex 2016.

    This reddit user made his own Vive travel case http://imgur.com/a/654h0

    'The Nest' for HTC Vive is out next week



  • Registered Users, Registered Users 2 Posts: 23,246 ✭✭✭✭Dyr




    This reddit user made his own Vive travel case http://imgur.com/a/654h0

    'The Nest' for HTC Vive is out next week


    I'm really leery about scoped weapons with a single handed controller, they need to allow you to set a freeze point for the front sight/barrel for a steady aim


  • Registered Users, Registered Users 2 Posts: 17,371 ✭✭✭✭Zillah


    Bambi wrote: »
    I'm really leery about scoped weapons with a single handed controller, they need to allow you to set a freeze point for the front sight/barrel for a steady aim

    Yeah I don't know why they don't just use a similar system for bows, where one hand is tethered to a supporting point along the barrel and you can use two-point aiming.


  • Registered Users, Registered Users 2 Posts: 23,246 ✭✭✭✭Dyr


    Zillah wrote: »
    Yeah I don't know why they don't just use a similar system for bows, where one hand is tethered to a supporting point along the barrel and you can use two-point aiming.

    Hot dogs handmaidens and HGVs (or whatever) allows you to use the second hand to grip the barrell on rifles/shotguns its works-ish, but its awkward with a scope

    What I was thinking was something along the lines being able to set a fixed position lock, like the barrel is on a tripod

    something along the lines of Pool Nation where you can lock the front of the cue in place but the rear hand can still maneuver the cue around that fixed point


  • Registered Users Posts: 1,770 ✭✭✭Nedved85


    Zillah wrote: »
    Yeah I don't know why they don't just use a similar system for bows, where one hand is tethered to a supporting point along the barrel and you can use two-point aiming.

    I've not tried the vive yet, but I imagine they'll need to release either a gun controller or something the existing remotes can attach on to, to make it feel like a gun. Ie, you can hold it two handed. I've a grand plan to buy a cheap toy one and get the duck tape out ;)


  • Registered Users Posts: 5,436 ✭✭✭FAILSAFE 00


    Nedved85 wrote: »
    I've not tried the vive yet, but I imagine they'll need to release either a gun controller or something the existing remotes can attach on to, to make it feel like a gun. Ie, you can hold it two handed. I've a grand plan to buy a cheap toy one and get the duck tape out ;)

    I am actually impressed with the controllers as guns inside of VR. Speaking of course about Hot Dogs, Horseshoes & Hand grenades. It feels deadly loading a gun and aiming down sight.


  • Registered Users, Registered Users 2 Posts: 17,371 ✭✭✭✭Zillah


    It works grand for pistols, but when you're shooting something bigger it actually ruins immersion a little, because you can casually swing around this giant rifle as though it was made of paper. I haven't tried horseshoes yet - it's on my list - but in games like HordeZ the submachineguns feel like they're water pistols.


  • Registered Users, Registered Users 2 Posts: 28,789 ✭✭✭✭ScumLord


    I wonder could the oculus system be at an advantage when it comes to using other objects in game because it uses camera tracking? It would be pretty cool if you could put some stickers on the likes of airsoft guns and have them tracked in game.


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  • Registered Users, Registered Users 2 Posts: 17,371 ✭✭✭✭Zillah


    ScumLord wrote: »
    I wonder could the oculus system be at an advantage when it comes to using other objects in game because it uses camera tracking? It would be pretty cool if you could put some stickers on the likes of airsoft guns and have them tracked in game.

    Rift peripherals need IR LEDs on them, which is probably easier than putting Vive photosensors on third-party tools, but still not trivial. Certainly not a sticker!


  • Registered Users, Registered Users 2 Posts: 23,246 ✭✭✭✭Dyr


    Zillah wrote: »
    It works grand for pistols, but when you're shooting something bigger it actually ruins immersion a little, because you can casually swing around this giant rifle as though it was made of paper. I haven't tried horseshoes yet - it's on my list - but in games like HordeZ the submachineguns feel like they're water pistols.

    You can one hand a shotgun in hotdogs but the aim is better with both

    Some people have created tube/qualpex frames that they can slot the handsets into to use em like a rifle.


  • Registered Users, Registered Users 2 Posts: 7,812 ✭✭✭Calibos


    I've seen videos of Vive controllers mounted in a gun shaped contraption made out of plastic plumbing pipe and of Touch controllers attached to a Rockband game guitar. I think in 2017 if we start to see a combined VR user base of a million or so HMDs then we might start to see developemts in the area of tracked peripherals or at least peripherals to which we can attach our tracked controllers.


  • Registered Users, Registered Users 2 Posts: 17,371 ✭✭✭✭Zillah


    It really should be trivially easy to 3D print a rifle prop into which the vive controllers slot, and have them tracked as a single object. I'm sure a half-way decent developer could throw together a prototype in a few hours.


  • Registered Users, Registered Users 2 Posts: 12,587 ✭✭✭✭Skerries


    HTC Vive now shipping within 72 hours of order


  • Registered Users, Registered Users 2 Posts: 23,246 ✭✭✭✭Dyr


    Team fusion (they create the updates to il2: Cliffs of dover) were developing a rift mod for it but the whole hardware DRM shenanigans convinced them to switch to openVR

    Hopefully it works out because I'd put silly time into cliffs of dover in VR


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  • Registered Users Posts: 5,436 ✭✭✭FAILSAFE 00


    War Thunder now officially supports the HTC Vive


  • Registered Users, Registered Users 2 Posts: 23,246 ✭✭✭✭Dyr


    War Thunder now officially supports the HTC Vive

    Not a fan of warthunder but if it lets me strafe stuff in the vive then happy days


  • Registered Users Posts: 5,436 ✭✭✭FAILSAFE 00


    Bambi wrote: »
    Not a fan of warthunder but if it lets me strafe stuff in the vive then happy days
    I haven't checked it out yet. Some people recommend activating sim flight mode to avoid motion sickness on the Rift and Vive just for all VR people to be aware of.


  • Registered Users, Registered Users 2 Posts: 12,587 ✭✭✭✭Skerries


    just try and not embarrass yourself as you hold your arms out and make plane noises


  • Registered Users, Registered Users 2 Posts: 23,246 ✭✭✭✭Dyr


    Skerries wrote: »
    just try and not embarrass yourself as you hold your arms out and make plane noises

    The real fun in DCS is standing up so your heads outside the cockpit...or standing up and stepping outside the plane...which feels very odd.


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