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Deus Ex: Mankind Divided (PC/PS4/XB1)

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  • Closed Accounts Posts: 824 ✭✭✭sheep?


    Mine was dispatched Friday, received on Monday.


  • Closed Accounts Posts: 1,104 ✭✭✭Pickpocket


    How many missions and side missions in total?


  • Registered Users Posts: 5,159 ✭✭✭mrkiscool2


    Falthyron wrote: »
    The very first micro-transaction was in the Elder Scrolls: Oblivion - Horse Armour. It was released in April 2006. More than 10 years later this mechanism is still going and I have yet to find a game that prevents me from enjoying it to completion without paying a small fee for an item or crucial feature.

    Most micro-transactions are done in a sensible and tasteful manner: cosmetic items. And, unfortunately, there are idiots out there who will pay €2 per skin for a virtual item. You can not control the forces at play seeking to make a buck or two from those susceptible to bullshít. We have, however, seen examples of community pressure to change micro-transactions and payment options - PayDay 2. If this kind of support can be mustered up for cosmetic items, then I have pity for the PR and Marketing department of the first publisher who introduces micro-transactions to win in single-player games.

    If your faeces had a market and was worth money, are you saying you wouldn't sell it? :pac: As long as they are cosmetic items, then let the whales pump the publisher full of money in the hope of then re-investing that back into the developer for real content.
    The reason things like PayDay 2 happen is because people don't react to micro-transactions that are just cosmetics like they are cancer, and they are. Also, this is more than just cosmetics. You can literally pay to win in this game by paying money to get every upgrade in the game. Which is beyond ridiculous IMHO. Also, it does help with the multi-player.

    When you are paying 70 quid for a game, to even have micro-transactions is a complete slap in the face and just stinks of money grabbing. And it's even worse in a series like this, one of the true greats, having this carry on is fcuking terrible and should not be defended in any way. Anyone who says micro-transactions are good in full price games are making it worse for everyone else. Listen to some of the stuff Jim Sterling says on it, makes it a lot clearer.


  • Registered Users Posts: 4,909 ✭✭✭nix


    Wait what, you've to use real money to buy tech upgrades??? :confused:


  • Registered Users Posts: 4,470 ✭✭✭SolvableKnave


    nix wrote: »
    Wait what, you've to use real money to buy tech upgrades??? :confused:

    You don't HAVE to, but it seems to be an option.


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  • Closed Accounts Posts: 1,104 ✭✭✭Pickpocket


    Falthyron wrote: »
    If your faeces had a market and was worth money, are you saying you wouldn't sell it?

    If I'd already agreed to sell it for 70 quid I wouldn't charge extra for a few more pieces of sweetcorn.


  • Registered Users Posts: 2,835 ✭✭✭Falthyron


    mrkiscool2 wrote: »
    The reason things like PayDay 2 happen is because people don't react to micro-transactions that are just cosmetics like they are cancer, and they are. Also, this is more than just cosmetics. You can literally pay to win in this game by paying money to get every upgrade in the game. Which is beyond ridiculous IMHO. Also, it does help with the multi-player.

    When you are paying 70 quid for a game, to even have micro-transactions is a complete slap in the face and just stinks of money grabbing. And it's even worse in a series like this, one of the true greats, having this carry on is fcuking terrible and should not be defended in any way. Anyone who says micro-transactions are good in full price games are making it worse for everyone else. Listen to some of the stuff Jim Sterling says on it, makes it a lot clearer.

    I am not defending micro-transactions in Deus Ex. Not at all. I am completely apathetic to them, but I disagree with your assessment that the micro-transactions in this game are P2W. You can still win the game by not going near the store and as you are not competing with other players, again, the micro-transactions don't affect your ability to play the game and complete it. There are far worse micro-transactions out there, I know. However, my problem is with Square Enix advertising pre-order bonuses and Season Pass bonuses but not telling the customer that they are a one-time only bonus.

    As for the whole micro-transaction debate, the problem doesn't lie with the publisher/developer. It lies with the consumer. This is a capitalist world we live in, where making profits any way possible (within the remit of the law, for the most part) is the primary goal of a consumer-focused industry. It just so happens that there are a lot of idiot consumers in this industry and lap that shít up like no tomorrow. If every gamer stopped paying for micro-transactions tomorrow there would be no more of them. Instead, another (possibly more nefarious) method for extracting cash would be devised. Especially in terms of the more unfair micro-transactions, they are preferred over a upfront price of €100 for the base game. Profits, greed, and opportunity with opportunity being the biggest culprit, imo.

    This also applies to Day 1 DLC, pre-orders, Season Pass', booster packs, etc. There's a market, there are idiots, someone is going to tap into it.


  • Registered Users Posts: 5,159 ✭✭✭mrkiscool2


    Falthyron wrote: »
    I am not defending micro-transactions in Deus Ex. Not at all. I am completely apathetic to them, but I disagree with your assessment that the micro-transactions in this game are P2W. You can still win the game by not going near the store and as you are not competing with other players, again, the micro-transactions don't affect your ability to play the game and complete it. There are far worse micro-transactions out there, I know. However, my problem is with Square Enix advertising pre-order bonuses and Season Pass bonuses but not telling the customer that they are a one-time only bonus.

    As for the whole micro-transaction debate, the problem doesn't lie with the publisher/developer. It lies with the consumer. This is a capitalist world we live in, where making profits any way possible (within the remit of the law, for the most part) is the primary goal of a consumer-focused industry. It just so happens that there are a lot of idiot consumers in this industry and lap that shít up like no tomorrow. If every gamer stopped paying for micro-transactions tomorrow there would be no more of them. Instead, another (possibly more nefarious) method for extracting cash would be devised. Especially in terms of the more unfair micro-transactions, they are preferred over a upfront price of €100 for the base game. Profits, greed, and opportunity with opportunity being the biggest culprit, imo.

    This also applies to Day 1 DLC, pre-orders, Season Pass', booster packs, etc. There's a market, there are idiots, someone is going to tap into it.
    Firstly, you are wrong. The Breach is a multi-player game where you can P2W, just so you know.

    Secondly, it is totally the fault of the publisher/developer. Micro-transactions began in free-to-play games, and are good. It's a way (along with ads) for those games to make money so I have no problem with them in that. The problem is, big AAA companies saw them and decided to use them in their games too. You can try and blame the people buying them all you want (and they do have a bit to blame, but nowhere near as much as the people putting them in the game) but the simple fact of the matter is that the developers should be getting their money back by the release of the game. Being anything other than disgusted by micro-transactions give these companies more license to use them. PayDay2 stopped their crap because everyone and their mother kicked up a fuss about it!


  • Registered Users Posts: 2,835 ✭✭✭Falthyron


    mrkiscool2 wrote: »
    Firstly, you are wrong. The Breach is a multi-player game where you can P2W, just so you know.

    Secondly, it is totally the fault of the publisher/developer. Micro-transactions began in free-to-play games, and are good. It's a way (along with ads) for those games to make money so I have no problem with them in that. The problem is, big AAA companies saw them and decided to use them in their games too. You can try and blame the people buying them all you want (and they do have a bit to blame, but nowhere near as much as the people putting them in the game) but the simple fact of the matter is that the developers should be getting their money back by the release of the game. Being anything other than disgusted by micro-transactions give these companies more license to use them. PayDay2 stopped their crap because everyone and their mother kicked up a fuss about it!

    Forgot about Breach, but then again, I am not that interested in it anyway. :P

    If we assume publishers are accurate when they say most AAA games sell at a loss and things like Season Pass', DLC, micro-transactions help them to make up the difference, would you be willing to pay €90-100 (sometimes more) upfront in exchange for not a single item of post-release DLC? You would price out a lot of gamers (younger generations, for the most part).

    As it stands, the publisher is not putting a gun to your head for micro-transactions. Whether you buy them or not, is entirely up to you. If a particular company or franchise has recently switched over to this cash-cow formula, then vote with your wallet and don't buy the base game. Personally, I am surprised Deus Ex released at €50 on Steam, especially given how a number of major game franchises are now starting at €60.

    I know it may sound like the opposite, but I don't agree with micro-transactions in B2P games, unless they are purely cosmetic, e.g. Rocket League. But if there are enough stupid people out there to buy crappy €2 items for boosts in games then clearly there is demand for that? People choose to buy the shítty packs and micro-transactions. The publisher/developer makes them available, but they can't force people to buy them. At least not yet, anyway.


  • Registered Users Posts: 742 ✭✭✭Mr.Fantastic


    joe123 wrote: »
    Those who purchased from the game collection, roughly how long do they take with delivery?

    Mine was dispatched on Friday and arrived on Monday !


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  • Moderators, Computer Games Moderators, Social & Fun Moderators Posts: 80,395 Mod ✭✭✭✭Sephiroth_dude


    My aug wheel is empty , they disappeared after i got the special ones, how do i get them back? When i press L3 OR R3 nothing can be selected .


  • Registered Users Posts: 12,023 ✭✭✭✭Exclamation Marc


    My aug wheel is empty , they disappeared after i got the special ones, how do i get them back? When i press L3 OR R3 nothing can be selected .

    You have to re-purchase them with praxis kits but you should have about 8-10 to use after the reset.


  • Registered Users Posts: 20,558 ✭✭✭✭dreamers75


    Accidently incapacitated 2 shop dudes in the 1st area, struggling to sell weapons now.

    Think I failed opening a door they went hostile from a different room and i Ninjad them. They are asleep fecking days now.


  • Registered Users Posts: 11,174 ✭✭✭✭Captain Chaos


    My aug wheel is empty , they disappeared after i got the special ones, how do i get them back? When i press L3 OR R3 nothing can be selected .

    If you only have passive augs installed then nothing will show up in the wheel as they are active at all times regardless. Once you have augs installed that require to be activated like smart vision, typhoon or the landing system then they go in the wheel.


  • Registered Users Posts: 8,049 ✭✭✭BKtje


    So am I right in assuming that the PC version is fairly broken for a lot of people. Hesitating to buy it now or at a later date when (if?) these issues are fixed.


  • Registered Users Posts: 2,388 ✭✭✭Cina


    BKtje wrote: »
    So am I right in assuming that the PC version is fairly broken for a lot of people. Hesitating to buy it now or at a later date when (if?) these issues are fixed.

    The mouse acceleration is awful, I think I have my sensitivity at 20%.

    I'm four hours in and had one crash, that's about it.

    Certainly not unplayable.


  • Closed Accounts Posts: 1,104 ✭✭✭Pickpocket


    All is not well for the Master Race.


  • Registered Users Posts: 8,049 ✭✭✭BKtje


    Cina wrote: »
    The mouse acceleration is awful, I think I have my sensitivity at 20%.

    I'm four hours in and had one crash, that's about it.

    Certainly not unplayable.

    Alright cheers. Might as well get it now I guess since I'll buy it in any case :p


  • Registered Users Posts: 20,558 ✭✭✭✭dreamers75


    Pickpocket wrote: »
    All is not well for the Master Race.

    Does look alright tho

    E2B073E0BD7BE74821B9B1714690DD1A4827920F


  • Closed Accounts Posts: 824 ✭✭✭sheep?


    So many emails to read, so little time.


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  • Closed Accounts Posts: 1,104 ✭✭✭Pickpocket


    dreamers75 wrote: »
    Does look alright tho

    I deserve that. :p It looks great.
    sheep? wrote: »
    So many emails to read, so little time.

    This is gonna sound awfully petulant but I've had to quit the game because of the emails, the hacking mini-game, the amount of incongruously placed items and a few other elements.

    For example, the AI's general blindness and their willingness to abandon a search 60 seconds after they've found the murdered body of their colleague. I realise that's how the game works. The game needs to cool back down otherwise the stealth systems aren't as playable. But I find I'm no longer able to live with the various conceits that these games insist on. The more detailed a world is and the more sophisticated the systems become, the more likely I am to get pulled out of the experience by the minutiae.

    I feel like I'm in that scene from The Truman Show where Jim Carey walks into a building and there's nothing in it. Just people standing around while the world outside pretends to be real.

    This isn't a criticism of Deus Ex. It's just where I am as a gamer in 2016. It's heartbreaking actually because I've been through a string of well-received games recently, games I want to love, but I just can't get into them.


  • Registered Users Posts: 743 ✭✭✭KeithTS


    Pickpocket wrote: »

    This is gonna sound awfully petulant but I've had to quit the game because of the emails, the hacking mini-game, the amount of incongruously placed items and a few other elements.

    For example, the AI's general blindness and their willingness to abandon a search 60 seconds after they've found the murdered body of their colleague. I realise that's how the game works. The game needs to cool back down otherwise the stealth systems aren't as playable. But I find I'm no longer able to live with the various conceits that these games insist on. The more detailed a world is and the more sophisticated the systems become, the more likely I am to get pulled out of the experience by the minutiae.

    I feel like I'm in that scene from The Truman Show where Jim Carey walks into a building and there's nothing in it. Just people standing around while the world outside pretends to be real.

    This isn't a criticism of Deus Ex. It's just where I am as a gamer in 2016. It's heartbreaking actually because I've been through a string of well-received games recently, games I want to love, but I just can't get into them.

    It's wrong that it's up to a stranger on the internet to tell you this but I'm afraid you've grown up. It's sounds as though the everyday mundane challenges of life present more real and complex problems to solve than sneaking past a digital man to read two random pages of a fake book in a world where the only consequence of accidentally shooting a man in the face is the 30 seconds time out it takes to load your last save.


  • Closed Accounts Posts: 1,104 ✭✭✭Pickpocket


    KeithTS wrote: »
    It's wrong that it's up to a stranger on the internet to tell you this but I'm afraid you've grown up. It's sounds as though the everyday mundane challenges of life present more real and complex problems to solve than sneaking past a digital man to read two random pages of a fake book in a world where the only consequence of accidentally shooting a man in the face is the 30 seconds time out it takes to load your last save.

    Grown up? Does that then imply that games aren't suitable for older people?

    Either way that's not the issue. I've never been more interested in games or spent as much time on them as I have in the past 18 months.

    I think I've just played a number of titles that shifted everything up a gear for me. The Last of Us changed what I want in terms of story and From Software's games changed just about everything else. Then having played Journey for the first time last week, and currently playing Brothers: A Tale of Two Sons and This War of Mine. My taste in games has changed without me fully appreciating it.

    I've put about 120 hours into Dark Souls, Dark Souls 3 and Bloodborne since April. If anything I'm growing more into games. I'm just looking for very specific things and unfortunately a whole host of titles aren't offering it.

    But the issue is definitely with me. I remeber a time when I played virtually every major title on the Mega Drive and PS1, regardless of genre. But the specific appeal of a lot of modern games, not to mention the sheer quantity of them, mean that's no longer the case. I'm afraid I'm guilty of buying into the hype around individual games without really questioning whether they're for me.


  • Moderators, Computer Games Moderators, Social & Fun Moderators Posts: 80,395 Mod ✭✭✭✭Sephiroth_dude


    Pickpocket wrote: »
    All is not well for the Master Race.

    LOL

    :D


  • Registered Users Posts: 876 ✭✭✭bigphil2


    im enjoying it so-far but is it just me or does anyone find the new control scheme a little eh fiddly?im on ps4 btw..
    Navigating through aug/weapons wiith r3 and then selecting by pushing down on r3 particularly


  • Moderators, Computer Games Moderators Posts: 15,237 Mod ✭✭✭✭FutureGuy


    I *think* I'm enjoying it but I always feels I am 30 seconds away from throwing it into CeX. Some of the AI is just so silly. They also react in completely random ways.

    Controls are quiet counter intuitive at times. Will give it some more time tonight but may get by 50 quid back and run for the hills.


  • Registered Users Posts: 13,295 ✭✭✭✭Duggy747


    How is this compared to the HR, gameplay and story-wise?


  • Closed Accounts Posts: 1,539 ✭✭✭The Specialist


    Duggy747 wrote: »
    How is this compared to the HR, gameplay and story-wise?

    Pretty much the next chapter of it so far with some nice new additions to the abilities. Soundtrack and overall mood is spot on as usual. I'm only 3 hours in but already counting the hours till I can play it again :D


  • Registered Users Posts: 8,049 ✭✭✭BKtje


    So i bought this (PC) and not having the mouse menu issue. Turned the in game sensitivity way down to 13% though. Apart from that it seems fine...except for my first CTD after 20 minutes. :(


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  • Registered Users Posts: 743 ✭✭✭KeithTS


    I dunno, I find the controls fairly handy. There's a lot of variations too so you can make it comfortable if you don't like the default.
    Story wise I'm less engaged than I was in HR, it's good so far but I feel a bit like an outsider looking in rather than being engrossed. Gameplay is exactly the same as HR though so if you liked that you'll like this. All in I really enjoy this but like anything with a lot of hype, it's hard to meet expectations.


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