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Everybody's Gone to the Rapture

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  • Registered Users Posts: 11,505 ✭✭✭✭Xenji


    For anyone who wants a challenge when they have finished the game 11.08 is the time to beat, obvious spoilers in video.



  • Registered Users Posts: 10,870 ✭✭✭✭Generic Dreadhead


    ^ Sounds like a pointless challenge...... could we submit it for Big Brother next year?


  • Registered Users Posts: 11,505 ✭✭✭✭Xenji


    Cormac... wrote: »
    ^ Sounds like a pointless challenge...... could we submit it for Big Brother next year?

    Some people like speedruns when they have finished a game.


  • Registered Users Posts: 2,776 ✭✭✭Noopti


    K.O.Kiki wrote: »
    Sorry, I already played through games set in a world forgotten by time, full of artistic merit, stunning architecture and challenge.

    yG3M9Tnl.jpg

    And?


  • Banned (with Prison Access) Posts: 3,257 ✭✭✭Peist2007


    K.O.Kiki wrote: »
    Sorry, I already played through games set in a world forgotten by time, full of artistic merit, stunning architecture and challenge.

    yG3M9Tnl.jpg

    So you played a game you enjoyed and, that's that folks, my gaming is done.

    For the rest of us, this is an excellent game. Very enjoyable.


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  • Registered Users Posts: 10,870 ✭✭✭✭Generic Dreadhead


    Xenji wrote: »
    Some people like speedruns when they have finished a game.

    Sounds like the anthisises of a "Speed Run" game or "Challenge" for that matter though is my point.


  • Registered Users Posts: 8,405 ✭✭✭gizmo


    strelok wrote: »
    presumably most games will have challenges to overcome or some form of competition.
    Quite true, most games will which is what makes those titles without such typical attributes so intriguing if done well.

    An absence of these things, however, doesn't make a game a tech demo. Especially one whose technical prowess is almost solely based around CryEngine's excellent renderer being shown off with some pretty art direction.


  • Registered Users Posts: 10,870 ✭✭✭✭Generic Dreadhead


    We need RichieMcDermot back to solve this one folks! :o


  • Registered Users Posts: 7,160 ✭✭✭tok9


    K.O.Kiki wrote: »
    Sorry, I already played through games set in a world forgotten by time, full of artistic merit, stunning architecture and challenge.

    Are you actually saying the reason you're not getting this is because you already played a game you think is similar and thought was great so why play another similar game?

    I've seen some ridiculous logic on boards before but this is definitely up there with the most non sensical posts.


  • Registered Users Posts: 9,031 ✭✭✭Doge


    I would love to see this get Project Morpheus support in the future. Would be a nice way to spend a Sunday exploring in that beautiful environment.


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  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,455 CMod ✭✭✭✭johnny_ultimate


    Doge wrote: »
    I would love to see this get Project Morpheus support in the future. Would be a nice way to spend a Sunday exploring in that beautiful environment.

    Given this game just about pushes 30 FPS at the best of times, I think I can live without the ~15FPS Morpheus version. And the associated vomiting. PS5 remaster, maybe ;)


  • Registered Users Posts: 9,031 ✭✭✭Doge


    Given this game just about pushes 30 FPS at the best of times, I think I can live without the ~15FPS Morpheus version. And the associated vomiting. PS5 remaster, maybe ;)

    It really seems that Morpheus will be seriously limited to certain less demanding games when you think about it which hinders its success during the ps4 lifecycle.

    Unless Playstation can come up with some magic I cant see it doing too well.

    Its going to be interpolated to double the perceived frame rate, but still will have issues pushing a resolution hugher than 1920x1080.


  • Closed Accounts Posts: 11,835 ✭✭✭✭cloud493


    Cormac... wrote: »
    We need RichieMcDermot back to solve this one folks! :o

    He's busy playing sonic adventure to compensate for sonic boom.


  • Registered Users Posts: 11,174 ✭✭✭✭Captain Chaos


    Just finished this last night, fantastic game and great story without shovel feeding every little bit to you. It's the implied events and the parts you fill in for yourself that really make it.

    I actually got shivers down my spine at a few certain points when I found things lying around and realised what happened before finding the event logs confirming what went down.

    This game actually says more by saying less, brilliant.


  • Registered Users Posts: 3,783 ✭✭✭heebusjeebus


    Just finished this last night, fantastic game and great story without shovel feeding every little bit to you. It's the implied events and the parts you fill in for yourself that really make it.

    I actually got shivers down my spine at a few certain points when I found things lying around and realised what happened before finding the event logs confirming what went down.

    This game actually says more by saying less, brilliant.

    I agree with all this. I was in awe at some parts, helped a lot by the incredible score.
    Will need a second play through as it took me a while to figure out what to do so early chapters were left unfinished as I got lost in the countryside.

    Great experience though, would recommend.


  • Registered Users Posts: 1,437 ✭✭✭biggebruv


    so torn on if I want to buy this

    but im leaning towards waiting till a sale price


  • Registered Users Posts: 11,174 ✭✭✭✭Captain Chaos


    biggebruv wrote: »
    so torn on if I want to buy this

    but im leaning towards waiting till a sale price

    It is on sale if you are Plus member, there is €4 off that's 20%. I've played through it twice thinking I covered most of it the first time but I found loads of little short cuts and more story parts by going through again. Also little things I didn't pick up on the first time made a bit more sense the second time through.

    Probably the best €16 I've spent on PSN.


  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,455 CMod ✭✭✭✭johnny_ultimate


    Having finished it the other day, what's really sticking with me is the balance the Chinese Room managed to achieve between beauty and melancholy. Games are traditionally not always the most suitable medium for dealing with themes of mortality - given how key the concept of 'extra lives' have been to its history ;) - but this tackles the 'big issue' and really manages to explore it very articulately.

    The game is, naturally enough, absolutely stunning throughout, but especially in the 'transition' sequences that bookend each major section of the game the mood is perfected. All these apparitions, once upon a time people, you encounter all deal with impending doom in their own way - some are frightened, others stubborn, others again desperate, a few even hopeful. Each character - while often painted in fairly broad strokes, which IMO is absolutely necessary given the approach The Chinese Room have taken - manages to add a new riff on these ideas, and the eventual 'dissolve' is always heartbreaking, lonely and mysterious in its own way. The visuals in those sequences are never less than stunning, but the mood is much more complicated, permeated by a deep sadness even when some of the characters achieve something of a personal resolution. And the locations, while full of detail and signs of the people who lived there, are also eerily quiet and abandoned. The vibrant vegetation and almost watercolour-palette (best gaming magic hour ever!) contrast sharply with all those deserted interiors.

    The soundtrack adds a lot to this I thought. Again, many of the compositions are simply gorgeous, right out of a Terence Malick film rather than your usual video game effort. But throughout there's something endlessly eerie and uneasy about them too. I've always felt choir music and hymns are, well, sort of creepy underneath all the songs of praise, and Curry I think plays with that dynamic vividly from beginning to end - which feeds in quite wonderfully with what's happening visually and thematically:



  • Closed Accounts Posts: 1,487 ✭✭✭Right Turn Clyde


    what's really sticking with me is the balance the Chinese Room managed to achieve between beauty and melancholy.

    Within minutes of starting the game I found myself standing beside a field and staring at a tractor. I done a bit of rambling around but then I came back to stare at the tractor again.

    There was something so sad about it. It got me thinking about all of the inanimate objects mankind has brought into the world. No, they don't have any feelings, but it's sad when things are simply discarded. I've always felt that way about old cars, etc. Those old Toyota's you used to see down the country in people's side gardens, with weeds growing up and out through the bumper.

    Of course in the game the tractor wasn't old. It was in the fullness of 'life', but with nobody there to work it. It had no meaning anymore. Imagine the toys in Toy Story if all the children disappeared!

    Anyway, an unusual thought to be having, but how great that a videogame has me thinking about stuff like that.


  • Moderators, Arts Moderators Posts: 10,518 Mod ✭✭✭✭5uspect


    I'm really enjoying this. It doesn't have the immediacy of Dear Esther's shorter more poetic approach but it's a fine follow up.

    I made a quick video of me back tracking across the country side.



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  • Registered Users Posts: 2,776 ✭✭✭Noopti


    Enjoyed it, but roughly 50% through it starts to wear thin and the ending
    explained pretty much nothing about what actually was happening. I get it, it is all mysterious and arty - but for me there was no pay off at the end
    .

    It was a good experience, but it turned into one of those games where I was just wanted to finish it. Which isn't great.


  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 34,605 CMod ✭✭✭✭CiDeRmAn


    I am really enjoying this.
    My better half, who hates videogames, was watching me play it last night, and letting me know the plants that were growing here and there, and also admiring the gardens!
    I think I have a handle on whats going on, but don't want to spoil it for myself by checking if I'm right.
    Just finished the first chapter though and the atmosphere reminded me of nothing other than Shadow of the Colossus, that same feeling of despair and sadness, brilliant.


  • Registered Users Posts: 7,160 ✭✭✭tok9


    I'm a little bit confused about this game.

    I really love it. It's a beautiful game with some great performances so far.

    My only issue is I've no idea if they want me to actually explore or not. In the first area I just explored the whole thing, every so often I would bump into the light roaming around but in general I wanted to check the whole area and follow it afterwards. After doing so I went looking for the light and got to see some conversations with it but I went to areas which I felt clearly were important with the light nearby. E.g
    The Church
    and yet I didn't get anything. So after a while I couldn't find it anymore and after a lot of searching I thought grand, I've seen everything. Time to move on.

    However I came across a bug today I think so I checked a video to see if I had to do something (it was a bug) but I noticed I'd missed stuff in the first area that the light led to even though I was there.

    So with the game, are you just meant to follow the light and leave exploration till afterwards? I'm a little cautious to actually explore now in case I miss some major story points.


  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,455 CMod ✭✭✭✭johnny_ultimate


    To me the whole point of the game is to explore everywhere you can, dig out the secrets and mysteries. Almost everywhere you go will unveil some sort of new information or subtle narrative development.

    The actual core narrative sections are unlocked by finding all the 'manually' unlocked lights in any given section (the motion controlled ones). There's usually around four or five of them. There's always an in-world prompt or change of some kind to let you know you've found them all. I went to the church early, but the game made it very clear when I was meant to go back. I paid little heed to the wandering lights, but as far as I can gather they do subtly guide you to points of interest. You're definitely not getting the whole experience by just following it though.


  • Registered Users Posts: 7,160 ✭✭✭tok9


    So in that case I must have missed one of the lights I needed to interact with as I definitely missed conversations in areas that I was in.

    Also I'm wrong on saying the above was a bug as it's happened again in another part of the area I'm in. The light just stops moving. I'm not really sure what if that is supposed to mean something but I've just decided to carry on now anyway.


  • Registered Users Posts: 731 ✭✭✭jimbob_jones


    Hi Tok9 I missed out on a few conversations along the way with one of the characters and the light was waiting in a particular spot for me to interact with it. However because I had not seen all of that characters storyline it would not let me use the motion controls to see the final sequence for that character.

    In fact I had gone through about three of the characters before I realised that I had missed a whole load of the conversations and therefore not fully completed that characters story arc


  • Registered Users Posts: 7,160 ✭✭✭tok9


    Yup, I'm not sure if the light just staying there is a sign for anything to be honest. As that happened to me twice in the second "chapter" yet the light wasn't in a place that was helpful on either occasion. It was just in an area were I had a conversation so I went off and it was fine completed the rest.

    I've now properly completed 3 chapters and after doing so I'm even more gutted I missed out on the conclusion to the 1st chapter. The conclusions are incredible. They really are beautiful visually and the walk to the next area is just so pleasant.

    I might see if I can get back to the first area easily now as I'm in the 5th area at the moment.

    If you like your story driven games, this one is a no brainer.


  • Registered Users Posts: 18,707 ✭✭✭✭K.O.Kiki




  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,455 CMod ✭✭✭✭johnny_ultimate


    K.O.Kiki wrote: »
    Can't even run at a fluid 1080p30 :pac:

    No, it can't, has been mentioned throughout the thread. Still looks absolutely stunning though thanks to its impeccable lighting, consistently strong art design, and the sheer detail of its world building.

    So, have you played the game yet?


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  • Registered Users Posts: 18,707 ✭✭✭✭K.O.Kiki


    No, it can't, has been mentioned throughout the thread. Still looks absolutely stunning though thanks to its impeccable lighting, consistently strong art design, and the sheer detail of its world building.

    So, have you played the game yet?

    What game?


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