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Madden 16 Thread - News, Rumours, Discussion Etc

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  • Registered Users Posts: 28,710 ✭✭✭✭Paully D


    E3 tomorrow. Hopefully we'll see some gameplay.


  • Registered Users Posts: 28,710 ✭✭✭✭Paully D


    Some improvements for 2016:

    Along with everything else today, including the announcement of a new mode called “Draft Champions”, EA Sports today revealed more to do with gameplay. Improvements to AI, new features on defense, and how penalties will be better implemented have been brought into focus.

    PENALTIES

    Our hardcore simulation fans have been demanding realistic penalties for years. The team finally made this a point of emphasis in Madden NFL 16, and penalties will play a bigger factor than ever before.

    In addition to several new penalties being added, we have updated all pre-existing penalties and built a system to control penalty frequency.

    Every player is assigned a Penalty trait based on real-world NFL data, which determines how likely they are to commit a penalty; an undisciplined player has a far greater chance of committing a penalty than a disciplined player.

    Players’ in-game strategy has an impact on penalties as well. For example, pressing cornerbacks are more likely to commit a defensive holding penalty, while goalline and max protect calls make offensive holding penalties more likely. Mistiming the “Off the Line” mechanic can easily draw a neutral zone infraction or encroachment penalty.

    Finally, all penalty sliders have been updated to allow players to fully customize the experience to their liking. The Default slider setting is based on NFL penalty averages over the last five seasons to make both penalty type and frequency as authentic as possible.

    Encroachment, False Start, Offensive Holding, Facemask, Defensive Pass Interference, Illegal Block in the Back, Neutral Zone Infraction, Defensive Holding, Illegal Forward Pass, Illegal Touching, Delay of Game, Kick Catch Interference Running into the Kicker, Unnecessary Roughness and Roughing the Passer.

    PROCEDURAL AWARENESS HEAD TRACKING
    As the Madden NFL franchise moves forward with its “Player Sense” theme, one of the biggest detractors was a lack of true head tracking for all players across all situations.

    Madden NFL 16 includes added logic for QBs, RBs, WRs and defenders so that each head and eye track (the ball and players around them) uniquely based on their position.

    Quarterbacks will scan the field for open receivers, ball carriers will alternate their gaze between incoming defenders, and players will track other players around them after the play. You may even see players looking up at the scoreboard on a breakaway run.

    PRE, POST, AND DURING PLAY MOTION QUALITY

    The quality of player motion has been a primary point of emphasis for the Madden NFL team for several years now. This year, we made huge strides in pre, post and during play motion quality. This touches several major systems like huddle break, walk to line, pile get up logic, pile avoidance, post play path finding and more. When it comes to in-game animation quality improvements, the list is endless.

    Players can expect a dramatic reduction in pops, warps, slides, and other issues in Madden NFL 16. This will continue to be a focal point for us as we strive towards our goal of animation quality.

    LEGACY ISSUES

    In addition to all the new features being added, the team continue to address the feedback and concerns of our community.

    A number of legacy issues have been addressed in Madden NFL 16, mostly around exploited mechanics or solidifying features meant to counter those exploits. Here are some highlights:

    ♦QB Spy logic updated (QB swerves the spy exploit)
    ♦Flip the Play to speed up huddle break issue has been addressed
    ♦Out of position subs causing exploitable routes has been addressed
    ♦Rocket Catching / Mossing / DB Glitches have been significantly reduced and/or eliminated
    ♦A large percentage of the known “nano-blitzes” have been removed
    ♦The PA End Around exploit play has been addressed.
    ♦Route swapping exploits have also been resolved.
    ♦A variety of ‘money plays’ have been revised or altered.
    ♦Resolved the friendly quit glitch for Madden NFL 16

    PLAY BALL (BALL HAWK)

    Play Ball (Ball Hawk) is back and has been heavily revised to ensure the most aggressive path possible to the ball. As with past years, the user plays the ball by holding the Y/Triangle button as soon as the pass is released.
    Play Ball is the best way to challenge the receiver for the catch, but comes at the risk of triggering a catch animation behind the receiver and giving up a big play.

    PLAY RECEIVER (NEW)

    New this year is the Play Receiver DB mechanic. Hold the A/X button once the pass is thrown to play the receiver. This drives you towards the receiver as opposed to driving you to a catch point.

    Hit receiver can be used to dislodge the ball during the catch, but comes at the expense of not being able to trigger interceptions.

    ORGANIC GANG TACKLES

    Forget everything you remember about Pro-Tak. Madden NFL 16 delivers the most dramatic tackles in franchise history with a fully organic, physics-based gang tackling system. We now have fully realized momentum-based organic interactions on tackles that support a limitless number of defenders attaching to the ball carrier.

    The system is complemented by new dynamic gang tackle animations that can “go organic” based on additional defenders in proximity.

    We also worked on the stat-tracking side – Assisted Tackles and Half-sacks are now being tracked appropriately in the stats screen. It all adds up to the most authentic tackles ever seen in Madden NFL. Gang tackling is back!

    OTHER TACKLING IMPROVEMENTS

    While most players raved about the changes to tackling in Madden NFL 15, some users complained about feeling too much “suction” in the conservative tackle system. The team took this feedback to heart and tuned both the tackle cone and match distance to eliminate warping (or suction) from the tackling system without sacrificing control or responsiveness.

    Aggressive tackles were also improved so that defenders always dive towards the ball carrier instead of just at his facing direction.

    QUICK ADJUSTMENTS

    Defensive quick adjustments give users the ability to adjust any of their defenders on the field without having to manually switch to the defender.

    Simply select the group (DL, LB, DB), choose individual adjustment, select the defender and set the assignment.

    This addresses a long-standing legacy issue that put the defense at a disadvantage when it came to pre-play adjustments.

    ADDITIONAL IMPROVEMENTS

    Madden NFL 16 also includes a few key defensive improvements demanded by the community. A few of the highlights include:

    ♦QB Spy logic has been updated to be more effective at stopping rushing QB’s
    ♦Contain Defenses and logic have been improved to help counter the new rollout and scramble mechanics
    ♦New mechanic where users can now make their defenders in spy assignment abandon the spy and chase the QB at any point in the play. This is done by clicking in R3 once he ball has been snapped.
    ♦Resolved an issue where users would not have time to audible to onside kick recovery when their opponents caught them in normal return vs. onside kick.
    ♦The offense can no longer use no huddle to consistently cause AI defenders to be called offsides.

    And the official trailer:



  • Registered Users Posts: 28,710 ✭✭✭✭Paully D




  • Registered Users Posts: 28,710 ✭✭✭✭Paully D


    Pretty cool, DB's can punch the ball out of WR's hands as evidenced in the clip below:

    https://twitter.com/Steve_OS/status/612071705666801664


  • Moderators, Computer Games Moderators Posts: 6,332 Mod ✭✭✭✭PerrinV2




    Essentially the commiss can reset the team confidence to 50 at any time,although I think it means you can only bring them up to 50,didn't mention anything about dropping players from 99 confidence down.He did mention those about 50 wouldn't be affected though so I guess that answers that.


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  • Registered Users Posts: 22,477 ✭✭✭✭Knex*


    Wish they'd just get rid of the gimmicky confidence thing, tbh.


  • Registered Users Posts: 22,477 ✭✭✭✭Knex*


    I'm actually worried that they're focusing on the wrong things again for next year, unfortunately. I'll still buy the game, but I'm already a little slighted at paying 60-70 quid for a game that I'm predicting to frustrate and annoy me as much as the last two Maddens.

    This year, although late to the party, I just don't like at all.


  • Registered Users Posts: 772 ✭✭✭guns4all


    Knex. wrote: »
    Wish they'd just get rid of the gimmicky confidence thing, tbh.

    If it was done properly it would be excellent. With it tied to the season goals, which tbh were impossible for some players to hit, it doesnt work well.
    Takes too long to get it up and seems like one mediocre game plummets it down.

    If there was an option to switch it off like the 'cone' and heatseeker/ballhawk option like this year's game would be the best thing


  • Registered Users Posts: 1,988 ✭✭✭tripperman


    Found myself over the last couple of days on Maddenschool .com reading up on Madden 16 from team guides to skill trainer and any other stuff related to it as such, the new skills trainer seems to be a upgrade on Madden 15 from my reading which is good I usually spend a lot of time in there starting out to get a bit of read on different type of plays I could face, team guides I have read some are good some are silly i don't see the redskins being as good as they think,


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  • Registered Users Posts: 28,710 ✭✭✭✭Paully D


    Some more ratings:

    DT's:

    Ndamukong Suh (96)
    Gerald McCoy (95)
    Marcell Dareus (94)
    Kyle Williams (93)
    Aaron Donald (92)

    DE's:

    JJ Watt (99)
    Muhammad Wilkerson (96)
    Michael Bennett (95)
    Calais Campbell (95)
    Cameron Wake (94)

    Offensive Lineman:

    1) Marshal Yanda – 98 Overall
    2) Josh Sitton – 97 Overall
    3) Jason Peters – 96 Overall
    4a) Nick Mangold – 95 Overall
    4b) Andrew Whitworth – 95 Overall
    4c) Joe Thomas – 95 Overall
    4d) Evan Mathis – 95 Overall

    Middle Linebackers:

    1) Luke Kuechly – 96 Overall
    2) Navorro Bowman – 93 Overall
    3) Bobby Wagner – 92 Overall
    4a) Clay Matthews – 90 Overall
    4b) Daryl Smith – 90 Overall
    4c) Lawrence Timmons – 90 Overall
    4d) Karlos Dansby – 90 Overall

    Outside Linebackers:

    1a) Justin Houston – 97 Overall
    1b) Von Miller – 97 Overall
    3a) Terrell Suggs – 93 Overall
    3b) Dont’a Hightower – 93 Overall
    3c) DeAndre Levy – 93 Overall



    Less than 4 weeks to go until release now. I can't remember it being near as quiet for a Madden release as it is for this one. :eek:


  • Registered Users Posts: 22,477 ✭✭✭✭Knex*


    Think the last two Madden's have largely disappointed the fanbase, so the hype isn't as strong.

    Side note though, 95 for Michael Bennett is way too high. It would look less out of place to me if he was 85, even.


  • Registered Users Posts: 1,988 ✭✭✭tripperman


    I'm looking forward to it have it pre ordered all ready,


  • Registered Users Posts: 19 Reaper KH


    i'm not a fan of "look what we have done for you this year" rubbish from EA just give me the game and i'll tell them if i like the new towel animation.


  • Registered Users Posts: 28,710 ✭✭✭✭Paully D


    First team ratings are in - Patriots 91 OVR, Dolphins 81 OVR, Bills 79 OVR, Jets 76 OVR


  • Moderators, Computer Games Moderators Posts: 6,332 Mod ✭✭✭✭PerrinV2


    Paully D wrote: »
    Some more ratings:

    DT's:

    Ndamukong Suh (96)
    Gerald McCoy (95)
    Marcell Dareus (94)
    Kyle Williams (93)
    Aaron Donald (92)

    DE's:

    JJ Watt (99)
    Muhammad Wilkerson (96)
    Michael Bennett (95)
    Calais Campbell (95)
    Cameron Wake (94)

    Offensive Lineman:

    1) Marshal Yanda – 98 Overall
    2) Josh Sitton – 97 Overall
    3) Jason Peters – 96 Overall
    4a) Nick Mangold – 95 Overall
    4b) Andrew Whitworth – 95 Overall
    4c) Joe Thomas – 95 Overall
    4d) Evan Mathis – 95 Overall

    Middle Linebackers:

    1) Luke Kuechly – 96 Overall
    2) Navorro Bowman – 93 Overall
    3) Bobby Wagner – 92 Overall
    4a) Clay Matthews – 90 Overall
    4b) Daryl Smith – 90 Overall
    4c) Lawrence Timmons – 90 Overall
    4d) Karlos Dansby – 90 Overall

    Outside Linebackers:

    1a) Justin Houston – 97 Overall
    1b) Von Miller – 97 Overall
    3a) Terrell Suggs – 93 Overall
    3b) Dont’a Hightower – 93 Overall
    3c) DeAndre Levy – 93 Overall



    Less than 4 weeks to go until release now. I can't remember it being near as quiet for a Madden release as it is for this one. :eek:

    Wasn't a fan of Madden 15 which has dampened my interest in this one alot.


  • Registered Users Posts: 1,197 ✭✭✭giffney1991


    I was more annoyed with madden 25 than 15, that was so easy to score in. Now the defence got a bit OTT but if they even it out, I could actually enjoy it. We just need less CPU games...


  • Registered Users Posts: 19 Reaper KH


    PerrinV2 wrote: »
    Wasn't a fan of Madden 15 which has dampened my interest in this one alot.
    i only lose interest in the first few weeks of purchase...then it goes away


  • Registered Users Posts: 28,710 ✭✭✭✭Paully D


    PerrinV2 wrote: »
    Wasn't a fan of Madden 15 which has dampened my interest in this one alot.

    Yeah, I thought it was great at first but the more I played the less I enjoyed it to be honest. I think I'll be waiting about 3 or 4 weeks into playing it before I review the game properly this year as first impressions are generally always quite good with Madden I find. You have to dig a bit deeper to find the key issues.

    What sort of numbers are we looking at for an Xbox One league this year lads? This really determines the level of enjoyment I get from the game too. The most fun I had with Madden was the year we had a full 32 man league and maintained a high number throughout. The draft build up etc that year was awesome.


  • Registered Users Posts: 1,988 ✭✭✭tripperman


    Paully D wrote: »
    Yeah, I thought it was great at first but the more I played the less I enjoyed it to be honest. I think I'll be waiting about 3 or 4 weeks into playing it before I review the game properly this year as first impressions are generally always quite good with Madden I find. You have to dig a bit deeper to find the key issues.

    What sort of numbers are we looking at for an Xbox One league this year lads? This really determines the level of enjoyment I get from the game too. The most fun I had with Madden was the year we had a full 32 man league and maintained a high number throughout. The draft build up etc that year was awesome.

    It be nice if there was more people in the franchise, I'd say there might be 13-20 players,


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  • Registered Users Posts: 22,477 ✭✭✭✭Knex*


    If we can even get two to a division, it would make it a lot more enjoyable, yeah.


  • Banned (with Prison Access) Posts: 3,257 ✭✭✭Peist2007


    Am interested in playing but am on PS4 and you guys seem to be XBox men. Have played madden off-line for years and am interested in making the step up to the next level :D


  • Moderators, Science, Health & Environment Moderators Posts: 21,658 Mod ✭✭✭✭helimachoptor


    Head on over to maddenpfl.com. , a few of us play over there but they also have a ps4 league


  • Moderators, Computer Games Moderators Posts: 6,332 Mod ✭✭✭✭PerrinV2




  • Registered Users Posts: 8,163 ✭✭✭Beefy78


    I put an insane amount of play into Madden 15. Maybe I liked it more than you guys because it was my first ever Madden but I thought it was great and still play maybe 8 hours a week now. Want to get one more season out of my Raiders game before moving on!!

    Any idea of where will have the best price?


  • Moderators, Computer Games Moderators Posts: 6,332 Mod ✭✭✭✭PerrinV2


    Beefy78 wrote: »
    I put an insane amount of play into Madden 15. Maybe I liked it more than you guys because it was my first ever Madden but I thought it was great and still play maybe 8 hours a week now. Want to get one more season out of my Raiders game before moving on!!

    Any idea of where will have the best price?
    I was the same with the first madden I had,played it a hell of alot, 2 versions back I think now :)

    Dunno what will have the best price myself,Argos I think did a good price last year.


  • Registered Users Posts: 1,988 ✭✭✭tripperman


    Beefy78 wrote: »
    I put an insane amount of play into Madden 15. Maybe I liked it more than you guys because it was my first ever Madden but I thought it was great and still play maybe 8 hours a week now. Want to get one more season out of my Raiders game before moving on!!

    Any idea of where will have the best price?

    I was the same on Madden 25, still enjoy Madden 15, I just ordered in xtra-vision as its nearest place to me doing it and giving me cridet on m15


  • Registered Users Posts: 1,988 ✭✭✭tripperman


    Beefy78 wrote: »
    I put an insane amount of play into Madden 15. Maybe I liked it more than you guys because it was my first ever Madden but I thought it was great and still play maybe 8 hours a week now. Want to get one more season out of my Raiders game before moving on!!

    Any idea of where will have the best price?

    Was looking online last night looking at prices for new controllers and checked madden 16, xtra-vision and gamestop both 75euro, smyhts toys has it advertised at 65 Euro, no sign of it on argos at all that I could see, hope thats helpfull to you


  • Registered Users Posts: 22,477 ✭✭✭✭Knex*


    I'm away until the 25th, so I'll miss the 10 hour EA Access preview and all of that.

    Is this released on the 25th in Ireland, as well?


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  • Registered Users Posts: 1,988 ✭✭✭tripperman


    Knex. wrote: »
    I'm away until the 25th, so I'll miss the 10 hour EA Access preview and all of that.

    Is this released on the 25th in Ireland, as well?


    No 28th it says on xtra vision gamestop and smyths, were mostly a few days behind on big game releases, don't have ea access so won't get the trial


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