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Madden 16 Thread - News, Rumours, Discussion Etc

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Comments

  • Registered Users, Registered Users 2 Posts: 1,995 ✭✭✭tripperman


    hots wrote: »
    Is everyone having the Connected Franchise problem or just some? It freezes after the end of every game, forums seem as though loads of people are having the same issue. Really annoying as it's been the only mode I've played until this year, having to mess around in UT now instead.

    Yeah I'm getting it before or after a game depends by Times, thought it was my Xbox going kaput untill I tried a different game and it worked normal


  • Registered Users Posts: 768 ✭✭✭wardides


    Pudsy33 wrote: »
    Are you on xbox one or ps4? I didn't play 15, but apparently 16 is a huge improvement on these consoles.

    Apologies I should have said, I'm on PS3


  • Registered Users, Registered Users 2 Posts: 5,200 ✭✭✭hots


    tripperman wrote: »
    Yeah I'm getting it before or after a game depends by Times, thought it was my Xbox going kaput untill I tried a different game and it worked normal

    Really makes the game unplayable. For the core (I imagine for most?) of the game it's not good enough at all.


  • Moderators, Computer Games Moderators Posts: 6,335 Mod ✭✭✭✭PerrinV2


    hots wrote: »
    Is everyone having the Connected Franchise problem or just some? It freezes after the end of every game, forums seem as though loads of people are having the same issue. Really annoying as it's been the only mode I've played until this year, having to mess around in UT now instead.
    I haven't had any issue yet I think.


  • Moderators, Computer Games Moderators Posts: 6,335 Mod ✭✭✭✭PerrinV2


    New Patch

    https://www.easports.com/madden-nfl/news/2015/nov-patch-update


    image.img.jpg
    The latest Madden NFL 16 Patch (16.1) is now available. Included are improvements and fixes to gameplay, Connected Franchise, Madden Ultimate Team, and an all-new way to compete in the hottest new mode – Draft Champions Ranked.

    MADDEN ULTIMATE TEAM

    • Addressed issue where user could only use Enhanced play call settings in Solo Challenges.
    • The Item Binder filters will retain after searching the Auction House from the Item Binder.
    • Users can now quick sell, auction, or trade items that are in their lineup; this will remove that item from the user’s lineup.
    • Turning off the Camera Toggle setting will now correctly allow you to use Strategy Pad controls in Solo Challenges.

    image_0.img.jpg
    DRAFT CHAMPIONS

    • Ranked Draft Champions mode added.

    image_1.img.jpg
    STABILITY

    • Multiple general stability fixes.
    • Fixed a softlock that could occur when viewing manual instant replay after a questionable call.

    image_2.img.jpg
    GAMEPLAY

    • Addressed a gameplay exploit where user could flip a run play and audible to a new run play resulting in an unintended ball carrier taking the handoff.
    • Addressed an issue where elite defenders were causing lower rated receivers to have 0% chance of catching during two-man interactions.
    • Fixed an exploit where users could hot route PA End Around after they would audible and reset the play.
    • Addressed an exploit with HB auto-motion vs man coverage.
    • Increased the effectiveness of AI pass rushers.
    • Eliminated the ability to “route swap” offensive plays.
    • Fixed the issue where users could not use custom defensive playbooks in online play a friend matches.
    • Increased the chances for elite defenders to intercept the ball during two-man interactions.
    • Increased pass breakup chances when using the Play Receiver mechanic in a two-man Aggressive Catch situation.
    • Addressed exploit where the safety in deep zone would misplay the ball when a receiver streaked down the seam.
    • Addressed an issue where the user would be penalized with an “On the Run” throw type when the QB’s feet were still planted and user was trying to pass lead.
    • Addressed an issue where kickers could shank field goals despite keeping the accuracy inside the cone.
    • Fixed a rare issue where the ball carrier could freeze in place after interacting with other offensive players.
    • Fixed an issue where safeties playing the outside deep zone could still get beat deep defending vertical routes.
    • Fixed an issue where preplay mechanics for DL and LB shifts would not function after pressing or backing off the secondary.
    • Addressed an exploit where motioning a WR half a step inside would give the WR a speed burst upon snapping the ball.
    • Addressed an issue where the WR would not make the proper cut after being pressed at the line of scrimmage.
    • Addressed an issue where the AI team would kick a field goal before 4thdown in OT instead of attempting to score a TD.
    • Addressed an issue where outside receivers that are aligned tight to the formation are able to get behind deep third defenders consistently.
    • addressed an exploit where the MLB could come through unblocked on FG attempts and block the kick.
    • Overall improvements to AI pass blocking and bug fixes.
    • Addressed an issue where the half would end even if a defensive penalty occurred on the last play. There will now be an untimed down.
    • Fixed an issue where tapping LT during pre-play caused users to challenge a play they did not want to challenge. Users can now quick challenge by clicking in Rstick during pre-play.
    • Improved the hit stick when a user holds it down rather than flicking it.
    • Fixed an issue where FG kickers were sometimes kicking the ball wildly inaccurate when user slightly misses outside the kick meter cone.
    • Fixed an issue where Users could regain ability to Hot Route and quick hike on PA End Around by audibling to PA End Around during huddle break.
    • Decreased inaccurate passes on short throws for elite QB’s who are not under pressure with their feet set.
    • Fixed an issue where the Center does not snap the ball to the Quarterback, instead immediately engaging the Defensive/Nose Tackle, leaving the Quarterback frozen for the whole play.
    • Fixed an exploit on kickoffs where users on the return team could spam audibles until their opponent is forced to kick an inaccurate kick.

    image_3.img.jpg
    CFM

    • Added XP sliders to new online CFM’s.
    • Note: This feature will only work for new Online leagues only – available 11/18.
    • Fixed a bug in CFM preseason and regular season where a last second field goal in OT by the team who received the ball first and is on their first possession would not end the game.
    • Fixed an issue where generated rookies were only wearing Revolution Speed helmets.
    • Note: This fix will work for existing offline that don’t already have that season’s rookie draft class created; fix already applied to online leagues.
    • Tuned Confidence so that it’s not as easy to earn for offline franchise.
    • Note: This fix will work for existing offline leagues; fix already applied to online leagues.
    • Addressed an issue where users could not edit the Depth Chart during the Preseason.
    • Note: This fix will work for existing offline leagues; fix already applied to online leagues.
    • Addressed an issue where a Low Back Strain would result in an unrealistic injury length.
    • Note: This fix will work for existing offline leagues; fix already applied to online leagues.
    • Purchasing the “Increased Experience – Increase Player Weekly Goal XP” upgrade will now function correctly.
    • Note: This fix will work for existing offline leagues; fix already applied to online leagues.
    • Tuned generated rookie safeties’ speed to better align with the rest of the game.
    • Note: This fix will work for existing offline leagues that don’t already have that season’s rookie draft class created; fix already applied to online leagues.
    • Addressed an issue where interception season goals were not be being tracked correctly in some instances.
    • Note: This fix will work for existing offline leagues; fix already applied to online leagues.
    • Tuned generated rookie wide receivers’ speed to better align with the rest of the game.
    • Note: This fix will work for existing offline leagues that don’t already have that season’s rookie draft class created; fix already applied to online leagues.
    • Tuned generated rookie cornerbacks’ speed to better align with the rest of the game.
    • Note: This fix will work for existing offline that don’t already have that season’s rookie draft class created; fix already applied to online leagues.
    • Fixed an issue where users could have players get traded from their team without their consent when trade type was set to Enable All.
    • Note: This fix will work for existing offline leagues; fix already applied to online leagues.
    • Fixed an issue where users could only re-sign two players before the rest would stay in a “negotiating” state.
    • Note: This fix will work for existing offline leagues; fix already applied to online leagues.
    • Addressed an issue when Progress Player was set to On, the user’s Coach XP would also be spent as well according to the league’s Player Progression Frequency.
    • Note: This fix will work for existing offline leagues; fix already applied to online leagues.

    GRAPHICS

    • Added Ann Mara patch to Giants default home and away uniforms.
    • Added William Clay Ford patch to Lions default home and away uniforms.
    • Falcons 50 Seasons patch is added to default Home/Away uniforms.
    • Addressed issues with Bears 1985 Blue Jersey.
    • Addressed errors with the Kansas City Chiefs Official Away Jersey
    DRAFT CHAMPIONS
    • Ranked Draft Champions mode added.
    For all the info you need to know about the newest mode, Draft Champions Ranked, be sure to go here


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  • Registered Users, Registered Users 2 Posts: 1,995 ✭✭✭tripperman


    That's some list of problems, I only noticed the resiging one and the field goal shanking one, but I'll still miss field goals after the patch


  • Registered Users, Registered Users 2 Posts: 11,882 ✭✭✭✭Rock Lesnar


    Nothing for players like Sammy Watkins with catching stats in the mid 80's dropping catches when wide open or QB's like Tyrod Taylor who can go 8-8 then lose their accuracy for no reason before finding it again, only to lose it again further on in the game


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