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What MMORPGS have you played and what was your experience with them?

  • 02-07-2015 11:32pm
    #1
    Registered Users Posts: 3,784 ✭✭✭


    1. wow

    my first mmo. thought it was awesome as i'd never played one before. the feeling of tension when i first wandered into a contested zone is something i've yet to experience in another game. levelling was a bit of a chore at times and the zones were very empty when i played this a few years ago. i was never really into raiding. i had fun in a world pvp guild having decent fights with another wpvp guild in the open world. again, awesome experience. after that i got into gold making for a bit but that got old fast. went back for a while for the last xpac but it wasn't fun at all. crafting ruined and the pvp zone was terrible. i think it's run its course for me anyway.

    2. eve

    i'd say the first month i played this game i thought it was the best game i'd ever played. a single huge server really appealed to me. there was the potential to actually be famous in game, gain a reputation. so many things you could do - i tried mining, faction warfare (really fun), ninja salvaging, mission running, piracy (mega fail). enjoyed it all. what a sandbox should be. but after that month it just became really really dull. i found myself not playing for days and then weeks waiting for skills to train so i could do what i wanted to do next. then i quickly realised unless i could basically dedicate all my time to the game i would never be a part of some of the cool stuff you read about in the newspapers - the double crosses, the massive scams, the wars etc and that was it for me.

    3. elder scrolls online

    i wasn't a massive elder scrolls fanboy or anything but this had 3 things i really enjoyed - a great levelling experience (to a point, more on this later), really great character class customization and an open world pvp zone. the class system was one of the best i've seen. you could actually come up with cool new hybrid classes. the forums were full of all kinds of awesome and experimental builds. however, this game was utterly ruined by the single stupidest thing i've ever seen in a game - when you hit max level, rather than provide you with actual endgame content, you have to level up some more for "veteran ranks" in instanced versions of the enemy factions zones. utterly retarded, lazy and cheap. i left the game as soon as i came across this.

    4. wildstar

    got caught in the hype train like many others. i enjoyed the action combat but that was about it. what can i say? the cartoon style was way over the top, pvp was awful, endgame was non existent unless you were "SUPER HARDCORE" and the developers attitude just stank. low level 5 man dungeons were as hard as wow raids. i hear it's actually a decent game now, but much too late.

    5. archeage

    this had so much going for it - sandbox style, huge world, massive ocean you could actually sail on for hours without seeing land, piracy, prison, trials, varied class creation, open world housing and farms. but let down by greedy developers with pay to win everywhere, a hackers/exploiting epidemic, RNG cratfing and a lack of endgame.


    looking forward to black desert and everquest next if it ever gets finishes.


Comments

  • Registered Users, Registered Users 2 Posts: 14,148 ✭✭✭✭Lemming


    Planetside 1 & 2

    I'll lump the second game in with the first (the first was my first MMO experience); Largely positive although it is very much a team-based game. If you don't have a bunch of folk to team up with it can be very frustrating as there is ye olde format of "rock paper scissors" at work to ensure that no player is a combat-demon that can slay all in sight.

    Lot of scope to try different things in between the differing factions. The inclusion of day/night cycles in the second game makes things more interesting and ... very very pretty when you watch a full-on pitched battle take place in the dark of night.

    Star Wars Galaxies

    God I miss that game and the Guild (clan/whatever term you're using) that I was part of. Far superior to The Old Republic imo which feels like you are very much "on rails" with little real choice. Yes, SWG had its flaws, but the sandbox nature has rarely been matched since, perhaps with the exception of ...

    EVE Online

    The ultimate sandbox game. It's a great game - much like SWG - in that you can literally pick your own niche/play your own game, etc. - but it is also horrifically cruel and harsh, and can be difficult to make meaningful headway in growing your character/game unless you join a corp like Red Vs. Blue or some such, or you get lucky in that respect. The game is home to Griefers uncounted who do what they do simply "because they can".

    I occasionally come back to it for a month or two at a time when the fancy takes me. The game has a ridiculously steep learning/growth curve which can be succinctly summed up with the following picture:

    jj16ThL.jpg


    Edit:

    Forgot about Warhammer: Age of Reckoning. I was a part of that from early beta, through a few months of live. Then lost interest as I never really managed to find a group to consistently team up with. The PvP element was interestingly done though.

    Annd ... Star Wars: The Old Republic, which I played through closed beta (NDA signed and all ... ) and cancelled my pre-order just before go-live due to not being overly impressed with certain things and concerned with others which were to be fair not directly game-content related.


  • Moderators, Category Moderators, Arts Moderators, Business & Finance Moderators, Entertainment Moderators, Society & Culture Moderators Posts: 18,337 CMod ✭✭✭✭Nody


    Does MUDs count? If not in no specific order:

    Everquest 1 - About a year into the original game before Kunark expansion all the way through and completion of the Planes expansion, got sucked in by a friend who was playing MUDs with and was my first real MMO. If you think games are tough today let me put it in perspective, 50 days (that's 50 x 24h of days) to max in the first expansion. Regaining mana? You had to sit down (= instant aggro by any mob) and look at your spells (yes you literally speaking was looking at the spells in your spell book!). Dying? You'd lose at least 5h of grinding time. Soloing? One or two classes out of 15 and slower than doing exp in a group. Honestly it was hitting your balls with a ball hammer tough compared to most of today's MMOs...

    World of Warcraft - Beta to first expansion

    Eve Online - On and off several times but never got into the PvP side of things

    Planetside 1 & 2 (still playing 2)

    World of Tanks / Battleships - both from beta and still playing

    Warhammer Online - Quit after a few months from go live

    Everquest Landmark - Beta and still jumping in every so often

    Armored Warefare - In beta

    Tried several others but not gone beyond a month in any of them.


  • Registered Users, Registered Users 2 Posts: 6,984 ✭✭✭Venom


    Ultima online - Mind blowing in its day. Talk about being able to do what YOU want.

    Everquest 1 and 2 - The good old days were really bad old days I never want to see again :)

    Planetside 1 & 2 - Awesome games let down by craptastic decisions from Sony.

    Star Wars Galaxies - Almost perfect. Screw you Sony :mad:

    World of Warcraft - On and off from the 2nd expansion to current. How to do things right and win the marketshare.

    Eve Online - Tried it on one of the free month gigs but just wasn't my cup of tea.

    Horizons - Play as a dragon but bad,bad and BAD. Was ment to be a AAA title lol.

    Warhammer Online - Over hyped and under delivered. waste of one of the best IP's out there :(

    Rift - Great game let down by bog standard lore.

    Lotro - Does exactly what it says on the tin.

    Age of Conan - Great idea, piss poor execution.

    Wildstar - Devs never learned from the past.

    STO - Not the worst for a free to play if you really want to get your Trek on.

    Aion - Different. Worth a shot since its F2P.

    Guildwars 2 - I really want to like this game but its just off for some reason.

    SWTOR - More of a ok single player game with crappy multi-player elements.

    Archeage - Cluster Fcuk by the devs from the start.


  • Registered Users, Registered Users 2 Posts: 4,560 ✭✭✭Ivan


    Nody wrote: »
    Does MUDs count? If not in no specific order:

    Everquest 1 - About a year into the original game before Kunark expansion all the way through and completion of the Planes expansion, got sucked in by a friend who was playing MUDs with and was my first real MMO. If you think games are tough today let me put it in perspective, 50 days (that's 50 x 24h of days) to max in the first expansion. Regaining mana? You had to sit down (= instant aggro by any mob) and look at your spells (yes you literally speaking was looking at the spells in your spell book!). Dying? You'd lose at least 5h of grinding time. Soloing? One or two classes out of 15 and slower than doing exp in a group. Honestly it was hitting your balls with a ball hammer tough compared to most of today's MMOs...

    World of Warcraft - Beta to first expansion

    Eve Online - On and off several times but never got into the PvP side of things

    Planetside 1 & 2 (still playing 2)

    World of Tanks / Battleships - both from beta and still playing

    Warhammer Online - Quit after a few months from go live

    Everquest Landmark - Beta and still jumping in every so often

    Armored Warefare - In beta

    Tried several others but not gone beyond a month in any of them.
    Muds should count!


  • Registered Users, Registered Users 2 Posts: 829 ✭✭✭Eoin247


    Runescape - Some may say it doesn't really count, but i consider it my first proper mmo. Lots of great memories from it. Only ended up
    quitting when i got addicted to wow :P

    WoW - I started playing just as BC was released right up to the start of cataclysm. Never felt addicted to anything as much in my life as my
    first year with that game. As soon as my interest waned a bit, I took my chance and left it.

    SWTOR - Played it when it was new in 2012 for about 6 months or so. Unfortunately the standard of the game at the time didn't keep me
    interested. That said it's the mmo i'm currently playing after picking it up a month ago, and i'm having a blast.

    GW2 - Beautiful game, and the first mmo i actualy got to play with real life friends. Only reason i left it was because I had the leaving cert
    coming up and then i just forgot about mmos for a few years entirely.

    Wildstar - On paper this should be the perfect game for me. It had so much going for it but was killed by some incredibly poor developer decisions. While i hated the cartoony graphics and storyline, it was the ridiculous ''hardcore'' attitude that eventually killed it for me.

    FFXIV:ARR - Played for about 4 months this year and had a blast. I decided to stop playing because of the sheer amount of grind that developed at end game. While the grind wasn't necessarily not fun, I didn't want to spend all my life in college playing ffxiv.


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  • Registered Users, Registered Users 2 Posts: 2,835 ✭✭✭Falthyron


    I love how so many have such fond memories of Star Wars: Galaxies. I share the sentiment. It was an amazing game! My first MMO, but the things you could do in it were limitless. Building a city, the class system (I am referring to pre-NGE), professions, having a house, working for the Rebels/Empire, etc. etc.. I was a Teras Kasi Master and had unlocked Jedi Training a couple of weeks before I stopped playing. A wonderful game...

    But... can you guys remember how broken it was? Seriously! There was maintenance every day. Ok, the maintenance usually only lasted 30-60 minutes, but there were plenty of times the game was offline for hours. Patches very frequently, issues with lag, etc. If a game was released in that state today, it wouldn't last 6 months! :D But, it had an amazing world. A real shame it ended and other MMO developers have failed to create such an open world.

    As for the question posed by the OP:

    Star Wars: Galaxies - Wonderful, but broken game! Would play again, even with all the problems it had!

    Everquest 2: This game pissed me off because they designed it to be graphically future proof, and I couldn't get it to run well on my PC at the time. I also found it quite rigid, boring, and never grabbed my attention.

    WoW: Wonderful MMO and it peaked with Burning Crusade, imo. I had a Fire Mage with full Spellfire and Spellcraft armour! :D Dropped it when WotLK was about to release.

    Guild Wars 2: A decent game, but never kept me. I enjoyed it. It was difficult and I had fun, but it lacked something.

    SWTOR: Loved it. I know it had its problems, but I really, really enjoyed SWTOR. I had to stop due to other commitments, but I am in the process of preparing to go back to it with so much content having been released in the interim. The humour is excellent and it truly excels when you play with a close friend or brother/sister - the lightside/darkside choice moments are great for laughs! I would consider this a better MMO than WoW because I feel WoW has aged badly and SWTOR was the only MMO to bring something new to the table - full voice, group conversations and decisions that do change the story and make you want to see the other outcomes.

    ESO: Tested this in beta. Poor game. Brought nothing new to the table except very nice graphics. Boring, tedious, broken, and a complete lack of excitement.


  • Registered Users, Registered Users 2 Posts: 6,984 ✭✭✭Venom


    Falthyron wrote: »
    Everquest 2: This game pissed me off because they designed it to be graphically future proof, and I couldn't get it to run well on my PC at the time. I also found it quite rigid, boring, and never grabbed my attention.


    SOE got it completely wrong when designing EQ2's engine. They had the insane idea that making the engine CPU not GPU reliant was the right way to future proof :eek:


  • Moderators, Category Moderators, Arts Moderators, Business & Finance Moderators, Entertainment Moderators, Society & Culture Moderators Posts: 18,337 CMod ✭✭✭✭Nody


    Venom wrote: »
    SOE got it completely wrong when designing EQ2's engine. They had the insane idea that making the engine CPU not GPU reliant was the right way to future proof :eek:
    Not only that it's design for classes was the direct polar opposite of EQ1 which was D&D based and had tons of unbalanced spells. EQ2 instead had 4 arch classes which then branched out into four more classes who then broke out into two more classes at level 8 and 16 respectively. But by doing so a lot of the core mechanics / spells were the same for all classes making the differentiation relatively limited by comparison.


  • Registered Users, Registered Users 2 Posts: 3,739 ✭✭✭BigEejit


    Ivan wrote: »
    Muds should count!
    Heh, played a few of those before Ultima Online and Everquest came along... played one called Another World (think it was based in Sweden), and MUME ... and another one that had one world with users connecting to local servers in USA and UK (using a Universities network which was low latency), this was a big deal at the time when transatlantic ping used to be atrocious.
    (/edit just remembered that you could play orcs as well so there was proper PVP, no balance or anything mind ... also iirc NPC enemies would keep following you and if you were fast enough you could get loads of npc's chasing you and you run into enemy city and mayhem ensued .... ahhh the fun)

    Played Everquest quite a bit and Planetside when it came out was great fun.
    I've played loads of other online games but stopped playing after a month or two. Games that had me playing for ages were:
    Earth and Beyond - space game that closed down in 2004 and started playing EVE
    EVE
    Lotro
    STO


  • Registered Users, Registered Users 2 Posts: 7,424 ✭✭✭Dave_The_Sheep


    Warhammer Online:

    My first. Thoroughly enjoyed it, but didn't have the time to really devote to it. Fond memories though. PvEwise I didn't indulge that much, but the Realm v Realm stuff was top notch. My first experience with clans, really enjoyed the teamwork aspect of the PvP scenarios and the organised chaos of RvR. Plus, my Witch Hunter was the most badass character I've had in any MMO.
    It's strength was the unique nature of the classes - they all had their roles to fulfill, each class had targets it did well against and those it sucked against. Mine was targeting the squishy enemy healers and casters. My nemesis was the Witch Elf, my equivalent on the Chaos side. I hated those bitches, but could usually take them 1 on 1. My proudest achievement to date was taking on three at once ... I got two and had the third one down to half health before she nailed me. They were probably noobs though.
    ===================================
    Rift:

    I haven't spent enough time on this to comment much. I really enjoyed the dynamic pve stuff whereby rifts open across the world and get worse and worse unless someone closes them. I also liked the way your toon could mix and match the various classes and playstyles, part dps part healer for example. Only got half way through the levelling process though, sadly. It's F2P these days though so I dropped back recently with a new character. Game seems to be doing well with a core following.
    ===================================
    Planetside 2:

    What a game. 600-700 hours so far. No other shooter comes close in terms of scale, tactics and variability. Three-way battle across four continents, each differing terrain types.

    Want to run and gun? Lace up your boots and come as an infantry man, 6 classes with different playstyles, and sub-playstyles too. Want to fly? You've a load of options, ground attack gunship, air dominance and attack fighter, troop air transport, small squad gunship, go nuts. APC driver? Go for it. Tank enthusiast? Two to choose from from each faction, includes anti-vehicle, anti-infantry and anti-air specialisations. A few ATVs as well in there too.

    You'll never get bored. Large scale battles also look SPECTACULAR. You can do it solo, but for the proper experience, join an outfit and get involved in 12-48 man combined-arms attack squads depending on your outfit size.

    Oh, and it's free to play.
    ===================================
    Guild Wars 2:
    The one I've spent most time with, probably because it's sub-free. Thousand five hundred hours and counting. Beautiful game, varied classes, loads to do on the way to top level. It gets stick for not having much end-game but I've never had that problem - possibly because I never got into raiding in any other MMO so I might not miss it. It's strength is the community - because all XP and loot is shared and unique - there's no animosity if someone comes and joins in. The more the merrier - it rewards all those who help one another. It also ditched the holy trinity of tank/healer/dps. All classes have a heal, and can do damage to a large degree. It also doesn't have the gear treadmill I've heard of in other games. That's not for me.

    The PvP is frantic and fast paced and fun, the WvWvW is a nice three-server battle across four battlefields. Teamwork and following orders top of the list - great stuff. It has an expansion coming out soon enough, which bundles the base game with the expansion so if anyone wants to get involved, now is a perfect time. If you bought it before and are thinking about coming back - it's sub free so it's not like you've anything to lose.


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  • Closed Accounts Posts: 1,077 ✭✭✭Oasis1974


    Ultima Online Renaissance first discovered on the long gone PC Zone or Gamer mag i think. Everquest after that DAOC and EQ2 then WoW of course played some for maybe a month DAOC and WoW being my longest time in game. Back in the early days of MMOs Ireland was in the dark ages of internet connectivity so i suffered packed in EQ because of it. My favorite PvE experience was actually DAOC playing on Hibs with the pet focus bug if anyone remembers that.


  • Moderators, Computer Games Moderators Posts: 23,220 Mod ✭✭✭✭Kiith


    World of Warcraft - First MMO that i really got stuck into, and spent years playing it. Still occasionally dip in, though i don't see myself going back after the last expansion. It still helps up though as the best of the lot for me, with some absolutely amazing moments. Deadmines for the first time, seeing Stormwind, finally getting my Paladin or Warlock mounts back when you actually had interesting class quests, and the many Tarren Mill/Southshore fights. Ahh, good times :)

    Eve Online - Played this for a few years, and really got sucked in for a while. No other MMO is like it for player driven stories, and it has an absolutely brilliant universe with an insanely committed community. Spent most of my time in high sec, but ventured into null sec for a while and quite enjoyed it.

    Star Wars: The Old Republic - Ah, a game with so much potential ruined by some major issues at launch and trying to be just Warcraft with a Star Wars skin. Input lag, server queue and many other issues. Even with those though, it stands out as one of my favourites for it's story. Some of the class quests were brilliant, with some excellent plots and some great humour. Currently playing though with the 12x boost, and really enjoying the stories.

    Star Trek: Online - An even bigger disappointment than Star Wars. So much potential, but was ruined by average space combat and terrible ground combat. Every mission was the same, the sector view looked crap, and it just never felt like Star Trek to me. Just make Eve Online, with Star Trek ships, and have it not quite so hardcore, and i'd have been delighted.

    Also briefly played Guild Wars 2, Warhammer Online, Vanguard, Conan, Everquest 2, Rift, Elder Scrolls, Wildstar and pretty much every other MMO that has been released.


  • Registered Users, Registered Users 2 Posts: 2,792 ✭✭✭2Mad2BeMad


    Runescape was my first.
    I remember playing it for the first time, I was 8 years old, never heard of gaming online. Only ever had a ps1.

    I was in spain and myself and my dad went to an internet cafe, he let me go on my own pc, and an ad came up for the game.
    I clicked on it, made a character and that pretty much took over my life for about 5-6 years :L
    Will never forget it so many good memories :D

    Wow - played it for about 2 days and got bored and never went back. Just couldn't get into it at all.

    Eve - Far to steep for me :L its like that game 'Hearts of Iron' I really want to love it, it sounds fantastic, but the fecking learning curve is so difficult I lose interest too fast :L

    world of tanks - enjoyed it when it first came out, got bored after a few months and so many p2w games I was in oh well/

    Archage or what ever its called, Played it for about 10 minutes and uninstalled, how is that game still running? :L


  • Registered Users, Registered Users 2 Posts: 7,447 ✭✭✭Calhoun


    Great thread idea, been away on business so haven't had time to reply.

    1. Neocron: was the very first MMO i got back into, it came out around the same time as Eve and was a steampunk pvp orientated MMO set in a post apocalyptic future. The core game revolved around outposts which gave bonuses and could be taken by players, you leveled one maybe two chars max as the leveling was a grind and you specialized in one class. With this game i found my niche in MMO which is PvP, but open world or WPvP. The game was run by a small German company and went tits up when a publisher forced them to essentially release the game a second time (slap a 2 on it) without much upgraded graphic or content, combined with hacking, exploiting and heavy handed GM community.

    2. World of Warcraft:was the second MMO i jumped into, it really took a long time for me to really get into it as i tried twice and only really got into it when i started healing. Back then i was like using healbot and clicking allot ect i was such a scrub :P but when i started getting into PvP it changed how i played a i had to think outside of the box as the encounters werent scripted. Over the past 5 years i have raided, and fought from a WPvP perspetive all over the place, im now back on outland where allot of this game kicked off for me.

    3.Star Wars: The Old Republic I really wanted to like this, i played the single player games and loved the concept but this was rushed to make a quick buck, a MMO that was built on rails, hidden walls and loading screens really ruined the immersion. The only saving grace is the class storylines are epic and worth playing through as a single player

    4.Guild Wars:Great little game i still jump in and out of it now and again, i loved the B2P model it has and how it allows for casual play. I didnt get into this as much as i would have liked as i was mainly playing healers at the time it came out and the lack of the trinity and decent targetting system made be uninterested. Hands down some of the better "open world" pvp in the MMO community

    5.Wildstar:So excited this game had allot of potential but the developers understood hard game mechanics to be grindy as ****, players mistook the time they had and poor server management at launch (not the only company to have this issue) really just led to the game going to crap very fast. For me the deal breaker was probably the combat system with the stuff on the ground i didnt like it.

    6.FFXIV:AARGood game but just didnt have the time to invest, i really loved the nostalgia i got as i have played most of the single player versions.

    7.Eve:Currently trying to get into this but its a hard game to break into, the problem is not so much that its overly hard to learn (and it is hard) but its the finding content or fights. If you focus on pvp in small groups you could spend an hour trying to find maybe one person you can engage on.

    Honorable mentions to DAOC, Star trek online, Rift and neverwinter, i barely touched these due to time.


  • Registered Users, Registered Users 2 Posts: 14,148 ✭✭✭✭Lemming


    Calhoun wrote: »
    7.Eve:Currently trying to get into this but its a hard game to break into, the problem is not so much that its overly hard to learn (and it is hard) but its the finding content or fights. If you focus on pvp in small groups you could spend an hour trying to find maybe one person you can engage on.

    Try joining Red Vs. Blue; they're oriented towards helping newbie players get up and running regards not just pvp but things in general.


  • Registered Users, Registered Users 2 Posts: 1,717 ✭✭✭Raging_Ninja


    Played some Star Trek Online but the lack of interesting team based combat content outweighed the ability to fly the Enterprise E and Defiant.

    Have been playing Eve Online properly now for 2 years, almost entirely in nullsec. Been having a blast, especially in the Halloween War and in our current engagements with Provi.

    Just got a carrier a few months ago but though I have used it in a few small fights the hostiles decided not to fully commit and so haven't had a full on battle with it, mainly just used it during move ops.


  • Registered Users, Registered Users 2 Posts: 106 ✭✭MagTuired


    First MMORPG...

    Runescape me and my friends started playing this near the end of primary school. My first experience of MMOs - totally sucked me in despite (or maybe even a little because) of the super basic graphics. Probably haven't been as emotionally invested in a game since - standing at the edge of the wilderness, at first only brave enough to dip my toes into it and then gradually working up the courage to dash out on mad runs, gathering ingredients, running away from monsters, occasionally getting some amazing loot from dead players and mostly dying a lot. Stopped playing after I couldn't afford subscriptions anymore - the bank accounts were much bigger for subscribers and so many items were members only - it was a pain staring at all my useless loot, unwilling to throw any away so I could use my bank account again.

    Was it the best MMORPG I played? No, I just think I have fond memories because it was my first MMO and I was a bit less jaded, old and grouchy - immersion was easier then.

    LOTRO

    Been playing this for a while. I really loved it at first, but it's lost some of its charm for me of late - also connected with having subscribed for a time. I don't always find the time to play so I find it hard to get immersed in the community; I join kins, disappear for weeks, months, etc. and whenever I log on it isn't long enough to contribute to a cumulative experience. The lore is engaging and the world is beautiful, as one would expect. The combat system is a bit simple, doesn't really draw me in. Find the huge array of buttons and UI elements a bit distracting.

    Guild Wars 2

    Bought this when I was yearning for an alternative to LOTRO. Read reviews, watched Youtube videos and got pretty excited. So far I've had a mediocre experience, but once again that's also due to the time I can afford to put into it and quite possibly due to my class choice. I won't give up on it yet, since it's BTP.

    Everquest 2

    Remember lads in my school playing Everquest, so when I was looking for a new MMORPG to play I made an account on this. It was way to overwhelming delving into an RPG that well established. I didn't really connect with the feel of the world either. Maybe unfair, but I uninstalled it after less than 30 minutes I'd say.

    WOW

    Never played. Feel I'd be too late to the game, that I'd have a similar experience as I had with Everquest 2. Plus since it's the archetypal MMO I'd be worried that many of the game-play issues that dog other MMORPGS would exist in WOW in some form.


    I'm still searching for a game that I can really get into and stick with. Everquest Next sounded great when I first heard of it, but it seems the project is standing on pretty shaky foundations.


    I'm open to suggestions of course! Quite enjoy games that blend RPG conventions and first person combat, you know, similar to Skyrim (another game I gave up on...there's a pattern here somewhere...).


  • Closed Accounts Posts: 13 Lextalionis13


    WoW

    First and overall best, but it's become too familiar for me. The sense of discovery has worn off and at this stage raids just feel like different models and the occasional new mechanic. I've fallen out of touch with the people I used to play 24/7 with so despite being in their active and successful guild I don't really commit to higher difficulties, so I'm left with LFR which is a bit loot pinata. Strongly recommend it to anyone who hasn't tried it.

    Time put in: 8000~ hours over 9~ years, 7 max level characters and the other 4 are above 90.

    Rift

    This is a great MMO, performance issues aside (seems to just run a bit **** regardless of your rig is the general concensus, especially in crowded environments). Fantastic f2p models, robust cash store with loads of fun cosmetics for really fair prices. Talent trees were really interesting because you could mix and match any combination of 3 from over 10 per class. Recommend it if you can't afford WoW, or want something very like WoW with a few twists and a more realistic graphical style.

    Time put in: Dunno how many hours, but got each of the 4 classes to cap before the newest xpac came out. Never did more than endgame 5 man content.

    Guild Wars 2

    Excellent, definitely a shining example of how MMOs CAN be expected to be more than their endgame. The levelling, story, and zone/class design were great. Was my first time playing an action styled MMORPG with dodgerolling and fewer, deeper skills and has left me wishing every MMO went this way - the whole 6 action bars 50 skills route SWTOR, Rift, WoW, Archeage go down is so sloppy by comparison imo. Ironically, its lack of an endgame drove me away, though the PvP is great fun and there's practically no need to level if you're not a PvEr which makes it casual friendly without being dumbed down.

    Time put in: Who knows, got every class to 80 and fully exotic PvE geared, so quite a bit.

    Tera

    Could count the hours I played this on one hand, not a fan of the Asian art style and the hypersexualised cringey character designs. Combat was alright.

    Star Wars: TOR

    Pretty great, much like GW2 it offers excellent storyline and is probably playable as a solid single player RPG. The soundtrack and sound effects were amazing, naturally, and really made me want to get into it. However it is cash-gated and while I normally have no qualms subbing or paying for a game I like, I played it at a time when I wasn't exactly loaded and really noticed how restricted I was.

    Time put in: Probably 10 or 20 hours, the traditional MMO skill setup put me off and I think something better came along.

    Wildstar

    Was so hyped for this and was majorly disappointed. The combat was alright but nothing revolutionary, which they really were selling it as being. Cutesy, overly kiddy "hehe we're so random!!!11 XD" theme sort of ground me down on top of this. Got to max level on a Stalker, no idea of time spent. Quit shortly after.

    FFXIV: A Realm Reborn

    Got this on release, was really pleased with the art style as it wasn't too OTT. The gameplay was novel as despite being a "traditional" skill system the global cooldown felt chunky and lended it a turn-based feel. As an altoholic I really appreciated the class system but at the time, the game was short on quests and this led to grinding. The dungeons were really challenging and intense, loved those but got sick of the grind and quit 3 levels before cap within the free month. From what I hear all of my problems with it have been fixed so I'd go back if I had people to play with.

    Skyforge

    Started this literally last night, graphics are nice for an MMO but still very Asian-styled which I don't like. Combat seems interesting, I'll probably not keep it up as I'm a bit tired of MMOs.

    Trove

    Seems to be a week of new starts, not sure if Trove even counts as it's so different to regular MMOs but I'm really enjoying it. Think MMORPG diluted with a Borderlands/Diablo type mix and encased in Minecraft. I like the way you can drop in and out and feel you've done something, also being able to swap class is really fun and keeps it fresh. F2P, and the store is not a cash grab - I've played 15-20 hours and have 5 classes unlocked without spending a dime.

    Elder Scrolls Online

    Oh dear, what a mess. Played this on Xbox One, the voice acting is fairly shocking, the itemisation is boring, the PvP is "large scale and epic" which translates to 50 people smashing into 50 people until one group of 50 people becomes 10 people fleeing and being ganked. The classes are really homogenised because of the way weapon skills work, I won't be going back to it. Also worth mentioning is the awful UI, which can be improved upon on PC thanks to addons but still not worth playing imo.

    Archeage

    Few hours put in, cringed at the kawaii-pop sweepy-fringe art style and left. Terribly optimised at launch with constant queues, probably won't give it another shot.

    Warhammer Online

    Used to love this game, played it with my 2 best friends when I was like 18-19. Got to cap but ultimately the game wasn't for egotists, you were more a unit in an army than a character in an MMO. Very PvP large-group focused, so hard to get personal satisfaction. Servers are shut down now iirc.


  • Registered Users Posts: 3,784 ✭✭✭froog


    giving GW2 a go the last few days. it's okay so far, nothing amazing. bit worried by the lack of any apparent endgame.


  • Registered Users, Registered Users 2 Posts: 7,424 ✭✭✭Dave_The_Sheep


    Define end-game?


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  • Registered Users Posts: 3,784 ✭✭✭froog


    Define end-game?

    things to do after you finish leveling up.


  • Registered Users, Registered Users 2 Posts: 7,447 ✭✭✭Calhoun


    froog wrote: »
    things to do after you finish leveling up.


    Gw2 next expac will have raids there is always the living story and wvw. Gw is kinda like eve in as far as you have to make your own fun .


  • Registered Users, Registered Users 2 Posts: 7,424 ✭✭✭Dave_The_Sheep


    froog wrote: »
    things to do after you finish leveling up.

    Options:

    - Dungeons (8 of them)
    - Fractals (not actually sure how many of them there are)
    - WvWvW (5 maps, 3 the same realistically)
    - PvP (~6 maps, not even sure myself)
    - Arseloads of collections and achievements.
    - Ascended crafting, legendaries (not my scene).

    There's lots to do, the game is huge. WvW and PvP are almost games unto themselves. Whether or not you enjoy it all is up to you. If you're looking for gear-treadmill then I'm afraid it's the wrong game for you though.

    As Calhoun says, raids are incoming in the upcoming expansions. Otherwise Dungeons and Fractals are 5 player tops.


  • Registered Users, Registered Users 2 Posts: 9,893 ✭✭✭Canis Lupus


    Popped my cherry on Eve and spent yeears on it. I took it back up last year, took a break and am now back in it. It's a good diversion and it works quite well from Australia.

    Wow. MMO of choice after I first burned out in Eve. I doubt any mmo will ever be the same for me again. I played it with the Northrend exp and loved everything about that place. The visuals and the music were just sublime. I lost a ridiculous amount of my life to it. I still go back with each exp pack but I never got into a raiding guild and so end game for me was just a bit boring.

    GW2.. played for a bit but oddly hated the fact that you had to level but when you joined world pvp or something like that you were insta max level which made me feel like leveling was a waste of my time. The pvp felt too much like zerg and win and I was tired of the game pretty quickly.

    I've also played Star wars, Rift, Warhammer and so one but ultimately they all get compared to the smooth machine that is WoW and frankly non have ever compared and I stop playing quickly.

    The other 'mmo' that hasn't left my pc HDD since beta is World of Tanks. I love it and play it obsessively for months then burn out and move onto something else only to return some months down the line to play it obsessively again. It's such a perfectly flawed game for me. I hope it never ends.


  • Registered Users Posts: 3,784 ✭✭✭froog


    Options:

    - Dungeons (8 of them)
    - Fractals (not actually sure how many of them there are)
    - WvWvW (5 maps, 3 the same realistically)
    - PvP (~6 maps, not even sure myself)
    - Arseloads of collections and achievements.
    - Ascended crafting, legendaries (not my scene).

    There's lots to do, the game is huge. WvW and PvP are almost games unto themselves. Whether or not you enjoy it all is up to you. If you're looking for gear-treadmill then I'm afraid it's the wrong game for you though.

    As Calhoun says, raids are incoming in the upcoming expansions. Otherwise Dungeons and Fractals are 5 player tops.

    really enjoying it now i have to say, especially WVW. managed to get into a fractal too, was fun and very challenging.


  • Registered Users, Registered Users 2 Posts: 7,447 ✭✭✭Calhoun


    What class and server you on froog.


  • Registered Users Posts: 3,784 ✭✭✭froog


    Calhoun wrote: »
    What class and server you on froog.

    level 33 guardian on far shiverpeaks. i started an elementalist too but will come back to him later.


  • Registered Users, Registered Users 2 Posts: 7,447 ✭✭✭Calhoun


    Nice I'm leveling a thief at the moment hit, will send you my in game details if you want company leveling .


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