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Type of levels you hate?

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2

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  • Registered Users Posts: 29,106 ✭✭✭✭CastorTroy


    Escort missions. Games based around escorting, like Ico, are grand but I'll never forget escorting Socrates in Spartan Total Warrior "Spartan, help me!" The words haunt me to this day. I would be killing bad guys and he would run on to activate the next ones off screen. And if I managed to get ahead of him to kill the bad guys, ones would randomly appear back with him and kill him.

    I don't mind water levels too much as long as there is at least some control and the camera doesn't go all crazy on you. Besides, as I've said before, one of my proudest achievements was finishing the Water Temple without
    the Blue Tunic.
    :)

    Tower defense can be a pain as well as having to win a race to proceed


  • Registered Users Posts: 6,495 ✭✭✭Oafley Jones


    We'll just take all your weapons for the next bit because we're out of original ideas.


  • Registered Users Posts: 10,743 ✭✭✭✭degrassinoel


    Dream or nightmare levels.

    Max Payne and Mass Effect 3 did those extremely well, but overall yeah they generally suck


  • Registered Users Posts: 3,878 ✭✭✭Robert ninja


    Max Payne and Mass Effect 3 did those extremely well, but overall yeah they generally suck

    And technically, 90% of Hitman: Contract's levels are dreams :eek:


  • Registered Users Posts: 33,754 ✭✭✭✭Penn


    We'll just take all your weapons for the next bit because we're out of original ideas.

    Or similar, you start the game fully powered up, then after the first level, get all your weapons/abilities taken away from you and have to get them back throughout the rest of the game.


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  • Registered Users Posts: 8,000 ✭✭✭Stone Deaf 4evr


    I hate when platformers eventually end up in a level that looks like hell- lava etc. its totally depressing.


  • Registered Users Posts: 506 ✭✭✭Ant695


    Max Payne and Mass Effect 3 did those extremely well, but overall yeah they generally suck

    As did scarecrow levels in Arkham Asylum.

    Also I hate in racing games where the first race is a pretty decent car then you win and buy your own car and go from really fast to slow as **** all of a sudden. Like you should just have a normal slow car right from the start if that's what they're gonna do.


  • Closed Accounts Posts: 16,096 ✭✭✭✭the groutch


    Auto-scrollers, especially the Murder Wall/Wall Of Death in Kid Chameleon.


  • Registered Users Posts: 17,371 ✭✭✭✭Zillah


    I hate when platformers eventually end up in a level that looks like hell- lava etc. its totally depressing.

    I kind of like it. You aint in Kansas anymore, Mario!


  • Closed Accounts Posts: 10,375 ✭✭✭✭kunst nugget


    Levels where you're sliding down a wall or floating down a river and you have to enjoy various objects.


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  • Registered Users Posts: 3,434 ✭✭✭Robsweezie


    i found the helicopter missions in GTA 5 to be a pain in the hole.


  • Closed Accounts Posts: 2,679 ✭✭✭hidinginthebush


    I hate the first level that has crept into nearly every game where you have to go through some sort of tutorial to learn how the controller works, even though the buttons are pretty much the same for every game you pick up.


  • Closed Accounts Posts: 1,066 ✭✭✭elekid


    Darkness levels. Not being able to see what you're doing just isn't fun.


  • Registered Users Posts: 184 ✭✭Aimead


    elekid wrote: »
    Darkness levels. Not being able to see what you're doing just isn't fun.
    Especially when you have a shoite monitor or laptop screen.


  • Registered Users Posts: 29,106 ✭✭✭✭CastorTroy


    Penn wrote: »
    Or similar, you start the game fully powered up, then after the first level, get all your weapons/abilities taken away from you and have to get them back throughout the rest of the game.

    So you wouldn't like the Metroid games. Brilliant games.


  • Registered Users Posts: 1,689 ✭✭✭bur


    Drift events in racing games.


  • Registered Users Posts: 33,754 ✭✭✭✭Penn


    CastorTroy wrote: »
    So you wouldn't like the Metroid games. Brilliant games.

    Never played them. I have still liked games where that has happened, it's just annoying when it does happen.


  • Registered Users Posts: 184 ✭✭Aimead


    Penn wrote: »
    Never played them. I have still liked games where that has happened, it's just annoying when it does happen.
    I remember one of the Tomb Raider games where you could choose the order in which you completed three of the levels. I had left that Military one until last, and as a result lost the stockpile I had built. That was annoying.


  • Registered Users Posts: 33,754 ✭✭✭✭Penn


    Aimead wrote: »
    I remember one of the Tomb Raider games where you could choose the order in which you completed three of the levels. I had left that Military one until last, and as a result lost the stockpile I had built. That was annoying.

    The main ones that come to mind are some of the Assassin's Creed games. The first one, you start as a Master Assassin with all equipment, but then it's all taken away form you and you have to earn it all back. Similar enough in AC Brotherhood & Revelations, where you start with equipment/abilities you earned in a previous game, then it's taken away from you.


  • Registered Users Posts: 506 ✭✭✭Ant695


    Penn wrote: »
    The main ones that come to mind are some of the Assassin's Creed games. The first one, you start as a Master Assassin with all equipment, but then it's all taken away form you and you have to earn it all back. Similar enough in AC Brotherhood & Revelations, where you start with equipment/abilities you earned in a previous game, then it's taken away from you.

    My biggest problem with the AC games were the defence missions where you had yo stand on a roof and order your soldiers to attack specific areas. Hated those.


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  • Posts: 15,814 ✭✭✭✭ [Deleted User]


    I hate the first level that has crept into nearly every game where you have to go through some sort of tutorial to learn how the controller works, even though the buttons are pretty much the same for every game you pick up.

    Every game is someones first game so tutorial levels are a necessary evil.


  • Registered Users Posts: 3,205 ✭✭✭cruizer101


    next.png


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,414 CMod ✭✭✭✭Retr0gamer


    Every game is someones first game so tutorial levels are a necessary evil.

    There's tutorial levels where you don't know the game is teaching you, like the first world of any Nintendo game or the opening level of Halo. Then there's press forward to walk forward spelled out in big stupid text boxes while everything is doled out to you like a baby. The difference between the two is using some actual game design talent.


  • Registered Users Posts: 26,578 ✭✭✭✭Creamy Goodness


    Super Meat Boy is another great example of a game leading you through a tutorial without you knowing it. Tutorials that hand hold the player through a set of pre-defined corridors/actions is nothing but laziness.


  • Registered Users Posts: 1,135 ✭✭✭Gregk961


    Obviously an extremely common one but any dark dungeon lit by torchlight. Nobody has ever thought "wow im having great fun out here in this colourful world, but what I really need now is a brown dungeon to amble through". Absolute filler, can have hours of gameplay in virtually the same place and seems to escape criticism in any critically successful game. Skyrim was an immense game but some of those dungeons made me want to self harm.


  • Registered Users Posts: 14,526 ✭✭✭✭Darkglasses


    Anything where you have to rely on badly programmed AI team-mates.

    "All you had to do was follow the train CJ"


  • Registered Users Posts: 29,106 ✭✭✭✭CastorTroy


    Retr0gamer wrote: »
    There's tutorial levels where you don't know the game is teaching you, like the first world of any Nintendo game or the opening level of Halo. Then there's press forward to walk forward spelled out in big stupid text boxes while everything is doled out to you like a baby. The difference between the two is using some actual game design talent.



    At work so can't confirm it's the video I want but I believe it is. Shows how Megaman X didn't hold your hand but taught you how to play. Similar to, as you said, Nintendo games like how Mario teaches you jumping, enemies, defeating enemies and power ups all in the first couple screens


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,414 CMod ✭✭✭✭Retr0gamer


    That's the video alright. Those types of tutorial levels these days are what stop me playing a lot of games. Back in ye olde days I'd be bored and put on a game to try out. 5 hours later I'd be hooked. Nowadays I stick on a game for a quick go and then 5 minutes later 'meh can't be bothered playing the tutorial until it gets good, I'll watch Emmerdale instead'. Even games with too much exposition before they get going is annoying. Game devs, nobody is 'playing' your game to see your crappy aspirations of being a hollywood director.

    TL;DR More games need opening tutorial levels where you split a Metal Gear Ray in two.


  • Closed Accounts Posts: 5,029 ✭✭✭um7y1h83ge06nx


    Ah Megaman X, think I sold that game back in the day as I finished it, big regret, would love to play it now :(


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  • Registered Users Posts: 3,434 ✭✭✭Robsweezie


    We'll just take all your weapons for the next bit because we're out of original ideas.

    I think they do this as a plot point to show the character at their most vulnerable.


    I hated the mission structure of the GTAs on the ps2. Fail a mission, go all the way back to big smokes house to initiate it. Fail it again, back to big smoke. and no autosave meaning you cant just go back to the start of said mission. Red Dead, LA Noire and GTA 5 had the right idea with the option to skip missions after three failed attempts, and stay in the mission once failed unless you opt out yourself.

    I have no time for games with sh!t checkpoint systems that punish you for failing, especially when you just want to advance the story.


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