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Super Mario Maker: The Boards Levels

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Comments

  • Registered Users, Registered Users 2 Posts: 3,801 ✭✭✭iamtony


    Shall we all have a go at designing some fun Halloween levels this week? I'll get the ball rolling...

    Map Code: F4D3-0000-00C3-5D2D
    Course Name: Yoshi's Ghost Train
    Your NNID: fitzandthefool
    Description: Oh noes! Yoshi's stuck in the Ghost Train! Better keep things rolling to get that damn dinosaur out at the other end - you may need him...

    Feedback welcome as always. Was this a trick or a treat?

    Another great level! Ill finish it tomorrow when im sober;-)


  • Registered Users, Registered Users 2 Posts: 13,668 ✭✭✭✭sryanbruen


    iamtony wrote: »
    https://youtu.be/rvqbqzjpriE

    I made a Video of a few of your own levels, I thought you might enjoy watching it.

    What equipment do you use to record? plus video is unavailable


  • Registered Users, Registered Users 2 Posts: 3,801 ✭✭✭iamtony


    sryanbruen wrote: »
    What equipment do you use to record? plus video is unavailable

    It should be up now, I might of posted the link before it finished uploading.
    I use an Avermedia live gamer portable or LGP as it's also known. I bought it for my son but he never really used it, so I stole it from him, but I think it's great for Mario Maker.


  • Registered Users, Registered Users 2 Posts: 13,668 ✭✭✭✭sryanbruen


    New level with 2 or more ways to the end, so the title reveals it all! And from now on, I'm gonna say the level's style

    Name: One Way or Another
    ID: F23A-0000-00C4-6517
    Style: Super Mario World
    Location: Ghost house


  • Registered Users, Registered Users 2 Posts: 539 ✭✭✭coffee to go


    Another spooky one for the season:

    Name: Beats Spooks and Leaves
    ID: C2E9-0000-00C6-B782
    Description: A series of ghost house rooms you need to escape from using only your wits and some rather inconveniently placed vine blocks.


  • Registered Users, Registered Users 2 Posts: 3,801 ✭✭✭iamtony


    My Latest creation since I decided evil levels are the way to go.

    E3F9-0000-00C6-B183

    I uploaded a youtube vid of me completing it but I don't think it will help much either way;-)

    https://youtu.be/Xv3_wPHCH7g there may be a problem with sound but im not 100% certain. If you just want to watch me finish it, that attempt is at about the 6 minutes.


  • Registered Users Posts: 482 ✭✭souleater3000


    Update on November 4th giving us checkpoints and a few other little things :)


  • Registered Users, Registered Users 2 Posts: 539 ✭✭✭coffee to go


    A short 'n' stupid one for this evening as I was feeling nostalgic.

    Name: Bowsers must defeat Bowsers
    ID: 09C8-0000-00C8-4BF5
    Description: A basic SMB3 finale throwback, but this time Bowser's brought backup...


  • Registered Users, Registered Users 2 Posts: 13,668 ✭✭✭✭sryanbruen


    In case u didn't know, I created One Way or Another in a ghost style because it is Halloween :D.


  • Registered Users, Registered Users 2 Posts: 13,668 ✭✭✭✭sryanbruen




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  • Registered Users, Registered Users 2 Posts: 3,801 ✭✭✭iamtony


    A short 'n' stupid one for this evening as I was feeling nostalgic.

    Name: Bowsers must defeat Bowsers
    ID: 09C8-0000-00C8-4BF5
    Description: A basic SMB3 finale throwback, but this time Bowser's brought backup...
    says you commented on "fly my little pretty fly" but when I check there's nothing their, did you delete it afterwards?

    P.s fair play to for for completing it!


  • Registered Users, Registered Users 2 Posts: 539 ✭✭✭coffee to go


    iamtony wrote: »
    says you commented on "fly my little pretty fly" but when I check there's nothing their, did you delete it afterwards?

    P.s fair play to for for completing it!

    I commented saying how much of an achievement this was for me as I was always rubbish with SMW's Cape mechanic. Then I noticed a couple of glaring typos and deleted it, planning to repost, only to discover that you can't get back to the screen grab of your moment of glory, so I just left in a huff.

    Thanks for the flying bootcamp!


  • Registered Users, Registered Users 2 Posts: 3,801 ✭✭✭iamtony


    I commented saying how much of an achievement this was for me as I was always rubbish with SMW's Cape mechanic. Then I noticed a couple of glaring typos and deleted it, planning to repost, only to discover that you can't get back to the screen grab of your moment of glory, so I just left in a huff.

    Thanks for the flying bootcamp!

    Your welcome! you seem to enjoy the tough levels. I've started to seek out hard levels, they are the game for me now. I look at the people who played my levels and see if they have any levels that no one has beat and give it a bash.


  • Registered Users, Registered Users 2 Posts: 3,754 ✭✭✭smokingman


    Only got this two days ago and had my first chance at making something now that smokingboy is asleep.

    5EB1-0000-00CE-6D86
    Retroed

    Looking forward to playing your levels now all!


  • Registered Users, Registered Users 2 Posts: 3,801 ✭✭✭iamtony


    smokingman wrote: »
    Only got this two days ago and had my first chance at making something now that smokingboy is asleep.

    5EB1-0000-00CE-6D86
    Retroed

    Looking forward to playing your levels now all!
    Welcome to the party! I played the 2 levels you had up and enjoyed them. plenty of good levels on offer here for you to play. Enjoy!


  • Registered Users, Registered Users 2 Posts: 13,668 ✭✭✭✭sryanbruen


    New levels of mine

    One Way or Another Castle Style (same level as other one)
    Game: New Super Mario Bros U
    Style: Castle
    ID: F7D4-0000-00CF-D464

    League of Decisions - easy enough level :)
    Game: New Super Mario Bros U
    Style: Underground
    ID: 8811-0000-00D2-CEE1


  • Registered Users, Registered Users 2 Posts: 13,668 ✭✭✭✭sryanbruen


    Check out this awesome Super Mario Maker! I swear one of the best ever!

    DaBoiGee

    One example of a level by him

    Reach For the Stars
    Game: Super Mario World
    Style: Underground (I think)
    ID: 8CDA-0000-0084-1003


  • Registered Users Posts: 6,943 ✭✭✭Machismo Fan


    My first level with conditional powerups and a checkpoint. I put a good 5 hours into making this one. It's Mario...IN SPACE - with Goomba occupied land rover, meteor showers, meteor impact craters, a space ship and an escape rocket.

    Course ID: DFA8-0000-00D6-AF12
    Course Name: Mario.....IN SPACE
    NNID: garrettkid

    WVW69iiw9AYmtULu8J


  • Registered Users, Registered Users 2 Posts: 13,668 ✭✭✭✭sryanbruen


    I am gonna reupload all my levels with checkpoints!


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  • Registered Users, Registered Users 2 Posts: 13,668 ✭✭✭✭sryanbruen


    Okay finally all my levels have been reuploaded with checkpoints and a few improvements here and there. I will give the codes soon but my maker name is "Sryan" anyways.


  • Registered Users, Registered Users 2 Posts: 13,668 ✭✭✭✭sryanbruen


    My levels codes

    Easiest Level Ever: 22A3-0000-00D7-F340
    Buddy Travel: 980F-0000-00D7-F58D
    Passage Way: 6BBD-0000-00D7-F694
    PacMario: 271A-0000-00D7-F720
    Sub-Area Village: 3223-0000-00D7-F9BD
    Nearly Done: D163-0000-00D8-455B
    Airship Madness: 7F3C-0000-00D8-4A48
    Bowser's Twin: 7819-0000-00D8-4BA5
    League of Decisions: 2C6E-0000-00D8-4D2F
    A Trip to the Zoo: 82D8-0000-00D9-D701
    Secret Pipe or Door?: 6DED-0000-00D9-D818
    Spike Sea: 57D1-0000-00D9-D9DA
    3-2-RUN!!: C832-0000-00D9-DB71
    Ghost Paradise: F40D-0000-00D9-DE3E
    Inferno: 3EC1-0000-00D9-DFA9
    Star World: A4D8-0000-00D9-E0DB
    Shortest Level Ever...?: A9C9-0000-00D9-E221
    One Way Or Another: F4E3-0000-00D9-E43F
    One Way Or Another Castle Style: 87D2-0000-00D9-E59A

    And a new level - extremely frustrating I might add.

    Come On!: OF90-0000-00D9-FBB8

    I am at 128 stars and I need 150 to get my level maximum of 20 to 30 uploads. Can you please star them again? :D:)


  • Registered Users, Registered Users 2 Posts: 13,668 ✭✭✭✭sryanbruen


    My first sequel level!

    Name: League of Decisions 2
    ID: 497D-0000-00E3-127F
    Style: New Super Mario Bros U
    Setting: Surface-Underground


  • Registered Users Posts: 6,943 ✭✭✭Machismo Fan


    There's a Cat Mario costume. This is not a drill! I made a Cat Mario level.

    Course ID:
    DC35-0000-00E3-F1F6
    Course Name: The Adventures of Cat Mario


  • Closed Accounts Posts: 1,066 ✭✭✭elekid


    I got the game on Monday and I love it so far. I'm still working on unlocking all the items and level types but I've created a couple of basic levels so far and I hope to make many more. I'm also looking forward to playing (and starring) all the levels in this thread :)

    NNID: hixrage83
    Name: elekid

    Level: Go Away, Lakitu
    Code: 8E71-0000-00E3-6DA8
    The first level I made, very straightforward

    Level: Hills and Valleys
    Code: 6B2C-0000-00E1-CF89
    Trying to make up for the lack of slopes!


  • Registered Users, Registered Users 2 Posts: 13,668 ✭✭✭✭sryanbruen


    elekid wrote: »
    I got the game on Monday and I love it so far. I'm still working on unlocking all the items and level types but I've created a couple of basic levels so far and I hope to make many more. I'm also looking forward to playing (and starring) all the levels in this thread :)

    NNID: hixrage83
    Name: elekid

    Level: Go Away, Lakitu
    Code: 8E71-0000-00E3-6DA8
    The first level I made, very straightforward

    Level: Hills and Valleys
    Code: 6B2C-0000-00E1-CF89
    Trying to make up for the lack of slopes!

    I starred and played all of your levels!


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  • Registered Users, Registered Users 2 Posts: 13,668 ✭✭✭✭sryanbruen


    Somebody please give me TWO more stars then I'm at 150 stars! :)


  • Closed Accounts Posts: 1,066 ✭✭✭elekid


    sryanbruen wrote: »
    Somebody please give me TWO more stars then I'm at 150 stars! :)

    I played some more of your levels before I saw this post, so you should have 150 now!

    Some more levels from me -

    Dry Dry Lakebed: 5454-0000-00E5-15E1
    The idea for this was "what would it look like if a water level dried up"

    Bowser On Rails: BB24-0000-00E6-0C0D
    I thought this was a good original idea for a boss level, then I discovered there is already a similar level in the 10 Mario Challenge.. *sigh*

    Spike Top Trial: 76AB-0000-00E6-3609
    This was in response to my main playtester saying my first few levels were too easy - this gave him more trouble :cool:

    Shell Run: B2B7-0000-00E7-983E
    This was my attempt to make an exciting chase level. I hope I succeeded!


  • Registered Users, Registered Users 2 Posts: 13,668 ✭✭✭✭sryanbruen


    elekid wrote: »
    I played some more of your levels before I saw this post, so you should have 150 now!

    Some more levels from me -

    Dry Dry Lakebed: 5454-0000-00E5-15E1
    The idea for this was "what would it look like if a water level dried up"

    Bowser On Rails: BB24-0000-00E6-0C0D
    I thought this was a good original idea for a boss level, then I discovered there is already a similar level in the 10 Mario Challenge.. *sigh*

    Spike Top Trial: 76AB-0000-00E6-3609
    This was in response to my main playtester saying my first few levels were too easy - this gave him more trouble :cool:

    Shell Run: B2B7-0000-00E7-983E
    This was my attempt to make an exciting chase level. I hope I succeeded!

    Yes thank you very much, same with you Gar (whoever that is on this).


  • Registered Users, Registered Users 2 Posts: 13,668 ✭✭✭✭sryanbruen


    New levels

    My friends'
    Name: 14-1 Bowser's Flying Warehouse
    Game: Super Mario World
    Setting: Airship
    ID: 3B93-0000-00E9-9C13

    Name: 14-2 Bowser's Strike Force
    Game: Super Mario World
    Setting: Airship
    ID: 040B-0000-00E9-F1E6

    And my level

    Name: Who Did It?
    Game: New Super Mario Bros U
    Setting: Castle
    ID: 3DAC-0000-00EA-312C


  • Registered Users, Registered Users 2 Posts: 13,668 ✭✭✭✭sryanbruen


    Two short but very fun ones I just created

    Name: Flappy Mario
    Game: Super Mario Bros. 3
    Setting: Ground
    ID: D807-0000-00EC-745B

    Name: Goombaville
    Game: Super Mario World
    Setting: Ground
    ID: 253D-0000-00EC-7AOF


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  • Closed Accounts Posts: 1,066 ✭✭✭elekid


    I've made two more levels.

    All Aboard!: D8E4-0000-00E9-82CD
    An Airship-style level which I intentionally made difficult

    Find a Way Through: 4C84-0000-00EC-3485
    A Metroidvania inspired level

    I have to say I've been enjoying the levels made by the people on this thread far more than the random stuff I get in the 100-Mario Challenge, some really excellent stuff here. I've still loads left to try too.


  • Moderators, Computer Games Moderators Posts: 15,237 Mod ✭✭✭✭FutureGuy


    My good wife loves creating levels.

    Here's her latest. 5102-0000-00EF-6449

    Please give her a star if you like :-D


  • Registered Users, Registered Users 2 Posts: 13,668 ✭✭✭✭sryanbruen


    FutureGuy wrote: »
    My good wife loves creating levels.

    Here's her latest. 5102-0000-00EF-6449

    Please give her a star if you like :-D

    Starred and played all of hers! She is such an underrated Super Mario Maker, omg so good


  • Registered Users, Registered Users 2 Posts: 13,668 ✭✭✭✭sryanbruen


    New level

    Name: So Close Yet So Far
    Game: New Super Mario Bros. U
    Setting: Surface / Underground
    ID: B461-0000-00F0-B1BF


  • Closed Accounts Posts: 1,066 ✭✭✭elekid


    sryanbruen wrote: »
    Starred and played all of hers!

    Same here, good stuff.


  • Registered Users, Registered Users 2 Posts: 539 ✭✭✭coffee to go


    For anyone interested, I've just uploaded my magnum opus. It's a 4-level tribute to the opening story arc of Lord of the Rings.

    You must help Mario Baggins carry the Spring of Power out of The Shire and and to the inn of the Prancing Pony, escaping Drybonewraiths on the way. Then it's into the wild and on to the ancient watchtower of Weathertop. Does a trap await? Onward to Rivendell and then into the Misty Mountains where the risk of Thwomp-induced avalanches is ever-present. And finally down into the long dark of Moria - You know what lies in those ancient tunnels - Shadow...and flame. But of utmost importance is to not lose the Spring of Power - It might be precious to you!

    So, without further ado, may I present...

    The Fellowship of the Spring

    L-1: C649-0000-00F1-65B2
    L-2: 371A-0000-00F1-65D8
    L-3: 640C-0000-00F1-65F4
    L-4: D3A3-0000-00F1-6602

    "Even the smallest plumber can change the course of the future"


  • Registered Users, Registered Users 2 Posts: 10,564 ✭✭✭✭OwaynOTT


    smokingman wrote: »
    Only got this two days ago and had my first chance at making something now that smokingboy is asleep.

    5EB1-0000-00CE-6D86
    Retroed

    Looking forward to playing your levels now all!

    Played a couple of your levels. Welcome to the funhouse.
    elekid wrote: »
    I got the game on Monday and I love it so far. I'm still working on unlocking all the items and level types but I've created a couple of basic levels so far and I hope to make many more. I'm also looking forward to playing (and starring) all the levels in this thread :)

    NNID: hixrage83
    Name: elekid

    Level: Go Away, Lakitu
    Code: 8E71-0000-00E3-6DA8
    The first level I made, very straightforward

    Level: Hills and Valleys
    Code: 6B2C-0000-00E1-CF89
    Trying to make up for the lack of slopes!

    Really liked that wiggler one, not even sure why.


  • Registered Users, Registered Users 2 Posts: 10,564 ✭✭✭✭OwaynOTT


    FutureGuy wrote: »
    My good wife loves creating levels.

    Here's her latest. 5102-0000-00EF-6449

    Please give her a star if you like :-D

    Are they all her levels? That one there was very enjoyable. Not too difficult but still challenging.


  • Closed Accounts Posts: 2,320 ✭✭✭Ace Attorney


    Havent made a level in a long time

    Course ID : C0B7-0000-00F5-800B

    Name: Funhouse frustration dash!


  • Registered Users Posts: 26 jonny p


    I just got the game Friday my first attempt, wish I had check points, when do they come?

    Course ID: E0D5-0000-00F7-674D
    Theme: Long jump/ cannon jump
    NNID: POXYPOX


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  • Registered Users, Registered Users 2 Posts: 13,668 ✭✭✭✭sryanbruen


    jonny p wrote: »
    I just got the game Friday my first attempt, wish I had check points, when do they come?

    Course ID: E0D5-0000-00F7-674D
    Theme: Long jump/ cannon jump
    NNID: POXYPOX

    Checkpoints are out! You just shake the direction arrow and boom, you have a checkpoint and you place it wherever you want it to go.


  • Registered Users Posts: 26 jonny p


    sryanbruen wrote: »
    Checkpoints are out! You just shake the direction arrow and boom, you have a checkpoint and you place it wherever you want it to go.

    I don't see any arrows, Im working my way through your levels, keep an coming


  • Registered Users, Registered Users 2 Posts: 13,668 ✭✭✭✭sryanbruen


    jonny p wrote: »
    I don't see any arrows, Im working my way through your levels, keep an coming

    https://www.youtube.com/watch?v=esX_FPaZdDQ


  • Registered Users, Registered Users 2 Posts: 5,553 ✭✭✭murphyebass


    Played again last night but haven't been playing boardsie levels of late. I've just been picking random levels as I'm not sure how long I'll be playing. It really has that just one more go thing going for it.

    I was playing the verified user levels last night. Got them through them all but the very last one so I'll try finish it tonight and then get back to yours lads. Some pretty tough ones in there from a frustration standpoint. The verified user ones that is.


  • Registered Users, Registered Users 2 Posts: 13,668 ✭✭✭✭sryanbruen


    Name: Mt. Piranha
    Setting: Castle
    Game: New Super Mario Bros. U
    ID: B6C1-0000-00F7-123B


  • Registered Users Posts: 6,943 ✭✭✭Machismo Fan


    I've created a quartet, a quadrilogy, a tetralogy of Goobma levels!

    1 - Course Name: Survive The Angry Goomba Horde!
    Course ID: DA86-0000-00D8-7991

    2 - Course Name: Escape the Evil Goomba Pit
    Course ID: 705E-0000-00EB-54E7

    3 - Course Name: Raid the Goobma Castle
    Course ID: E1AE-0000-00FC-23B0

    4 - Course Name:
    Scale the Mountain of Goombas
    Course ID: AB56-0000-00FC-2639


  • Registered Users Posts: 26 jonny p


    BE7B-0000-00FD-6438
    EASIER BOUNCING BOWSER
    poxypox

    Girlfriend said my first one was to hard for her so made this for her, I got arrows eventually they are not there initially, had to put down loads of blocks to unlock everything


  • Registered Users, Registered Users 2 Posts: 13,668 ✭✭✭✭sryanbruen


    Finally got to 300 stars and am able to upload another 10. Here's my new one:

    Name: Pyramids of Doom
    Game: New Super Mario Bros. U
    Setting: Castle
    ID: 00EB-0000-0104-7528

    This level is very tricky and challenging. Get this into the 100 Mario Challenge expert difficulty! :rolleyes:


  • Moderators, Computer Games Moderators Posts: 15,237 Mod ✭✭✭✭FutureGuy


    OwaynOTT wrote: »
    Are they all her levels? That one there was very enjoyable. Not too difficult but still challenging.

    Yes sorry they are all here on her account. She loves Mario and she loves Lego - unsurprisingly Mario Maker is one of her favourite things ever.

    Yeah she makes levels that are not the hardest to appeal to the masses but she is making a few for the hardcore player soon - traditionally hard levels.


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  • Registered Users, Registered Users 2 Posts: 13,668 ✭✭✭✭sryanbruen


    Four new levels

    Name: The Marathon
    Game: Super Mario World
    Setting: Underground
    ID: 0627-0000-0104-7A46
    This is an extremely annoying level :pac:. Your enemy is boredness and anger.

    Name: Till Death Parts
    Game: Super Mario Bros.
    Setting: Underground
    ID: D78D-0000-010E-8593
    A little puzzle

    Name: Enemy Land
    Game: New Super Mario Bros. U
    Setting: Castle
    ID: D36C-0000-010E-8A60
    Exceptionally fun level as I do say so myself but can be hard.

    Name: The Jump
    Game: New Super Mario Bros. U
    Setting: Surface
    ID: 8B9B-0000-010E-8BC9
    A very simple and straightforward short level... you just need the right coordination if ya know what I mean


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