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Rainbow Six Siege

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  • Registered Users Posts: 16,222 ✭✭✭✭Grayson


    Corvo wrote: »
    I'm glad they have been taken from the Ranked games to be honest, they were very unbalanced, especially Favela's.

    However they should have been left in Casual.

    I don't like the idea of removing a map completely from rotation on both casual and ranked unless it's completely unbalanced and I don't think they were.


  • Registered Users Posts: 20,558 ✭✭✭✭dreamers75


    I think we all know what Data Sizes means.


    hardisk-waiting-for.jpg


  • Registered Users Posts: 3,695 ✭✭✭Corvo


    Grayson wrote: »
    I don't like the idea of removing a map completely from rotation on both casual and ranked unless it's completely unbalanced and I don't think they were.

    Favela's was a joke though mate, needs a serious rework. If that's what they do, then fine. However I have a feeling it won't be seen again.

    Yacht less so, but similar to House, it was just too small and some rooms were extremely difficult to defend (Casino).

    I'd agree removing maps is harsh, but in the case of the two that went, I'm not too upset.

    But like I said, I'd like to see them left in Casual because well...Casual is Casual.

    For the record, I absolutely hate Coastline and would love to see it gone, but its in the Pro League rotation so it will stay.


  • Registered Users Posts: 11,035 ✭✭✭✭J Mysterio


    Its really annoying to remove maps at all (ranked or otherwise) but it's crazy to remove them from casual. As has been pointed out, they could probably keep them if they would stop puking out weapon skins and other ****e. How many patterns can there be? FFS! Don't ruin what has become one of my favourite games ever!


  • Registered Users Posts: 16,222 ✭✭✭✭Grayson


    Corvo wrote: »
    For the record, I absolutely hate Coastline and would love to see it gone, but its in the Pro League rotation so it will stay.

    That map still confuses me. It's probably the only map that I don't feel comfortable in.


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  • Registered Users Posts: 16,222 ✭✭✭✭Grayson


    I wonder if they could have two separate map rotations. One for games with gold plus and one for games with silver or less.

    I guess it'd just get confusing though.


  • Registered Users Posts: 5,419 ✭✭✭FAILSAFE 00


    Corvo wrote: »
    I'm glad they have been taken from the Ranked games to be honest, they were very unbalanced, especially Favela's.

    However they should have been left in Casual.

    That was the only map I was happy to see get the chop but classics like House and Hereford gone. That's really disappointing.


  • Registered Users Posts: 8,000 ✭✭✭Stone Deaf 4evr


    That was the only map I was happy to see get the chop but classics like House and Hereford gone. That's really disappointing.

    hereford and house are gone?!! they're fantastic maps.


  • Registered Users Posts: 11,035 ✭✭✭✭J Mysterio


    :(:(:(


  • Registered Users Posts: 3,825 ✭✭✭IvoryTower


    shocked at that, many peoples favorites i would have thought


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  • Registered Users Posts: 8,000 ✭✭✭Stone Deaf 4evr


    IvoryTower wrote: »
    shocked at that, many peoples favorites i would have thought

    House is an ideal map for learning the principles of the game too I would have thought, its one of the least convoluted maps and has a logical layout that anyone can learn quickly. I used to always look forward to it, even though it could be 50/50 on whether you'd get hammered or do the hammering.


  • Registered Users Posts: 10,013 ✭✭✭✭Wonda-Boy


    But I would argue that when you put 100 hours into a map and you know it inside out and that translates into your gameplay and you are really good the sense of achievement is immense and what makes the game that bit more special then COD or BF1 etc.

    I mean cant you go into settings and discard the maps you dont like aswell as modes you dont like.....whats stopping people doing that ffs!

    Where do you draw the line, whats next? People struggling to use Fuze or Echo.....ahh just get rid of them......:rolleyes:


  • Registered Users Posts: 16,222 ✭✭✭✭Grayson


    Wonda-Boy wrote: »
    But I would argue that when you put 100 hours into a map and you know it inside out and that translates into your gameplay and you are really good the sense of achievement is immense and what makes the game that bit more special then COD or BF1 etc.

    I mean cant you go into settings and discard the maps you dont like aswell as modes you dont like.....whats stopping people doing that ffs!

    Where do you draw the line, whats next? People struggling to use Fuze or Echo.....ahh just get rid of them......:rolleyes:

    I'm fine if they're just in rotation for a season and removed. Couple of seasons later bring them back.

    But as someone said House and Hereford are great learning maps. They should be staples of casual.


  • Registered Users Posts: 11,035 ✭✭✭✭J Mysterio


    Hopefully the Devs pay attention to the fans. The Pro leagues are a money spinner, no doubt, but its the regular players who make the game and these players have accepted Operation Health and delays with nary a titter.


  • Registered Users Posts: 3,695 ✭✭✭Corvo


    That was the only map I was happy to see get the chop but classics like House and Hereford gone. That's really disappointing.

    House is still available in Casual


  • Registered Users Posts: 5,419 ✭✭✭FAILSAFE 00


    Corvo wrote: »
    House is still available in Casual

    But not in ranked. Which is a huge loss for people like myself who aren't in the pro leagues but like ranked.


  • Registered Users Posts: 6,744 ✭✭✭raze_them_all_


    But not in ranked. Which is a huge loss for people like myself who aren't in the pro leagues but like ranked.

    HOUSE IS SO ATTACKER ADVANTAGE iuts insane


  • Registered Users Posts: 10,013 ✭✭✭✭Wonda-Boy


    Clip of a tasty ace I got tonight, best one I have so far it had everything. Losing 2-1 and needing to get back into it. I was getting it all over from all sides, getting flashed and twitched, and done the bizzo with only 12hp.

    My heart was in my mouth and I had to have a pint of solpadeines after this....but its what makes the game special.

    Would not mind I never really pick FROST.

    Finished the round I think 12-3KD



  • Registered Users Posts: 5,419 ✭✭✭FAILSAFE 00


    HOUSE IS SO ATTACKER ADVANTAGE iuts insane

    I've never noticed any issues defending house.


  • Registered Users Posts: 10,013 ✭✭✭✭Wonda-Boy


    HOUSE IS SO ATTACKER ADVANTAGE iuts insane

    I point you to my errr...ahem ace defending house

    lol ;)


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  • Registered Users Posts: 1,572 ✭✭✭khaldrogo


    Sitting here watching vids on YouTube of the new operators!!!!!! Can't wait for these!!!!!! Lesion looks savage


  • Registered Users Posts: 10,013 ✭✭✭✭Wonda-Boy


    I feel from watching the videos that the gadgets on the new operators are very under powered, the guns are great from what I have seen and sound really well. The only decent gadget Is Ela's Flashbang sticky bomb thing a ma-jig.

    I am not sure who has what but the flashbangs that I think ying have are so short in duration to be effective (they look and sound great) I have seen them thrown in a window point black at enemies and the player jump in and by the time they are in the room the effect is well gone.

    Lesion with the invisible spikes do so little damage they would need to distort also to be good.....although I have seen them used in conjunction with a Frost traps that is very good. And if you stay alive long enough in the round you could have 6 on the go at the one time.

    Only time will tell but I can see a buff coming to the gadgets.


  • Registered Users Posts: 8,000 ✭✭✭Stone Deaf 4evr


    Wonda-Boy wrote: »
    I feel from watching the videos that the gadgets on the new operators are very under powered, the guns are great from what I have seen and sound really well. The only decent gadget Is Ela's Flashbang sticky bomb thing a ma-jig.

    I am not sure who has what but the flashbangs that I think ying have are so short in duration to be effective (they look and sound great) I have seen them thrown in a window point black at enemies and the player jump in and by the time they are in the room the effect is well gone.

    Lesion with the invisible spikes do so little damage they would need to distort also to be good.....although I have seen them used in conjunction with a Frost traps that is very good. And if you stay alive long enough in the round you could have 6 on the go at the one time.

    Only time will tell but I can see a buff coming to the gadgets.

    Hard to know, but you'd imagine with teamwork they'd be very powerful, synchronized fuze / ying = people running around like headless chickens.
    or use ying while thermite or hibana are making holes.

    i saw someone playing Ela over the weekend - they essentially won every gunfight where the trap went off so the effect must be pretty powerful.
    Lesion being able to tell which trap is triggered is also a major plus - if kapkan had that to indicate if his tripmines were destroyed, they'd serve a double fuction of giving away an enemies approach path.


  • Registered Users Posts: 10,013 ✭✭✭✭Wonda-Boy


    Yeah it is hard to know and I am not knocking them at all but defending I feel we deffo need stronger traps, I have always said Frosts traps should be instant kill to stop the rushers.....Its deffo easier to attack then to defend. Be great to see a defender with a shield for instance.....


  • Registered Users Posts: 11,035 ✭✭✭✭J Mysterio


    I expect Lesion will be useful, looking forward to using him!
    Kinda annoyed we have to wait another 7 days though.


  • Registered Users Posts: 11,035 ✭✭✭✭J Mysterio


    Just killed some bastard who somehow managed to hide in the washing machine in Laundry Room of Oregon.

    I killed Caveira, Jager and Rook coming in through Junkyard before having a super tense deathmatch with him at the end of the round, with the clock gone. I was dancing around forever to try and kill him! Got the better of him in the end thankfully. Delighted for justice to win out :D

    It was great footage and I thought I had it recorded but I guess I screwed it up in my excitement. Maybe pressed Share button twice or something, so left with 5 seconds of footage. :(

    Smartphone photo of the grim scene:
    Up5a86n.jpg


  • Registered Users Posts: 3,695 ✭✭✭Corvo


    Wonda-Boy wrote: »
    I feel from watching the videos that the gadgets on the new operators are very under powered, the guns are great from what I have seen and sound really well. The only decent gadget Is Ela's Flashbang sticky bomb thing a ma-jig.

    I am not sure who has what but the flashbangs that I think ying have are so short in duration to be effective (they look and sound great) I have seen them thrown in a window point black at enemies and the player jump in and by the time they are in the room the effect is well gone.

    Lesion with the invisible spikes do so little damage they would need to distort also to be good.....although I have seen them used in conjunction with a Frost traps that is very good. And if you stay alive long enough in the round you could have 6 on the go at the one time.

    Only time will tell but I can see a buff coming to the gadgets.

    Agreed, I think Lesion actually looks quite weak. Ela on the other hand will be purchased immediately.


  • Registered Users Posts: 10,013 ✭✭✭✭Wonda-Boy


    Hope and pray that the non flashy part of the patch holds up well (bug fixes) its a big patch for the stability of the game, the amount of ranked teams now Doc (with the glitch) as an anchor is stupid. Basically if you are 1v1 forget about it, the chances of you getting into the room when someone has a durty angle with 200HP or whatever is bull****!

    Being playing so much ranked the last week its amazing how good the game is with a team of good players (and me lol) wish I started a week earlier as I deffo would have got diamond (the rank after gold whatever that is) as I am only 100 points off it but all is resetting now lol.

    Still need to work on my defensive positioning, lost a few 1v1 last night for the team and it was killing me....but its all part of the learning curve.


  • Registered Users Posts: 11,035 ✭✭✭✭J Mysterio


    What's with the constant rank resetting? It's infuriating. What's the logic?


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  • Registered Users Posts: 3,825 ✭✭✭IvoryTower


    J Mysterio wrote: »
    What's with the constant rank resetting? It's infuriating. What's the logic?

    Same in Overwatch, halo etc. I think it's to keep people interested


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