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New patch notes

  • 30-09-2015 2:57pm
    #1
    Registered Users, Registered Users 2 Posts: 2,189 ✭✭✭


    Patch notes are out;



    The second Madden NFL 16 title update is now available. Included are improvements and fixes to Madden NFL 16 gameplay, Connected Franchise, Madden Ultimate Team, and more.

    GAMEPLAY

    Addressed issue where if a team called a time out on the safety punt, they would then be able to kick a regular kickoff
    Addressed issue where sometimes a defender would have a poor pursuit angle toward the ball carrier if the ball carrier was breaking a tackle during a catch
    Addressed issue where sometimes defensive linemen would freeze for the remainder of the play after being knocked to the ground
    Addressed issue where the defense would not adjust alignment if the CPU controlled offensive team enacted a concept audible
    Updated Individual Coverage adjustments to not only affect the pre-snap shading but also the post play leverage technique
    Addressed issue where adjusting the ZONE shading would have an effect on the defenders drop location instead of just the leverage technique
    Addressed issue where cancelling a PA Fake would allow for a 1-step drop on certain plays
    Addressed issue where the game clock would be restarted of a declined penalty after an incomplete pass
    Addressed issue where safeties in Cover 4 Deep assignments were reacting to run too quickly
    CONNECTED FRANCHISE

    Addressed issue where defensive holding slider would reset when exiting the screen
    Addressed issue where accelerated clock would not work in H2H CFM games
    Addressed issue where visual feedback settings were pulling from the user’s profile instead of league settings
    Addressed issue where some settings would carry back to the FE after playing a CFM game
    Addressed issue where the CPU would retain an empty roster spot when simming to the regular season when there is a player on Injured Reserve (note: changes aren’t reflected until after your current season is finished)
    Addressed issue where the user could not sort player while in the Fantasy draft board
    Removed Kick Return as a scoutable trait (note: changes won’t be reflected until after your current season is finished)
    CFM Trade tuning
    Addressed issue in CFM H2H where uniforms would change back to default home/away even after changing them in the team select screen
    Addressed a rare issue that caused some Franchise files to be corrupted, preventing players from accessing their CFM (note: this won’t repair already corrupted files, and only prevents future occurrences)
    MADDEN ULTIMATE TEAM

    MUT Play a Friend quarter length boosted to four minutes from two minutes
    In MUT H2H Seasons and Draft Champions H2H Draft, terminating the game during the load screen will give the quitter a loss and the opponent a win. In MUT, Contracts will still be removed.
    OTHER

    Play Now games were using regular season overtime rules rather than playoff overtime rules (removed possibility for ties)
    Addressed issue in online games where the defensive timer would run out during a pause causing the game to auto pick the defensive play
    Addressed over 100 general bug and stability issues
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