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Battlefield 1 general discussion

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  • Registered Users Posts: 6,911 ✭✭✭SeantheMan


    Hardcore mode....god no ....was never a fan.
    You die quick enough in this one as it is.


  • Registered Users Posts: 9,893 ✭✭✭Canis Lupus


    They're radically changing Suez in the upcoming patch - now going to be bigger, more vehicles, and with five dispersed flag points instead of three. They received a huge amount of negativity from it, though I find it pretty OK really.

    We're gonna need more snipers!


  • Moderators, Computer Games Moderators Posts: 14,707 Mod ✭✭✭✭Dcully


    Hardcore mode where every weapon suddenly becomes the same weapon, all them lovely pros and cons of each weapon from normal mode goes out the window.
    Could never understand how anyone enjoys this.


  • Registered Users Posts: 583 ✭✭✭dutopia


    I am absolutely loving this game so far. Operations is so much fun, I can't stop playing it.

    They really nailed the atmosphere - the voice work, sound production, graphics, gameplay - just awesome.


  • Registered Users Posts: 13,408 ✭✭✭✭gimli2112


    Really hate watching the "nearest medic" stat count down 10m,9,8,6,4,3,2,1 seeing a medic shoot by my dead body and then "nearest medic" 2,4,5,6,7,8,9....


    this and the way they implemented the squad lock. Who in their right mind could ever think this was a good idea?


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  • Registered Users Posts: 13,080 ✭✭✭✭Maximus Alexander


    I finally figured out how to use the support LMGs effectively (I'm a bit slow) and it was glorious!


  • Registered Users Posts: 220 ✭✭Caillte


    I finally figured out how to use the support LMGs effectively (I'm a bit slow) and it was glorious!

    Yeah me too. I find firing from the hip way more effective than looking down the sights.


  • Registered Users Posts: 853 ✭✭✭DeadlyByDesign


    I finally figured out how to use the support LMGs effectively (I'm a bit slow) and it was glorious!

    Can fellow support people let me in on the secret here? Im a solid week at support and not able to hit the broadside of a barn at the mo? Ithink short bursts are the key to being more accurate no?


  • Registered Users Posts: 2,572 ✭✭✭ahnowbrowncow


    dutopia wrote: »
    I am absolutely loving this game so far. Operations is so much fun, I can't stop playing it.

    They really nailed the atmosphere - the voice work, sound production, graphics, gameplay - just awesome.

    I'm not getting the love for operations, total sniper fest with the objectives permanently covered with gas and when you win a round or two you're given a huge handicap by being blown to bits by a zeppelin or train.


  • Registered Users Posts: 984 ✭✭✭XtraFalcon


    I'm not getting the love for operations, total sniper fest and when you win a round or two you're given a huge handicap by being blown to bits by a zeppelin or train.

    The Behemoth should only be given on the Last Attack or it should only stay if the team can manage to keep it alive through the attacks.


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  • Registered Users Posts: 13,080 ✭✭✭✭Maximus Alexander


    Can fellow support people let me in on the secret here? Im a solid week at support and not able to hit the broadside of a barn at the mo? Ithink short bursts are the key to being more accurate no?

    I just completely changed my play style for it. Where I had been playing medic in the thick of the action handing out revives and med packs, or assault, rushing in lobbing grenades and gunning people down, I was trying to play support the same way but it wasn't working for me.

    Last night, I decided to play support by... actually supporting instead and it was a success. I'd follow my team up to a flag in operations but instead of going in to the middle to capture I'd hang back on the edge, try get cover from snipers but still overlook the point. Then lay down suppressing fire while they captured the point. I worked out pretty well, got a decent few kills but more importantly helped keep the people capping alive. Using the air mortar on approach was great too, and then once a point was captured I could run in and drop ammo before we moved on.

    But yeah, go prone and use short bursts for kills or longer bursts to suppress. Suppressing actually works surprisingly well, people who are sprinting up to the point will often dive behind cover which buys your team a bit of time.


  • Registered Users Posts: 10,013 ✭✭✭✭Wonda-Boy


    The "longer" you fire the support weapons the more accurate they get, TBH the damage is not huge so its the ROF that gets the job done. I find that when you reach rank 10 just to unlock the rank 10 gun its a bit of a let down as its no where near as good as the earlier guns.


  • Registered Users Posts: 853 ✭✭✭DeadlyByDesign


    I just completely changed my play style for it. Where I had been playing medic in the thick of the action handing out revives and med packs, or assault, rushing in lobbing grenades and gunning people down, I was trying to play support the same way but it wasn't working for me.

    Last night, I decided to play support by... actually supporting instead and it was a success. I'd follow my team up to a flag in operations but instead of going in to the middle to capture I'd hang back on the edge, try get cover from snipers but still overlook the point. Then lay down suppressing fire while they captured the point. I worked out pretty well, got a decent few kills but more importantly helped keep the people capping alive. Using the air mortar on approach was great too, and then once a point was captured I could run in and drop ammo before we moved on.

    But yeah, go prone and use short bursts for kills or longer bursts to suppress. Suppressing actually works surprisingly well, people who are sprinting up to the point will often dive behind cover which buys your team a bit of time.

    Thanks for this. Think I have been doing it all wroong and really need to be aiming to supress and supply and hopefully get the occasional kill. All the while trying to spot as well.

    Spotting seems to be a bit finnicky while I'm on the subject actually. Some times my sights are right on the soldier and I would be hammering R1 and...nothing.


  • Closed Accounts Posts: 1,539 ✭✭✭The Specialist


    For those playing support, get the MG15 n.a suppressive. It has a 200 round ammo capacity and a bipod. Set that thing up on low cover in a chokepoint and you'll be in double digit kill figures before the clip is empty :)


  • Registered Users Posts: 13,080 ✭✭✭✭Maximus Alexander


    Thanks for this. Think I have been doing it all wroong and really need to be aiming to supress and supply and hopefully get the occasional kill. All the while trying to spot as well.

    Spotting seems to be a bit finnicky while I'm on the subject actually. Some times my sights are right on the soldier and I would be hammering R1 and...nothing.

    I wouldn't accuse anyone of playing it wrong, I'm sure there's people having success in other ways, I just found this worked for me where other styles didn't.

    Yeah spotting is notoriously weird, it's not just you.


  • Registered Users Posts: 3,379 ✭✭✭hefferboi


    I just completely changed my play style for it. Where I had been playing medic in the thick of the action handing out revives and med packs, or assault, rushing in lobbing grenades and gunning people down, I was trying to play support the same way but it wasn't working for me.

    Last night, I decided to play support by... actually supporting instead and it was a success. I'd follow my team up to a flag in operations but instead of going in to the middle to capture I'd hang back on the edge, try get cover from snipers but still overlook the point. Then lay down suppressing fire while they captured the point. I worked out pretty well, got a decent few kills but more importantly helped keep the people capping alive. Using the air mortar on approach was great too, and then once a point was captured I could run in and drop ammo before we moved on.

    But yeah, go prone and use short bursts for kills or longer bursts to suppress. Suppressing actually works surprisingly well, people who are sprinting up to the point will often dive behind cover which buys your team a bit of time.

    Are you not sacrificing points for yourself by not capturing the flags though?


  • Registered Users Posts: 13,080 ✭✭✭✭Maximus Alexander


    hefferboi wrote: »
    Are you not sacrificing points for yourself by not capturing the flags though?

    Yes, that's the bit that irked me and I'm not sure what to do about it. I suppose it's slightly outweighed by the fact that I felt I was actually contributing as support where previously I hadn't been, even if the scoring system wasn't able to reward me for it.


  • Registered Users Posts: 3,825 ✭✭✭IvoryTower


    the scoring system weighs strongly in favour of EVERYONE RUN TO A, EVERYONE RUN TO B, EVERYONE RUN TO C

    i noticed in the forest if you run straight to C and capture it it gives your team a good head start as there's such a mill for that one after the other flags are captured. The team that gets it first can just sit and kill all the lemmings as they run for it


  • Registered Users Posts: 219 ✭✭psnKOB79LFC


    Dcully wrote: »
    Aftermath and karkand from BF3 were the only expansions with decent maps ,the rest were rubbish, I struggle to think of any really good maps from BF4 or its DLC.

    Totally disagree, I liked the vast majority of maps apart from the close quarters ****e.

    People seem to dislike a map if it isn't 5 or 6 flags and there isn't action within 15 seconds of spawning. I like variation, playing Altai Range and then Propaganda.

    That said, Argonne and SueZ are terriible


  • Closed Accounts Posts: 11,221 ✭✭✭✭m5ex9oqjawdg2i


    Dcully wrote: »
    Hardcore mode where every weapon suddenly becomes the same weapon, all them lovely pros and cons of each weapon from normal mode goes out the window.
    Could never understand how anyone enjoys this.

    A bit of an overstatement there. There's still a noticeable difference between the weapons once you play on a hardcore server for a bit. On softcore servers the weapons are so out of sync with reality. A couple of hits from an LMG will drop you, a properly placed clip should decimate a section (11 men), but in BF1 you are lucky to kill somebody with half a clip, and if they are >150 meters away, you can just forget about it. Point blank range is also terrible for LMGs.

    The hopes of a hardcore mode is the only thing keeping me going at this stage.
    I finally figured out how to use the support LMGs effectively (I'm a bit slow) and it was glorious!

    They need a serious buff, the damage is just far too low for such a powerful weapon.


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  • Registered Users Posts: 4,476 ✭✭✭tigger123


    How does this compare to BF3 and BF4? Knocks the sh*t outta them by the sounds of it?


  • Registered Users Posts: 10,013 ✭✭✭✭Wonda-Boy


    The server browser in this game is seriously driving me insane. 64 player servers with 60 people in the game no reserve slots active and you click to join and you in queue with 5 people ffs! This is like this with nearly every server that has free slots.

    I have a filter active that only searches for servers with a slot free and europe conquest thats it.

    You click on the ping to sort the brower and its just arseways....really really needs sorting.


  • Registered Users Posts: 8,000 ✭✭✭Stone Deaf 4evr


    Wonda-Boy wrote: »
    The server browser in this game is seriously driving me insane. 64 player servers with 60 people in the game no reserve slots active and you click to join and you in queue with 5 people ffs! This is like this with nearly every server that has free slots.

    I have a filter active that only searches for servers with a slot free and europe conquest thats it.

    You click on the ping to sort the brower and its just arseways....really really needs sorting.

    I find it all over the place as well, set a filter for just conquest on all maps and it shows maybe 4 full servers and then rakes of empty ones.


  • Registered Users Posts: 6,911 ✭✭✭SeantheMan


    Can fellow support people let me in on the secret here? Im a solid week at support and not able to hit the broadside of a barn at the mo? Ithink short bursts are the key to being more accurate no?

    I often get killed by people standing up and firing it, or hip firing it...from a good distance away...and it annoys me to no end.

    These are weapons from WW1 !!...but have such an amazing recoil for an LMG.

    In BF2 (which is modern day warfare) , you had the PKM and the M249 as your main Support guns....and the recoil on those were INTENSE...if you were doing anything but lying prone, you'd be shooting at the stars within 2 seconds.

    In BF1 it seems like you basically have Arnie from Terminator 2 on top of hills just spraying down on people like he did from that Cyberdyne systems building, with little to no recoil.


  • Registered Users Posts: 1,523 ✭✭✭jambofc


    need to sort out the spawning,you cant see if a team mate is in trouble sometimes it does but most o the time duzny and you then spawn on him to be obliterated soon as :mad:


  • Registered Users Posts: 10,013 ✭✭✭✭Wonda-Boy


    jambofc wrote: »
    need to sort out the spawning,you cant see if a team mate is in trouble sometimes it does but most o the time duzny and you then spawn on him to be obliterated soon as :mad:

    Nevermind spawning on a team mate, the amount of times I have spawned in literally about 4 foot from a heavy tank or even behind 4-5 enemies at a flag!!!


  • Closed Accounts Posts: 1,539 ✭✭✭The Specialist


    SeantheMan wrote: »
    In BF1 it seems like you basically have Arnie from Terminator 2 on top of hills just spraying down on people like he did from that Cyberdyne systems building, with little to no recoil.

    This is me but if it's any consolation, I let them keep their clothes, boots and motorcycles :D


  • Closed Accounts Posts: 29,930 ✭✭✭✭TerrorFirmer


    Some good games last night with one or two of you guys. Wanted to play longer while the going was good but had work this morning. :(


  • Registered Users Posts: 9,893 ✭✭✭Canis Lupus


    Never played a game with fairfight before. Playing today and it's literally ban ban ban. It's some eye opener seeing how many hacking c*nts are out there!


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  • Moderators, Computer Games Moderators Posts: 14,707 Mod ✭✭✭✭Dcully


    A bit of an overstatement there. There's still a noticeable difference between the weapons once you play on a hardcore server for a bit. On softcore servers the weapons are so out of sync with reality. A couple of hits from an LMG will drop you, a properly placed clip should decimate a section (11 men), but in BF1 you are lucky to kill somebody with half a clip, and if they are >150 meters away, you can just forget about it. Point blank range is also terrible for LMGs.

    The hopes of a hardcore mode is the only thing keeping me going at this stage.



    They need a serious buff, the damage is just far too low for such a powerful weapon.


    Still have to disagree, ive played hardcore many times, ran a server for BF3 and ran hardcore for 3 months on it as a trial run.
    All weapons damage feel the same to me in hardcore in both BF and other so called hardcore games.

    No need to track moving targets to take them down just throw a pea at them and they die.
    I'm all for realism if the game is suited to it, red orchestra insurgency and arma are some of my most played fps games but hardcore in BF never felt right to me and always just seemed to turn all weapons into one weapon, my opinion ofcourse :)

    There is a playerbase out there that want it so I'm all for these players having the choice.

    Maybe these players have a higher iQ than what I'm seeing in the game since release day, easily the worst quality of player in any game ive played in over a decade, general lack of awareness,support and medics that don't heal,revive or resupply, my god it is truly terrible.
    Is this the generation of gamers that have been spoon fed by developers holding their hand to click this to do this that and the other with no scope for the gamer actually using their brain now filtering into MP fps games?


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