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The One About Optimum Strategies for Co-Op Content...

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  • Moderators, Computer Games Moderators, Social & Fun Moderators Posts: 18,790 Mod ✭✭✭✭Kimbot


    nevelator wrote: »
    I'd be up for a 10pm raid this evening if we can get the numbers.

    OK I will scrap my story line play through and we get Knave into a 10PM raid, I will throw it up in the arrange a raid thread :D


  • Registered Users, Registered Users 2 Posts: 10,870 ✭✭✭✭Generic Dreadhead


    We absolutely melted him last night - no clue what people were using though.

    2x Tether, WoL, 2x Viking Funeral and 3x8 Fully Charged Cannon Shots and a whole group of us between 372(?) and 380(?) so that was >2 million damage from just 3 of us each run with the Cannons. Felt unfair alright.


  • Moderators, Computer Games Moderators, Social & Fun Moderators Posts: 18,790 Mod ✭✭✭✭Kimbot


    Cormac... wrote: »
    2x Tether, WoL, 2x Viking Funeral and 3x8 Fully Charged Cannon Shots and a whole group of us between 372(?) and 380(?) so that was >2 million damage from just 3 of us each run with the Cannons. Felt unfair alright.

    Poor aksis, what did he ever do on you guys :O


  • Registered Users, Registered Users 2 Posts: 10,870 ✭✭✭✭Generic Dreadhead


    jonnycivic wrote: »
    Poor aksis, what did he ever do on you guys :O

    It was terrible Joe, terrible. :(


  • Moderators, Computer Games Moderators, Social & Fun Moderators Posts: 18,790 Mod ✭✭✭✭Kimbot


    Cormac... wrote: »
    It was terrible Joe, terrible. :(

    I think when everyone is 385 we all go in and see how quick we can melt him with sleepers :pac:


  • Registered Users, Registered Users 2 Posts: 10,870 ✭✭✭✭Generic Dreadhead


    jonnycivic wrote: »
    I think when everyone is 385 we all go in and see how quick we can melt him with sleepers :pac:

    Would have had him in 3 runs at one stage but then we were worried we'd get him down to that final "5% F**k you" and not have sufficient ammo in our best weapons to drop him so we kind of just farmed a 4th run and tickled him a bit and then WHAM cannons+tether for the final phase.


  • Moderators, Computer Games Moderators, Social & Fun Moderators Posts: 18,790 Mod ✭✭✭✭Kimbot


    Cormac... wrote: »
    Would have had him in 3 runs at one stage but then we were worried we'd get him down to that final "5% F**k you" and not have sufficient ammo in our best weapons to drop him so we kind of just farmed a 4th run and tickled him a bit and then WHAM cannons+tether for the final phase.

    On the final phase when he goes to the middle again, if you get 2 people to hold a clip of sleeper sim each then he will go down from those 2 alone so there should be no panic with others hammering him with gjally etc too ;)


  • Registered Users, Registered Users 2 Posts: 10,870 ✭✭✭✭Generic Dreadhead


    Pro-Tip!
    When carrying parts in the zamboni encounter, you can manually drop them to kill adds

    When carrying a part, most people wait until they are required to drop it, which gets them killed sometimes if there are too many adds and they don't have enough support from teamates.
    You can just press the switch weapons button (triangle on ps4) to drop a part in that case and kill adds!!!
    Another tip for this part is that warlocks with the new exotic boots move very fast when holding a part while crouching. This may also work with keen scout, but i'm not 100% sure on this (perk description reads : "Sprint and Sneak faster..." Sneak = crouch walking).
    Edit: Keen scout crouching with a part does indeed seem to make you go faster, just like the warlock boots.

    Also, maybe these will be more of a hinderance than a help though :P
    keen scout does indeed work the same way. you can also walk faster without a part than with one and use this to your advantage (walk behind someone carrying a part and push them to almost normal walking speed - very useful for the engine part with time running out)
    Also, for those using Raze Lighter, use the heavy sword attack on those carrying the parts. This pushes them quite a bit. If they jump at the same time you use the heavy attack, this propels them.


  • Registered Users, Registered Users 2 Posts: 10,870 ✭✭✭✭Generic Dreadhead


    More Vids about doing Max Boss Damage. Handy for nayone without Raze Lighter or Sleeper Simulant



  • Registered Users Posts: 830 ✭✭✭nevelator


    Cormac... wrote: »
    Also, for those using Raze Lighter, use the heavy sword attack on those carrying the parts. This pushes them quite a bit. If they jump at the same time you use the heavy attack, this propels them.

    Dude was doing this last night. His end-goal was slightly different though. He used it to push people away from the loot chests and the platforms at Aksis! :D


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  • Registered Users, Registered Users 2 Posts: 10,770 ✭✭✭✭AbusesToilets


    Is using swords a viable strategy that groups have been employing?


  • Registered Users, Registered Users 2 Posts: 10,870 ✭✭✭✭Generic Dreadhead


    Is using swords a viable strategy that groups have been employing?

    Yes, for loads of reasons. G-Horn is not the beast it was in Year 1. Raze Lighter is a hand "get out of jail free card" and can deal whole damage to Captains while allowing you to stagger them and stay in 3rd person to sneak up. Plus tonnes of stuff with Void Shields in this raid makes Dark Drinker great too


  • Registered Users, Registered Users 2 Posts: 46,628 ✭✭✭✭Mitch Connor


    Cormac... wrote: »
    Yes, for loads of reasons. G-Horn is not the beast it was in Year 1. Raze Lighter is a hand "get out of jail free card" and can deal whole damage to Captains while allowing you to stagger them and stay in 3rd person to sneak up. Plus tonnes of stuff with Void Shields in this raid makes Dark Drinker great too

    I always claim a cannon, so have no need for a long range heavy - makes picking the sword so much easier for Aksis. Only issue is that I can't use the OP as my primary, which does excellent primary damage imo. I go Chaos Dragon, Sniper, Dark Drinker for Aksis. Don't have a raze lighter (or bolt caster) so Dark Drinker is my only sword option here - and it takes the captains out in one r2 move, usually).

    Trying to take the captains out without a sword is a massive pain in the ass.


  • Registered Users, Registered Users 2 Posts: 10,870 ✭✭✭✭Generic Dreadhead


    What will ye be infusing the 2nd OP into? I'm thinking 390 Raid Scout would be helpful for Hard Mode more than the Raid Auto Rifle or another Legendary?


  • Registered Users, Registered Users 2 Posts: 46,628 ✭✭✭✭Mitch Connor


    Cormac... wrote: »
    What will ye be infusing the 2nd OP into? I'm thinking 390 Raid Scout would be helpful for Hard Mode more than the Raid Auto Rifle or another Legendary?

    Thinking the same too - there are weapons I prefer, but I figure 390+ items won't be too far away, and the scout is probably going to be the best primary for the final fight. It would be between that and the raid auto for ad control during the rest of the raid.


  • Registered Users, Registered Users 2 Posts: 10,870 ✭✭✭✭Generic Dreadhead


    Thinking the same too - there are weapons I prefer, but I figure 390+ items won't be too far away, and the scout is probably going to be the best primary for the final fight. It would be between that and the raid auto for ad control during the rest of the raid.

    Voksis: I'll probably just use OP Prime (and a LMG or Raid RL).

    Death Zamboni: Swords + Supers = Snipers (primary ain't used much),

    Phase 1: OP (if Not running Cannon) / raid Scout + Shotty + Sword (if running Cannon) G-Horn (if not) again cause there are enemies with heads.

    Phase 2: Scout + Sniper + Sword/SS/Canon


  • Registered Users, Registered Users 2 Posts: 46,628 ✭✭✭✭Mitch Connor


    Cormac... wrote: »
    Voksis: I'll probably just use OP Prime (and a LMG or Raid RL).

    Death Zamboni: Swords + Supers = Snipers (primary ain't used much),

    Phase 1: OP + Shotty + Sword again cause there are enemies with heads.

    Phase 2: Scout + Sniper + Sword/SS/Canon

    Wouldn't even consider a non-exotic sword - so OP and Sword on Phase 1 isn't do-able. Is a non-exotic sword of much use vs captains? Do you not need the R2 attack?


  • Registered Users, Registered Users 2 Posts: 10,870 ✭✭✭✭Generic Dreadhead


    I misspoke


  • Registered Users, Registered Users 2 Posts: 2,146 ✭✭✭dudeeile


    nevelator wrote: »
    Dude was doing this last night. His end-goal was slightly different though. He used it to push people away from the loot chests and the platforms at Aksis! :D

    It was one time at the platform, don't know anything about no loot chest. Like Cormac just informed everyone, I was practising for hard mode sword speedy pushing stuff.


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  • Registered Users, Registered Users 2 Posts: 10,770 ✭✭✭✭AbusesToilets


    Is the OP quest difficult to get? That's next target going forward with the raid


  • Registered Users, Registered Users 2 Posts: 10,870 ✭✭✭✭Generic Dreadhead


    Is the OP quest difficult to get? That's next target going forward with the raid

    I'd focus on finishing the Raid 1st tbh

    No point spending 6+ hours in a Raid and doing Monitors and all that jazz if you can't kill the final boss (since you wont get the quest)

    If your full team is 365-380 (with an average of like 372+), you should be ok (if you give it a proper try) to kill the final boss so hence ok to attempt the quest within your 1st sitting.


  • Registered Users, Registered Users 2 Posts: 10,870 ✭✭✭✭Generic Dreadhead


    https://www.reddit.com/r/DestinyTheGame/comments/56yes9/for_those_having_trouble_with_zamboni_on_wotm/
    As the title says, if you're having trouble with getting past the Zamboni part on Wrath of the Machine, you can slow down the timer by shooting the core on the siege engine. The core I reference is the part of the engine that glows brightly until it explodes, wiping your Fireteam. It is located if the front middle section of the siege engine, either directly to your right as you're jumping on top of the machine once you shoot the cannons off, or directly to your left as you're walking up the ramp to deliver the parts. I don't have actual statistics on how much the process is slowed, but there is a very noticeable difference on the cadence of the timer. The cadence will speed up as the timer reaches closer to zero. By shooting the core, the cadence will actually remain very nearly the same depending on the "DPS" you put out. For example, if you have only one Guardian firing at the core, the timer won't be slowed by much. But say you have three Guardians shooting the core, the timer will slow down dramatically. That being said, once all Guardians get to the siege engine with the parts, those who are not currently carrying the parts should start firing away at the core. Once the other three become exhausted, have them start shooting at the core while the other Guardians carry the part(s) to their respective places.
    Anecdotal confirmation: Next to the core there are two dials similar to the dials that charge up during the first part of Vosiks. When those dials reach full, the Great White Light appears and you wipe. While shooting the core with a shotgun I have seen the dials go backwards.


  • Administrators, Computer Games Moderators, Sports Moderators Posts: 32,486 Admin ✭✭✭✭✭Mickeroo


    Is the OP quest difficult to get? That's next target going forward with the raid

    If you're with a group who have completed it already you should be fine, we did monitors last night for someone who had never gotten to the final phase and the raid still took only about 90 minutes. Either way, it's no harm doing the monitors as it only adds about 20 minutes or so onto the overall raid I would think.


  • Registered Users, Registered Users 2 Posts: 10,770 ✭✭✭✭AbusesToilets


    Got up to the 2nd Aksis phase last night before it was too late. Did the 4 monitors up to that point. Was good fun, fairly rained exotics from the various chests. Up to 361 on the titan now, would like to finish it. Cheers to Walsh for the help.


  • Registered Users, Registered Users 2 Posts: 10,870 ✭✭✭✭Generic Dreadhead




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  • Registered Users, Registered Users 2 Posts: 4,470 ✭✭✭SolvableKnave




  • Registered Users, Registered Users 2 Posts: 10,870 ✭✭✭✭Generic Dreadhead


    Hard Mode differences summarised
    - Entrance is same
    - Vosik takes 17 bombs to drop his shield, six bombs spawn each time. The monitors are the bigger ones in the center and have a lot more health. The safe rooms are shuttered, so you need to crouch/slide to get inside.
    - Zamoboni, only real change is that halfway through bringing the parts back, a walker spawns right in front of the ramp
    - 1st Phase Aksis, there are those turrets from story mode on each location, no change other than that.
    - 2nd Phase Aksis, the shield requires 7 bombs. 9 servitors spawn (similar to final wave in 1st phase). No changes other than that


  • Registered Users, Registered Users 2 Posts: 46,628 ✭✭✭✭Mitch Connor


    The main change, as ever, is no revives - and if the runs I've been a part of are any indication that is all the change that is needed to go from 'knock this out of the park in an hour or so' to "FOR FCUK SAKE LADS, ITS 3AM, STOP FCUKING DYING. WHY THE FCUK ARE YOU GETTING KILLED BY SHANKS? DO YOU HAVE THUMBS? DO YOU? WELL FCUKING USE THEM."


  • Registered Users, Registered Users 2 Posts: 4,470 ✭✭✭SolvableKnave


    - 1st Phase Aksis, there are those turrets from story mode on each location, no change other than that.

    Can't for the life of me remember
    these turrets


  • Registered Users Posts: 830 ✭✭✭nevelator


    The main change, as ever, is no revives - and if the runs I've been a part of are any indication that is all the change that is needed to go from 'knock this out of the park in an hour or so' to "FOR FCUK SAKE LADS, ITS 3AM, STOP FCUKING DYING. WHY THE FCUK ARE YOU GETTING KILLED BY SHANKS? DO YOU HAVE THUMBS? DO YOU? WELL FCUKING USE THEM."

    I gonna pop radiance to generate orbs - no fear of me dying.
    nevelator generated 1 orb of light.
    Guardian down.


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  • Registered Users, Registered Users 2 Posts: 10,870 ✭✭✭✭Generic Dreadhead


    - 1st Phase Aksis, there are those turrets from story mode on each location, no change other than that.

    Can't for the life of me remember
    these turrets

    They are in the new Phogoth Strike and Sepiks Perfected strike in the Foundry by the Cheese spot


  • Registered Users Posts: 1,781 ✭✭✭PetKing


    "FOR FCUK SAKE LADS, ITS 3AM, STOP FCUKING DYING. WHY THE FCUK ARE YOU GETTING KILLED BY SHANKS? DO YOU HAVE THUMBS? DO YOU? WELL FCUKING USE THEM."

    Was flicking from stream to stream last night while doing my paper work in the tower. Datto's teammates in particular were getting very pissy about deaths on Vosik.


  • Registered Users Posts: 1,781 ✭✭✭PetKing


    Vosik on HM...
    looking forward to people sliding too early, or people sliding into each other blocking the clean room entrance :D


  • Registered Users, Registered Users 2 Posts: 4,470 ✭✭✭SolvableKnave


    Cormac... wrote: »
    They are in the new Phogoth Strike and Sepiks Perfected strike in the Foundry by the Cheese spot

    Ah,
    those things on the wall?
    Yarp yarp.
    Bastarding things.


  • Registered Users, Registered Users 2 Posts: 10,870 ✭✭✭✭Generic Dreadhead


    PetKing wrote: »
    Was flicking from stream to stream last night while doing my paper work in the tower. Datto's teammates in particular were getting very pissy about deaths on Vosik.

    :pac:

    Datto actually had to do a video defending that craic after Normal mode.
    Tbf I can understand his "logic".

    If you're doing a Blind Raid or a Speed Run or A Worlds First attempt, you need to bring your A-Game and stuff. And if all 6 of you agree to try be the 1st in the world and someone messes that up well, yeah, they'll be chewed out of it.

    It's super frustrating when you are like "Stand here and do this 1 thing, that's all that matters" and that person ends up at the other side of the map throwing a super at something irrelevant and you get wiped as a result.

    People play the game the way they want and get enjoyment from it in different ways. I think after a few completions people settle down and there's more banter and messing and stuff and I like that too. It's a duality

    For me, it was doing the Raid Blind that I enjoyed. Looking forward to Hard Mode now. Pity it was so late last night.
    Did any group of 6 from the Clan attempt it? (not interested in LFG)


  • Registered Users, Registered Users 2 Posts: 4,470 ✭✭✭SolvableKnave


    I was on around half 10 and didn't see anyone in the Raid. Everyone too busy cashing in bounties and engrams, running forge and CoO for that tasty artifact.


  • Registered Users, Registered Users 2 Posts: 10,870 ✭✭✭✭Generic Dreadhead


    I was on around half 10 and didn't see anyone in the Raid. Everyone too busy cashing in bounties and engrams, running forge and CoO for that tasty artifact.

    Yeah, if recommended Light is 390, I'll be fine anyway.

    Have my 3 around 386+ and can just pop a few bits and pieces and get a few drops within the Raid. Be grand.

    I'm not grinding Forge to desperately get a 390 Artifact only to do the Raid and end up at 396 and be like "OMG My artifact is only 390, this is so s**t"


  • Registered Users, Registered Users 2 Posts: 46,628 ✭✭✭✭Mitch Connor


    Cormac... wrote: »
    Yeah, if recommended Light is 390, I'll be fine anyway.

    Have my 3 around 386+ and can just pop a few bits and pieces and get a few drops within the Raid. Be grand.

    I'm not grinding Forge to desperately get a 390 Artifact only to do the Raid and end up at 396 and be like "OMG My artifact is only 390, this is so s**t"

    according to the thread I read on Reddit the recommended LL is 380 (which surprised me)


  • Registered Users Posts: 1,781 ✭✭✭PetKing


    according to the thread I read on Reddit the recommended LL is 380 (which surprised me)


    That probably rises like NM to 390 at Aksis I assume?


  • Registered Users, Registered Users 2 Posts: 10,870 ✭✭✭✭Generic Dreadhead


    I heard...

    Vosik: 380
    Zamboni and Phase 1: 390
    Phase 2: 400


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  • Registered Users, Registered Users 2 Posts: 46,628 ✭✭✭✭Mitch Connor


    Cormac... wrote: »
    I heard...

    Vosik: 380
    Zamboni and Phase 1: 390
    Phase 2: 400

    thats what i would have thought. Not ran it myself. Only going by this:

    https://www.reddit.com/r/DestinyTheGame/comments/589bx1/spoilers_wrath_of_the_machine_hard_mode_the/
    Recommended Light Level 380 - Info taken from the director
    The entire Raid encounters are at 390 Light level - Info taken from wipe screens within the Raid

    Could well be wrong, haven't seen it corrected in the thread.


  • Registered Users, Registered Users 2 Posts: 10,870 ✭✭✭✭Generic Dreadhead


    Ok, well entrance is probably 380 so. Same for Kings Fall. The Orbs are 10 levels beneath the Totems


  • Registered Users Posts: 1,781 ✭✭✭PetKing


    Those SIVA mites are gonna STING!!


  • Registered Users, Registered Users 2 Posts: 11,906 ✭✭✭✭PhlegmyMoses


    The spot I'm most concerned about prior to the boss is the Zamboni section with the drop ships. Those bouncing bombs will almost one shot you in NM even when you're at a high level.


  • Registered Users, Registered Users 2 Posts: 46,628 ✭✭✭✭Mitch Connor


    The spot I'm most concerned about prior to the boss is the Zamboni section with the drop ships. Those bouncing bombs will almost one shot you in NM even when you're at a high level.

    saw a clip of that section of the raid this morning and someone at 387 tanked a drop ship bomb. Maybe it was slash damage rather than a direct hit though.


  • Registered Users Posts: 1,781 ✭✭✭PetKing


    Can I get some advice on turret management for Aksis phase 1? When I'm up close during captain killing / servitor spawning, I'm hyper aware of turret #3 returning. I'm using a shotty on it which kills it in one, but if I fire too soon, I'm a sitting duck in front of it, and (at least last night) relying on self rez to get me through it.


  • Registered Users Posts: 278 ✭✭Daraa


    PetKing wrote: »
    Can I get some advice on turret management for Aksis phase 1? When I'm up close during captain killing / servitor spawning, I'm hyper aware of turret #3 returning. I'm using a shotty on it which kills it in one, but if I fire too soon, I'm a sitting duck in front of it, and (at least last night) relying on self rez to get me through it.

    I'm the cannon man on the right side on my team. I only disable the turret when we're just about to start pushing from the steps. Charge Thrower then just needs to keep an eye on it.

    I imagine that its the same for middle and left. Hang back and let adds come to you. When Captains come out disable the turret and then move in for the captain.


  • Registered Users, Registered Users 2 Posts: 4,470 ✭✭✭SolvableKnave


    Daraa wrote: »
    I'm the cannon man on the right side on my team. I only disable the turret when we're just about to start pushing from the steps. Charge Thrower then just needs to keep an eye on it.

    I imagine that its the same for middle and left. Hang back and let adds come to you. When Captains come out disable the turret and then move in for the captain.

    Middle is a little easier to manage the turret, as the adds are bottlenecked at the stairs, you can just take the turret out whenever it spawns. Yes, need to be very aware of it when the cannon runner is down taking care of the Captain, but it is fairly manageable.


  • Registered Users, Registered Users 2 Posts: 46,628 ✭✭✭✭Mitch Connor


    As Daraa said - the person killing the captain shouldn't be worrying about the turret.

    1. you should hang back and wait for the turret to respawn and kill it before going in (they respawn on a 20sec timer).
    2. The player not killing the captain should be keeping an eye on it while the captain killer is heading in.

    Last night, for example, I was hanging back keeping an eye on the turret while n-o-cal dealt with the captain (self-rez warlock) and then I went in and picked up the cannon and n-o-cal switched to bomb/turret duty.


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  • Registered Users Posts: 1,781 ✭✭✭PetKing


    Middle is a little easier to manage the turret, as the adds are bottlenecked at the stairs, you can just take the turret out whenever it spawns. Yes, need to be very aware of it when the cannon runner is down taking care of the Captain, but it is fairly manageable.


    I think I just need to give a wider berth to the cannon captain. I'm generally a bomb thrower and tended to move up with the cannoneer in anticipation of staying by the servitor. Turret #2 is the one just before the cannon captain and he's fine. It's turret #3 that I need to be wary of, the one that spawn s while the servitor is roaming towards the plate after the cannoneer has left.


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