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What would you uninvent about modern games?

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  • Registered Users Posts: 3,803 ✭✭✭Benzino


    Actually, that's one thing I would change: I'd love to see more big studios using digital distribution and DLC models to try new things. I still think The Last of Us: Left Behind was a more successful and idiosyncratic experiment than pretty much anything other AAA studios have managed recently, and think those sort of smaller side projects - whether as DLC or standalone titles - could have wonderful creative dividends.

    Probably not what you are talking about, but I wish more games would follow how Half Life did expansion packs. Seeing the same story from a completely different perspective (we see it from 3 sides in total) is a very interesting approach to DLC. I know GTA IV did it too, and I'm sure there are more as well.


  • Registered Users Posts: 51,342 ✭✭✭✭That_Guy


    Escort missions.

    It's inevitable that the gormless shítehawk you're supposed to protect will either
    A) not walk alongside you.
    B) will wander off and get shot/run over
    C) walk right in front of you as you're about to shoot an enemy thus leading to you shooting him/her and failing the mission.

    Most frustrating aspect of modern games for me anyway.


  • Registered Users Posts: 33,745 ✭✭✭✭Penn


    Not to mention the "Walk alongside this character while they spout exposition" parts of missions, which usually end up with either the character not going at a proper speed meaning you have to walk/run/walk/run, or the get stuck in something and you have to try push them out.


  • Registered Users Posts: 1,376 ✭✭✭The_Captain


    I have to say modern escort missions have become a lot better. Games like Enslaved, The Last of Us and Bioshock Infinite have you escorting characters around the whole time without them ever really being a hindrance. Devs are smart enough to know we don't want our unarmed helpers charging into fights, blowing our cover or otherwise getting in the way


  • Closed Accounts Posts: 20,944 ✭✭✭✭Links234


    I have to say modern escort missions have become a lot better. Games like Enslaved, The Last of Us and Bioshock Infinite have you escorting characters around the whole time without them ever really being a hindrance. Devs are smart enough to know we don't want our unarmed helpers charging into fights, blowing our cover or otherwise getting in the way

    Witcher 3 is really good at this as well, there's been a few escort type quests that were really well done, and it kinda makes you wonder if it really is a bad quest type, or have other games just handled it incredibly poorly.


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