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Stellaris (Crusader Kings in Space)

13

Comments

  • Closed Accounts Posts: 12,452 ✭✭✭✭The_Valeyard


    If you do purge worlds, make sure you have one of your own on the world first. If you purge the lot, apparently the colony is abandoned unless you've one pop left.

    Good idea, I'm thinking (to keep the peace) prevent alien breeding and migrate my species to that world.


  • Registered Users, Registered Users 2 Posts: 18,307 ✭✭✭✭VinLieger


    Good idea, I'm thinking (to keep the peace) prevent alien breeding and migrate my species to that world.

    For the rebellious world I had in an empire I took over I filled all the empty plots with robots and then just kept suppressing media and using the integration option, eventually the faction disappeared.

    For the mineral stuff with sectors ive been noticing the up and down thing with energy credits so i think im gonna switch one planet to have no mineral and all energy to try and keep a more stable balance. Ive also been keeping my sectors at 75% stuff passed on to me and then any extra I have I just manually pass on back to them.

    Currently I have a stable enough fleet as regards energy while in orbit with 2 12k stacks and 1 2k stack from an empire i integrated with a different hyperdrive engine.


  • Registered Users, Registered Users 2 Posts: 17,371 ✭✭✭✭Zillah


    One horrible GUI thing I just remembered: splitting fleets. If you have a large fleet you want to reorganise it's completely ridiculous how much you have to scroll up and down that horrible menu to find ships. It's about a tenth as user-friendly as it should be.


  • Closed Accounts Posts: 12,452 ✭✭✭✭The_Valeyard


    Heres one:


    The Just Force Federation declared war on me.

    Select my war goals, yet can only choose to protectorate of each of the empires or conquer three planets as war goals.

    At least 30 planets are missing from the list that they own. And five are within immediate fleet strike and troop drop distance!!


  • Registered Users, Registered Users 2 Posts: 372 ✭✭JD1763


    What fleet setups and ship configurations are people running?

    I've seen a lot of posts about just going corvettes and destroyers with no real value in investing in battleships or cruisers. Some also mentioned going missile heavy as the AI can't cope with the spam and won't equip enough point defence to counter it.

    Have to admit in my last game I struggled against an equivalent tech/fleet neighbour who just wiped my fleets every engagement no matter what I did.


  • Closed Accounts Posts: 12,452 ✭✭✭✭The_Valeyard


    JD1763 wrote: »
    What fleet setups and ship configurations are people running?

    I've seen a lot of posts about just going corvettes and destroyers with no real value in investing in battleships or cruisers. Some also mentioned going missile heavy as the AI can't cope with the spam and won't equip enough point defence to counter it.

    Have to admit in my last game I struggled against an equivalent tech/fleet neighbour who just wiped my fleets every engagement no matter what I did.

    I want with laser and just constantly upgrade beam speed and damage.


  • Registered Users, Registered Users 2 Posts: 18,307 ✭✭✭✭VinLieger


    I've got a mix in my cruisers and battleships, but with destroyers and corvettes I generally focus for 2-3 different designs


  • Registered Users, Registered Users 2 Posts: 17,371 ✭✭✭✭Zillah


    I struggle to understand why bigger isn't better. Surely corvettes die much faster, in which case your damage output begins dropping immediately. Whereas with larger ships they don't lose effectiveness (I think) until they explode.

    This has always been the principle in these games, and it is actually a little annoying, because it usually left no reason to do anything in the end game but move fleets of dreadnoughts around.


  • Registered Users, Registered Users 2 Posts: 372 ✭✭JD1763


    Its due to the evasion statistic - smaller vessels are much harder to hit than larger ones. So while a battleship is easy to hit for everything, larger vessels will have a tough time hitting destroyers and corvettes. There's a good post on Reddit explaining the mechanics. Its like tracking in Eve or the way Eve models missile damage (at least when I played it 10 years ago).

    I actually prefer it as it makes sense that fast moving small vessels are harder for larger weapons to strike. But there is also a bug where you can get corvettes evasion to 105% with research and admiral abilities. Next patch is expected to nerf them though.

    Currently running a 52k fleet - mix of aura battleships with lances and hangars. Missile cruisers and carriers. Then laser destroyers and a mixed corvette fleet of torp boats, laser boats and point defence boats. So far its wiping everything with maybe 1-2k losses each fight. My game has basically turned into vassalise an opponent, integrate them and then move on to the next one. There's one empire that's equivalent to me and about three times my size but its only a matter of time.

    I'm kind of seeing what people mean about the mid to late game tailing off. I'm basically in a cycle of declare war on each neighbour in turn and upgrade research and ships. All my planets except my home world are assigned to sectors and contributing maximum income and resources to fund my fleet and war effort. that early game struggle of building my empire is kind of gone and even the crisis event was boring. I think they need to work on the late game a lot more to preserve the level of engagement of the early game.


  • Moderators, Category Moderators, Arts Moderators, Business & Finance Moderators, Entertainment Moderators, Society & Culture Moderators Posts: 18,335 CMod ✭✭✭✭Nody


    Zillah wrote: »
    I struggle to understand why bigger isn't better. Surely corvettes die much faster, in which case your damage output begins dropping immediately. Whereas with larger ships they don't lose effectiveness (I think) until they explode.
    Calculate cost per damage; you might find that five corvettes generates a higher damage output over one battleship (never played CS or this but this has been an issue in other games) at the same cost.


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  • Registered Users, Registered Users 2 Posts: 4,695 ✭✭✭TheChrisD


    It's a weird trade-off. Smaller ships with their better evasion and sublight speed in theory can dodge a load more shots; but the larger the ship the more natural armour it also starts with, allowing it to better tank shots (although armour itself could do with being buffed to be more of a DT than a DR).

    I suppose one of the big factors in what feels like a current lack of balance is that medium and large modules are exactly double the cost/power/etc. of the previous size, so sometimes you can be better off with four small guns rather than a giant gun. Although the increased range from large guns can also be of some use. Plus you're not exactly going to be able to mount the biggest weaponry (which I think they're changing to be a special XL slot) on the tiny ships.

    If anything I've found the biggest single challenge in any game to be taking on a Fallen Empire simply due to the massively better tech they have and their surprisingly large fleets despite their size. Took one on recently that only had two systems - albeit one with one of those ring world setups - and found them to have over 110k in fleets. So I was then scurrying around trying to pump out more kinetic arty battleships cos his weapons just tore through me.

    Speaking of weapons, I think they need another pass-through. Kinetic weapons just seem a little underpowered when you compare that they never get any shield or armour penetration; whereas all the energy weapons have one or both of those stats along with the same base damage/cost/power etc.


  • Closed Accounts Posts: 12,452 ✭✭✭✭The_Valeyard


    I researched 'expand borders +10' about six times. My empire now stretches the entire galaxy reducing most AI empires to smaller 'pockets n circles' within my space???


  • Registered Users, Registered Users 2 Posts: 18,307 ✭✭✭✭VinLieger


    I kinda unexpectedly bounced out of this once overwatch came out, gonna try make time to jump in and test the new Clarke patch see what's changed, also loving they are naming the patches after Sci Fi authors, next patch is called Asimov


  • Registered Users, Registered Users 2 Posts: 4,695 ✭✭✭TheChrisD


    VinLieger wrote: »
    gonna try make time to jump in and test the new Clarke patch see what's changed

    Very little, really. A little bit of rebalancing and QoL improvements, but you're not going to feel anything majorly different until Asimov itself; but going by the initial dev diaries, the 1.3 Heinlein update will definitely change the game in a good way with hopefully better mechanics for fleet formations and military focus for subjects/allies.


  • Registered Users, Registered Users 2 Posts: 18,307 ✭✭✭✭VinLieger


    Started up a new game, Going for the insectoid slave happy hive mind kinda thing, only issue is my starting area is SUPER cramped, just saw a mod there that stops this happening so may start again using or I could just play my race and go super militaristic and enslave them all.......


  • Registered Users, Registered Users 2 Posts: 18,307 ✭✭✭✭VinLieger


    Great list of the current best mods available here https://www.rockpapershotgun.com/2016/06/17/best-stellaris-mods/

    I'd recommend expanded war demands and more events ones, the civilian trade also gives some life to the galaxy.


  • Registered Users, Registered Users 2 Posts: 18,307 ✭✭✭✭VinLieger


    So im a bit frustrated with the game right now. I put about 30 hours into my most recent game and ran into a wall against the Unbidden invaders.

    I had a total fleet of 150 strength split into 6 seperate fleets I was using to go through their space and claim it back to reduce their reinforcement rate.

    I had also destroyed all of their constructor ships to help stop their space growing again.

    I made my final assault on the wormhole with my full 150 split into 2 groups coming at it from 2 different directions. The wormhole was regularly spawning stacks of 42k which I could take down with ease due to my fleet being specifically built for long range sniping that was beyond their fleets range.

    This is where the first problem arises. Theres no way to get your fleets to stay at the same spot while attacking something, they constantly move towards what they are attacking and when that thing is an unending wave it means they close their range so the other fleets can begin attacking them. There is no way to control or stop this happening other than abandoning the system with the retreat button.

    Now this wouldnt be an issue as I was melting their fleets but then as I got closer to the wormhole the spawn rate increased so there was 42k fleets spawning every 10-15 seconds and I just couldnt take them down fast enough. There is no apparent reason for this to happen that I could see as all of their constructors were dead and I had taken down at least half their owned space.

    Ive no problem with an uphill battle where I need to throw everything at it and still might fail but when your winning and have done enough to finish a fight and the game suddenly decides to change the rules that's just bullsh1t.

    Basically until they fix the fleet combat and the unbalanced and rule changing abilities of the invaders i wont be going back to it. Also the victory conditions which have been widely criticised need a serious looking at.


  • Registered Users, Registered Users 2 Posts: 135 ✭✭Doodleking


    Plantoid Species Pack will start arriving On August, 4


  • Closed Accounts Posts: 12,452 ✭✭✭✭The_Valeyard


    Going to bed now

    Been playing the Star Trek Horizons MOD since 8pm.

    Very addictive.

    Playing as The Dominion, managed to get all Gamma races under my control either as vassals then integration. Anyone who refused, I sent in the Jem Hadar and purged the planet. Came into contact with the alpha and delta powers, was doing well, then the Borg invaded and now I'm trying to regroup and form a grand alliance.


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  • Moderators, Category Moderators, Entertainment Moderators Posts: 36,711 CMod ✭✭✭✭pixelburp


    Being somewhat lazy here so forgive me if this was already answered: I've always been curious to try one of Paradoxes game but found their reputatedly bad UI and learning curve a big turn off. Does Stellaris do anything to cure this? The game looks pretty awesome but I'm totally leery about investing hours just to get to grips with some byzantine interface


  • Registered Users, Registered Users 2 Posts: 18,307 ✭✭✭✭VinLieger


    pixelburp wrote: »
    Being somewhat lazy here so forgive me if this was already answered: I've always been curious to try one of Paradoxes game but found their reputatedly bad UI and learning curve a big turn off. Does Stellaris do anything to cure this? The game looks pretty awesome but I'm totally leery about investing hours just to get to grips with some byzantine interface

    Ive never had too much trouble with their interfaces tbh, its better than Crusader Kings 2 as far as simplicity goes theres less menus and sub menus to fall into for things.


  • Closed Accounts Posts: 12,452 ✭✭✭✭The_Valeyard


    It's a lot easier than Europa IV and earlier games.

    It's a good lot of fun. Very detailed game but lot to keep you busy.


  • Moderators, Category Moderators, Entertainment Moderators Posts: 36,711 CMod ✭✭✭✭pixelburp


    It's a lot easier than Europa IV and earlier games.

    It's a good lot of fun. Very detailed game but lot to keep you busy.

    Bit of a Civ5 (BNW) fanatic myself, so looking for some similar 4X games that might be worth trying (between now and Civ6 anyway!) so been wondering how something like Stellaris might compare.


  • Closed Accounts Posts: 12,452 ✭✭✭✭The_Valeyard


    pixelburp wrote: »
    Bit of a Civ5 (BNW) fanatic myself, so looking for some similar 4X games that might be worth trying (between now and Civ6 anyway!) so been wondering how something like Stellaris might compare.

    Big difference would be the research style, governance is massive and it's not turn based. But speed can be controlled so you can more or less go at turn based speed.


    It has some cool pop ups and missions throughout your campaign.

    Example, I'm playing a Star Trek MOD, playing as The Dominion but some of the original missions and quests/ adventures are there. A scenario has developed where I researched genetic traits upgrades for the Founders. But this has caused a group of founders to refer to themselves as Meta-Founders and want to form there own nation. So they have started a terrorist campaign and street riots in cities. I'm busy trying to keep my population factions happy and united while making sure my slave populations keep up production and keeping an eye on the Dosi confederation who are trying to expand near my border.


    It's great stuff.


  • Registered Users, Registered Users 2 Posts: 18,307 ✭✭✭✭VinLieger


    Looking at the upcoming patch some nice changes that might get me back in, specifically the War in Heaven feature

    https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-43-the-fallen.965642/
    We've talked about what happens when one Fallen Empire awakens, but what happens if there's two of them? For those with the DLC, two empires of opposing ethos (for example, Xenophobe and Xenophile) awakening can result in the War in Heaven event triggering. This event will cause the two Awakened Empires to go to war over the fate of the galaxy, dragging in the lesser species to fight on their side. All empires will be presented with a choice - join one of the two Awakened Empires and bet on their victory, join a league of non-aligned empires and hope you can stand against them both, or stand alone and risk being trampled underfoot when the war comes your way. Unlike a normal war, the War in Heaven is a cataclysmic event that will not end once a few worlds have been captured or a few battles won - it will be a fight to the death that ends only when one Awakened Empire stands victorious or both have been subjugated. If one of the Awakened Empires wins, they will show favor to those who supported them and be merciless to those who opposed them.

    That just sounds like a sh1tload of fun


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  • Moderators, Computer Games Moderators Posts: 23,216 Mod ✭✭✭✭Kiith


    Ah man, imagine a Babylon 5 mod which added the Shadow's and Vorlon as the two opposing factions.


  • Registered Users, Registered Users 2 Posts: 18,307 ✭✭✭✭VinLieger


    1.3 Heinlein patch is out as well as the Leviathans DLC pack, some exciting changes in both looking forward to getting back into this



  • Moderators, Music Moderators Posts: 4,726 Mod ✭✭✭✭Gonzovision


    Haven't touched Stellaris in ages with HOI4 and EU4:RoM, but definitely looks like some nice changes.

    Probably won't get it yet, with Civ6 out tomorrow.


  • Registered Users, Registered Users 2 Posts: 18,307 ✭✭✭✭VinLieger


    Put 4 hours in there and really enjoying it so far. May have made the wrong choices with game setup but I'll sweat this one out for a while longer to see how it goes.

    A dimensional horror spawned one system over from my starting system which is kinda cool as I've been throwing fleets at it to test the leviathan strength and so far I haven't even scratched it


  • Registered Users, Registered Users 2 Posts: 8,824 ✭✭✭ShooterSF


    So anyone excited for the new update? Probably Monday before I get a full day off to sit and play with it (i'll probably install it Friday night and be wrecked tired in work Saturday :D)


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  • Moderators, Music Moderators Posts: 4,726 Mod ✭✭✭✭Gonzovision


    ShooterSF wrote: »
    So anyone excited for the new update? Probably Monday before I get a full day off to sit and play with it (i'll probably install it Friday night and be wrecked tired in work Saturday :D)

    It'll have to wait a while for me.... Mandate of Heaven released today also.


  • Registered Users, Registered Users 2 Posts: 7,416 ✭✭✭Dave_The_Sheep


    Played my first game there in ages a few days ago. Started off with a reasonably stable start with decent expansion opportunities. Allied up early on with two of my neighbours on one side of me so I could concentrate on the lads beside me. That early on, our three-Empire might stomped on a few other races, mainly just humiliating them (an actual official war goal now) and stopping them from using slavery. Eventually I vassalised a few of our foes and then peacefully integrated them.

    By the time the Scourge arrived, we had been victorious in every war we'd been in, added a fourth ally (the most powerful of us actually) and were on course for galactic domination. That all changed in the end-game event, incoming Scourge enemies from outside our galaxy.

    My main fleet strength was about 50,000, nowhere near enough to deal with the Scourges 55,000 or 60,000 fleet strengths in multiple locations. Luckily they didn't emerge near me, but on the far side of our powerful ally, who they proceeded to absolutely savage. Annihilated his fleets, started colonising his worlds (or whatever they do). I pulled back a bit to the north and picked a staging point system that I fortified and built up my fleet strength to about 110,000 or so. Easily able to deal with incoming (every few months) multiple 55,000 strength Scourge fleets without taking losses. So I then started building another stack of these to be able to push back/assist my ally. It was epic though, the only point in the galaxy where the Scourge were being held back successfully.

    A Fallen Empire decided to get involved but allied with a neutral few Empires, focused on defeating the Scourge ... but then sat on their asses and did **** all. Just built up troops. Thanks, lads. Great job.

    And then for some reason, out of absolutely nowhere, my economy collapsed. I was +300 in energy (no trade deals) and was suddenly -500. The only possible reason was that I became 'in charge' of the Federation (alliance) fleet. I immediately ran that straight into a Scourge armada just to kill it off. Still -500. Wasn't that.

    I still have no idea what happened. My fleets mostly disbanded due to lack of income, and the Scourge poured through. All that work and buildup, gone.

    I mean in one sense, I can imagine the captains and crew on those ships bemoaning the lack of support from their politicians back home while the futiley try and hold back the invading aliens only to fail and go out in a blaze of glory ... but it annoyed me. There was no coming back from it, and if it was my own fault I'd be OK with it, but one turn my economy was strong, very strong, the next it was in the ****ter.

    Over all though, I still love this game.


  • Registered Users, Registered Users 2 Posts: 343 ✭✭jcrowbar


    Update 1.5 (banks) is out now. The Utopia expansion will be released at 2pm Irish time.


  • Registered Users, Registered Users 2 Posts: 17,371 ✭✭✭✭Zillah


    So, I played this when it first came out. Enjoyed it a bit, but as my game went on I started getting bored. Once it became apparent I was the top dog I kind of ran out of things to do other than expand, which achieved nothing more than increasing the tedious bureaucracy. I got constantly spammed by friendly nations to form a federation, which I had no interest in, being the local super power. I just felt a bit aimless, and felt like playing on would just result in more tedium from managing an increasingly bloated empire.

    Is there any reason to feel my experience would be different now if I went back?


  • Registered Users, Registered Users 2 Posts: 7,416 ✭✭✭Dave_The_Sheep


    Zillah wrote: »
    So, I played this when it first came out. Enjoyed it a bit, but as my game went on I started getting bored. Once it became apparent I was the top dog I kind of ran out of things to do other than expand, which achieved nothing more than increasing the tedious bureaucracy. I got constantly spammed by friendly nations to form a federation, which I had no interest in, being the local super power. I just felt a bit aimless, and felt like playing on would just result in more tedium from managing an increasingly bloated empire.

    Is there any reason to feel my experience would be different now if I went back?

    There are a lot more mid-end game events now - I'm not sure if you had to deal with the end-game invasion / ai rebellion storyline in your game(s), but that's a galaxy wide threat that will (if left unchecked) wipe out every player in the game. There's also a War in Heaven (where two hyper advanced / powerful empires to go war and you can choose sides or try and stay neutral / take on the victor) event in the end-game as well.

    The bureaucracy side of things can be alleviated by forming sectors out of those planets you don't want to have to deal with managing and the AI does a decent job of managing.

    It still does slow down a little mid-end game, but that doesn't bother me personally. I'd say give it a go and see, all it costs you is a few hours.


  • Registered Users, Registered Users 2 Posts: 6,699 ✭✭✭Glebee


    Always tempt to try this, is it worth it. Not great at strategy games...:(


  • Closed Accounts Posts: 12,452 ✭✭✭✭The_Valeyard


    Glebee wrote: »
    Always tempt to try this, is it worth it. Not great at strategy games...:(

    yes, yes it is.

    You'll laugh, you'll cry it will change your life.


  • Registered Users, Registered Users 2 Posts: 18,307 ✭✭✭✭VinLieger


    Lost 5 hours to this today, ascension perks are a great addition to the game


  • Closed Accounts Posts: 12,452 ✭✭✭✭The_Valeyard


    VinLieger wrote: »
    Lost 5 hours to this today, ascension perks are a great addition to the game

    yeah the Babylon 5 war, I mean ascension pack, *cough cough* is pretty cool.


    Just need to bring in planet destroyers and game on.


  • Registered Users, Registered Users 2 Posts: 18,307 ✭✭✭✭VinLieger


    yeah the Babylon 5 war, I mean ascension pack, *cough cough* is pretty cool.


    Just need to bring in planet destroyers and game on.

    Yeah bring in doomsday ultimate weapons and espionage and this game might be damn near perfect


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  • Closed Accounts Posts: 12,452 ✭✭✭✭The_Valeyard


    VinLieger wrote: »
    Yeah bring in doomsday ultimate weapons and espionage and this game might be damn near perfect

    you just want your own Death Star.


  • Registered Users, Registered Users 2 Posts: 18,307 ✭✭✭✭VinLieger


    Current game i basically had one quarter of the galaxy to myself with 2 fallen empires on either side of me, was pottering along heading for some mega structure construction as happy as larry, even made friends with one of the FE's who was helping out with my research when suddenly they stopped... Both empires awoke within a year of each other and remembered they were long lost sworn enemies.

    Now remember i was literally occupying the exact space in between both of them which is about 1/5 of the galaxy, the FE who i had befriended suddenly demanded my vasilisation, i coulsnt say no as they still were rated as overwhelming compared to me in everything, less than a year later the war in heaven event triggered and my empire dragged in as a vassal is now the front lines of the fight. All but one other empire has joined the third faction who are all quietly sitting well out of the way of any action as they trade blows through my space.

    Im hopeful however as the ai isnt really that smart so im playing a bit of cat and mouse with the enemy FE and spliting their fleet while my overseer pounds their worlds with their doomstack. Both of them have similar sized fleets so i think if i can keep them running around with a split fleet our doomstack will be able to wipe theirs out. God knows how long it will take though.


  • Registered Users, Registered Users 2 Posts: 18,307 ✭✭✭✭VinLieger


    So Both the Awoken Empires decided to turtle up and snipe each other ineffectually every so often.

    While they did that I set about grabbing all the systems of the largest ally of the enemy AE and was doing pretty well, I had about 60% of all enemy systems, my systems were largely ignored so I was able to keep production and research going pretty nicely too.

    Eventually I had good enough tech to take out the enemy AE fleets, albeit i would generally have to sacrifice an entire fleet to take down one of theirs and they don't rebuild their fleets, so while it was effective it wasn't a perfect strategy and was gonna take a while as I needed to pretty much rebuild entire fleets after each fight.

    However then some fvcking moron empire decided to research jump drives as well as use them and managed to summon the unbidden who's portal spawned right next to me and that was the end of the game as I had no chance against their 3 60k doomstacks they appeared with.

    Also fair warning to anyone playing while they fixed the bug so now when a crisis spawns everyone in the galaxy joins an alliance to actually try stop the threat, if the War in Heaven is still ongoing they do jack **** and just sit there getting eaten by whatever the crisis is.

    And I still haven't managed to build any mega structures.......


  • Registered Users Posts: 8,247 ✭✭✭Maguined


    Finished my first multiplayer game last night. It was just myself and two friends playing. I was going for an aggressive conquest style while one friend was going for a more diplomatic xenophile and the last a research focused pacifist. The other two spawn at the top of the galaxy while I was on the bottom so by the mid game they had formed a federation to help each other while there was no point in me joining since I was too far away to get any advantage from it.

    Towards the end game I had no intention of joining their federation as the pacifist player had convinced the xenophile to constantly go to war. The pacifist could not use the cede war goal so he convinced the xenophile to declare the war, cede the planet form the enemy and then gift them to the pacifist. So the pacifist is getting all the lovely pacifist advantages while none of the disadvantages while the poor xenophile player is a lot less liked in the galaxy considering he is constantly starting wars on behalf of the pacifist.

    The pacifist tech player also giggled with glee as he researched every dangerous tech he was offered which resulted in the Unbidden whom spawned in the Xenophiles territory bordering on my own so we both comitted to taking them down. The pacifist said he would help and bragged about how fast him shiny new jump drive ships were yet mysteriously despite us coordinating our jumps to assault the gate his fleet arrived conveniently late in the battle after the xenophiles had born the brunt of the damage while my fleet concentrated on the gate. He was not so chirpy when I got most of the salvage research so had my own jump drives after to help me win the game.

    It was great fun though barely counts as multiplayer when we are all too busy managing our empires to actually engage and chat much on COMMS.


  • Moderators, Computer Games Moderators Posts: 23,216 Mod ✭✭✭✭Kiith


    Another DLC was announced earlier today - Apocalypse. Cool trailer.



  • Registered Users, Registered Users 2 Posts: 8,824 ✭✭✭ShooterSF


    I keep buying The dlc and playing like one game.


  • Moderators, Computer Games Moderators Posts: 23,216 Mod ✭✭✭✭Kiith


    I just keep starting over again. Don't think i've ever gotten into late game, and just hit a point where i feel like i could do better if i restarted.


  • Closed Accounts Posts: 12,452 ✭✭✭✭The_Valeyard


    Im definitely going to build a super death star


  • Closed Accounts Posts: 12,452 ✭✭✭✭The_Valeyard


    New DLC released. Time to build a Death Star.


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  • Registered Users, Registered Users 2 Posts: 1,230 ✭✭✭Wetbench4


    Started playing this for the first time last week and i keep running out of influence. I can manage away grand with everything else. Any pro tips?


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