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Werewolf Roles

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  • Registered Users Posts: 20,753 ✭✭✭✭beakerjoe


    Mollyb60 wrote: »
    Yeah I googled it but most of the sites are blocked in work. For some stupid reason! Ffs.

    Anything fun is usually blocked in my job.Im surprised boards makes it through


  • Registered Users Posts: 20,753 ✭✭✭✭beakerjoe


    Vanilla IIRC is 3 - 4 goodies per baddie. Doesn't account for power roles though. I used a points based systems I found on the web like TB described, but found it lacking once you move away from "defined" roles like seer or bodyguard.

    What method did you use for balancing the Simpsons game.


  • Registered Users Posts: 8,061 ✭✭✭Uriel.


    Mollyb60 wrote: »
    Yeah I googled it but most of the sites are blocked in work. For some stupid reason! Ffs.

    it's in the shared planning folder for u now molten.
    same one Dottie TB is talking about.


    Hi Dottie TB!!!


  • Registered Users Posts: 4,673 ✭✭✭mahamageehad


    beakerjoe wrote: »
    What method did you use for balancing the Simpsons game.

    I'd have to have a gander on my laptop, but I found it via google - it was a spreadsheet that assigned X amounts of points for each character. Similar to what TB and Urine are talking about I'm sure. I found it didn't work great though for a multi-factioned setup so myself and Cross did a lot of talking scenarios out too. In the end I think it was pretty balanced, without the mass reveal. The kill rate was too high though overall the way it turned out and low shows or no shows can be really disbalancing.

    If I was running the same game again I wouldn't change much in the roles but I'd limit at maybe 20-24 players, reduce kill rate, not mention all vanillager roles in OP, clarify the "awkward" situations liek SK kill on lynch and Nelson's alignment and take stricter actions on low/noshows early on.


  • Registered Users Posts: 13,366 ✭✭✭✭Kolido


    Protagonist - Leads village with powers similar or counter to the Alpha wolf

    Interrogator - Speaks to a player each night, player looses any powers durring interrogation

    Assassin - If lynched, player who placed the last vote for them dies also


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  • Moderators, Recreation & Hobbies Moderators Posts: 16,287 Mod ✭✭✭✭quickbeam


    From MU (hope it's allowed), some possible role ideas, though a lot are familiar to us already.

    Village Roles:

    Cop - you have access to the Alignment Inspection Night Action. Alignment Inspection will reveal a target's alignment. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used. If you do not submit an action, a player will be picked at random from the un-Inspected living players.

    Oracle - you have access to the Divine Alignment Night Action. Divine Alignment will allow you to pick a player whose alignment will be revealed upon your death. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used.

    Arsonist - you have access to the Douse and Ignite Night Actions. Douse will douse a target in accelerant that can be lit on any following night. Ignite will cause all Doused targets to catch fire, causing them to die at the end of the night unless protected by a Firefighter. You cannot use Douse and Ignite on the same night. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used. If you do not submit an action, you will forego your action on that night.

    Bodyguard - you have access to the Guarding Night Action. Guarding another player will cause you to die instead if that player is targeted by a kill on the same night. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used. If you do not submit an action, you will forego your action on that night.

    Vigilante - you have access to the Shoot Day Action. Players targeted with this action will die within one minute after submission unless protected. Only one shot can be fired per player per Day. Submit your action during the Day using the form below the game thread. If you do not submit an action, you will forego your action on that day.

    Doctor - you have access to the Protection Night Action. Protection will protect your target from being killed. You will not learn whether you successfully protected someone. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used. You cannot target the same player on consecutive nights. If you do not submit an action, you will forego your action on that night.

    Firefighter - you have access to the Hose Down Night Action. Hose Down will protect your target from being doused in accelerant and protect them from being ignited. You will not learn whether you successfully protected someone. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used. You cannot target the same player on consecutive nights. If you do not submit an action, you will forego your action on that night.

    Full Cop - you have access to the Full Inspection Night Action. Full Inspection will reveal a target's role, alignment, and any role modifiers. Godfathers and Millers will inspect as Vanilla Town and Mafia Goon, respectively. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used.

    Healer - you have access to the Heal Day Action. Players you target with this action will survive any poison placed on them the previous Night. Submit your Day Action each Day using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used.

    Innocent Child - you have access to the Claim Innocence Day action. Claiming your innocence announces your role and alignment in the Game thread for all to see. Submit your claim at any time during a Day, and your role and alignment will be announced in the Game thread within one minute after claiming. Submit your action using the form below the game thread.

    Jailkeeper - you have access to the Jailing Night Action. Jailing another player will both protect that player from being killed as well as prevent that player from being able to successfully use their Night Action that night. You will not learn whether your target was successfully protected from any kills, nor will you learn whether your target had a Night Action. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used. You cannot target the same player on consecutive nights. If you do not submit an action, you will forego your action on that night.

    Lover - your life is tied to at least one other player. If you or one of your Lovers dies, then you will all die as a consequence. You have access to a private thread where you can talk to the other Lovers in your group. Your Lovers could be any alignment. You do not know if there are other groups.

    Mason - you are grouped with at least one other Town player. You have access to a private thread where you can talk to the other Town Masons in your group. You do not know if there are other groups.

    Miller - is a town-aligned role that will be revealed as being mafia-aligned if investigated by an Alignment Cop or Full Cop. Upon death, they will correctly be revealed as Town Miller, however. They are not self-aware and will therefore receive this role PM: You are Vanilla Town. You win when all threats to Town have been eliminated.

    Detector - you have access to the Motion Detect Night Action. Motion Detecting another player will detect any motion surrounding that player that Night. If they visit someone or were visited by someone else, you will detect motion. If they did not visit anyone and were not visited by anyone, you will not detect motion. You will not learn what type of Night Action was used on or by your target or who used those actions. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used. If you do not submit an action, you will forego your action on that night.

    Neighbor - you have access to a private thread where you can talk to the other Neighbors in your group. Your Neighbors could be any alignment. You do not know if there are other groups.

    Parity Cop - you have access to the Parity Inspection Night Action. Parity Inspection will reveal whether your target's alignment matches your previous target. Your first target has nothing to compare to, so you will not receive anything until your second action. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used.

    Poisoner - you have access to the Poison and Fake Poison Night Actions. Players you target with this action will have their poisoned status announced at the beginning of the following Day. Poisoned players will die if they are not healed by the end of the Day, but Fake Poisoned players will survive either way. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used.

    Role Cop - you have access to the Role Inspection Night Action. Role Inspection will reveal a target's role and any role modifiers. Vanillas and Goons will inspect as Vanilla. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used.

    Role Oracle - you have access to the Divine Role Night Action. Divine Role will allow you to pick a player whose role will be revealed upon your death. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used.

    Roleblocker - you have access to the Roleblocking Night Action. Roleblocking another player prevents them from being able to successfully use any Night Action that they might have that night. You will not learn whether your target had a Night Action. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used. You cannot target the same player on consecutive nights. If you do not submit an action, you will forego your action on that night.

    Suicide Bomber - you have access to the Suicide Bomb Day Action. You and the player targeted with this action will die within one minute after submission unless protected. Submit your action during the Day using the form below the game thread. If you do not submit an action, you will forego your action on that day.

    Tracker - you have access to the Tracking Night Action. Tracking another player informs you who that player used a Night Action on that night, if any. You will not learn what type of Night Action your target has. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used. If you do not submit an action, you will forego your action on that night.

    Universal Backup - you have access to the Backup Night Action. Backup will allow you to inherit the powers of a dead player of the same alignment once in the game. You will inherit all of their abilities and modifiers. You will not inherit their chat access or player groupings (e.g. Masons). You will not inherit the original, unaltered versions of your modifiers. If your target has limited shots, the shots they used will already be used in your inherited role. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used. If you do not submit an action, you will forego your action on that night.

    Vigilante - you have access to the Killing Night Action. Players targeted with this action will die at the end of the Night unless protected. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used. If you do not submit an action, you will forego your action on that night.

    Voyeur - you have access to the Voyeur Night Action. Voyeuring another player will inform you of the types of actions done to that player that Night, if any. You will not learn who used those actions. Some example types:
    Killing: Factional Kill, Vigilante, Poisoner, Arsonist (Douse)
    Protection: Doctor, Bodyguard, Firefighter
    Investigative: Full/Alignment/Parity/Role Cop, Tracker, Watcher, Voyeur, Motion Detector
    Manipulative: Jailkeeper, Roleblocker, Framer, ITA Boost, ITA Nerf
    Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used. If you do not submit an action, you will forego your action on that night.

    Watcher - you have access to the Watching Night Action. Watching another player informs you who used a Night Action on that player, if any. You will not learn what type of Night Action was used on your target. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used. If you do not submit an action, you will forego your action on that night.

    Jack of All Trades - a combination of several of the above roles to be used on successive nights or lost.



    Wolf Roles (quite a bit of repetition here with the good roles):

    Arsonist - you have access to the Douse and Ignite Night Actions. Douse will douse a target in accelerant that can be lit on any following night. Ignite will cause all Doused targets to catch fire, causing them to die at the end of the night unless protected by a Firefighter. You cannot use Douse and Ignite on the same night. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used. If you do not submit an action, you will forego your action on that night.

    Bodyguard - you have access to the Guarding Night Action. Guarding another player will cause you to die instead if that player is targeted by a kill on the same night. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used. If you do not submit an action, you will forego your action on that night.

    Vigilante - you have access to the Shoot Day Action. Players targeted with this action will die within one minute after submission unless protected. Only one shot can be fired per player per Day. Submit your action during the Day using the form below the game thread. If you do not submit an action, you will forego your action on that day.

    Doctor - you have access to the Protection Night Action. Protection will protect your target from being killed. You will not learn whether you successfully protected someone. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used. You cannot target the same player on consecutive nights. If you do not submit an action, you will forego your action on that night.

    Firefighter - you have access to the Hose Down Night Action. Hose Down will protect your target from being doused in accelerant and protect them from being ignited. You will not learn whether you successfully protected someone. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used. You cannot target the same player on consecutive nights. If you do not submit an action, you will forego your action on that night.

    Framer - you have access to the Frame Night Action. Frame will make the target inspect as Mafia to all cops for that night. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used. If you do not submit an action, you will forego your action on that night.

    Full Cop - you have access to the Full Inspection Night Action. Full Inspection will reveal a target's role, alignment, and any role modifiers. Godfathers and Millers will inspect as Vanilla Town and Mafia Goon, respectively. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used.

    Godfather - you are immune to Cop inspections. You will be viewed as Town if inspected by an Alignment Cop and as a Vanilla if inspected by a Role Cop.

    Healer - you have access to the Heal Day Action. Players you target with this action will survive any poison placed on them the previous Night. Submit your Day Action each Day using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used.

    Jailkeeper - you have access to the Jailing Night Action. Jailing another player will both protect that player from being killed as well as prevent that player from being able to successfully use their Night Action that night. You will not learn whether your target was successfully protected from any kills, nor will you learn whether your target had a Night Action. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used. You cannot target the same player on consecutive nights. If you do not submit an action, you will forego your action on that night.

    Lover - your life is tied to at least one other player. If you or one of your Lovers dies, then you will all die as a consequence. You have access to a private thread where you can talk to the other Lovers in your group. Your Lovers could be any alignment. You do not know if there are other groups.

    Motion Detector - you have access to the Motion Detect Night Action. Motion Detecting another player will detect any motion surrounding that player that Night. If they visit someone or were visited by someone else, you will detect motion. If they did not visit anyone and were not visited by anyone, you will not detect motion. You will not learn what type of Night Action was used on or by your target or who used those actions. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used. If you do not submit an action, you will forego your action on that night.

    Neighbor - you have access to a private thread where you can talk to the other Neighbors in your group. Your Neighbors could be any alignment. You do not know if there are other groups.

    Parity Cop - you have access to the Parity Inspection Night Action. Parity Inspection will reveal whether your target's alignment matches your previous target. Your first target has nothing to compare to, so you will not receive anything until your second action. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used.

    Poisoner - you have access to the Poison and Fake Poison Night Actions. Players you target with this action will have their poisoned status announced at the beginning of the following Day. Poisoned players will die if they are not healed by the end of the Day, but Fake Poisoned players will survive either way. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used.

    Role Cop - you have access to the Role Inspection Night Action. Role Inspection will reveal a target's role and any role modifiers. Vanillas and Goons will inspect as Vanilla. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used.

    Role Oracle - you have access to the Divine Role Night Action. Divine Role will allow you to pick a player whose role will be revealed upon your death. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used.

    Roleblocker - you have access to the Roleblocking Night Action. Roleblocking another player prevents them from being able to successfully use any Night Action that they might have that night. You will not learn whether your target had a Night Action. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used. You cannot target the same player on consecutive nights. If you do not submit an action, you will forego your action on that night.

    Suicide Bomber - you have access to the Suicide Bomb Day Action. You and the player targeted with this action will die within one minute after submission unless protected. Submit your action during the Day using the form below the game thread. If you do not submit an action, you will forego your action on that day.

    Tracker - you have access to the Tracking Night Action. Tracking another player informs you who that player used a Night Action on that night, if any. You will not learn what type of Night Action your target has. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used. If you do not submit an action, you will forego your action on that night.

    Universal Backup - you have access to the Backup Night Action. Backup will allow you to inherit the powers of a dead player of the same alignment once in the game. You will inherit all of their abilities and modifiers. You will not inherit their chat access or player groupings (e.g. Masons). You will not inherit the original, unaltered versions of your modifiers. If your target has limited shots, the shots they used will already be used in your inherited role. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used. If you do not submit an action, you will forego your action on that night.

    Vigilante - you have access to the Killing Night Action. Players targeted with this action will die at the end of the Night unless protected. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used. If you do not submit an action, you will forego your action on that night.

    Voyeur - you have access to the Voyeur Night Action. Voyeuring another player will inform you of the types of actions done to that player that Night, if any. You will not learn who used those actions. Some example types:
    Killing: Factional Kill, Vigilante, Poisoner, Arsonist (Douse)
    Protection: Doctor, Bodyguard, Firefighter
    Investigative: Full/Alignment/Parity/Role Cop, Tracker, Watcher, Voyeur, Motion Detector
    Manipulative: Jailkeeper, Roleblocker, Framer, ITA Boost, ITA Nerf

    Watcher - you have access to the Watching Night Action. Watching another player informs you who used a Night Action on that player, if any. You will not learn what type of Night Action was used on your target. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used. If you do not submit an action, you will forego your action on that night.

    Jack of All Trades - a combination of several of the above roles to be used on successive nights or lost.



    Independent/Third Party Roles:

    Arsonist - you have access to the Douse and Ignite Night Actions. Douse will douse a target in accelerant that can be lit on any following night. Ignite will cause all Doused targets to catch fire, causing them to die at the end of the night unless protected by a Firefighter. You cannot use Douse and Ignite on the same night. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used. If you do not submit an action, you will forego your action on that night. You win when you are the only player alive or if you reach the final day and no other faction has more than one member alive.

    Serial Killer - you have access to the Night Kill Night Action. Players targeted with this action will die at the end of the Night unless protected. Note that this kill is both blockable and trackable. Finally, your kill is not compulsory. You may opt to not submit anything, in which case you will forfeit your kill for that night. Submit your Night Action each night using the form below the game thread. You may change your target as many times as you want. The last action submitted will be used. You win when you are the only player alive or if you reach the final day and no other faction has more than one member alive.


  • Registered Users Posts: 35,024 ✭✭✭✭Baggly


    Who wants to volunteer to condense that and put it in the same format as the OP?

    Anyone?

    Anyone........?

    :D


  • Registered Users Posts: 6,597 ✭✭✭Mollyb60


    If I get realllllllllllly bored during the football tonight I might give it a go. Leave it with me.


  • Registered Users Posts: 6,597 ✭✭✭Mollyb60


    Thanks for being boring Russia:

    Wolf Roles:

    Arsonist - Douse a target in accelerant that can be lit on any following night. Ignite will cause all Doused targets to catch fire, causing them to die at the end of the night unless protected by a Firefighter.

    Bodyguard – Guard another player during the night. This will cause you to die instead if that player is targeted by a kill on the same night.

    Vigilante - Players targeted with your shot will die within one minute after submission unless protected. Only one shot can be fired per player per Day.

    Doctor – Protect one player at night. Protection will protect your target from being killed. You will not learn whether you successfully protected someone.

    Firefighter - Hose Down one player each night. Hose Down will protect your target from being doused in accelerant and protect them from being ignited.

    Framer - Frame a target each night. This will make the target inspect as Mafia to all cops for that night.

    Full Cop – Inspect a player each night. Full Inspection will reveal a target's role, alignment, and any role modifiers.

    Godfather - you are immune to Cop inspections. You will be viewed as Town if inspected by an Alignment Cop and as a Vanilla if inspected by a Role Cop.

    Healer – Heal a player. Players you target with this action will survive any poison placed on them the previous Night.

    Jailkeeper – Jail one player each night. Jailing another player will both protect that player from being killed as well as prevent that player from being able to successfully use their Night Action that night.

    Lover - your life is tied to at least one other player. If you or one of your Lovers dies, then you will all die as a consequence. You have access to a private thread where you can talk to the other Lovers in your group. Your Lovers could be any alignment. You do not know if there are other groups.

    Motion Detector - Motion Detecting another player will detect any motion surrounding that player that Night. If they visit someone or were visited by someone else, you will detect motion.

    Neighbor - you have access to a private thread where you can talk to the other Neighbors in your group. Your Neighbors could be any alignment. You do not know if there are other groups.

    Parity Cop – Inspect a player each night. Parity Inspection will reveal whether your target's alignment matches your previous target. Your first target has nothing to compare to, so you will not receive anything until your second action.

    Poisoner - you have access to Poison and Fake Poison. Players you target with this action will have their poisoned status announced at the beginning of the following Day. Poisoned players will die if they are not healed by the end of the Day, but Fake Poisoned players will survive either way.

    Role Cop
    – Inspect a player each night. Role Inspection will reveal a target's role and any role modifiers. Vanillas and Goons will inspect as Vanilla.

    Role Oracle - pick a player whose role will be revealed upon your death.

    Roleblocker – Block a player each night. Roleblocking another player prevents them from being able to successfully use any Night Action that they might have that night.

    Suicide Bomber
    - You and the player targeted with your bomb will die within one minute after submission unless protected.

    Tracker – Track a player each night. Tracking another player informs you who that player used a Night Action on that night, if any.

    Universal Backup - Backup will allow you to inherit the powers of a dead player of the same alignment once in the game. You will inherit all of their abilities and modifiers. You will not inherit their chat access or player groupings (e.g. Masons). You will not inherit the original, unaltered versions of your modifiers. If your target has limited shots, the shots they used will already be used in your inherited role.

    Voyeur – Watch a player each night. Voyeuring another player will inform you of the types of actions done to that player that Night, if any. You will not learn who used those actions. Some example types:
    Killing: Factional Kill, Vigilante, Poisoner, Arsonist (Douse)
    Protection: Doctor, Bodyguard, Firefighter
    Investigative: Full/Alignment/Parity/Role Cop, Tracker, Watcher, Voyeur, Motion Detector
    Manipulative: Jailkeeper, Roleblocker, Framer, ITA Boost, ITA Nerf

    Watcher – Watch a player each night. Watching another player informs you who used a Night Action on that player, if any. You will not learn what type of Night Action was used on your target.

    Jack of All Trades - a combination of several of the above roles to be used on successive nights or lost.


  • Registered Users Posts: 35,024 ✭✭✭✭Baggly


    Op updated with those Molly. Thank you for your help in formatting! :)


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  • Closed Accounts Posts: 13,404 ✭✭✭✭sKeith


    Granny - "Kills anyone who visits her in the night. Sided with the village." Granny is immune to anyone who visits her at night. So, that means, Granny can be executed only if the character is voted out during the day. Granny is a risk to all players who act during the night.


  • Moderators, Recreation & Hobbies Moderators Posts: 16,287 Mod ✭✭✭✭quickbeam


    A few from Friday's table top game might work online. I'll give them all:

    Minion - team wolf, knows the identity of the wolves, but they don't know him. If lynched, wins game for the wolves.

    Robber - starts as team village. Robs another player's role at beginning of game, swapping theirs with his. Knows his new role. Player he swapped with then becomes the robber, effectively now just a NRV but doesn't know that he's been robbed so will continue to play as if they'd their original role.

    Tanner - team village. Hates his job. Wants to get lynched. Wins game for team village if lynched [we didn't like this one so much]


  • Registered Users Posts: 35,024 ✭✭✭✭Baggly


    quickbeam wrote:
    Tanner - team village. Hates his job. Wants to get lynched. Wins game for team village if lynched [we didn't like this one so much]


    I thought it was great.


  • Moderators, Recreation & Hobbies Moderators Posts: 16,287 Mod ✭✭✭✭quickbeam


    Pter wrote: »
    I thought it was great.

    Yeah, you just kept getting the role and winning it for the village :)


  • Closed Accounts Posts: 13,404 ✭✭✭✭sKeith


    if the robber robs a wolf card, how does the mod alert the robbed player not to awaken with the rest of team wolf or does team wolf just grow by one?


  • Moderators, Recreation & Hobbies Moderators Posts: 16,287 Mod ✭✭✭✭quickbeam


    sKeith wrote: »
    if the robber robs a wolf card, how does the mod alert the robbed player not to awaken with the rest of team wolf or does team wolf just grow by one?

    There were only five of us, we never played with more than one wolf! :) Robber does robbing after other actions though, eg after wolf identifies themselves to Minion.


  • Registered Users Posts: 12,413 ✭✭✭✭TheValeyard


    sKeith wrote: »
    if the robber robs a wolf card, how does the mod alert the robbed player not to awaken with the rest of team wolf or does team wolf just grow by one?

    It was surprisingly good craic

    All Eyes On Rafah



  • Registered Users Posts: 35,024 ✭✭✭✭Baggly


    I think it's well suited to a table game. Not sure how it would work here. Was the best role on the night though imo


  • Registered Users Posts: 12,413 ✭✭✭✭TheValeyard


    Pter wrote: »
    I think it's well suited to a table game. Not sure how it would work here. Was the best role on the night though imo

    The power to be the good guy and the bad guy!

    All Eyes On Rafah



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