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Playerunknown's : Battlegrounds

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  • Registered Users Posts: 2,835 ✭✭✭Falthyron


    dreamers75 wrote: »
    Like?

    Name one game ever that doesnt have the vitriol spewed at it whether something is good or bad?

    This and you are modern gaming, you spent 20 quid on a game played 100 hours and demand X and Y is given and whinge that X isnt given or Y is OP.

    You have actually summed up modern gamers in every one of your posts on this thread. Bluehole dont owe you anything, you gave them money you played their game for 100 hours.

    :confused:

    Who knows? Maybe Ubisoft will make their The Division franchise have a Battle Royale mode. It is certainly a game that could fit the label if worked properly.

    As for your hyperbole, no need to get so defensive about PUBG. Games are leaning towards this idea of 'games as service' model now. PUBG is an evolving service whereby they add content funded by their lootboxes and micro-transactions. If that is the case, and it certainly looks like that, am I not allowed to question the direction of this service? If they want me to keep using their service surely I should be able to critique/support/promote/reject aspects of that service?

    Now, as part of this supposed service, BlueHole are committed to fixing their game (this is outlined in their 2018 roadmap, among other things). I, personally, haven't seen much fixing in the past four months. As I have highlighted, there are still serious problems that have persisted since last summer. Should we ignore these? Should we say "That's fine, I am sure you are using the millions you have made for more important things, like skins"?

    No. Its called active critiquing a service that seeks to remain active and evolve. Should we not question the evolution of this game? Should we not question as to whether or not there are qualities there to justify returning?

    Also, I would like to see PUBG fix its ****. I would like to see the same persistent bugs being fixed once and for all. I want to enjoy the game and its potential, but I also can't help but notice the lack of effort being put into getting the basics right while we get new lootboxes every other month...

    EDIT: As to your rant about whinging gamers, it doesn't apply to evolving games. The game is changing, it isn't static. If they remove or add a certain mechanic/aspect, then I am entitled to complain because I bought a game that had X, Y, and Z. Now it only has X and Y, or they have changed Z. This games as service model invites fresh criticism. If PUBG came out as it did in December as a finished completed project (like the games of old) then your point is valid. I paid 30 euro for a finished product that won't be changed unless I seek to pay for such changes (e.g. an expansion pack or a sequel). I'll put it in a more simpler way: what if you bought PUBG because you love the idea of fighting on this big island in different weather types, thus making the game much more interesting because you don't know what type of weather you will get and it forces you to mix up your play style? That would have been fine until last October. From June to October you enjoyed playing in fog and rain. That's gone now. That particular map variant has been removed. You no longer get to enjoy that mechanic. Should you just shut up and put up? Or are you entitled to ask why this mechanic you enjoy has been removed?


  • Registered Users Posts: 6,766 ✭✭✭RossieMan


    The hacking gas got seriously bad the past couple of days. We had 3 different hacking squads in a game yesterday, watching the replay would put anyone if the game. Shooting eachother across the map without scopes. Shooting us from jeeps, it was crazy. They aren't even hiding the fact they're cheating.


  • Registered Users Posts: 4,909 ✭✭✭nix


    Id say they are just overwhelmed, people ive reported are still playing away

    Although, checking stats, im sure its easy to catch the blatant hackers quickly :(


  • Registered Users Posts: 8,798 ✭✭✭MiskyBoyy


    Codename: Savage is coming back for a second round of testing on the Closed Experimental Server. We’re also re-opening our signup website and giving out more keys. If you already got a key for the CES last time around, you’re good to go.

    Dates for both below:

    Signup Website:
    OPENS: Sat, April 14, April 14, 1PM Irish Time
    CLOSES: Tues, April 17, 1PM Irish Time

    Codename: Savage on the Closed Experimental Server:
    OPENS: Tues, April 17, 2AM Irish Time
    CLOSES: Thur, April 19, 2AM Irish Time


    https://steamcommunity.com/games/578080/announcements/detail/1651008443300198862


  • Registered Users Posts: 13,995 ✭✭✭✭Cuddlesworth


    nix wrote: »
    Id say they are just overwhelmed, people ive reported are still playing away

    Although, checking stats, im sure its easy to catch the blatant hackers quickly :(

    I haven't seen a blatant aimbot or questionable kill in weeks. Are you sure the people your playing with are 100% straight?

    Its been talked about a lot and one of the most effective ways to deal with cheaters is not to ban(because it lets them know when and roughly how they were caught), but rather isolating them and removing their incentive to cheat.

    For example, taking known cheaters or people associated with known cheaters, flagging their accounts and dropping them into games with each other. Then dropping lootbox reward percentages on their account.


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  • Registered Users Posts: 6,766 ✭✭✭RossieMan


    The games I've been in none of my teammates cheat, as a group we aren't great.

    I've seen more cheaters in the last 3 days than I did for months before that. All you have to do is look at the leaderboards. It's all cheaters with 60% plus headshots.


  • Registered Users Posts: 913 ✭✭✭TheFairy


    I haven't seen a blatant aimbot or questionable kill in weeks.....

    Sorry but don't mean to be cheeky here, but are you really playing the same game. The game is full of rampant cheaters, it had died down for a few weeks there, but once the weapon skins arrived it picked up again.

    Also read that you could use an old game exe file from previous versions to by pass the new anti cheat, wondering if this could be the issue?


  • Registered Users Posts: 6,393 ✭✭✭jonski


    TheFairy wrote: »
    Sorry but don't mean to be cheeky here, but are you really playing the same game. The game is full of rampant cheaters, it had died down for a few weeks there, but once the weapon skins arrived it picked up again.

    Also read that you could use an old game exe file from previous versions to by pass the new anti cheat, wondering if this could be the issue?


    I'm clearly not good enough to have the matchmaking put me into a server with cheaters :(


  • Registered Users Posts: 10,299 ✭✭✭✭BloodBath


    I haven't seen a blatant aimbot or questionable kill in weeks. Are you sure the people your playing with are 100% straight?

    Its been talked about a lot and one of the most effective ways to deal with cheaters is not to ban(because it lets them know when and roughly how they were caught), but rather isolating them and removing their incentive to cheat.

    For example, taking known cheaters or people associated with known cheaters, flagging their accounts and dropping them into games with each other. Then dropping lootbox reward percentages on their account.

    Your inability to spot cheaters doesn't mean they don't exist. This game is full of them. The majority of them aren't blatant unless you know what to look for. This usually means checking replays. You need to train yourself to spot them.


  • Registered Users Posts: 2,835 ✭✭✭Falthyron


    Here is a prime example of wall-hacking. For context, my friend and I didn't see this guy coming or shoot at him to alert him of our presence.



    Examine where he looks (the x-ray view makes it quite clear) and how he prepares to shoot where we are going despite giving him no indication that we are there or going that direction.


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  • Registered Users Posts: 9,405 ✭✭✭Lukker-


    People tend to think throwing money at something will fix it. That is especially not the case with software development. Btw PUBG Corp staff has considerably increased its staff. They have put resources into engineering talent. The problem is many of the issues may require a ground up approach to fix


  • Registered Users Posts: 4,909 ✭✭✭nix


    I haven't seen a blatant aimbot or questionable kill in weeks. Are you sure the people your playing with are 100% straight?


    Yeah, no doubt about it, we landed in Novo, them on one side, my friend on another and me in the houses. One of their guys gets a gun and just bee lines for my mate, through containers never stopping, he slows down and pops out when he sees my mate who is still a bit away and pops him straight away. He then immediately turns and bee lines for me.. I have an Uzi and i did shoot at his mate but that was before he even shot my mate and i had relocated, i heard him running and went to pop out and uzi him and he stopped and began prefiring the crate i was about to pop out from just as i was doing it. So he began shooting before seeing me at the very moment i was about to come into view.

    Id upload a video of it but my connection is bottom shelf and it would take aaaages for an upload :p


  • Registered Users Posts: 10,299 ✭✭✭✭BloodBath


    Lukker- wrote: »
    People tend to think throwing money at something will fix it. That is especially not the case with software development. Btw PUBG Corp staff has considerably increased its staff. They have put resources into engineering talent. The problem is many of the issues may require a ground up approach to fix

    It generally does fix it. I guarantee you Epic's development team would fix the majority of Pubg's most annoying bug's in a matter of days/weeks.

    The hacking problem is a harder one to fix. What is this engineering talent doing? We haven't seen a single bug fix. The vehicles were supposed to have been fixed but seem as bad as ever. It felt like they improved then regressed back to a bad state.

    How about matching the gun projectile position to my optic aiming spot as well. I'm sick of shooting objects near me that are still several inches away from my optic centre. A very simple fix but not for Bluehole.

    The only development they seem to be doing is skins and maps.


  • Registered Users Posts: 9,405 ✭✭✭Lukker-


    BloodBath wrote: »
    It generally does fix it. I guarantee you Epic's development team would fix the majority of Pubg's most annoying bug's in a matter of days/weeks.

    The hacking problem is a harder one to fix. What is this engineering talent doing? We haven't seen a single bug fix. The vehicles were supposed to have been fixed but seem as bad as ever. It felt like they improved then regressed back to a bad state.

    How about matching the gun projectile position to my optic aiming spot as well. I'm sick of shooting objects near me that are still several inches away from my optic centre. A very simple fix but not for Bluehole.

    The only development they seem to be doing is skins and maps.

    It really doesn't. It's one of the fundamentals of project development in software. Throwing money at something can often lead to more problems and bloat. Obviously there is a cut off, and a certain amount of resources are required to fix something, but when you go above this, it's not going to magically increase the workflow on how issues are resolved. These things are streamlined for a reason, as one of the main challenges, is how do we fix this without breaking something else.

    Maybe Epic could fix the game in a matter of months, but they have intimate knowledge of the engine, first party documentation on how everything works and interacts and a whole team of engineers who built the game and now don't do anything else but work on the engine and implement it in Fortnite.

    Again, the example you mention of hitting objects that you aren't aiming at..Is not a simple fix. That issue arises because the first person model and third person model have to match up. Doing that is easier said than done, most developers making a FPP game, the gun is just a floating model on the screen, they don't have to be 1:1 with the third person model.


  • Registered Users Posts: 10,299 ✭✭✭✭BloodBath


    Lukker- wrote: »
    It really doesn't. It's one of the fundamentals of project development in software. Throwing money at something can often lead to more problems and bloat. Obviously there is a cut off, and a certain amount of resources are required to fix something, but when you go above this, it's not going to magically increase the workflow on how issues are resolved. These things are streamlined for a reason, as one of the main challenges, is how do we fix this without breaking something else.

    Maybe Epic could fix the game in a matter of months, but they have intimate knowledge of the engine, first party documentation on how everything works and interacts and a whole team of engineers who built the game and now don't do anything else but work on the engine and implement it in Fortnite.

    Again, the example you mention of hitting objects that you aren't aiming at..Is not a simple fix. That issue arises because the first person model and third person model have to match up. Doing that is easier said than done, most developers making a FPP game, the gun is just a floating model on the screen, they don't have to be 1:1 with the third person model.


    We're not talking about a traditional development cycle which builds almost everything from the ground up including the engine. These aren't massive technical problems that haven't been done before. Nor do they have to fix the engine. A lot of the in game assets are store bought. This game was made with as little effort as possible which I'm cool with as that's the way the industry is heading.

    That should mean you have more time to focus on the fundamental game mechanics and polish though.

    It's 1 year after release here with over a billion made. These problems are fixable without that amount of time or massive resources or money being needed. At some point management has to take responsibility for failures. Do you think it's acceptable for a company that has made hundreds of millions, over a year with a toolset as great as UE4, and they still haven't matched them up?


    I know from working on my own project what causes the vehicles to do what they do like getting launched hundreds of feet into the air when colliding with other vehicles. It is fixable using multiple methods. They could go with a non PhysX vehicle implementation which uses simple scripts for vehicle handling or you can update and edit the default PhysX implementation in UE4. From what I can see they are just using the default engine implementation with some parameter changes. Very basic and I can replicate their current handling including bugs with ease.

    Vehicles being launched by other vehicles is actually a fairly simple fix where you disable collisions between vehicle wheels, as it's the collision of the spinning wheels that usually causes that problem, and instead put a simple hit box around them that only collide with other fake wheel hit boxes and the standard hit box for everything else. It's a simple workaround that still hasn't been done even though there's youtube tutorials on it.

    A competent engineer would fix those problems in a matter of weeks max. They could even work with Epic to update and improve their default PhysX vehicle physics implementation which is something I hope they do as I don't have the skills to fix it but I know what the problem is.

    They are using an old outdated PhysX library for the vehicle handling atm. It has been updated but not implemented into the engine yet. They could even write their own vehicle physics from scratch if they hired a specialist engineer with good knowledge and experience in simulating vehicle physics.


  • Registered Users Posts: 4,909 ✭✭✭nix


    So, said id upload the vid, just to see how long it would take, over an hour :(

    Anyway, i recorded from the hackers perspective, from just after he landed, what you guys think?

    No doubt in my mind but..



  • Registered Users Posts: 10,299 ✭✭✭✭BloodBath


    No doubt about it. You should turn on player tags though. It's more obvious when they are looking at people through walls then.


  • Registered Users Posts: 2,835 ✭✭✭Falthyron


    nix wrote: »
    So, said id upload the vid, just to see how long it would take, over an hour :(

    Anyway, i recorded from the hackers perspective, from just after he landed, what you guys think?

    No doubt in my mind but..


    Haha, yeah. Hack, 100%.

    As for the replay system not showing names, items, weapons on the ground, etc., is that a new 'feature' in the latest 'patch'?


  • Registered Users Posts: 4,909 ✭✭✭nix


    hah no idea, i could barely figure out how to switch into the hackers view :o

    Its a cool feature but needs work


  • Administrators, Computer Games Moderators, Sports Moderators Posts: 32,278 Admin ✭✭✭✭✭Mickeroo


    Falthyron wrote: »
    Haha, yeah. Hack, 100%.

    As for the replay system not showing names, items, weapons on the ground, etc., is that a new 'feature' in the latest 'patch'?

    No they can be switched on or off.


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  • Registered Users Posts: 10,299 ✭✭✭✭BloodBath


    He's not just wall hacking, he's got no recoil and aim hack as well. All the bullets hit your head position through the crate like a laser and HS you as soon as you came around.

    He's about as blatant as they come.


  • Registered Users Posts: 913 ✭✭✭TheFairy


    But he'll get lots of loot crates....wish they would remove them already!


  • Registered Users Posts: 6,393 ✭✭✭jonski


    The 'Crash to Desktop' addition seems to be working great :(


  • Registered Users Posts: 9,405 ✭✭✭Lukker-


    In game related news, I like the speed of the new circles. Much more action and less looting. Games are a good bit quicker too. Nice.


  • Registered Users Posts: 913 ✭✭✭TheFairy


    Don't mind the later circles moving slower but the earlier circles should be left alone. A lot of players will enjoy the whole looting mechanic, its a game in itself don't forget.


  • Registered Users Posts: 6,766 ✭✭✭RossieMan


    It's one of the best updates they've done. The looting part is the boring part for most people. It's now forcing them to actually play the game aggressively.

    Such a difference being able to fight while the blue zone is moving, makes a world of difference.


  • Registered Users Posts: 2,835 ✭✭✭Falthyron


    RossieMan wrote: »
    It's one of the best updates they've done. The looting part is the boring part for most people. It's now forcing them to actually play the game aggressively.

    Such a difference being able to fight while the blue zone is moving, makes a world of difference.

    Precisely my problem with the patch. One of the more enjoyable parts to this game is the ability to play it in many different ways.

    Vehicles have suddenly become a lot more important as well. I was playing with a friend last night and the circle fúcked us twice in a row. By the time we made it out of the first blue circle and into the white, the second blue circle started moving again. We spent most of that game running and wasting meds. If we had a vehicle it wouldn't have been a problem. This will cut down on the numbers jumping to the periphery of the map, more remote areas, for fear of spending the game running constantly in the blue if you don't have a vehicle. When they introduce the first circle being visible from the plane it will get a lot worse, imo.

    I liked the slow, methodical approach in PUBG. Planning and thinking about what to do if you managed to get the jump on another team. Now its a case of running and gunning. The more you cheapen the thrill of a chicken dinner the more you undermine the reasons to go for it. If they want a more deathmatch, faster paced mode, then go and do that; make a separate game mode, but leave the original vision as intended.

    In many ways, this is probably the most clever thing BlueHole have done. They have managed to make the map smaller without physically changing it.


  • Registered Users Posts: 12,218 ✭✭✭✭MadYaker


    If looting is your thing then long distance running / looting simulator Dayz is the game for you. If you’re lucky you might even see another player once every 6 hours!


  • Registered Users Posts: 2,835 ✭✭✭Falthyron


    MadYaker wrote: »
    If looting is your thing then long distance running / looting simulator Dayz is the game for you. If you’re lucky you might even see another player once every 6 hours!

    No need to go for an extreme example.

    Did anyone hear openly state they thought the circles needed changing/fixing prior to this patch? It certainly wasn't mentioned on the Steam forums from what I can tell.

    Seems odd to exact that change when BlueHole are more than accommodating to changing other aspects of the game when hassled enough to do so, e.g. ban China, remove fog and rain, and (most likely) introduce a map select option.

    This change to the circles has to do with Fortnite. They want the game to be faster, more chaotic, quicker, but the speed of PUBG was never in question. As the great Jim Sterling (thank God for him) says: 'Great innovators lead, they don't follow'.


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  • Registered Users Posts: 913 ✭✭✭TheFairy


    MadYaker wrote: »
    If looting is your thing then long distance running / looting simulator Dayz is the game for you. If you’re lucky you might even see another player once every 6 hours!

    This game can be what ever you want it to be.

    Try and win a game without shooting, possible.
    Try and win a game with a car, possible.
    Try and win a game by hiding, possible.
    Try and, oh you get my drift.

    There's some great level headed discussion going on here, don't take the high ground and proclaim everyone else is wrong.

    The guys I play with love to go somewhere quiet and loot up, trying to get the best gear, then return to the circle and try and win. And we are very successful, so in our opinion we are playing the game the right way.


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