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D&D Subforum / Pen & Paper RPG Discussion Thread

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  • Closed Accounts Posts: 16,705 ✭✭✭✭Tigger


    Necrominus wrote: »
    Hee hee. Only one way to find out. If I only I had a helm that could teleport me...:(:(:(

    You had a artillery as well


  • Moderators, Sports Moderators Posts: 51,539 Mod ✭✭✭✭Necro


    I is here! Quick supply run and I'll be ready to roll :)


  • Registered Users Posts: 10,485 ✭✭✭✭Banjo


    He's stalling. Such disrespect. This is an outrage. Back of the queue, Bandylegs!


  • Moderators, Sports Moderators Posts: 51,539 Mod ✭✭✭✭Necro


    And back :)


  • Closed Accounts Posts: 16,705 ✭✭✭✭Tigger


    Fourier wrote: »
    HalfLing Master is a class from Gazeteer #8 (1988)

    Thornspear
    Level: 1
    Range: Touch
    Duration: 2 rounds
    Effect: Creates a temporary weapon
    With this spell, a Master creates a shimmering, spear-shaped thorn or splinter of force, which can be wielded or thrown (normal 'to hit' chances apply) as a spear is wielded. It will vanish into nothingness at the end of two rounds, whether it has been used. It is solid and can be used by any creature. Its thrusting strike does 2-12 points of damage, and can pierce armor, stone, stout wood, and other normally impervious objects.

    Radiance
    Level: 1
    Range: 140'
    Duration: 6 turns
    Effect: controls light intensity in a 40'
    diameter sphere
    This spell, once cast, continues despite the departure, slumber or unconsciousness, or subsequent spellcasting of the Master casting it. It can be ended by a dispel magic or by the will of the caster, who can continue to manipulate light within the spell's area of effect after breaking off
    concentration to perform other activities, or continually alter conditions throughout the spell duration. The spell enables the Master to change the existing light level within its sphere of effect; to total darkness, to blinding light, or at any level in between. The light can be changed as often as the Master desires and can blind or stun creatures into a round of inactivity and 'to hit' penalties of up to —3 when blinded, and conceal or reveal things clearly. Creatures with infravision cannot be confused by such light alterations; they will still be able to detect the positions of other creatures. Radiance created by this spell can be as strong as sunlight or of any hue and intensity desired.

    Denial:
    Roll a d20 and add 2*(WIS + INT)

    < 30 denial fails
    30-35 effect robbed of either 1 round of duration or 1 die of damage
    36-39 effect diverted 10'-30' in random direction, or robbed of 2 dice of damage, depending on what the halfling using denial was attempting
    40-45 effect diverted 3O'-7O' away from target, or robbed of 3 dice of damage, depending upon the intent of the denying halfling
    46-49 effect robbed of all but token effect (mainly visual); maximum possible damage dealt to all targets is 2 hit points
    50-53 effect negated completely; charges still used, spells still lost
    > 53 effect hurled back upon caster, for full effect

    Denial is amazing s20 + 2 (wis+int) is a minimum of lots :)


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  • Registered Users Posts: 10,485 ✭✭✭✭Banjo


    Well, good luck to Goodie and Ekbard trying to follow that. Not sure finding out who stole old Pal Caruthers' pipeweed is going to cut it!


  • Registered Users Posts: 10,558 ✭✭✭✭Fourier


    Flak and Kal delayed till Sunday, till Molly is back.

    So I'll do Othegre today and depending on how she advances, bring in Goodie and Ekbard. She has the largest component to get through.


  • Registered Users Posts: 10,485 ✭✭✭✭Banjo


    I can't play this evening.
    Based on last night, I cleared saturday in case you were free, but I can't do today.
    **** **** ****.
    I can do a little during the day today though?
    I mean, I'll be dead within 3 post so it's probably ok but still....


  • Registered Users Posts: 10,558 ✭✭✭✭Fourier


    Banjo wrote: »
    I can't play this evening.
    Based on last night, I cleared saturday in case you were free, but I can't do today.
    **** **** ****.
    I can do a little during the day today though?
    I mean, I'll be dead within 3 post so it's probably ok but still....
    That's no problem actually.

    We'll hold till tomorrow then for you and I'll do Goodie and Ekbard today.


  • Registered Users Posts: 10,485 ✭✭✭✭Banjo


    Ah no, I have to know if I'm dead now. I need to sleep tonight! Don't cut me off straight away, wean me!


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  • Registered Users Posts: 12,637 ✭✭✭✭OldGoat


    Banjo wrote: »
    Ah no, I have to know if I'm dead now. I need to sleep tonight! Don't cut me off straight away, wean me!
    Is being dead twice like a double negative so that you are really alive?

    I'm older than Minecraft goats.



  • Registered Users Posts: 10,485 ✭✭✭✭Banjo


    oooh, there's a thought. No wait! Don't put ideas in his head. The Am-Dram Billy Goats Gruff made the cut, the United Ambominations Crocodile made the cut, anything is possible!


  • Registered Users Posts: 10,558 ✭✭✭✭Fourier


    New thread


  • Moderators, Sports Moderators Posts: 51,539 Mod ✭✭✭✭Necro


    I love new threads. I'm also exhausted after last night :pac: Fair play Fourier, enough thanks can't be said. So enjoyable.


  • Registered Users Posts: 10,558 ✭✭✭✭Fourier


    Okay I'm off. I'll do (Banjo,Goodie/Ekbard) tomorrow as I didn't get much done today of the latter.

    On Sunday I'll do (Kal/Flak,Moy)


  • Registered Users Posts: 10,485 ✭✭✭✭Banjo


    Kidsll be in bed 9ish. Not to say I can't play before then but don't be a ****ty-dad-enabler! Start with the shire

    Edit : don't listen to him! He'll be up at 9am and will contribute nothing useful to the running of a decent household. Run the thread! I want to live!
    - O.


  • Registered Users Posts: 10,558 ✭✭✭✭Fourier


    Ekbard, if you roll a natural 20, roll again and consult the following:

    1. Your allies have +2 Morale for the rest of the combat.
    2. Your enemies all have a -3 penalty to hit the next round.
    3. Your party gets +2 to hit on all attacks the next round.
    4. You automatically hit this foe every attack for the rest of this combat.
    5. Take an extra attack immediately.
    6. You can autokill this foe, no to-hit or damage roll necessary, with
    your next attack if you win initiative next round.
    7. Your next saving throw attempt automatically succeeds.
    8. Your next natural one on an attack roll is considered a regular hit
    instead of rolling on the Natural 1s table.
    9. The next random encounter that should happen, doesn’t.
    10. Your next attack on this foe automatically hits.
    11. One attack of your choice that hits you instead misses (declare after
    the to-hit roll, but before the damage roll).
    12. Your attack does no damage, but knocks your foe out for d6 turns
    (human-sized or smaller foes only).
    13. You heal at twice the normal rate, and healing spells have maximum
    effect, until you are fully healed, at which point this benefit ends.
    14. The next time you would be surprised, you are instead not.
    15. Roll initiative twice every round for the rest of this combat, and use
    the better result.
    16. If you finish this session without losing a single hit point more, you
    automatically gain a level! If you would have gained a level anyway,
    your experience award is instead doubled.
    17. This combat is worth ten times the usual experience for your party.
    18. If this attack is the killing blow, your weapon acquires a permanent
    +1 bonus to hit.
    19. The next time you miss in combat, re-roll to see if you actually hit.
    20. Future attacks against this foe are as if foe is unarmored.


  • Registered Users Posts: 10,558 ✭✭✭✭Fourier


    Detect Evil: The chevalier can cast a Detect Evil spell (as per the
    cleric spell of the same name) as often as they like. Casting this
    spell does take the fghter’s action for a round, so cannot be done
    at the same time as attacking.
    Spells: Chevaliers with a wisdom score of at least 9 can cast cleric
    spells as if a cleric of one third the chevalier’s level. For example a
    17th level chevalier can cast spells as if a 6th level cleric. All the
    normal rules and restrictions that apply to a cleric’s casting and
    preparation of spells also apply to the chevalier.
    Turn Undead: Chevaliers can turn undead as if a cleric of one
    third the chevalier’s level. For example a 17th level chevalier can
    turn undead as if a 6th level cleric. All the normal rules and
    restrictions that apply to a cleric’s turning undead also apply to
    the chevalier.


  • Registered Users Posts: 10,558 ✭✭✭✭Fourier


    Just to say quickly, since shadowrun is as complex as rocket science, I think just to get a bit of variety I'll run Call of Cthulhu some weekend in Febuary. Rules are simpler than D&D's from the player side, so don't worry about that. Two posts would basically cover it.

    I will of course run Shadowrun when people are ready, not dropping it.

    Let me know if you are interested in CoC.


  • Closed Accounts Posts: 16,705 ✭✭✭✭Tigger


    Fourier wrote: »
    Just to say quickly, since shadowrun is as complex as rocket science, I think just to get a bit of variety I'll run Call of Cthulhu some weekend in Febuary. Rules are simpler than D&D's from the player side, so don't worry about that. Two posts would basically cover it.

    I will of course run Shadowrun when people are ready, not dropping it.

    Let me know if you are interested in CoC.

    We are but playthings


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  • Moderators, Sports Moderators Posts: 51,539 Mod ✭✭✭✭Necro


    Cthulu? Cartmans buddy :pac: research required


  • Registered Users Posts: 10,485 ✭✭✭✭Banjo


    Knew a guy wrote a module for that set in the miskatonic University, the players refused to investigate the occult goings on because they were throwing a frat party... He was miffed.

    Simple is good. Shadowrun is head wrecking stuff.


  • Registered Users Posts: 6,617 ✭✭✭Mollyb60


    I am back from the wilds of Galway!


  • Registered Users Posts: 10,485 ✭✭✭✭Banjo


    Be quiet and get back under your bridge, ya troll! :)
    Be a good time to catch up on Friday Night if you missed it.


  • Moderators, Sports Moderators Posts: 51,539 Mod ✭✭✭✭Necro


    Banjo wrote: »
    Be quiet and get back under your bridge, ya troll! :)
    Be a good time to catch up on Friday Night if you missed it.

    What happened Friday night?? :pac::cool:


  • Registered Users Posts: 6,617 ✭✭✭Mollyb60


    Banjo wrote: »
    Be quiet and get back under your bridge, ya troll! :)
    Be a good time to catch up on Friday Night if you missed it.

    Just did, what happened that I'm missing here?


  • Registered Users Posts: 10,485 ✭✭✭✭Banjo


    Necrominus wrote: »
    What happened Friday night?? :pac::cool:

    I posted up another of my much loved reviews of frozen pizzas. Epic stuff, not to be missed


    Oh sorry - YOU DIDNT DIE
    Forgot how that comment would look to you!

    So just the whole Bandy-is-the-greatest thing. Nothing happened to you, you're still under a bridge playing troll to the billy goats gruff.


  • Registered Users Posts: 6,617 ✭✭✭Mollyb60


    Banjo wrote: »
    I posted up another of my much loved reviews of frozen pizzas. Epic stuff, not to be missed


    Oh sorry - YOU DIDNT DIE
    Forgot how that comment would look to you!

    Leonards reviews are the best.

    I was frantically reading the thread to see whether I had either died or accidentally killed Flak. Sheesh Banjo!


  • Moderators, Sports Moderators Posts: 51,539 Mod ✭✭✭✭Necro


    Um... no.

    But Bandylegs in the other thread killed Citra...


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  • Registered Users Posts: 4,263 ✭✭✭robyntmorton


    Necrominus wrote: »
    Um... no.

    But Bandylegs in the other thread killed Citra...

    You killed my mentor, my boss, my best friend.

    Better avoid the afterlife for a while McGillicuddy!


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