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D&D - Character Sheets

  • 08-11-2017 1:35am
    #1
    Registered Users, Registered Users 2 Posts: 10,558 ✭✭✭✭


    Everybody post the following from your character sheets:

    1. Name
    2. Stats/Six main attributes
    3. Class
    4. Hit Points
    5. Spells (Magic-User and Elf only)
    6. Alignment

    Encumbrance System:
    This will be used for carrying items.

    You don't need to keep track of the weight of things. You have an encumbrance score. It affects your movement as follows:

    0-1: 24 miles per day travelling, 120 feet in ten minutes
    2: 18 miles per day travelling, 90 feet in ten minutes
    3: 12 miles per day travelling, 60 feet in ten minutes
    4: 6 miles per day travelling, 30 feet in ten minutes
    5 or more: Can't move

    To calculate your score:
    +1 if you have chain armour
    +2 if you have plate armour
    +1 if you have 6 or more different items
    +1 if you have 11 or more different items
    +1 if you have 16 or more different items
    +1 if you have 21 or more different items
    +1 for each "massive" item. I'll tell you when something is massive.

    Very small items do not count (e.g. spoon).
    Multiple items of the same type don't count as different (e.g. different types of arrows).
    Weapons always count as different, even two weapons of the same type
    Clothes and jewelry currently been worn do not count, as does armour greater than chain armour in AC.

    Let's say you have 13 different items and a two-handed sword, your score is 3 because:
    1 for having 6 or more
    1 for having 11 or more
    1 for having a massive item


«1

Comments

  • Closed Accounts Posts: 13,404 ✭✭✭✭sKeith


    1. Name: Ekbard Ravenseye
    2. Stats: STR: 16 DEX: 10 CON: 13 INT: 12 WIS: 12 CHA: 10
    3. Class: Fighter
    4. Hit Points: 4
    5. Spells: N/A
    6. Alignment: Lawful


  • Registered Users Posts: 42 The Soup King


    Name: Arry Greenbe
    Stats: Str:4 Dex:14 Con:11 Int:8 Wis:14 Cha:11
    Class: Halfling
    Hit Points: 4
    Alignment: Neutral


  • Moderators, Sports Moderators Posts: 51,993 Mod ✭✭✭✭Necro


    Name: Bandylegs McGillicuddy
    Stats: Str - 10, Dex- 10, Con - 14, Intell - 11, Wisdom - 9, Charisma 9.
    Class: Dwarf
    Hit Points: 2 (but +1 for Con according to sheet??) so 3
    Alignment: Neutral

    Full sheet can be viewed via attachment (I hope)


  • Registered Users, Registered Users 2 Posts: 6,631 ✭✭✭Mollyb60


    Name: Elin
    Stats: Str - 8, Dex - 18, Con - 10, Int - 9, Wis - 10, Cha - 8
    Class: Thief
    Hit Points: 1 :(
    Alignment: Neutral


  • Registered Users, Registered Users 2 Posts: 12,637 ✭✭✭✭OldGoat


    1. Name: Saeros, Veteran Prestiditator
    2. Stats/Six main attributes
    Strength 9
    Dexterity 8
    Constitution15
    Intelligence 14
    Wisdom 9
    Charisma 14
    3. Class: Elf
    4. Hit Points: 7
    5. Spells: Charm Person
    6. Alignment: Lawful


    Edit: I've had another change of mind and swapped spells from Floating disc to Charm person.

    I'm older than Minecraft goats.



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  • Registered Users, Registered Users 2 Posts: 10,485 ✭✭✭✭Banjo


    1. Name : Mauler Fiole, Meatbag extraordinaire
    2. Stats/Six main attributes : STR: 16 DEX: 16 CON: 13 INT: 9 WIS: 12 CHA: 18
    3. Class : Fighter
    4. Hit Points :8
    5. Spells (Magic-User and Elf only) : Only a winning smile and deep brown eyes you could drown in. Oh, and he's clearly jammy as **** when he rolls 3d6!
    6. Alignment : Lawful


  • Moderators, Sports Moderators Posts: 42,487 Mod ✭✭✭✭Lord TSC


    1. Name: Alexander
    2. Stats/Six main attributes:
    STR: 13
    INT: 14
    WIS: 9
    DEX: 9
    CON: 9
    CHA: 14
    3. Class: Magic User
    4. Hit Points: 3
    5. Spells
    : Sleep, Read Magic, Invisibility
    6. Alignment: Chaotic Neutral


  • Posts: 0 [Deleted User]


    1. Name
    Ilberic Goodenough the Halfling Veteran

    2. Stats/Six main attributes
    STR: 10
    DEX: 12
    CON: 9
    INT: 13
    WIS: 9
    CHA: 13

    3. Class
    Halfling

    4. Hit Points
    6

    5. Spells (Magic-User and Elf only)

    6. Alignment
    Lawful

    You are one of several children of a Halfling Warrior. You are the black sheep of the family. You have brown eyes,
    straight black hair, and a fair complexion.


  • Registered Users, Registered Users 2 Posts: 11,397 ✭✭✭✭Digital Solitude


    Name: Moy

    Stats: STR 6 DEX 11 CON 15 INT 12 WIS 13 CHA 10
    Class: Cleric
    HP: 3
    Spells: I have one spell, Detect Magic.
    Alignment: Neutral

    "What makes a man turn neutral? A lust for gold? Power? Or were you just born with a heart full of neutrality?"


  • Registered Users, Registered Users 2 Posts: 4,263 ✭✭✭robyntmorton


    1. Name : Xanthea, Princess of Warrior Ancestors
    2. Stats/Six main attributes : STR: 10 DEX: 12 CON: 11 INT: 14 WIS: 8 CHA: 14
    3. Class : Fighter
    4. Hit Points : 3
    5. Spells (Magic-User and Elf only) :
    6. Alignment : Lawful

    You are one of several children of a Landed Knight. You are a credit to the family. You have dark brown eyes, curly black hair, and a very fair complexion.


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  • Registered Users, Registered Users 2 Posts: 11,397 ✭✭✭✭Digital Solitude


    Name: Moy
    Level: 2

    Stats: STR 6 DEX 11 CON 15 INT 12 WIS 13 CHA 10
    Class: Cleric
    HP: 5
    Spells:
    Alignment: Neutral


  • Closed Accounts Posts: 16,705 ✭✭✭✭Tigger


    1. Name
    Ilberic Goodenough the Halfling Veteran

    2. Stats/Six main attributes
    STR: 10
    DEX: 12
    CON: 9
    INT: 13
    WIS: 9
    CHA: 13

    3. Class
    Halfling

    4. Hit Points
    6

    5. Spells (Magic-User and Elf only)

    6. Alignment
    Lawful

    You are one of several children of a Halfling Warrior. You are the black sheep of the family. You have brown eyes,
    straight black hair, and a fair complexion.

    :)


  • Moderators, Sports Moderators Posts: 51,993 Mod ✭✭✭✭Necro


    LEVEL 2 SHEET

    Name: Bandylegs McGillicuddy
    Stats: Str - 10, Dex- 10, Con - 14, Intell - 11, Wisdom - 9, Charisma 9.
    Class: Dwarf
    Hit Points: 11
    Alignment: Neutral


  • Closed Accounts Posts: 16,705 ✭✭✭✭Tigger


    Necrominus wrote: »
    LEVEL 2 SHEET

    Name: Bandylegs McGillicuddy
    Stats: Str - 10, Dex- 10, Con - 14, Intell - 11, Wisdom - 9, Charisma 9.
    Class: Dwarf
    Hit Points: 11
    Alignment: Neutral

    i dont under stand how to calculate the hitvpoonts
    di youbroll a 2 on rolling up and then a 7 and youbget +2 for constitution modifier ?


  • Moderators, Sports Moderators Posts: 51,993 Mod ✭✭✭✭Necro


    Tigger wrote:
    i dont under stand how to calculate the hitvpoonts di youbroll a 2 on rolling up and then a 7 and youbget +2 for constitution modifier ?

    Rolled 2 first time out. My Con gives me +1
    7 the second time out Con gives me another +1
    That's what Fourier reckons anywho.


  • Closed Accounts Posts: 16,705 ✭✭✭✭Tigger


    Necrominus wrote: »
    Rolled 2 first time out. My Con gives me +1
    7 the second time out Con gives me another +1
    That's what Fourier reckons anywho.

    yeah i remember how itvall works now


  • Registered Users, Registered Users 2 Posts: 10,485 ✭✭✭✭Banjo


    Name : Othegre Enru, Acolyte
    Stats :Str 9 Dex 11 Con 13 Int 11 Wis 13 Cha 6
    HP : 6
    Class : Cleric
    Alignment : chaotic


  • Closed Accounts Posts: 13,404 ✭✭✭✭sKeith


    Lvl 2

    1. Name: Ekbard Ravenseye
    2. Stats: STR: 16 DEX: 10 CON: 13 INT: 12 WIS: 12 CHA: 10
    3. Class: Fighter
    4. Hit Points: 8
    5. Spells: N/A
    6. Alignment: Lawful

    Skilled at Long Sword, Diplomacy, Intimidation, Riding (Devil)
    Very skilled at Engineering


  • Registered Users, Registered Users 2 Posts: 11,397 ✭✭✭✭Digital Solitude


    Name: Moy
    Level: 3
    XP: 3,444

    Stats: STR 6 DEX 11 CON 15 INT 12 WIS 13 CHA 10
    Class: Cleric
    HP: 11
    Spells:
    Cure Light Wounds
    Detect Evil
    Bless

    Alignment: Neutral

    Skills:
    1 First Aid
    1 History
    1 Cooking
    1 Religious Lore


  • Moderators, Sports Moderators Posts: 51,993 Mod ✭✭✭✭Necro


    LEVEL 4 SHEET (Will update any skill increases etc when Fourier lets me know)

    Name: Bandylegs McGillicuddy
    Stats: Str - 10, Dex- 10, Con - 14, Intell - 11, Wisdom - 9, Charisma 9.
    Class: Dwarf
    Hit Points: 25
    Alignment: Neutral

    Skills:
    1 for Intimidation (Strength)
    1 for Swimming
    1 for Navigation
    1 for Tracking


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  • Registered Users, Registered Users 2 Posts: 4,263 ✭✭✭robyntmorton


    Level 2:

    1. Name : Xanthea, Princess of Warrior Ancestors
    2. Stats/Six main attributes : STR: 10 DEX: 12 CON: 11 INT: 14 WIS: 8 CHA: 14
    3. Class : Fighter
    4. Hit Points : 6
    5. Spells (Magic-User and Elf only) :
    6. Alignment : Lawful

    Skills:
    Intimidation (STR) 1
    Balance 1
    Geography 1
    Etiquette 1
    Imtimidation (CHA) 1

    Improved Two-Handed Swordsmanship:
    +2 to Hitting
    Damage is now 2d6 + 1
    Hitting opponents may stun them
    In combat you have a chance to deflect attacks


  • Closed Accounts Posts: 16,705 ✭✭✭✭Tigger


    Quote:
    Originally Posted by Tigger View Post
    items carried now are
    armour
    bow
    quiver 20 arrows on hip
    shiney b-sword +1 to hit
    remaining rations
    encumberance
    0-1

    xp 1244+1425=2669/4065

    gold
    50 + 10 + 300 + 100+2

    spent 58 11 180 50
    balance available is 188
    +1425 worth of very heavy gems

    2 GP

    Three large green gems (225 GP)

    A princesses evening jewelery (1,200 GP)

    Three vials containg potions granting speed, longevity and temporary use of the ESP spell.

    At the bottom lies a bastard sword, sharper than usual and of superior make, that glows brightly.

    1. Name
    Ilberic Goodenough the Halfling Veteran

    2. Stats/Six main attributes
    STR: 10
    DEX: 12
    CON: 9
    INT: 13
    WIS: 9
    CHA: 13

    3. Class Halfling

    4. Hit Points 11/11


    6. Alignment Neutral

    skills
    improved with bow +1 to hit +2 to damage
    Double movement rate and can attack twice a round


    riding 2
    balance 1
    disguise 1

    armour class
    3 banded mail
    proved Bowmanship:
    +2 to damage with bow
    +1 chance to hit
    Your AC is one lower when fighting a single opponent
    Each range is 10' longer
    A strike might paralyse an opponent (I do the roll)


  • Moderators, Sports Moderators Posts: 51,993 Mod ✭✭✭✭Necro


    UPDATED LEVEL 4 SHEET:

    Name: Bandylegs McGillicuddy
    Stats: Str - 11, Dex- 9, Con - 14, Intell - 11, Wisdom - 9, Charisma 9.
    Class: Dwarven Cleric
    Hit Points: 26
    Alignment: Neutral

    Current Spells:

    Level 1:

    Light
    Protection from Evil

    Level 2:

    Detect Traps


    Skills:
    1 for Intimidation (Strength)
    1 for Swimming
    1 for Navigation
    1 for Tracking


  • Closed Accounts Posts: 16,705 ✭✭✭✭Tigger


    Tigger wrote: »
    Quote:
    Originally Posted by Tigger View Post
    items carried now are
    armour
    bow
    quiver 20 arrows on hip
    shiney b-sword +1 to hit
    remaining rations
    encumberance
    0-1

    xp 1244+1425=2669/4065

    gold
    50 + 10 + 300 + 100+2

    spent 58 11 180 50
    balance available is 188
    +1395 =1573
    3023 in bank 102 in pocket

    At the bottom lies a bastard sword, sharper than usual and of superior make, that glows brightly.

    1. Name
    Ilberic Goodenough the Halfling Veteran

    2. Stats/Six main attributes
    STR: 10
    DEX: 12
    CON: 9
    INT: 13
    WIS: 9
    CHA: 13

    3. Class Halfling

    4. Hit Points 11/11


    6. Alignment Neutral

    skills
    improved with bow +1 to hit +2 to damage
    Double movement rate and can attack twice a round


    riding 2
    balance 1
    disguise 1

    armour class
    3 banded mail
    proved Bowmanship:
    +2 to damage with bow
    +1 chance to hit
    Your AC is one lower when fighting a single opponent
    Each range is 10' longer
    A strike might paralyse an opponent (I do the roll)


  • Registered Users, Registered Users 2 Posts: 12,637 ✭✭✭✭OldGoat


    Saeros, Lvl 2 elf. Lawful

    HP 14
    Str:9, Dex:8, Cons:15, Int:14, Wis:9, Char:14
    Skills: Intimadation (1), Bluff(2), Nature lore(1), Balance(1)

    Exp: 5519, next lvl at 8125
    Re-equiped and replaced some missing items lost to a 'splosion 65gp
    Current gold: Unknown. (I had 30 gp in pocket before re equiping. I traided a bottle of whisky to make up the difference.)

    Spells: Level 1 x2
    Magic Missile(x2)

    Current invent:
    Longbow
    Spear
    Short sword
    Chainmail
    Shield
    Lance
    Spellbook
    Arrows (2sets)

    bedroll
    Ink/quill
    Rations (heavy on the garlic) 20
    Wineskins 2
    Wine 2
    Wolfsbane
    Mirror
    Garlic (3 cloves)
    Backpack
    Grappling hook
    Silk rope
    Lge sacks

    Other items and unknowns:
    1 bottle whisky
    1 iron key that may or may not unlock a trunk in the in Trumpton.
    Various gems taken from the chair of teleportatioin quality and price unknown)
    Cloak of Tumunz, properties unknown
    Magic powered flying cart called AlanTracy (Size, capacity, milage, previous owners, logbook all unknown at present)

    Encumberance: 21+ish items = 5

    I'm older than Minecraft goats.



  • Closed Accounts Posts: 16,705 ✭✭✭✭Tigger


    items carried now are
    armour
    bow
    quiver 60 arrows on hip
    shiney b-sword +1 to hit
    remaining rations
    encumberance
    0-1

    xp 1244+1425=2669/4065

    gold
    50 + 10 + 300 + 100+2

    spent 58 11 180 50
    balance available is 188
    +1425 worth of very heavy gems

    2 GP

    Three large green gems (225 GP)

    A princesses evening jewelery (1,200 GP)

    Three vials containg potions granting speed, longevity and temporary use of the ESP spell.

    At the bottom lies a bastard sword, sharper than usual and of superior make, that glows brightly.

    1. Name
    Ilberic Goodenough the Halfling Veteran

    2. Stats/Six main attributes
    STR: 10
    DEX: 12
    CON: 9
    INT: 13
    WIS: 9
    CHA: 13

    3. Class Halfling

    4. Hit Points 11/11


    6. Alignment Neutral

    skills
    improved with bow +1 to hit +2 to damage
    Double movement rate and can attack twice a round


    riding 2
    balance 1
    disguise 1

    armour class
    3 banded mail
    proved Bowmanship:
    +2 to damage with bow
    +1 chance to hit
    Your AC is one lower when fighting a single opponent
    -2 when bigger than human
    Each range is 10' longer
    A strike might paralyse an opponent (I do the roll)[/QUOTE]

    5o dwarf arrows left


  • Registered Users, Registered Users 2 Posts: 12,637 ✭✭✭✭OldGoat


    Character sheet for
    Flak (Theophylaktos)
    Str:10, Dex:15, Con:9, Int:12, Wis:12, Cha:14
    Magic User, Level 1
    HP:3
    Spells:Read languages Lvl 1
    Alignment: Neutral

    Skills:
    Arcane Lore (Int)
    Nature Lore (Int)
    Bluff (Char)
    Diplomacy (Char)
    Intimidation (Char)

    Equip:
    Dagger
    Spellbook
    Ink/Quill

    Encumberance: 0

    GP: -26.1 (for the above equipment)
    Exp:0

    Background: Male, 27, 6'3". Son of a ferryman, Very recently discovered nascent magic abilities and now taking to the road to learn more.
    Currently: Working as a kitchen cook to repay the loan (for the spellbook etc.) from the tavern owner (friend of the family doing me a favour).

    Fourier, feel free to rearrange anything in the above to make it work for you.

    Also: If there is a waiting list of players waiting to get in to the game I'm quite happy to get on the end of the queue and wait my turn again. At the rate characters are being killed off it won't be a long wait for a new spot in the gang. :D

    I'm older than Minecraft goats.



  • Closed Accounts Posts: 16,705 ✭✭✭✭Tigger


    2669+9800
    12469

    4065--3
    8125--4

    my lecel 3 bonusus please

    7 more hp so 18 hp


  • Registered Users, Registered Users 2 Posts: 10,485 ✭✭✭✭Banjo


    Othegre double levels to l4
    Name Othegre Enru
    Class Cleric / Vampire
    Aligment Chaotic

    XP 12000
    Level 4

    Str 9
    Dex 11
    Con 13
    Int 11
    Wis 13
    Cha 7
    HP 26
    AC 3 / 2 (plate, shield)
    Gambling 2
    Magical Engineering 1
    Sense Motive 1

    Inventory :
    Master crafted flail 1d6+1
    Master crafted hermetically sealed plate armour with awesome snikity faceplate. AC3
    Finger+ring (small item)
    Box+key
    Box with diamond, note, dagger
    Elven spell book
    Wineskin of God blood
    shield
    Shovel with scratch on it.
    Religious symbol (worn)
    Evil moon amulet (worn)
    Chewed bit of Xanthea's heart that fell inside the chinguard of armour and is now stuck around the belly area. (Small item)

    Encumbrance:
    Plate +2
    6 items +1

    Wealth
    5223gp + share of Thurmonton spoils (banked?) + share of excess on the sleigh once we pay off Robandy medical bill (assumes we all loaded up with whatever we could carry)


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  • Moderators, Sports Moderators Posts: 51,993 Mod ✭✭✭✭Necro


    UPDATED LEVEL 5 SHEET:

    Name: Bandylegs McGillicuddy
    Stats: Str - 11, Dex- 10, Con - 14, Intell - 11, Wisdom - 9, Charisma 9.
    Class: Dwarven Cleric
    Hit Points: 28
    Alignment: Neutral

    18169 XP

    BattleAxe Mastery:
    To Hit: +4
    Damage: 1d8 + 6
    Can be hurled 10'
    Can stun opponent

    Artificial legs and arms:
    + 1 to attack
    -1 to DEX involving use of said limbs.

    Current Spells:

    Level 1:

    Heal Minor Wounds

    Level 1:

    Light
    Protection from Evil

    Level 2:

    Detect Traps


    Skills:
    1 for Intimidation (Strength)
    1 for Swimming
    1 for Navigation
    1 for Tracking


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