Advertisement
If you have a new account but are having problems posting or verifying your account, please email us on hello@boards.ie for help. Thanks :)
Hello all! Please ensure that you are posting a new thread or question in the appropriate forum. The Feedback forum is overwhelmed with questions that are having to be moved elsewhere. If you need help to verify your account contact hello@boards.ie
Hi there,
There is an issue with role permissions that is being worked on at the moment.
If you are having trouble with access or permissions on regional forums please post here to get access: https://www.boards.ie/discussion/2058365403/you-do-not-have-permission-for-that#latest

PUBG on Xbox [preview program]

11617192122

Comments

  • Posts: 0 [Deleted User]


    If anyone doesn't know, they had major issues with the test and had loads of downtime overnight, so the test for today has been extended through to tomorrow morning. I had a couple of rounds, it runs quite smoothly.


  • Posts: 0 [Deleted User]


    Looks like the test server is being left open right through to Monday morning now. Am finding the new map a bit big, can really suck if you don't find a vehicle.


  • Moderators, Recreation & Hobbies Moderators Posts: 17,802 Mod ✭✭✭✭Trigger


    Basil3 wrote: »
    Looks like the test server is being left open right through to Monday morning now. Am finding the new map a bit big, can really suck if you don't find a vehicle.

    I love it! Played a few last night, very hard to stay stealth on the terrain if your outside circle. Going to need a big change in tactics! The pick up trucks are quite slow but you can move over most of the terrain with ease.

    Moderator: Forum Games



  • Registered Users Posts: 573 ✭✭✭Snakeweasel


    astradave wrote: »
    I love it! Played a few last night, very hard to stay stealth on the terrain if your outside circle. Going to need a big change in tactics! The pick up trucks are quite slow but you can move over most of the terrain with ease.

    I hated it on PC too at first, but after you get used to it, it is grand. Still prefer the other map!


  • Registered Users Posts: 590 ✭✭✭TheBoyFromAus


    ANyone have a crack at test servers? Was the map any good? I've seen clips from PC and it looks like new weapons and vehicles.


  • Advertisement
  • Registered Users, Registered Users 2 Posts: 6,618 ✭✭✭Mr Freeze


    ANyone have a crack at test servers? Was the map any good? I've seen clips from PC and it looks like new weapons and vehicles.

    Ya, the new pistol/revolver is savage, I didn't use the Winchester rifle even though I picked it up most matches, didn't try the sawed off shotgun which takes up a pistol slot.

    The new map is cool, very different, the built up areas are really built up compared to Erangels larger towns and cities, there is tonnes of cover and hiding spots, then the open areas are really open will barely any cover unless you count the undulating terrain, but you do feel very exposed when out in the open.

    Scopes are a must, you would need at least a 2x or you will be in trouble in the mid to late game.

    For those people that are really good at sniping, they will probably love this map, I still can't seem to hit anything with a Kar98!


  • Registered Users Posts: 573 ✭✭✭Snakeweasel


    Mr Freeze wrote: »
    I still can't seem to hit anything with a Kar98!

    Same, I have way more luck with the Mini 14 but thats never at massive range


  • Registered Users, Registered Users 2 Posts: 6,618 ✭✭✭Mr Freeze


    Same, I have way more luck with the Mini 14 but thats never at massive range

    I've got some decent long range kills with a DMR, but with a sniper rifle I have only 3 kills after 100s of hours of play. 2 Kills with an AMR at medium range and one medium range headshot with the Kar98.


  • Registered Users, Registered Users 2 Posts: 2,133 ✭✭✭GottaGetGatt


    I dunno I liked the map, plenty of cover and looks and plays nicely but the looting is incredibly frustrating. Searching big apartment blocks and houses and finding shag all loot. Trying to spot a vehicle while parachuting was hard to make out as well.


  • Posts: 0 [Deleted User]


    The new map actually got me to the point where I can use the Kar98. On the other map, I would avoid it like the plague, and go for a Mini14 or SKS. In Miramar, the Kar and a 4x seemed to be pretty easy to come across, so I got some practice.

    Overall, I did enjoy the new map, but there's still loads of it I didn't check out. Most of the time, I would just drop straight into Pecado and die quickly, or pick up a few quick kills.


  • Advertisement
  • Moderators, Computer Games Moderators, Recreation & Hobbies Moderators Posts: 10,478 Mod ✭✭✭✭CatInABox


    Patch Notes:
    Since we recently verified some optimization and performance improvements on the recently launched on the Test Server, we’re now ready to bring these over to the live server.

    PATCH TIMING:

    May 2, 1am PDT / May 2, 10am CEST / May 2, 5pm KST

    PATCH CONTENT:

    These optimization and performance improvements have been proven to be effective on the PUBG test server, so we’re bringing them over to live servers now.

    The free-fall and parachuting process has been optimized, leading to performance improvements during the initial stages of each game.

    World loading has been optimized. “Play-doh” and interior prop pop-in effects have been improved.

    Movement data for nearby but out-of-sight players is now handled in a more efficient manner, resulting in general performance improvements.

    Similarly, when nearby but out-of-sight players equip or unequip items, this process is handled in a more efficient manner. This helps with performance and crashes throughout the game.

    The inventory has been optimized, improving response time when opening it and solving some crashing issues.

    Uninhabited boats and vehicles were causing some performance issues, and we’ve resolved this issue.

    KNOWN ISSUE:

    After long play sessions (three or more hours) on the standard Xbox One and the Xbox One S, the game sometimes crashes. This has been a problem for some time, and we hope to solve it soon. In the meantime, there’s a simple workaround you can use. Simply restart the app every couple of hours if you plan on playing a longer play session.

    Great to see that they're getting performance improvements and fixing crashes at the same time.


  • Moderators, Computer Games Moderators, Recreation & Hobbies Moderators Posts: 10,478 Mod ✭✭✭✭CatInABox


    Just had a quick game there*, and while it's been a while since I've been on, the frame rate in combat seemed a lot better, and the inside of houses actually looked alright, seems the textures were actually loading in this time.

    *Quick because I died quick, not by choice.


  • Registered Users, Registered Users 2 Posts: 8,000 ✭✭✭Stone Deaf 4evr


    Got 2 games in last night, tbh, I cant say i noticed any improvements as such, playing doubles, we rolled up on a cluster of bungalows, 2 of which turned out to have separate teams hidden inside - cue a big gunfight with the framerate taking a major hit as usual. I'm on a One X with an SSD. I'm hoping they'll start making meaningful progress with upgrades now that the test server is up, but I've noticed I'm less inclined to have 'one more go' than i was before.


  • Moderators, Computer Games Moderators, Recreation & Hobbies Moderators Posts: 10,478 Mod ✭✭✭✭CatInABox


    Got 2 games in last night, tbh, I cant say i noticed any improvements as such, playing doubles, we rolled up on a cluster of bungalows, 2 of which turned out to have separate teams hidden inside - cue a big gunfight with the framerate taking a major hit as usual. I'm on a One X with an SSD. I'm hoping they'll start making meaningful progress with upgrades now that the test server is up, but I've noticed I'm less inclined to have 'one more go' than i was before.

    Yeah, all my encounters were 1v1, so perhaps not all that indicative of big fights.


  • Moderators, Recreation & Hobbies Moderators Posts: 17,802 Mod ✭✭✭✭Trigger


    Just in case anyone doesn’t know, the test server is back up for the weekend till 8am on Monday morning

    Moderator: Forum Games



  • Registered Users Posts: 590 ✭✭✭TheBoyFromAus


    FInding the new map so difficult towards the end when there is just open space for days and the circle isnt nice to you.


  • Registered Users, Registered Users 2 Posts: 2,131 ✭✭✭finglashoop


    Game is actually getting worse.

    Couldnt run 50 yards without character stopping

    It was as laggy as when it first came out.


  • Registered Users Posts: 5,731 ✭✭✭dr.kenneth noisewater


    I've actually found it much better over the last 2 weeks!


  • Registered Users, Registered Users 2 Posts: 464 ✭✭gmg678


    New map coming the 24th of May.


  • Moderators, Recreation & Hobbies Moderators Posts: 17,802 Mod ✭✭✭✭Trigger


    gmg678 wrote: »
    New map coming the 24th of May.

    The test servers are back up this evening from 4 with no end date confirmed yet so they might keep it open until they switch it to the full game with the other patches and improvements on the 24th

    Moderator: Forum Games



  • Advertisement
  • Registered Users, Registered Users 2 Posts: 9,209 ✭✭✭maximoose


    Miramar / May update is live now - 9GB
    The May update is a major update focused on improvements to stability and optimization, as well as the addition of Miramar.

    Miramar will be available on live servers from May 24 00:00 PDT / May 24 09:00 CEST
    The PUBG Xbox team has been constantly monitoring and reviewing your feedback from both the live servers and PTS. We are constantly focusing on improving service stability and game optimization.

    Some examples of problems which we are improving this patch are: Situations where the characters get stuck in the yet-to-be-loaded interior pop-ins. Situations where objects (especially buildings) were rendering too slow for users to enter.

    The May update adds a highly predictive-based loading system, which improves the system's overall performance in order to facilitate more advanced and optimized map loading. It will change the priority of the loading process, which will improve loading of the area where the player decides to land.

    This, as well as other improvements have been made to make loading of the map, objects and players a smoother experience overall. This system will become more effective as data is accumulated and as time goes on, you will experience more optimized and stabilized gameplay.

    In addition, we’ve collected about 1,500 bug reports (including redundancies) from the past 4 PTS tests. Also, issues that may cause problems in the Live Server have been fixed in the May Update build. Community feedback on the May update will also be monitored and reviewed to help improve future patches.

    We thank all the testers who participated actively in PTS.

    Optimization / Stabilization

    Both Miramar and Erangel have significantly improved overall game performance on the Xbox One/S/X and stability has also been improved. Optimization and stabilization is still the dev team’s top priority. Our goal is to deliver constant improvements.

    The free-fall and parachuting process has been optimized, leading to performance improvements during the initial stages of each game. The world loading process has been optimized, allowing buildings and their interiors to load simultaneously and reducing the overall rendering time. The handling of resources for unseen nearby characters’ movements has been optimized to improve performance of the game. Handling resources of equipping and unequipping items of unseen nearby characters have been optimized to improve performance during the early game and to reduce the likelihood of crashes Character inventory loading has been optimized, improving response time when opening inventory and reducing crashing. Unoccupied vehicles/boats have been optimized to increase the overall performance of the game.
    


  • Posts: 0 [Deleted User]


    They have made the rendering of buildings even worse. Not even sure how that is possible.


  • Registered Users, Registered Users 2 Posts: 5,564 ✭✭✭quad_red


    Basil3 wrote: »
    They have made the rendering of buildings even worse. Not even sure how that is possible.

    How is it worse?


  • Registered Users Posts: 573 ✭✭✭Snakeweasel


    Basil3 wrote: »
    They have made the rendering of buildings even worse. Not even sure how that is possible.

    I play on the original xbox one and still only find a problem when I land in a congested area, which has always been the case.


  • Posts: 0 [Deleted User]


    quad_red wrote: »
    How is it worse?

    Ever since I put the game on an external SSD, I never had to wait for anything to render. Now I'm back to being able to run through walls on occasion.


  • Registered Users, Registered Users 2 Posts: 5,564 ✭✭✭quad_red


    Basil3 wrote: »
    Ever since I put the game on an external SSD, I never had to wait for anything to render. Now I'm back to being able to run through walls on occasion.

    Noooooo 😭

    I’m the same. Was wonky as hell until I put it on an SSD and since it’s been quite stable. Buildings render immediately etc.


  • Moderators, Recreation & Hobbies Moderators Posts: 17,802 Mod ✭✭✭✭Trigger


    I thought by the patch notes it didn’t go live till tomorrow at 8am..

    Moderator: Forum Games



  • Posts: 0 [Deleted User]


    astradave wrote: »
    I thought by the patch notes it didn’t go live till tomorrow at 8am..

    My understanding was that the new map goes live then. I dunno.


  • Moderators, Computer Games Moderators, Recreation & Hobbies Moderators Posts: 10,478 Mod ✭✭✭✭CatInABox


    astradave wrote: »
    I thought by the patch notes it didn’t go live till tomorrow at 8am..

    The patch is out, with the map included, but it's to go live later.


  • Advertisement
  • Registered Users, Registered Users 2 Posts: 5,564 ✭✭✭quad_red


    Yeah frame rates are marginally down except in two scenarios where they’re on the floor - the initial drop and driving a boat. Must have been down to 10fps in the boat.


  • Registered Users Posts: 590 ✭✭✭TheBoyFromAus


    Anyone find it easier to just play duos if you're solo queuing? It seems like its quite easy to get top 10 if you just ignore your team mate and play it as a solo.


  • Posts: 0 [Deleted User]


    Anyone find it easier to just play duos if you're solo queuing? It seems like its quite easy to get top 10 if you just ignore your team mate and play it as a solo.

    Probably is the way to go. I really struggle on duos, and have no idea why. I have plenty of solo and squad chicken dinners, but things always go tits up on duos for me.


  • Registered Users Posts: 197 ✭✭IBrows89


    Basil3 wrote: »
    Probably is the way to go. I really struggle on duos, and have no idea why. I have plenty of solo and squad chicken dinners, but things always go tits up on duos for me.

    I play duo's a lot with one of my friends, I find if one person dies the other doesn't care and usually goes kamikaze then to just start and=other game, unless we're pretty close to the last few circles.

    Could be why if you're playing with someone else and not bothering with them you won't take chances in reviving them or won't care about getting killed early and starting a new game with them.


  • Registered Users Posts: 590 ✭✭✭TheBoyFromAus


    I feel like players let their guard down more if they think someone has their back and then theyre easy pickings.


  • Registered Users Posts: 522 ✭✭✭Bargain_Hound


    I play in a 4 player squad with friends most nights and we all have agreed performance is definitely worse than ever with the latest update. To name a few issues:

    Trouble in the lobby trying to ready as a squad (4 players). Annoying having to quit and restart the game numerous times so everybody can ready. Gets very tiring at the end of every match having to perform this.
    Buildings not rendering for up to 30 seconds after landing, sometimes becoming stuck in objects if they render and you are in the wrong place (this always existed to an extent but now is much worse than before)
    Heavy rubber-banding for up to 30-40 seconds when landing on ground


  • Advertisement
  • Registered Users Posts: 442 ✭✭Mr_Man2121


    Play in a 4 player squad with friends most nights and we all have agreed performance is definitely worse than ever with the latest update. To name a few issues:

    Trouble in the lobby trying to ready as a squad (4 players). Annoying having to quit and restart the game numerous times so everybody can ready. Gets very tiring at the end of every match having to perform this.
    Buildings not rendering for up to 30 seconds after landing, sometimes becoming stuck in objects if they render and you are in the wrong place (this always existed to an extent but this is much worse than before)
    Heavy rubber-banding for up to 30-40 seconds when landing on ground

    Yeah the rubber banding is such an annoyance. I had it before the update for a few seconds every time I land but yesterday I literally had it for 90 secs after I landed.


  • Registered Users Posts: 522 ✭✭✭Bargain_Hound


    Mr_Man2121 wrote: »
    Yeah the rubber banding is such an annoyance. I had it before the update for a few seconds every time I land but yesterday I literally had it for 90 secs after I landed.

    Agreed, it was bearable before but now its pretty much unplayable. At least on the Xbox one.


  • Posts: 0 [Deleted User]


    The last update is beyond a joke.

    The rendering is terrible on landing, particularly in Miramar. It's worse than it ever was on the test server.

    Some other things that haven't been mentioned:

    - I will get a crash on Miramar in most matches. Sometimes I will get more than one crash in the same game.
    - A few times, when returning from a crash, my TPP camera view will be at waist level, and when I lie down it goes below the level of the ground. It goes without saying that I don't last for long when this happens.
    - I was playing with a guy on the weekend, and he teleported about half a kilometre across the map. He was looting a building, then the building disappeared. It took a while to realise he had just been transported out into an open field.


  • Registered Users Posts: 590 ✭✭✭TheBoyFromAus


    I dont understand why rendering is so awful on the new map, i hate seeing it pop up for fear of landing and having to stand outside a building or empty site, waiting for it to render.


  • Posts: 0 [Deleted User]


    The problem with the rendering now is that its not just an initial render.

    You could wait for the building to spawn... loot the roof, enter it and enter a small room where cardboard boxes render and trap you inside(that specifically happened to me)

    Or try to cross a bridge a few mins into the game but fall through it as its not rendered when it must have for anyone who landed there.

    The game is far worse now... 6 months in and you still crash every second game.


  • Advertisement
  • Registered Users, Registered Users 2 Posts: 5,564 ✭✭✭quad_red


    The problem with the rendering now is that its not just an initial render.

    You could wait for the building to spawn... loot the roof, enter it and enter a small room where cardboard boxes render and trap you inside(that specifically happened to me)

    Or try to cross a bridge a few mins into the game but fall through it as its not rendered when it must have for anyone who landed there.

    The game is far worse now... 6 months in and you still crash every second game.

    It’s all the crap HDD in the original Xbox. I play with two other guys regularly. Two originals Xbox and one Xbox S. Myself and the other original Xbox guy have always been plagued by poor performance compared to the guy with the S. Until I got an SSD.

    Now I appear to be on a par with the S whilst the guy with the original Xbox without an SSD has all the issues you’re describing above.


  • Posts: 0 [Deleted User]


    Had that teleportation thing happen to me now.....one second I was looting with my squad in Georgopol, next thing I was near the military base.



  • Registered Users Posts: 590 ✭✭✭TheBoyFromAus


    Had several game crashes last night. One of them when there was only 8 people left and when i got back in I had died to the storm.


  • Moderators, Recreation & Hobbies Moderators Posts: 17,802 Mod ✭✭✭✭Trigger


    Basil3 wrote: »
    Had that teleportation thing happen to me now.....one second I was looting with my squad in Georgopol, next thing I was near the military base.


    At least you went into the Circle instead of the opposite way :D

    Moderator: Forum Games



  • Posts: 0 [Deleted User]


    The neverending cycle of fixing and breaking stuff continues.
    Hi players,


    This is an update to address specific concerns regarding performance since the latest patch. While this post doesn’t cover each and every player concern, we will keep you updated on other key concerns through additional posts like these.



    Recently, many of you have experienced a significantly worse experience with certain aspects of PUBG's performance, especially when it comes to building load-in near the beginning of the match. Essentially, this is due to a side effect caused by the game's new prediction-based level streaming feature.



    Prediction-based level streaming was introduced to improve the system’s overall performance in order to facilitate more advanced and optimized map loading.The new level streaming feature will be improved over the coming weeks, making it much better at prioritizing which areas to load in first as more data is accumulated. It will change the priority of the loading process, which will improve loading of the area where the player decides to land. This issue has a higher chance of occurring in Miramar than Erangel, in part because Miramar has more buildings (in compact areas). The prediction logic is being tuned to work more efficiently in these situations in particular.



    We’ve also removed the process of displaying half-loaded (Play-doh) buildings, as it used resources which slowed down the level streaming process.



    We believe that within a couple of weeks, world loading will have improved noticeably—and that the rate of overall improvements will increase going forward.



    Regarding crashes, we’re analyzing data to determine the exact reason for the increased instances of crashing that many players are reporting. We will continue working to improve stability and performance as our highest priority.



    While our development team are working to reduce instances of crashing and improve performance, team members from other parts of the development team will focus on fixing bugs which impact the core gameplay experience.



    Thanks for playing,

    The PUBG Corp. Xbox Team


  • Registered Users Posts: 523 ✭✭✭Zemuppet


    I'm not even going to attempt to play this game again until the rendering issue is sorted. I shouldn't have to buy a newer Xbox just to play this broken game.


  • Registered Users Posts: 590 ✭✭✭TheBoyFromAus


    JNumber of drop outs again is nuts.


  • Moderators, Computer Games Moderators, Recreation & Hobbies Moderators Posts: 10,478 Mod ✭✭✭✭CatInABox


    It's an absolute joke.

    They really screwed up on this. Seems like they spent all that time pre-release trying to port the PC version over to console when they should have looked at what made sense for a console instead. Look at the mobile version, you can tell it's had major surgery behind the scenes, and it's all aimed at maximising the strengths of the platform it's on. You just don't get that sense here, it's literally the PC version, running on a console that's not able to deal with it.


  • Registered Users Posts: 573 ✭✭✭Snakeweasel


    CatInABox wrote: »
    It's an absolute joke.

    They really screwed up on this. Seems like they spent all that time pre-release trying to port the PC version over to console when they should have looked at what made sense for a console instead. Look at the mobile version, you can tell it's had major surgery behind the scenes, and it's all aimed at maximising the strengths of the platform it's on. You just don't get that sense here, it's literally the PC version, running on a console that's not able to deal with it.

    I play mainly on my tablet now out of convenience, but also because once I updated the rendering was horrible.


  • Posts: 0 [Deleted User]


    They dropped an update this morning, which completely broke the game. After a couple of hours of abuse on Twitter, they got it fixed.


  • Advertisement
Advertisement