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Battlefield V

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  • Registered Users Posts: 4,325 ✭✭✭iLikeWaffles


    Jesus, why is he saying woman?


  • Closed Accounts Posts: 29,930 ✭✭✭✭TerrorFirmer


    Calhoun wrote: »
    Its like Dice Sweden want to get shut down, rather than just keep quite let the garbage fire burn out they have now started mocking the fans again at the launch party.

    https://www.youtube.com/watch?v=prcGh6dhgfM

    What the **** is wrong with them, seriously?


  • Registered Users Posts: 7,447 ✭✭✭Calhoun


    What the **** is wrong with them, seriously?

    Not clue but it's stuff like this that puts me off buying it further as I know it will hit the chance of the game selling.

    I expect now that the game could be abandoned midway through it's life cycle.

    If I was an EA exec Dice Sweden would be getting a top to bottom realignment and I would be writing off BFV.


  • Registered Users Posts: 4,325 ✭✭✭iLikeWaffles


    Anyone have any draws for games?


  • Registered Users Posts: 3,086 ✭✭✭Nijmegen


    Had an epic few mins on Rotherham holding the last point in breakthrough.

    ....

    Felt like punching the air. Real band of brothers type moment.

    It's stuff like this that has always made Battlefield games for me. (That and really random funny stuff, like the time I tried to flee a spawn camping sniper by driving my car as fast as possible down the end of the El Al airfield in 1942, only to run over the bush he was hiding in and have him appear on the dash before flying off dead).

    Breakthrough is actually my favourite mode at the moment for the sheer intensity of the firefights you get. More people need to learn to use smoke, though.


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  • Registered Users Posts: 7,845 ✭✭✭Grumpypants


    Breakthrough forces people to defend a point, defending is prob the best part of the game but everyone still just runs off capturing points and leaving the ones they just took open to be snapped away again.

    If you get a group defending it leads to some amazing moments.


  • Registered Users Posts: 5,419 ✭✭✭FAILSAFE 00


    Damn, have I missed something.

    I didn't touch the game for ages because of all the negativity around it. I thought it was meant to be awful.

    After 1 hour of multiplayer I was shocked how good the game is. I am 8 hrs played so far and having a great time.


  • Moderators, Computer Games Moderators, Technology & Internet Moderators, Help & Feedback Category Moderators Posts: 25,261 CMod ✭✭✭✭Spear


    The PR video for tomorrows patch:



  • Registered Users Posts: 2,625 ✭✭✭fergus1001


    Spear wrote: »
    The PR video for tomorrows patch:

    Looking forward to the new war story i always wished for a single player campaign focusing on the Whermact side


  • Registered Users Posts: 4,475 ✭✭✭tigger123


    Damn, have I missed something.

    I didn't touch the game for ages because of all the negativity around it. I thought it was meant to be awful.

    After 1 hour of multiplayer I was shocked how good the game is. I am 8 hrs played so far and having a great time.

    No it's not it's sh*t cos there's a woman on it RA RA RA feminazis RA RA RA The Last Jedi.


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  • Closed Accounts Posts: 1,539 ✭✭✭The Specialist


    tigger123 wrote: »
    No it's not it's sh*t cos there's a woman on it RA RA RA feminazis RA RA RA The Last Jedi.

    You make the same mistake EA and Patrick Bigmouth Soderlund made - the criticism was never about women, it was about EA turning a real life conflict in to some white knight fortnite wannabe bull****. One look at the sales figures will show you exactly what the fanbase think of that PC bull****.

    Fwiw, I swore blind I wouldn’t buy it after Soderlunds comments, but a few cams and a price cut on PSN swayed my hand this weekend. Having a blast with it, but I totally understand the reasons if this dies a death (if it comes to a that).


  • Registered Users Posts: 2,625 ✭✭✭fergus1001


    Anyone have any draws for games?


    no the ticket system is broken at the minute if your close near the end of the match the looking team has a severe advantage

    (point capture time is severely reduced for the loosing team)


  • Registered Users Posts: 4,325 ✭✭✭iLikeWaffles


    fergus1001 wrote: »
    no the ticket system is broken at the minute if your close near the end of the match the looking team has a severe advantage

    (point capture time is severely reduced for the loosing team)

    I think the opposite is true point capture is increased for the loosing team. Closest I got was 1-0 thought my revive won the game was well chuffed!


  • Moderators, Computer Games Moderators, Technology & Internet Moderators, Help & Feedback Category Moderators Posts: 25,261 CMod ✭✭✭✭Spear


    And the patch is delayed, no more specific info beyond that for now.


  • Registered Users Posts: 2,625 ✭✭✭fergus1001


    ah here only so much getting stuck on load screens between matches I can take

    and having to back out to the main menu to change vehicle weapon load outs is the biggest pain ever

    edit: for it to be pulled at this hour it means that the patch was rejected by either Microsoft or Sony because of a system damaging bug


  • Registered Users Posts: 4,325 ✭✭✭iLikeWaffles




  • Registered Users Posts: 2,259 ✭✭✭Shlippery



    so so upsetting.

    however. hopefully it will be worth it.

    can sacrifice a day if it prevents something catastrophic


  • Registered Users Posts: 4,325 ✭✭✭iLikeWaffles




  • Registered Users Posts: 22,408 ✭✭✭✭Akrasia



    I've a feeling they'll wait till next Tuesday to roll out the update. It fits in with their deployment schedule and will give them a week to test it. It would be a disaster if it was buggy despite the delay


  • Registered Users Posts: 4,325 ✭✭✭iLikeWaffles


    Akrasia wrote: »
    I've a feeling they'll wait till next Tuesday to roll out the update. It fits in with their deployment schedule and will give them a week to test it. It would be a disaster if it was buggy despite the delay

    Better to get it and it be stable than broken. No rush as far as I'm concerned.


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  • Moderators, Computer Games Moderators, Technology & Internet Moderators, Help & Feedback Category Moderators Posts: 25,261 CMod ✭✭✭✭Spear


    Seems kinda odd that they haven't described the issue yet. It must be something significant to cause the patch to be pulled, so I'm curious as to why they aren't forthcoming about it. Possibly an exploit was found, that they want to fix before disclosure, which could imply it's already in the current version.


  • Registered Users Posts: 2,259 ✭✭✭Shlippery


    Back on the menu - fix confirmed for tomorrow!

    https://twitter.com/Battlefield/status/1070075326280187909

    "Good news! The #Battlefield Chapter 1: Overture update is locked and loaded for deployment tomorrow, December 5th.

    Our sincerest apologies for the delay. The team agreed it was best for the game’s health to hold off and fix the issues, so thank you for being so understanding!"


  • Registered Users Posts: 2,625 ✭✭✭fergus1001


    patch notes for some miniature Nazi flags for others:

    Battlefield 5 Update Version 1.03 (PS4) Patch Notes Overture (PC, Xbox One)

    Revive Mechanics

    With the update, we are providing improvements that will make the Revive experience better on both ends (for the “reviver†and receiving “reviveâ€). We identified a few delays that prevented players to get full control after the animation was completed – this is now resolved and will virtually make the reviving experience “fasterâ€. We want to see if what we are addressing improves the quality of the experience enough. Increasing the revive speed is something we still keep in mind but aren’t implementing just yet.

    Medic Class Balance

    We will be introducing some weapon balance changes that will help most of the Medic weapons to perform better at-range, more specifically for the slower rate of fire SMGs that struggled to find a good place where they could compete against other weapons like Assault Rifles or Light Machine Guns. All the specific changes can be found in the weapon notes below but here is an outline of the changes we targeted:

    Increased muzzle velocity and reduced bullet drag to allow more consistent range combat.

    Increased the 5-hit kill range of SMGs to 30m instead of 25m.

    Improved sustained fire accuracy of SMGs while aimed and stationary.

    Weapon Balancing/Changes

    Damage

    Decreased M1928A1 maximum damage to 25.1 (previously 30)

    Increased the 3 hit kill range of the Gewehr 1-5 to 30 meters (previously 25 meters)

    Increased maximum damage for the Sturmgewehr 1-5 and StG 44 to 25.1 (previously 24)

    Reduced the range at which the Turner SMLE can kill with one headshot and one body shot to 30 meters (previously 35 meters)

    Increased the 4 hit kill range of all assault rifles, LMGs, MMGs and SMGs to 10 meters (previously 9 meters) to make close quarter damage more reliable

    Increased all SMG 5 hit kill range to 30 meters (previously 25 meters)

    Slightly extended pistol damage drop-off distances

    Bolt actions no longer deal slightly reduced damage when hitting the lower body or upper arms, this means the minimum damage will never go below 55 damage.

    Recoil

    Increased horizontal recoil of the KE7 to 0.45 (previously 0.36)

    Increased horizontal recoil of the M1907 SF to 0.41 (previously 0.39)

    Decreased horizontal recoil of the STEN to 0.38 (previously 0.4) and increased the efficacy of the Ported Barrel specialization

    Specializations

    Increased the effect of the Slings and Swivels specialization. Switching to your primary weapon is now an additional 50 ms faster for all weapons and firing after sprinting is allowed an additional 16 ms earlier for bolt actions, assault rifles, semi auto rifles and SLRs

    Changed the specialization for the KE7. Recoil Buffer has been removed. Quick Aim has been added. Specialization tree has been reordered

    Reload

    Increased the reload speed of the KE7. Base reload time is now 3.55 s (previously 3.75 s)

    Increased the reload speed of the MG34 with the double drum magazine. Tactical reload is now 3.7 s (previously 4 s) and empty reload is 5.083 s (previously 5.5 s)

    Increased the reload speed of the M1907 SF. Tactical reload is now 2.7 s (previously 2.9 s) and empty reload is 3.3 s (previously 3.5 s)

    Miscellaneous

    Improved sustained fire accuracy of SMGs while aimed and stationary

    Decreased sustained fire accuracy of assault rifles while aimed and moving

    Increased muzzle velocity of all SMGs as follows:

    MP34: 495 m/s (previously 450 m/s)

    MP34 (High Velocity Bullets): 560 m/s (previously 520 m/s)

    STEN: 495 m/s (previously 430 m/s)

    MP40: 455 m/s (previously 400 m/s)

    EMP: 420 m/s (previously 380 m/s)

    MP28: 345 m/s (previously 320 m/s)

    Suomi KP/-31: 330 m/s (previously 300 m/s)

    M1928A1: 330 m/s (previously 280 m/s)

    Decreased drag of SMG bullets from to 0.005 (previously 0.007) for regular bullets and 0.0035 (previously 0.005) for High Velocity Bullets

    Dragging Downed Teammates

    You will not see the ability to drag downed teammates with this update. We are still investigating feasibility around this mechanic.

    Max Rank Company Coin Accrual

    We have a backend fix we have proposed (server side, so no client update needed). We are still testing to ensure stability and will update everyone once it’s live.

    We are also working on a way to retroactively award Company Coin for hours played at Max Rank and hope to have an update for you soon that we can share.

    User Interface

    Syncing Loadouts Across Factions

    Although we won’t have improvements implemented for the upcoming update, we are actively working on a solution.

    ‘Apply All’ to Weapon Skins

    This is coming in next week’s update!

    Airlifts

    What are Airlifts? – Battlefield V Deluxe Edition players and Origin Access Premier subscribers are granted 20 Airlifts, one new Airlift each week (each Airlift containing a single customization item) starting on the day that they receive the Deluxe Edition entitlement (whether through a pre-order, upgrade, or full code redemption method). Upon logging into Battlefield V for the first time, you will notice you have received Shipments in your Armory. Depending on when you received the Deluxe Edition entitlement you may have more than one Shipment waiting for you. In other words, if you received Deluxe Edition entitlement 5 weeks prior to actually playing Battlefield V for the first time you’ll have 5 Shipments waiting for you. At that point, you will have 15 more Shipments to be delivered, once a week for 15 weeks.

    When do I start getting my Airlifts? – Your 20 Airlifts start deploying, one per week, when your Deluxe Edition entitlement is added to your account. This would be either by completing the purchase of Battlefield V Deluxe Edition, upgrading to Deluxe Edition, or redeeming a Deluxe Edition code.

    What is in the Airlifts? – We’ll have a detailed rundown on what everyone gets in their Airlifts coming out soon. The 20 Airlifts consist of 2 emblems, 13 weapon part skins, 2 sidearm skins, and 1 uniform set.

    Please note we are also working on a blog that will dive into Airlifts in much greater detail to clear up recent confusion.

    Endless EOR (End of Round)

    Resolved! This was fixed with the recent Battlefield V 11-26-2018 Server Update. If you’re still experiencing issues, please let us know so we can refine.

    Spectator Mode Improvements

    Two new features added to Spectator Mode including:

    “Look at Player†Free Camera Option – When enabled, the camera automatically rotates to always be looking at that soldier/vehicle that’s selected in the center player card. You can still move the camera while this is enabled which we do in a couple parts of the video below. It should be useful for players that make cinematics since they can make some unique shots with it. Its’s also useful for broadcasting tournaments since broadcasters won’t need to rotate the camera manually to follow a certain player.

    “Smooth Rotation†– You can see at the start of the video below. It’s a PC-only addition to get smoother rotation when rotating the camera with the mouse.


  • Registered Users Posts: 2,259 ✭✭✭Shlippery


    fergus1001 wrote: »
    patch notes for some miniature Nazi flags for others:

    http://eaassets-a.akamaihd.net/dice-commerce/Casablanca/Update_Notes/20181205-01/Battlefield_V_Chapter_1_Overture_Update_12052018_FINAL.pdf

    Or just link to the 16 pages of them!

    Some good stuff in there.

    Crouching in tank gunner positions! woo!


  • Registered Users Posts: 4,325 ✭✭✭iLikeWaffles


    PC - Wednesday, Dec 5th at 1am PT / 4am ET / 9am UTC / 10am CET
    PlayStation 4 - Wednesday, Dec 5th at 2am PT / 5am ET / 10am UTC / 11am CET
    Xbox One - Wednesday, Dec 5th at 3am PT / 6am ET / 11am UTC / 12pm CET


  • Registered Users Posts: 4,325 ✭✭✭iLikeWaffles


    Panzerfausts are now designed to be simple ranged damage against tanks, and have been adjusted to have less spikey damage. The previous damage model relied the angle of attack, which played against infantry since infantry rarely can pick their angle of attack against tanks.

    Poor hits could gravely punish the shooter with as low as just 5 damage for a hit. The new model has reduced the maximum damage output of the projectile, especially against the rear of tanks, however it now guarantees far better damage for poor hits, around 2-3x more damage. For example, the previous poor hit that would give just 5 damage will now give 15 damage.

    In addition, Panzerfausts are now extremely potent against the parts of the tank, meaning that they will more easily disable turrets, tracks, and engines and give the attacking infantry a boost in fighting the vehicle. Note that a part disable is not guaranteed with a hit. Overall, the maximum damage of the Panzerfaust is going to drop. In all normal cases the Panzerfaust will take more hits to kill all tanks, making tanks more survivable. We've dropped the damage from nearly 50 to the side of a medium tank to around 25. From the rear you used to be able to 2 shot the tank, now it's at least 3 hits.

    I can't see how this is going to make tanks more survivable. Gives bad players with terrible aim more damage. Easier disabling the tank, tracks or turret turning. Players can out maneuver a tank pretty easily as it is, to get the best angle. 5-10 feet from a tank the player has the complete advantage because they can run faster than the tank can turn its turret. Even then the splash from a tanks shell is way to low to kill the player. If a player is up close to a tank they can even climb on the tank and wait for someone to spawn in the gunner seat or place dynamite. There is more consistent damage for the Panzerfaust which might have been the major issue have to see how it works out, its cleverly worded though.

    Players are no longer able to instantly fire rocket launchers when switching weapons. That might help a little.


  • Registered Users Posts: 2,625 ✭✭✭fergus1001


    "Fixed an issue when a player would “Jeep Stuff” the Universal Carrier from behind
    and it would not take any damage"

    Love The battlefield friends reference in the middle of the patch notes i chuckled


  • Registered Users Posts: 7,845 ✭✭✭Grumpypants


    Patch is out. Last Tiger is class.


  • Registered Users Posts: 2,625 ✭✭✭fergus1001


    Patch is out. Last Tiger is class.

    Damn if only i could hand in my notice and go play this :(


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  • Registered Users Posts: 5,419 ✭✭✭FAILSAFE 00


    Dragging Downed Teammates

    You will not see the ability to drag downed teammates with this update. We are still investigating feasibility around this mechanic.

    I really hope they don't give up on this. Its a fantastic mechanic to introduce into an FPS game.


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