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Two Point Hospital

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Comments

  • Registered Users, Registered Users 2 Posts: 3,230 ✭✭✭jaxxx


    Bit odd theres no x ray room
    Could have sworn that was in the original.
    There is an x-ray. And a M.E.G.A scan which is similar


    Yup, other rooms, items, etc are unlocked as you progress.


  • Posts: 5,121 ✭✭✭ [Deleted User]


    A general principle of design is to have a reception area with GPs, a diagnosis area with some more GPs, a treatment area, and an other area for training etc.

    People should flow.from a to b to c and out the door.


  • Registered Users, Registered Users 2 Posts: 12,741 ✭✭✭✭TheValeyard


    A general principle of design is to have a reception area with GPs, a diagnosis area with some more GPs, a treatment area, and an other area for training etc.

    People should flow.from a to b to c and out the door.

    I've been experimenting with this. Still had some lads storm out after 374 days waiting!!


    Anyone else turn one of the plots you buy into a giant ward?

    All eyes on Kursk. Slava Ukraini.



  • Posts: 0 [Deleted User]


    I've been experimenting with this. Still had some lads storm out after 374 days waiting!!


    Anyone else turn one of the plots you buy into a giant ward?

    Thing is though... Does it really matter if the odd person walks out?

    I discovered recently that my toilet design was a huge bottleneck :pac:. Too small and too few of them.


  • Posts: 5,121 ✭✭✭ [Deleted User]


    I haven't played much of this iteration yet but another principle from the original that should still work is to put the best GPs in the reception / triage area - they might be able to diagnose without further diagnosis and send the patient straight for treatment.

    The new training system should help this by specialising their skills.


  • Posts: 0 [Deleted User]


    I think spacing is far more important in this game too. Corridors need to be 2 squares wide as the 3D models can sometimes get stuck on each other. That wasn't the case with the 2D models afaik. You always have an abundance of space to work with anyway


  • Registered Users, Registered Users 2 Posts: 3,230 ✭✭✭jaxxx


    Well I just had my first hospital go bankrupt. It was all going so well, money rolling in. Had a healthy balance of 200k and then ker-plump! It's the 4th hospital, the training and research one.

    I think one of my mistakes was having too many GP offices and not training them up enough. I left their training too late. So I think going forward I'm gonna go for a max of 2 GP offices per building, 3 at the most, and focus on upskilling them.

    From 200k to -300k, geez!


  • Registered Users, Registered Users 2 Posts: 12,741 ✭✭✭✭TheValeyard


    jaxxx wrote: »
    Well I just had my first hospital go bankrupt. It was all going so well, money rolling in. Had a healthy balance of 200k and then ker-plump! It's the 4th hospital, the training and research one.

    I think one of my mistakes was having too many GP offices and not training them up enough. I left their training too late. So I think going forward I'm gonna go for a max of 2 GP offices per building, 3 at the most, and focus on upskilling them.

    From 200k to -300k, geez!

    You should work for the HSE!!

    All eyes on Kursk. Slava Ukraini.



  • Posts: 0 [Deleted User]


    jaxxx wrote: »
    Well I just had my first hospital go bankrupt. It was all going so well, money rolling in. Had a healthy balance of 200k and then ker-plump! It's the 4th hospital, the training and research one.

    I think one of my mistakes was having too many GP offices and not training them up enough. I left their training too late. So I think going forward I'm gonna go for a max of 2 GP offices per building, 3 at the most, and focus on upskilling them.

    From 200k to -300k, geez!

    From what I can tell, the only outgoings are the monthly staff salary and cost of rooms/items. You can try firing expensive staff if your not bringing in enough money from treatments and diagnosis.

    This reminds me of another thing.... If you increase the price and gouge your patients, your "price reputation" falls... But does that actually matter?


  • Registered Users, Registered Users 2 Posts: 22,929 ✭✭✭✭ShadowHearth


    I played a bit more and did my 4th hospital.

    Its getting harder and I like it. As it was way too easy and impossible to lose.

    Just want to clear up a few of things if I am thinking right about it:

    First its GP, then they go to Diagnostics ( or what its called ) then go back to gp and then go to treatment if they finally find the illness? If not what else can you do? Do you send them for treatment or send them home? I still do treatment if its 70%+.

    I have a habit of putting bin and fire extinguisher in each room I make. Is it overkill?

    How do you handle doctors and generally staff on breaks? When staff goes on break it all goes to ass and queues go fast up. Do you have some doctors and nurses set as floaters or you hire 2 people for one position?

    Does higher level unlocked items give more prestige and comfort or its just to have different items and not just bombared gps office with pictures of clowns?


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  • Registered Users, Registered Users 2 Posts: 3,230 ✭✭✭jaxxx


    I played a bit more and did my 4th hospital.

    Its getting harder and I like it. As it was way too easy and impossible to lose.

    Just want to clear up a few of things if I am thinking right about it:

    First its GP, then they go to Diagnostics ( or what its called ) then go back to gp and then go to treatment if they finally find the illness? If not what else can you do? Do you send them for treatment or send them home? I still do treatment if its 70%+.

    I have a habit of putting bin and fire extinguisher in each room I make. Is it overkill?

    How do you handle doctors and generally staff on breaks? When staff goes on break it all goes to ass and queues go fast up. Do you have some doctors and nurses set as floaters or you hire 2 people for one position?

    Does higher level unlocked items give more prestige and comfort or its just to have different items and not just bombared gps office with pictures of clowns?


    Yeah certain items add more rep points to the room level. Posters are very low so I only add them for aesthetics if I have enough room left. I make all my rooms minimum 4x4 now. In GP's offices I generally put 2 filing cabinets, 2 medicine cabinets (when unlocked), 2 normal cabinets (when unlocked), 2 trophy cabients (when unlocked, though a bookcase is good for rep until you get the trophy one). All those give decent levels of reputation. The certificate and bronze/silver/gold awards (when unlocked) give decent reputation as well, the awards especially. Right now I can make level 4 GP rooms easily using those items, along with a few minor items like paintings/fire extinguisher/bin/etc.


    Right now though I'm pi$$ed off. I restarted the hospital after backruptcy. All was going well and I started off slower than before with 2 GP offices, a general diagnosis, and a pharmacy. All went well, was bringing in decent money until things suddenly started going haywire. Out of nowhere I went from a healthy 30k balance to -150k. Didn't do much else, added a de-lux clinic and another GP. Turns out my staff were getting stuck. GPs getting stuck on their desks, endlessly getting up and sitting down again. Janitors just walking in circles when there were machines needing fixing, etc.


    First time the game's made me ragequit :(


  • Posts: 5,121 ✭✭✭ [Deleted User]


    Bug or paths blocked?


  • Moderators, Technology & Internet Moderators Posts: 17,135 Mod ✭✭✭✭cherryghost


    Show us a pic of these stuck characters. I suspect there's rather dumb pathing coded into this game. I've noticed, for example, if I put the reception around the corner of the entrance, rather than directly at the entrance, as soon as they walk in they just attempt to walk a straight line to the point, the patients start rubbing against the walls and slowing down, almost crawling to a standstill until they get around the corner.


  • Posts: 0 [Deleted User]


    Show us a pic of these stuck characters. I suspect there's rather dumb pathing coded into this game. I've noticed, for example, if I put the reception around the corner of the entrance, rather than directly at the entrance, as soon as they walk in they just attempt to walk a straight line to the point, the patients start rubbing against the walls and slowing down, almost crawling to a standstill until they get around the corner.

    Not mine

    https://i.imgur.com/KDDkd3i.jpg

    https://i.redd.it/xbnsqwa4jhj11.png

    2nd one is also an example of what not to do with your gp rooms and reception


  • Registered Users, Registered Users 2 Posts: 3,230 ✭✭✭jaxxx


    Show us a pic of these stuck characters. I suspect there's rather dumb pathing coded into this game. I've noticed, for example, if I put the reception around the corner of the entrance, rather than directly at the entrance, as soon as they walk in they just attempt to walk a straight line to the point, the patients start rubbing against the walls and slowing down, almost crawling to a standstill until they get around the corner.


    I'm not worried about pathing in corridors, I never use less than 2 wide halls. I'm not the only one experiencing it as I've seen similar issues on Steam and the devs are aware of it. I'm gonna try again later and see if the issue gets repeated.

    Not mine

    https://i.imgur.com/KDDkd3i.jpg

    https://i.redd.it/xbnsqwa4jhj11.png

    2nd one is also an example of what not to do with your gp rooms and reception


    I love that windy reception, even though it creates a complete bottleneck :D


  • Registered Users, Registered Users 2 Posts: 3,230 ✭✭✭jaxxx


    jaxxx wrote: »
    Yeah certain items add more rep points to the room level. Posters are very low so I only add them for aesthetics if I have enough room left. I make all my rooms minimum 4x4 now. In GP's offices I generally put 2 filing cabinets, 2 medicine cabinets (when unlocked), 2 normal cabinets (when unlocked), 2 trophy cabients (when unlocked, though a bookcase is good for rep until you get the trophy one). All those give decent levels of reputation. The certificate and bronze/silver/gold awards (when unlocked) give decent reputation as well, the awards especially. Right now I can make level 4 GP rooms easily using those items, along with a few minor items like paintings/fire extinguisher/bin/etc.


    Right now though I'm pi$$ed off. I restarted the hospital after backruptcy. All was going well and I started off slower than before with 2 GP offices, a general diagnosis, and a pharmacy. All went well, was bringing in decent money until things suddenly started going haywire. Out of nowhere I went from a healthy 30k balance to -150k. Didn't do much else, added a de-lux clinic and another GP. Turns out my staff were getting stuck. GPs getting stuck on their desks, endlessly getting up and sitting down again. Janitors just walking in circles when there were machines needing fixing, etc.


    First time the game's made me ragequit :(


    Just to touch on the reputation again, I've read that the gold award certs give more reputation than the silver and bronze. I honestly never even looked at how much each gives, I shall later but if it does give more, I'm just gonna spam golds!

    UPDATE: I can confirm that gold certs give more rep points so spam them! One easy way to do that is hide them behind bookcases/trophy cabinets/etc. I just got my first 4x4 GP room up to level 5, which I just found out is the max level.

    Trophy cabinets are 3 times more expensive than bookcases, but from what I can see they give the exact same reputation points to the room prestige. So use book shelves instead for adding rep points to your room. The thing about trophy cabinets is that they add to your hospital attractiveness, the same way a plant does so that's the trade off. Going forward I may put 1 trophy in a GP office and the rest bookcases. I'm gonna try and see later can I make a 3x3 office to level 5, though I like sticking with 4x4 rooms but I'll try just to see if it's possible.


  • Posts: 0 [Deleted User]


    I wish they would patch it so items don't stack in rooms. They look dreadful with spammed items.


  • Registered Users, Registered Users 2 Posts: 3,230 ✭✭✭jaxxx


    I wish they would patch it so items don't stack in rooms. They look dreadful with spammed items.


    That's why I hide the certs behind cabinets/bookshelves/ etc, almost completely invisible!


  • Registered Users, Registered Users 2 Posts: 8,824 ✭✭✭ShooterSF


    The only spamming I do is for my entertainment :) I put the eye test posters partially behind things like lockers. And my psychiatry office is always full of clocks


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  • Registered Users, Registered Users 2 Posts: 4,468 ✭✭✭CruelCoin


    I've been getting a lot of crash to boot issues.

    Devs acknowledged this in the latest patch notes, so hopefully some fixes coming soonish.


  • Registered Users, Registered Users 2 Posts: 3,230 ✭✭✭jaxxx


    CruelCoin wrote: »
    I've been getting a lot of crash to boot issues.

    Devs acknowledged this in the latest patch notes, so hopefully some fixes coming soonish.


    There was a patch released yesterday, I remember reading some fixes but can't remember what. I've had 0 issues with the game so far except for a staff AI pathing issue, which fortunately hasn't repeated itself.

    Btw did anyone else know you could change the name of your hospital foundation? I just found that out!


  • Registered Users, Registered Users 2 Posts: 3,878 ✭✭✭Robert ninja


    jaxxx wrote: »
    There was a patch released yesterday, I remember reading some fixes but can't remember what.

    One was to remove Denuvo DRM.


  • Registered Users, Registered Users 2 Posts: 14,942 ✭✭✭✭ShaneU


    I think a bunch of people are getting stuck in the beds in my ward, lots of them getting fed up and leaving. Says they've waited 242 days to use the toilet and so on.


  • Registered Users, Registered Users 2 Posts: 3,230 ✭✭✭jaxxx


    Has anyone made a level 5 toilet? :D


  • Registered Users, Registered Users 2 Posts: 12,741 ✭✭✭✭TheValeyard


    The university hospital was the toughest so far. One after it was easier.

    All eyes on Kursk. Slava Ukraini.



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  • Posts: 0 [Deleted User]


    One of the hospital, you have to cure a certain amount of people of an epidemic. The people with the sickness do slight jogs. So difficult to spot when 100 people are walking around. Especially as people could be running from drinking coffee or energy drinks. I had to increase the prices of my hospital to drop my reputation to cull the numbers. Also had to fire a ton of staff to prevent from going under. I suddenly had this enormous hospital with a skeleton crew.


  • Registered Users, Registered Users 2 Posts: 12,741 ✭✭✭✭TheValeyard


    One of the hospital, you have to cure a certain amount of people of an epidemic. The people with the sickness do slight jogs. So difficult to spot when 100 people are walking around. Especially as people could be running from drinking coffee or energy drinks. I had to increase the prices of my hospital to drop my reputation to cull the numbers. Also had to fire a ton of staff to prevent from going under. I suddenly had this enormous hospital with a skeleton crew.

    Raised my prices to max to shorten queues. Then along comes an earthquake which sets everything on fire :(

    All eyes on Kursk. Slava Ukraini.



  • Registered Users, Registered Users 2 Posts: 3,230 ✭✭✭jaxxx


    Raised my prices to max to shorten queues. Then along comes an earthquake which sets everything on fire :(


    I started the first hospital where you experience earthquakes first, the one where you first deal with fractures. I went crazy and blew all 200k on building the entire hospital first! It went ok but I only had 2 GP's and it wasn't long before I went bankrupt :D I'll go slower this time!


  • Registered Users, Registered Users 2 Posts: 14,942 ✭✭✭✭ShaneU


    The further I get in this game the less fun it gets.
    My hospital is level 13 with 8 GP offices all constantly having 6+ people in the queue.
    People are just dropping dead in random places like the canteen because their health keeps depleting.
    I'm still getting the rage quit bug in the ward and fracture ward where nurses just completely ignore some patients (the devs are working on this)
    I may need to follow the advice above and just jack up the prices of everything.
    This is the first surgery hospital btw.

    I eventually got the 1 star and looked at the two star requirement: Train twenty staff and get a 75% cure rate LMAO not happening.


  • Registered Users, Registered Users 2 Posts: 3,230 ✭✭✭jaxxx


    ShaneU wrote: »
    The further I get in this game the less fun it gets.
    My hospital is level 13 with 8 GP offices all constantly having 6+ people in the queue.
    People are just dropping dead in random places like the canteen because their health keeps depleting.
    I'm still getting the rage quit bug in the ward and fracture ward where nurses just completely ignore some patients (the devs are working on this)
    I may need to follow the advice above and just jack up the prices of everything.
    This is the first surgery hospital btw.

    I eventually got the 1 star and looked at the two star requirement: Train twenty staff and get a 75% cure rate LMAO not happening.


    Yeah, there are many frustrations in the game alright. Once Project Hospital comes out, I think this is going to take a back seat to be honest.


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  • Posts: 0 [Deleted User]


    You need to focus your staff. Focus training on GP skills for a few doctors, only allow those particular doctors to go to GP's, the queues die down. Do the same for treatments. If you have a doctor with level 5 gp skill and the gp is full of those medical cupboards, you can get 100% diagnosis with a single visit.


  • Registered Users, Registered Users 2 Posts: 14,942 ✭✭✭✭ShaneU


    There's a major problem with the canteen too, if a patient is next in the queue and is in the canteen, everyone behind them in the queue has to wait for them to finish their meal and return to the room before they see the doctor! I think this is what was causing my queues.

    Honestly, was this game tested at all?

    Better just to set the canteen to staff only until it's fixed.


  • Posts: 0 [Deleted User]


    I've stopped using canteens altogether


  • Registered Users, Registered Users 2 Posts: 4,468 ✭✭✭CruelCoin


    There was another patch released yesterday. 118mb on steam, but i can't find any patch notes for it anywhere?


  • Registered Users, Registered Users 2 Posts: 69,592 ✭✭✭✭L1011


    My PC is marginally below spec (GPU) on this; I have zero intention of buying another any time soon and find the specs rather insane for what it is. Is it actually as resource intensive as they claim?


  • Registered Users, Registered Users 2 Posts: 3,230 ✭✭✭jaxxx


    L1011 wrote: »
    My PC is marginally below spec (GPU) on this; I have zero intention of buying another any time soon and find the specs rather insane for what it is. Is it actually as resource intensive as they claim?


    Well my PC is fairly low specs wise and I get along just fine. If you buy it through Steam you can try it out and if it doesn't run well, request a refund so long as your playtime is less than 2 hours.


  • Registered Users, Registered Users 2 Posts: 4,468 ✭✭✭CruelCoin


    jaxxx wrote: »
    Well my PC is fairly low specs wise and I get along just fine. If you buy it through Steam you can try it out and if it doesn't run well, request a refund so long as your playtime is less than 2 hours.

    And within 14 days of purchase.

    Really its the best thing since sliced bread.

    people can't push out garbage and make money from people unhappy with the product anymore.


  • Registered Users, Registered Users 2 Posts: 7,416 ✭✭✭Dave_The_Sheep


    I played a lot of this on release, but stopped in the hope they'd fix the absolute reliance on GP's offices. Has anything been changed or are they doing any balance work in patches?


  • Registered Users, Registered Users 2 Posts: 12,741 ✭✭✭✭TheValeyard


    I played a lot of this on release, but stopped in the hope they'd fix the absolute reliance on GP's offices. Has anything been changed or are they doing any balance work in patches?

    Ive 14 GP offices in the one hospital.....

    All eyes on Kursk. Slava Ukraini.



  • Registered Users Posts: 4,165 ✭✭✭Captain Obvious


    The public hospital is by far the hardest to get above 1 star. Not sure if there are any awards for two and three stars.

    Best thing with GP offices is to have a few near reception and a few near your diagnosis rooms. Keep the diagnosis rooms together. This leaves your early gp offices for new arrivals and when a patient goes to a diagnosis room they go to the nearby gp instead of back to entrance ones.


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  • Registered Users, Registered Users 2 Posts: 3,230 ✭✭✭jaxxx


    Haven't played it in a while. I get 3 stars in each hospital before I move onto the next. The last one I did was the first teaching hospital. Last I played I had started on the one where you first experience fractures? Not really fussed about playing it again any time soon tbh. I'm much more looking forward to Project Hospital.


  • Posts: 0 [Deleted User]


    I blasted through the game only completing one star per hospital unless I needed to research something. I'd go back and finish an early level to 3 stars while researching everything. I haven't touched it since finishing the last level which wasn't too hard at all. Rather unceremonious. Got a decent few days out of it though.


  • Registered Users, Registered Users 2 Posts: 856 ✭✭✭Battleflag


    Played the the first few levels on release but only got a chance to get back to it this week. They have updated the GP queues and now a copy button which is well handy.

    On the public hospital level at the moment. Have 1 star but trying to get the extra 2


  • Registered Users Posts: 4,165 ✭✭✭Captain Obvious


    Battleflag wrote: »
    Played the the first few levels on release but only got a chance to get back to it this week. They have updated the GP queues and now a copy button which is well handy.

    On the public hospital level at the moment. Have 1 star but trying to get the extra 2


    Don't even know if it's worth getting. I was a few levels ahead then went back to get 3 stars because some lvl 3 machines were awarded for them. Seems to be no rewards for 3 stars anymore.


  • Registered Users, Registered Users 2 Posts: 7,416 ✭✭✭Dave_The_Sheep


    Isn't it more that you earn the K currency to unlock more cosmetic/gameplay items for future hospitals?


  • Registered Users Posts: 4,165 ✭✭✭Captain Obvious


    Isn't it more that you earn the K currency to unlock more cosmetic/gameplay items for future hospitals?


    You get certain items unlocked directly too.


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