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Call of Duty : Modern Warfare 2019 | News and discussion

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  • Registered Users Posts: 4,325 ✭✭✭iLikeWaffles


    patchnotes
    WHAT’S NEW:
    • New Operator: Nikto
    • New Maps!
      • Shipment
      • Vacant
      • Winter Docks (winter-themed 2v2 map)
    • Playlist Update!
      • Vacant and Shipment 24/7
      • Cranked
      • Gunfight is back!
    • New Special Operation! “Strongbox”
    • New Classic Special Operation Missions! “Disinform” and “Bomb Squad”

    • Fix for a bug that could players to be stuck in a “Update requires restart” loop
    • Fix for a bug where creating a custom mode could prevent access to private match game mode options
    • Fix for players disconnecting and experiencing the “TURTLE” error code
    • Fix for a bug where the green ‘new’ notification icon was not clearing off the screen even though there wasn’t any new items to view
    • Implemented fixes for various exploits and boosting techniques
    • Fix for some players experiencing a ‘drift’ while using an Xbox controller
    • Fixed two bugs that could cause players to accidentally use multiple XP tokens due to a delay between clicking the button and confirmation on our end
    • Fixed an issue where Care Packages could fall through the roof of various buildings in Port
    • Fixed a bug where players were unable to swap Field Upgrades after selecting Field Upgrade Pro
    • Attempting to deploy the Weapon Drop Field Upgrade at the beginning of a round-based mode would result in the Field Upgrade becoming unusable until the player respawns. This has been fixed
    • Fixed a bug where all tablet-based killstreaks/Field Upgrades have a zoomed in view when using on Aniyah Palace
    • Made some slight UI adjustments to the base and officer rank progression screens to both have similar designs
    • Fix for watches not appearing in modes with preset loadouts
    • Added a new menu that allows players to launch a specific Trial
    • Fixed a bug that caused keybinds to reset to their default values
    • Friend Request & Party Invite Notifications option will be set to Enabled by default after the patch. Players can disable that option through the Account tab of the Options menu
    • Implemented several settings for the Auto-Sprint option (Always Sprint, Always Super Sprint)

      Added an Auto Move Forward feature for Keyboard and Mouse as well as Controller
    • For Keyboard and Mouse, a keybind can be added in the Options menu via the advanced section of Move Forward
    • For Controller, when this feature is enabled in the Options menu, it can be activated in-game by pushing the movement stick forward twice

      Keyboard and Mouse
    • Improved navigation in the Store and Battle Pass menus
    • Added a Change Zoom/Toggle Hybrid Behavior gameplay option to change which keybind triggers the Change Zoom/Toggle Hybrid

      Audio:
    • Footsteps: reduced audible range of 3rd person footsteps
    • Increased occlusion on footsteps
    • Adjusted various foley sounds that played at a larger range than footsteps during ADS/crouch movements
    • Fix for air vehicles not occluding properly
    • General occlusion adjustments to all air vehicles
    • Fix for knife impact sounds missing from kill cams

      Weapons:
    • Adjusted hip spread for the .357 Snake Shot so it’s consistent regardless of stance
    • Reduced flinch on the Kar98k, EBR-14, and MK2 Carbine

      PC
    • Several fixes were implemented to prevent crashes and improve stability

      Special Operations: Survival
    • Various exploit fixes

      Classic Special Operations:
    • Fixed a bug where players were receiving inconsistent amounts of XP
    • Fix for rank up UI splashes no working as intended
    • When using a Respawn Flare, no UI icon would appear on the minimap (Operation Harbinger)
    • Fixed a bug where pistols were dealing too much damage against Juggernauts compared to other weapon classes
    • In Operation Crosswind, nearby enemies will not become alerted if a player uses a rocket launcher, causing the player to not break stealth. This has been fixed
    • Fixed a bug where players were able to go prone with the minigun if they get revived while having it equipped
    • Added the reward players could earn if completing an Operation within the playlist menu
    • Reduced the lethality of non-car explosives
    • Adjustments to spawns for Hardpoint

      Search and Destroy:
    • Fix for a bug where the defending team could see the bomb carrier objective icon
    • With the ‘Weapon Pings on Minimap’ option is enabled, the bomb carrier would not show as a red dot on the minimap when shooting their weapon. This has been fixed

      COD Caster
    • Added an in-game data view to display various stats
    • Implemented support for Domination

    Happy Holidays from everyone at Infinity Ward!


  • Registered Users Posts: 1,878 ✭✭✭heroics


    Why do they need to add f***ing doors everywhere!!!!!!!


  • Registered Users Posts: 4,325 ✭✭✭iLikeWaffles


    Are they clowns over at IW or what?! Shoot House removed again. Not even in that mospit playlist, or is it?


  • Registered Users Posts: 1,878 ✭✭✭heroics


    Are they clowns over at IW or what?! Shoot House removed again. Not even in that mospit playlist, or is it?

    No mosh pit is just vacant and shipment


  • Registered Users Posts: 1,878 ✭✭✭heroics


    Seems like every 2nd game in the standard rotation is now shipment or vacant as well


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  • Registered Users Posts: 4,325 ✭✭✭iLikeWaffles


    Hold on a minute, wtf is up with shipment I never remember it being that bad, literally spawning in with someone ADS in the spawn, spawn behind an enemy, spawn on a claymore, spawn on an RPG, don't spawn on the enemy flag, spawn holding the trigger cause this is way more bonkier than the original.


  • Registered Users Posts: 1,878 ✭✭✭heroics


    Hold on a minute, wtf is up with shipment I never remember it being that bad, literally spawning in with someone ADS in the spawn, spawn behind an enemy, spawn on a claymore, spawn on an RPG, don't spawn on the enemy flag, spawn holding the trigger cause this is way more bonkier than the original.

    I never remember the ww2 version being that bad either. I think it’s the spawns. I kept speaking into the sights of an enemy. Actually spawned into the stream of bullets from an lmg


  • Registered Users Posts: 4,325 ✭✭✭iLikeWaffles


    It is unplayable, spawned at a HQ behind everyone and took them all out. Really goes to show how bad the spawns are in the game. Even on Shoot House they were bad, but this is a joke!


  • Moderators, Computer Games Moderators Posts: 10,307 Mod ✭✭✭✭F1ngers


    Shipment, HC, Domination, love the carnage.
    Absolutely brilliant.


  • Registered Users Posts: 4,325 ✭✭✭iLikeWaffles


    It's literally spray and pray like this, can't get your bearings when you spawn either (spawn death). It is a small map but there is still a lot of map there! No need for the enemy to spawn behind you or you behind them, game modes are not taking the objective into account also, seems like the exact same spawns across all modes on shipment.

    I'll just leave this here:

    https://twitter.com/i/status/1207440558194642945


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  • Registered Users Posts: 14,083 ✭✭✭✭Potential-Monke


    Are ye actually giving out about a map that has never been right for 6v6? It's too small. Would be a grand 2v2 match, but anything else, across any of the games which had it, it was too small anyway and always ended up in a **** storm like above. Now with the new one, movement is faster so it's even more of a **** storm. Never liked that map.


  • Registered Users Posts: 4,325 ✭✭✭iLikeWaffles


    That map is grand for a 6v6, granted it was/is and should be hectic. I'm not giving out about the map the map should be playing fine, its the spawns that are ****e. As you can see from the video I spawn in the exact same location 3 times and another 2 times in the same area a few feet from the 3 previous deaths - that is not the maps fault its the spawns. Also the reason why I was blindly firing there was because the enemy was just spawning in the same spot also, on the objective, just before the clip was recorded.


  • Registered Users Posts: 14,083 ✭✭✭✭Potential-Monke


    Does indeed appeaer to be crap spawning too. But it's not a map for objective based play imo.


  • Registered Users Posts: 4,325 ✭✭✭iLikeWaffles


    Does indeed appeaer to be crap spawning too. But it's not a map for objective based play imo.

    No but with objective based game modes, you spawn on the objective into the shit storm, you have no choice in the matter because they didn't adjust the spawns.
    Also in the video!


  • Registered Users Posts: 14,083 ✭✭✭✭Potential-Monke


    Your video is more proof that it's too small, even without the spawn camping or objective spawning. #

    It's too too small in general! :pac:


  • Registered Users Posts: 4,325 ✭✭✭iLikeWaffles


    Your video is more proof that it's too small, even without the spawn camping or objective spawning. #

    It's too too small in general! :pac:

    How so? There is a lot more places you could be spawning! In a container for one, take your pick there's loads. Absolutely anywhere there is no enemy, there is more corners and obstructed lines of sight than there are enemies.


  • Registered Users Posts: 14,083 ✭✭✭✭Potential-Monke


    "Shipment is a map in Call of Duty 4: Modern Warfare, Call of Duty Online, and Call of Duty: Modern Warfare Remastered. It is one of the smallest maps in the Call of Duty series."

    It's just too small for objective based modes. Anything more than 6v6 is just manic and not enjoyable. Even 6v6 is too much on it. It's just too small a map full stop, and would be better suited for the 2v2 modes. That's all. It's like that other map, Scrap[yard from MW2. Too small!

    On the opposite end then, they have a map way too big - Aniyah Palace!! I don't back out when I see it, but I do dislike playing it.


  • Registered Users Posts: 13,409 ✭✭✭✭gimli2112


    you must be thinking of Rust you could fit 3 or 4 Rusts into scrapyard

    I loved Rust but it never came up in search and destroy :)


  • Registered Users Posts: 14,083 ✭✭✭✭Potential-Monke


    Oh I know Rust, I like Rust, it's just big enough to enjoy, but those smaller maps are just mayhem and not enjoyable to me.


  • Registered Users Posts: 13,409 ✭✭✭✭gimli2112


    Infected on Aniyah Place is miserable. You're getting nuked if there's boosters in the lobby


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  • Posts: 0 [Deleted User]


    heroics wrote: »
    Why do they need to add f***ing doors everywhere!!!!!!!

    What's wrong with doors?


  • Registered Users Posts: 4,325 ✭✭✭iLikeWaffles


    "Shipment is a map in Call of Duty 4: Modern Warfare, Call of Duty Online, and Call of Duty: Modern Warfare Remastered. It is one of the smallest maps in the Call of Duty series."

    It's just too small for objective based modes. Anything more than 6v6 is just manic and not enjoyable. Even 6v6 is too much on it. It's just too small a map full stop, and would be better suited for the 2v2 modes. That's all. It's like that other map, Scrap[yard from MW2. Too small!

    On the opposite end then, they have a map way too big - Aniyah Palace!! I don't back out when I see it, but I do dislike playing it.

    I'm not sure why you pointing this out, I haven't once said it's not too small nor it's a map for more than 12. I know its a small map! The spawn system needs to be adjusted for that map in particular, you should not under any circumstances be spawning in the middle of any map. With it being a small map there is still lots and lots of places to spawn. You should not under any circumstances be spawning where an enemy can see you. The code for an enemy seeing you is in the game (there is even a perk for vision pulse when an enemy see's you when you can't see them - the same logic that this uses should be conditioned to the spawn system and it is not). Every map uses the same broken spawn system, you can just notice it a lot more on shipment because it is confined.

    Take another map (Shoot House) There has been a number of times were I had spawn death animation, I even spawned right next to the HQ point (not active) with an enemy ADS a few mm from me. If you are looking down the middle players even spawn in front of you.

    It's the spawn system not the maps, is all I'm saying, not that a map is too small. If the game had a working spawn system there wouldn't be a problem.


  • Registered Users Posts: 4,325 ✭✭✭iLikeWaffles


    gimli2112 wrote: »
    Infected on Aniyah Place is miserable. You're getting nuked if there's boosters in the lobby

    The thing about that is you still win. :D


  • Registered Users Posts: 1,878 ✭✭✭heroics


    What's wrong with doors?

    People hide behind them! and they slow down traversing the map, make noise opening them etc

    They must be really proud of their door opening mechanic.


  • Registered Users Posts: 17,439 ✭✭✭✭Blazer


    That new Op Nikto’s gun is ridiculously OP and supercool I have to say.
    Between the blue laser and the smoke effects for when you kill the enemy.
    With a 50round mag I just went on insane kill streaks for me at least. Reckon it will definitely be nerfed unless the Kilo was already OP?


  • Registered Users Posts: 13,409 ✭✭✭✭gimli2112


    The thing about that is you still win. :D

    not anymore, I went on a 15 kill streak thinking I was great, then got infected and realised you don't get your knife back when you throw it
    they changed something I think you only get one after a kill


  • Registered Users Posts: 1,878 ✭✭✭heroics


    Why can’t they just let people choose a map. Trying to play shipment and keep getting vacant which half the lobby leaves straight away. Trying to get shipment now I’ve joined 10 lobbies in a row and everyone is vacant


  • Registered Users Posts: 4,325 ✭✭✭iLikeWaffles


    heroics wrote: »
    Why can’t they just let people choose a map. Trying to play shipment and keep getting vacant which half the lobby leaves straight away. Trying to get shipment now I’ve joined 10 lobbies in a row and everyone is vacant

    I know, it is ridiculous. Not a fan of Vaccant but it is an okay map, this version is not as good as the original. The only decent gamemode for it is Hardpoint, imo.

    Really should be a filter for that moshpit, they will have to add one eventually if they keep adding fan favourite maps. Shipment / Shoot House / Dome (if it ever gets added) would be great. But just let people add any 6v6 or 10v10 map to a filter in a moshpit.

    Played that cranked yet? Man what a trash mode. If you can't find the enemy you just die. Legitimately I was running around the whole map looking for the enemy and the game killed me 1 away from a VTOL on Gun Runner.


  • Registered Users Posts: 1,878 ✭✭✭heroics


    Haven’t given cranked a try yet. Reckoned the maps would be too big for it.

    Even if you decide to stay in vacant everyone just leaves and the games take forever to start.

    In fairness I just backed of it of 18 lobbies in a row and still never got shipment. So can’t really complain about anyone else doing it


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  • Registered Users Posts: 4,325 ✭✭✭iLikeWaffles


    I reckon they lowered the likelihood of shipment coming up.

    By god it is annoying! Think I had about 9 games in the space of 3 hours. That's just looking for a shipment game, mostly TDM and Kill Confirmed also.


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