Advertisement
If you have a new account but are having problems posting or verifying your account, please email us on hello@boards.ie for help. Thanks :)
Hello all! Please ensure that you are posting a new thread or question in the appropriate forum. The Feedback forum is overwhelmed with questions that are having to be moved elsewhere. If you need help to verify your account contact hello@boards.ie

Fallout 76

Options
13468926

Comments

  • Registered Users Posts: 53,262 ✭✭✭✭GavRedKing


    I'll probably wait until the beta and see how people get on with it before I commit to it.

    I'm cautiously optimistic for it but I'm also about 2 steps away from jumping on the hype train. :o


  • Moderators, Computer Games Moderators Posts: 23,183 Mod ✭✭✭✭Kiith


    Yeah, i don't really see myself getting this. No NPC's means there will be barely any story, which immediately puts me off.


  • Moderators, Computer Games Moderators, Social & Fun Moderators Posts: 80,395 Mod ✭✭✭✭Sephiroth_dude


    No NPC's ? wtf!


  • Registered Users Posts: 29,841 ✭✭✭✭Zero-Cool


    Yeeeaaahh this is sounding like it should be free to play and let people buy FO points to buy building stuff. I don't agree with the petition to add single player as it's clearly not what the game is about. I don't think anyone was even expecting a fallout announcement so they can have their multiplayer project which looks just to be bridging the gap to fallout 5. Definitely not looking like a 70 quid game though.


  • Registered Users Posts: 53,262 ✭✭✭✭GavRedKing


    Kiith wrote: »
    Yeah, i don't really see myself getting this. No NPC's means there will be barely any story, which immediately puts me off.

    Ya and it doesnt seem like an MMORPG either.

    Its almost like they werent sure what to do so cobbled together this effort.

    I can see micro transactions dominating this.

    I'm hoping for a "proper" fallout for the next gen consoles but if theyre released infop about a pre production TES6, which is more than likely going to be next gen, I cant see fallout 5 happening until into the 2020's


  • Advertisement
  • Moderators, Computer Games Moderators Posts: 23,183 Mod ✭✭✭✭Kiith


    And it will definitely be used to push their paid mods, as i expect that they'll completely remove the ability to play with any sort of modification to files that don't come directly from them.

    So another reason to avoid.


  • Posts: 0 [Deleted User]


    Zero-Cool wrote: »
    Yeeeaaahh this is sounding like it should be free to play and let people buy FO points to buy building stuff. I don't agree with the petition to add single player as it's clearly not what the game is about. I don't think anyone was even expecting a fallout announcement so they can have their multiplayer project which looks just to be bridging the gap to fallout 5. Definitely not looking like a 70 quid game though.


    Please god no


  • Moderators, Computer Games Moderators, Social & Fun Moderators Posts: 80,395 Mod ✭✭✭✭Sephiroth_dude


    Probably the reason why there will be hardly any npc's

    From cnet
    Fallout 76 is the latest Fallout adventure, and it's the earliest game in the Fallout timeline. Previous games in the series mention Vault 76 as one of the earliest bunkers to be opened -- a little more than 20 years after the bombs dropped and Bethesda confirmed that on the stage at E3 2018.

    That means players in Fallout 76 will be seeing a world ravaged by the aftermath of nuclear war, but not ravaged by time — making them among the first survivors of the Great War. And most importantly, the first survivors to start rebuilding society. It also means less time has passed since the bombs dropped, which means...


  • Registered Users Posts: 3,405 ✭✭✭Lone Stone


    i dont mean to be so negative i think the game footage they showed looked lovely, but im just burnt out on those type of games after playing rust/ark/conan but this could be the first game like that for a fair amount of fallout/bethesda fans so could be a good take on it.

    but no npc's or quest's aside from the type you would find in a terminal in fallout 3/4 just not what i expect from fallout.


  • Registered Users Posts: 22,929 ✭✭✭✭ShadowHearth


    GavRedKing wrote: »
    Ya and it doesnt seem like an MMORPG either.

    Its almost like they werent sure what to do so cobbled together this effort.

    I can see micro transactions dominating this.

    I'm hoping for a "proper" fallout for the next gen consoles but if theyre released infop about a pre production TES6, which is more than likely going to be next gen, I cant see fallout 5 happening until into the 2020's

    If you watch gameplay trailer, you can see that you use caps to build stuff in game, not materials or wood etc. So chances are you will be buying currency or grinding it like slave in diamond mines.

    I sow and said about npcs right after the trailer in e3 thread. Was a bit weird not to see anyone, very empty looking and only the enemies. That rang all my alarm bells.
    Honesty, I most likely will just skip it. Its not Fallout, its a spin off. Its really **** they used such important vault for it.


  • Advertisement
  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 8,500 CMod ✭✭✭✭Sierra Oscar


    I was initially aghast at the idea that this will essentially be online only. I reckon I'll give it a chance though.

    I just hope it doesn't mean Bethesda will focus solely on multiplayer for the Fallout franchise from here on in. I don't think they will considering they've made The Elder Scrolls Online and TES VI is returning to it's single player roots (we hope / assume!)


  • Registered Users Posts: 11,906 ✭✭✭✭PhlegmyMoses


    I think it looks really fun from what little we've seen. I'll have a few mates who will be playing along with me, which is maybe why I have a more positive view of it. I get why people who like single player games primarily might be put off by this.


  • Registered Users Posts: 3,784 ✭✭✭froog


    i love fallout and i like survival open world type games, well at least until some guild/clan wipes out my base so i ave high hopes for this but i fear it may suffer from trying to be too many things. a bit like elder scrolls online when it launched, it was a average single player game and an average MMO, not brilliant at either. i hope fallout 76 doesn't end up as a weak fallout single player experience coupled with a weak survival MMO.


  • Moderators, Computer Games Moderators, Social & Fun Moderators Posts: 80,395 Mod ✭✭✭✭Sephiroth_dude


    Game play here




    Hahaha
    Your man PGarvey :D


  • Registered Users Posts: 2,293 ✭✭✭billybonkers


    Game play here




    Hahaha
    Your man PGarvey :D

    Thats just the video from the presser?


  • Moderators, Computer Games Moderators, Social & Fun Moderators Posts: 80,395 Mod ✭✭✭✭Sephiroth_dude


    Thats just the video from the presser?

    I'm not sure could be, I just saw it on youtube and didn't see it posted here.


  • Registered Users Posts: 8,798 ✭✭✭MiskyBoyy


    "According to the Noclip doc “The Making of Fallout76”: DLC and Updates will be FREE Micro-transactions will come ONLY in the form of COSMETICS in order to keep the servers alive and to keep the DLC and updates FREE!"



  • Registered Users Posts: 53,262 ✭✭✭✭GavRedKing


    MiskyBoyy wrote: »
    "According to the Noclip doc “The Making of Fallout76”: DLC and Updates will be FREE Micro-transactions will come ONLY in the form of COSMETICS in order to keep the servers alive and to keep the DLC and updates FREE!"


    Thats not so bad.

    I mean, imagine logging in for the first time with a sh*te pistol and some fella blasts ya from half a mile away with a laser cannon he spent €€€€ on through PSN.

    Would suck balls.


  • Registered Users Posts: 876 ✭✭✭bigphil2


    Heres the Panel from last night with Todd Howard and Danny O'Dwyer along with the No Clip making of Doc..



  • Registered Users Posts: 22,929 ✭✭✭✭ShadowHearth


    froog wrote: »
    i love fallout and i like survival open world type games, well at least until some guild/clan wipes out my base so i ave high hopes for this but i fear it may suffer from trying to be too many things. a bit like elder scrolls online when it launched, it was a average single player game and an average MMO, not brilliant at either. i hope fallout 76 doesn't end up as a weak fallout single player experience coupled with a weak survival MMO.

    I love survival games. Really big in to risk and reward type gameplay with losing your stuff if you die. Played a ton of Rust and it was fantastic crack when you are playing in squad of friends.
    When you get older and have less or none friends these games become impossible.
    Thats why I play Fortnite. Fast drop in, and can have a proper game without commitment. Fallout 76 looks like a game where if you are not part of the group - you are steam rolled to ****.


  • Advertisement
  • Registered Users Posts: 7,917 ✭✭✭Mr Crispy


    Some kindly folks on Reddit compiled all the F76 info from the documentary;

    General
    BGS Austin are the main guys behind this game. The Maryland (Rockville) studio is involved, but they have been putting in tons of work into Starfield as well, and 76 is mostly Austin's baby after the initial design phase. They started working on 76 when they were still Battlecry studios, and began development during a time when Rockville was still working on Fallout 4 (and later beginning production on Fallout 4 DLC and Starfield). Rockvill's role is largely creative.

    The two Fallout 76 leads worked on Star Wars Galaxies, The Old Republic, and Ultima Online between them both. The lead programmer for 76 was the client lead for SWG. They're experts when it comes to building multiplayer, and painstakingly rebuilt the engine from the ground up to support multiplayer.

    BGS Austin was absolutely crucial in the development of this game. Rockville doesn't have the experience required to pull something like this off because they are a singleplayer-focused studio.

    From the beginning, the map was planned to be four times bigger than Fallout 4. This is in part due to new tech that enabled them to render longer distances; they wanted lots of open space to explore.

    West Virginia was chosen because A) it was still East Coast, and B) it was a place that would be almost completely untouched by nukes. This would give them the opportunity to have living forests, tons of different types of wildlife, and more diversity than normal when it comes to different regions on the map.

    It was also chosen because as they dug deeper into local stories and folklore of West Virginia, they found out there were so many cool conspiracy theories, monsters, and creatures that have been part of the state's history. They felt this was a perfect match for Fallout 76. The Grafton Monster, Flatwood Monster, the Snallygaster, Mothman -- the list goes on.

    The Mothman specifically is a unique creature that they don't want to spoil other than saying there will be stages to him. "Maybe at the beginning, he's just stalking you". Creepy!

    There are way more creatures in 76 than all other Fallout games. Giant sloths, two-headed possums, and intelligent plants were all mentioned.

    The mutated creatures are more dramatic because it's so soon after the bombs fell, and the radiation is at its most powerful. They like to think that not all of these creatures were able to survive into the time period when the other Fallout games are set.

    Raiders are out. The important reason for this is that they found with raiders, players would spend a lot of time just trying to discern whether or not a hostile human was a player or AI. They didn't want this, so they created a faction of half-feral ghouls called the Scorched, who are hostile, but still sane enough to use weapons and armor. These will be the main gun combat with AI in the game, which is described as a "central pillar" of the Fallout experience.

    The map is huge, but there are six distinct regions to the game that are each a different difficulty/level, for a natural progression. "They mentioned: A hollowed-out mountain top, soggy floodlands, a festering toxic wasteland, swampy woods, and a colossal mountain range that bisects the entire map."

    The new weather system can encourage or deter you from entering a specific area. Maybe you want to head to the mountains, but a major rad storm is sweeping through the area right now, making it much more dangerous to do so.

    There is a lot of open space in this map. This means that when you find something, they want it to feel like you're finding something that's been hidden from the world for a long time. There are tons of different places to find. Some of the ones they mentioned were everything from quiet cabins, abandoned wood mills, treetop watchtowers, flooded mines, and abandoned barbecue joints.

    ^This is IN ADDITION to the fact that you will find whole abandoned cities and towns like previous Fallout games. There are also the missile silos, and a crashed space station (Van Buren!).

    The world is larger and more detailed than any previous game. This is due to massive engine improvements. New systems for propagating forests, a vastly improved dynamic lighting model, subsurface scattering, and far more complex animations for creatures (who need to react to being attacked by multiple players at once).

    You'll start the game in a relatively nice, green area. Another more hostile area they showed is a region full of factories that's covered in a nasty white power, from the chemicals that the factories were full of being released.

    Lots of vertical landmarks. The giant excavator shown in the trailer was here. They let you orient yourself easily. More verticality than previous games, since Fallout 3 and 4 were both very flat lands.

    They have their version of the Greenbrier Hotel, which housed a real-life nuclear bunker. Their version has a large golf course connected to it, and has its own story which they don't want to spoil.

    More clothing than ever, and you have to discover a lot of it in specific spot. An example they give is that there's a real-life town called Helvetia, which is home to a festival where they make paper mache masks. They made ten of them for you to find when you visit the town in Fallout 76.

    A lot of stories and quests you'll find will be the locational stories that we see as unmarked quests in previous Fallout games. An example given is a firehouse in Charleston, and if you go there you can find firefighter gear, and take a firefighter training course. They want you to explore and discover these things yourself with your friends.


    Gameplay
    You can play solo, but at launch there will be no private maps. They fully believe in the idea of sharing a world with other players for Fallout 76.

    There is a main story, there are plenty of quests, but they want this game to be about what you want to do on any given day. Maybe you want to explore a new region, or maybe you want to go hunt down that last rare component for a crafting project. Maybe you want to kill a creature for its drops, or maybe you want to set up a new C.A.M.P.

    Events! An example given was a horde of super mutants attacking a farm. You get notified and can swoop in to save the day, and they want you to meet other players doing the same thing. You don't know what's going to happen, and they're okay with that. An example given was "maybe you see ten Yao Guai come in because somebody trained them in from across the map". Animal Friend, ahoy!

    In addition to the C.A.M.P.s you can build anywhere, there are also public workshops that must be claimed. These are specific locations that you have to clear out, and once you take them there could be events that spawn. But they can also contain useful crafting resources: An example is a mine that, once claimed, allows you to get a regular income of lead ore. Lead = bullets. Being able to make your own bullets is very valuable in Fallout, and potentially to other players.

    Your C.A.M.P is your portable, build-anywhere settlement. They're smaller than a full settlement, but can be placed anywhere on the map. If you join a new game, your C.A.M.P will automatically be where you left it. If by some miracle two people have their camps in the exact same spot (they stress this is very unlikely due to a player limit of 20-30 and an enormous map), it will be saved as a blueprint and you can put it down anywhere you want.

    Crafting is a big part of the game. You'll be able to craft guns, mods, ammo, food, armor, power armor, etc. Everything that you could craft in Fallout 4, and way more. They want you hunting down rare materials to craft that next big item.

    Talking about how they want survival elements to be a big part of the game, but never tedious or boring: "I have to brush my teeth every day, or they'll rot out of my head. I do NOT want to do that in a video game. I just don't care!"

    You have to eat and drink to survive. Anecdote: Somebody stumbled into a heard of cats and said they'd never been happier to see cats because it meant they could eat!

    Food rots over time, and your gear degrades and must be repaired.

    Rads are different, and cause mutations. The higher your rad count, the greater the odds that you'll get a mutation. They're like traits from Fallout 2, where you get a buff to one thing, and a penalty to something else. They can be cured if you don't like them, and in the late-game you can become permanently mutated if there's one you really like. Most mutations are stat or gameplay changes, but some are visual.

    You will be able to sell items you craft to other players. Crafting is a big part of the game and they want crafting specialization to be worthwhile and powerful. You can spec into cooking and make valuable food that other players might be willing to pay for.

    Perk cards completely replace the perk chart from Fallout 4. Every single time you level up, you take a new perk card. Perk cards are divided among the primary SPECIAL attributes, and you can have a limited number active at one time. You can swap your active cards out whenever you want, and can share them with other players in your group. This incentivizes coordination in groups, where you can specialize to work well when grouped up.

    One person in your group might be focused on survival stuff like crafting and cooking, somebody might be geared up for combat, another might be specced into building great defenses for your settlement, and the last might be built as a medic to heal other players up.

    For crafting food, you find recipes all over the world to unlock new stuff to make. There are "orders of magnitude" more recipes in 76 than Fallout 4, and a lot of the items you craft are +/-. One food might make you more susceptible to disease, but give you a huge health buff.

    They are exploring the idea of letting you set up a robot vendor in some kind of a hub area, so you can sell items to other players who visit the hub. This is not confirmed, they're still exploring it, but he reiterates that it's a live game and that they're thinking long-term.

    There are anti-griefing measures in place, they don't want the game to be too chaotic. Aggressive players will get a wanted level, and the penalty for death is only respawning at a nearby location.

    There are different ways to communicate with other players, including voice chat, an emote wheel, and even a photo mode that came out of a game jam.

    They want to know when to control the player, but more importantly, when NOT to control the player. They want this to feel like a Fallout game. The other players in the game world a system they do not control, and they will not shy away from it. They embrace it. They said when players collide it might be messy for a bit, but they have levers in place to solve problems. They'd rather do that than play it safe. They want to try this, they can make adjustments later if they want to.

    24-32 players at once. It was a challenge deciding on how many players would be in the game, and how frequently they wanted players to bump into each other. They want meeting another player to feel special, so they didn't want it to be too frequent.

    Players will be visible on the map at all times, in their words, for good or ill. They want you to be able to see other players doing an event or a quest, and then go along to help them, or maybe even to attack them (though again, there are anti-griefing measures in place that they will tune as the game goes on).

    You can trade with other players that you meet.

    You can immediately join your friends in their session or invite them to yours.

    Party size is currently 4, though that is easily adjustable. They're aiming for 4-person co-op gameplay, but they also want to have bigger conflicts like 12v12 deathmatch.

    They're always adding more content to the game. Right now they're working on the aforementioned team deathmatch mode for players who may complete every quest and want something to do.

    Nukes nukes nukes. Nukes are endgame content that require you to play through the game's story and complete repeatable quests to find the launch codes. The story there is that the Scorchbeasts (the giant bats) are crawling up out of the ground, and you can seal the fissures with nuclear strikes. They're hard to access and will not be used constantly by tons of players.

    Nukes are NOT A GRIEFING DEVICE. Their function is to create high-level areas wherever you want on the map, and you are actively incentivized to do this in non-populated areas, because you want to be the first one in there to plunder them. If you stay too long, you die!

    The Legendary item system returns, and places you nuke are excellent places to farm legendary items. Eventually, the nuked area will return to its pre-nuke state. Depending on where you nuke, you'll find different things inhabiting the area, because areas have different flora and fauna.

    You can nuke other players. Todd is very excited to see what people do with the nukes, because they just don't know what's going to happen.

    If your settlement is nuked, you can easily repair the damage. Again, nukes are NOT A GRIEFING DEVICE.


    Post-Launch
    After Fallout 76 releases, the Rockville studio will remain creative leads, but most of their work is going toward Starfield, along with their Montreal studio. Austin will be in charge of supporting the game for years to come.

    Microtransactions are a thing. This is acknowledged as an unfortunate reality of supporting both dedicated servers and free post-launch content for everybody. They are purely cosmetic. Anything you can purchase with microtransactions will also be able to be obtained for free by playing the game.

    All DLC/updates will be free.

    The plan is for part of the Austin team to be working on regular content updates, and the other part of the team working on larger content drops. So you get frequent, smaller updates (new events, free items were some examples), and then major content updates every so often. That is the plan, and they will have to make adjustments based on what players like and don't like.

    If they make something they really like and the players don't, they will not double down on it. Instead, they'll embrace the stuff that players do like.


  • Registered Users Posts: 53,262 ✭✭✭✭GavRedKing


    Boarding pass for hype train 1 please. :o


  • Registered Users Posts: 3,405 ✭✭✭Lone Stone




    this interview kinda clears a lot up, seems less of a rusty griefer game by the sounds of it perhaps perhaps it could be fun !


  • Registered Users Posts: 4,241 ✭✭✭god's toy


    Hate to say lads, it but I think i'm giving this one a miss too. Just sounds like the single player experience will be always playing second fiddle to the on line stuff that I have no interest in. I can see most if not all players attacking/robbing/nuking just for the fun of it and not letting people be and play alone.(should they want too)

    Wonder if 4 will get any of the updated code?

    Back to 3 NV and 4 until 5 comes out.


  • Moderators, Computer Games Moderators Posts: 23,183 Mod ✭✭✭✭Kiith


    Fallout 76 isn't being released on Steam, and will be a Bethesda.net exclusive.

    Another launcher...just great. This will make it easier for them to disable mods that you don't pay for through their launcher as well. I'd expect this to be the case with all of their games down the line.


  • Registered Users Posts: 8,999 ✭✭✭EoinMcLovin




  • Registered Users Posts: 4,571 ✭✭✭TheChrisD


    Kiith wrote: »
    Fallout 76 isn't being released on Steam, and will be a Bethesda.net exclusive.

    There goes any chance I was going to buy and play it.


  • Registered Users Posts: 3,784 ✭✭✭froog


    lol visible on the map at all times? there's no amount of bounties that will stop this being an absolute grief fest. don't they know anything about online games? if you can kill other players a large amount of players will dedicate themselves to doing just that.

    not that i'm complaining, i love open world pvp.


  • Registered Users Posts: 4,241 ✭✭✭god's toy


    froog wrote: »
    lol visible on the map at all times? there's no amount of bounties that will stop this being an absolute grief fest. don't they know anything about online games? if you can kill other players a large amount of players will dedicate themselves to doing just that.

    not that i'm complaining, i love open world pvp.

    Yep PVP is fun when everyone who's there agrees with it and like nothing more then a kill-fest... What a lot of people want tho is the option to PVE or at least private server PVP so you at least trust the players your there with. At least you can block players who act the dick but I get the feeling we'll be doing that a lot... Hope the block player option is able to put on a shortcut somehow.


  • Advertisement
  • Registered Users Posts: 3,622 ✭✭✭Gamer Bhoy 89


    This thread is poisoning me - I regret making it :pac: Just kidding.

    Has there been any significant information on the game that would entice someone like me to even try it? I love Fallout 3, NV and 4, but I'm nowhere near into online games as much as I was 10 years ago and I'm craving a new Fallout game. Will I even bother?

    I'm too tired to research and form my own opinion, can someone else do it for me? :pac::pac::pac::P


Advertisement