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Icons Issue 1 : Withdrawal Symptoms

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  • Registered Users Posts: 10,485 ✭✭✭✭Banjo


    sKeith wrote: »
    Shelly makes her way to the roof access door and opens it, enters and makes her way down to the ground floor. On the ground floor she will look around for a cloak room or a coat stand close to the exit and if one is found she will look for canes or folded up large umbrellas that she can use as a crutch. She will then exit onto the street.
    The door offers little resistance to Shelly's prodigious strength, ripping off it's hinges despite being locked. An alarm begins wailing.

    Shelly hobbles down the spiralling stairs to the ground floor, finding herself in a circular hallway that curves around the Stairwell leading back up and further down, a lift nestled in the middle. There are 4 doors, marked "Wrapping", "Loading dock 1, Inventory", "Assembly" and "Kitchens"

    There are no coat stands or curtain rails, but there is a plant in the corner supported by a bamboo cane.


  • Registered Users Posts: 35,024 ✭✭✭✭Baggly


    OOC: I am VERY impressed at Shelly's door destroying abilities.


  • Registered Users Posts: 10,485 ✭✭✭✭Banjo


    From further up the stairwell Indigo hears wood splinter and some uneven footsteps that are drowned in the wail of an alarm. He catches a cry of "ze roof!" from the ajar door behind him. There's a commotion behind the door in front of him.
    Roll awareness vs difficulty 3 please

    In the duct, there's a cascade of clanks as vents snap shut systematically, leaving Squirramorph in the dark.

    Outside, Plasma Squirrel sees the outer vent snap shut as the building seals itself off.

    ooc: You took on the strongest door in the game! It was designed to keep supers out! This one is to stop vapers!


  • Registered Users Posts: 10,558 ✭✭✭✭Fourier


    Banjo wrote: »
    The heavy door muffles most of the sound coming from the other side of the door, but he definitely hears voices. There's a small window in the door if he wants to have a peep, but bear in mind that windows work both ways.
    Indigo takes a deep breath. "I need to do it for the city" he thinks to himself as he takes a look through the window.


  • Registered Users Posts: 35,024 ✭✭✭✭Baggly


    Banjo wrote:
    There's a padlock at the base of the shutter. OOC : Strength vs difficulty 5 if you want to break it. And I can't stress this enough people, you're supposed to roll your Effort (d6+attribute) and the opposed difficulty - the power is in your hands!

    Plas attempts to open the padlock

    OOC: Rolled an 11 vs the padlocks 6


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  • Moderators, Sports Moderators Posts: 51,530 Mod ✭✭✭✭Necro


    Banjo wrote: »
    Like a proton torpedo into an exhaust port, Squiramorph scuttles inside. The duct on the other side of the vent almost immediately splits left and right.

    Squiramorph stops and sniffs the air and follows whichever way smells better.


  • Registered Users Posts: 10,485 ✭✭✭✭Banjo


    Fourier wrote: »
    Indigo takes a deep breath. "I need to do it for the city" he thinks to himself as he takes a look through the window.

    OOC : I think we cross-posted - you need to roll awareness vs d6+3 first!
    Pter wrote: »
    Plas attempts to open the padlock

    OOC: Rolled an 11 vs the padlocks 6

    The padlock succumbs to Plasma Squirrel's gentle persuasion and he completely dominates the shutter it secured, rolling it up like a rizla. Against the shriek of the alarm, no one seems to notice the clatter. Beyond lies a dimly lit storeroom. Boxes and pallets are stacked to the ceiling in very orderly piles. There are two exits on the south wall and a shuttered hatch to the east. Beyond the hatch, the East wall curves convexally to meet it's southern cousin, and there's another door in this curved section; this one is open, and beyond he can see a circular hall with stairs.
    Necro wrote: »
    Squiramorph stops and sniffs the air and follows whichever way smells better.

    With the vents closed, there's only residual scents to go by, but her nose says right. She passes a couple of closed vents, then the duct turns to the left and continues on past more closed vents.


  • Registered Users Posts: 468 ✭✭Nebelwerfer


    Banjo wrote: »
    Why MosCow didn't use the rope is one of those mysteries we'll never solve. The wind whips at his shirt as he plummets, halting inches from the ground in the middle of a small square. Rupert peels away. Around him at the edges of the square, leaning against walls and parked cars are groups of flamboyantly dressed thugs - each according to vocation; the bloodied butchers' whites are easy to spot off to the north, and the smell gives away the fishmongers to the northeast but some of the others a little more difficult to guess. Most of the gangs are staying well away from eachother but to the east the guys dressed in boulanger's whites are freely mixing with goggled dudes in heavy black aprons.
    When he lands, they applaud and make no move to intercept him, with members of most groups visibly talking into communicators but none appearing alarmed.

    R-1.

    MosCacao takes a bow and casually wanders around and finger guns and goons that have acknowledged his impressive arrival.



    He looks around to spot the building where the alarm seems to be going off and casually strolls into that direction.


  • Registered Users Posts: 35,024 ✭✭✭✭Baggly


    Banjo wrote:
    The padlock succumbs to Plasma Squirrel's gentle persuasion and he completely dominates the shutter it secured, rolling it up like a rizla. Against the shriek of the alarm, no one seems to notice the clatter. Beyond lies a dimly lit storeroom. Boxes and pallets are stacked to the ceiling in very orderly piles. There are two exits on the south wall and a shuttered hatch to the east. Beyond the hatch, the East wall curves convexally to meet it's southern cousin, and there's another door in this curved section; this one is open, and beyond he can see a circular hall with stairs.


    Plas closes the shutter door and then searches the boxes for anything of use. He then walks through the open door.


  • Registered Users Posts: 10,485 ✭✭✭✭Banjo


    MosCacao takes a bow and casually wanders around and finger guns and goons that have acknowledged his impressive arrival.

    He looks around to spot the building where the alarm seems to be going off and casually strolls into that direction.

    Approaching the door, he notices the applause has dropped off and there are a lot of confused, squinty looks aimed in his direction. No one moves yet - the alarm has caused visible concern but they seem a little afraid to move towards the door.

    R=3

    OOC : What happens next for most of you depends on the result of Fourier's roll so I'll hang on a bit for that


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  • Closed Accounts Posts: 13,404 ✭✭✭✭sKeith


    Banjo wrote: »
    The door offers little resistance to Shelly's prodigious strength, ripping off it's hinges despite being locked. An alarm begins wailing.

    Shelly hobbles down the spiralling stairs to the ground floor, finding herself in a circular hallway that curves around the Stairwell leading back up and further down, a lift nestled in the middle. There are 4 doors, marked "Wrapping", "Loading dock 1, Inventory", "Assembly" and "Kitchens"

    There are no coat stands or curtain rails, but there is a plant in the corner supported by a bamboo cane.


    Shelly carefully removes the cane from the plant. She tests some weight on the cane first, and when satisfied, she then then starts towards the loading dock door but stops herself short, and instead turns and heads into the kitchen, or at least through the door marked kitchen, as she is not in a rush, she will search the kitchen looking for some bags of frozen peas or similar such items to use as cold pack that she can attach to her ankle with cling film.


    Once she is satisfied with the makeshift cold compress, she will resume her cane assisted walk towards the loading dock doors.


  • Registered Users Posts: 468 ✭✭Nebelwerfer


    Banjo wrote: »
    Approaching the door, he notices the applause has dropped off and there are a lot of confused, squinty looks aimed in his direction. No one moves yet - the alarm has caused visible concern but they seem a little afraid to move towards the door.

    R=3

    OOC : What happens next for most of you depends on the result of Fourier's roll so I'll hang on a bit for that

    MosCacao looks at the quinty looks aimed in his direction, and shrugs, looks back to see where the eyes could potentially looking onto.

    He shouts out "Oh my Goodness, I think I see a some a thing on the roofa"...

    As he says this, he runs towards the building.

    "Letsa gettem boys! Choc-a-Block! The boss a will be a pleased!".

    OOC: Clearly I dont know the language of the chocolatiers.


  • Registered Users Posts: 35,024 ✭✭✭✭Baggly


    MosCacao....


    OOC: WHAT YOU DID THERE.......I SEE IT.


  • Registered Users Posts: 10,558 ✭✭✭✭Fourier


    Banjo wrote: »
    Approaching the door, he notices the applause has dropped off and there are a lot of confused, squinty looks aimed in his direction. No one moves yet - the alarm has caused visible concern but they seem a little afraid to move towards the door.

    R=3

    OOC : What happens next for most of you depends on the result of Fourier's roll so I'll hang on a bit for that
    OOC: Got 10


  • Moderators, Sports Moderators Posts: 51,530 Mod ✭✭✭✭Necro


    Banjo wrote: »

    With the vents closed, there's only residual scents to go by, but her nose says right. She passes a couple of closed vents, then the duct turns to the left and continues on past more closed vents.

    Squiramorph continues on, looking for a way out of the vent shaft.


  • Registered Users Posts: 10,485 ✭✭✭✭Banjo


    Fourier wrote: »
    OOC: Got 10

    OOC : vs 8 gives you a Moderate Success.


    Indigo instinctively goes Gaseous as the door opens, the staff room's contents spilling through him.
    "Knackerman! Get the others! The rest of you, with me!" A slim young woman with close cropped hair and a yellow and red flame-print leather jacket barks, pausing to shout back into staff room "And don't you ****ing move!"

    As she careers up the stairwell, she's followed by a taller woman wearing a ridiculously low cut bloodied apron and surgeon's mask and shorter, plumper woman with a dark bobbed haircut, flouncing in their wake like a rogue circus tent. A rather dirty looking gent in a beaten up duster and wide-brimmed hat brings up the rear, heading downstairs, muttering "....was tired of being the only sausage in that bun-fest anyway" as he goes.

    In the staff room, remaining in her chair and smiling a sweet "Move? would I dare?" smile Indigo recognises the woman who breached the vault in the bank earlier.

    Due to being slightly dissipated by their passage, Indigo is unable to hamper those moving up or down the stairs unless he gives chase.

    As she enters the Kitchen area, Shelly hears the commotion on the stairs. It's not the kind of kitchen she was expecting, consisting mostly of preparation surfaces and equipment for working with beans and blending the liquor. Like something out of a chocolate factory, which would explain the smell. There's a hatch marked Stores with an intercom button on it. Exits are doors north to Wrapping and a glass door south for Test Kitchen, Lines 1-3, beyond which she can see a corridor that passes a glass walled kitchen with similar equipment to this one, but a few presses that might be refrigerators or freezers if she's lucky.

    Plasma Squirrel reaches the central stairwell in time to see the last feet / head (depending on whether you look up or down) disappears from view. He cannot, at this point, see the Staff Room or Indi-gas. Both he and Indigo can hear a shout of
    "You better hope it's capes, 'cause if it's the ****ing Biriccinos you're dead, D'Olier"

    Following her nose Squirramorph has yet to find either a way out or the source of the delicious smell.
    OOC : You're sealed in, try harder than that :D


  • Registered Users Posts: 35,024 ✭✭✭✭Baggly


    Plas cautiously moves up the stairs towards the commotion/voices.


  • Registered Users Posts: 10,485 ✭✭✭✭Banjo


    MosCacao looks at the quinty looks aimed in his direction, and shrugs, looks back to see where the eyes could potentially looking onto.

    He shouts out "Oh my Goodness, I think I see a some a thing on the roofa"...

    As he says this, he runs towards the building.

    "Letsa gettem boys! Choc-a-Block! The boss a will be a pleased!".

    OOC: Clearly I dont know the language of the chocolatiers.

    While a few of them start forward, spurred on by MosCacao's inspired if slightly racist rhetoric, they're cowed by stern stares from their respective group leaders.

    Alone, the courageous codger mounts the steps and passes into a reception area. The desk is unmanned. The wall behind the desk is glass, showing a view of a darkened factory floor, with several assembly lines, stacks of boxes, some large machinery that... well it's hard to tell, it's not in motion. Beside the desk, a pass-card activated stile, about waist height, blocks access to stairs leading down. A sign overhead says "Staff Only".


  • Moderators, Sports Moderators Posts: 51,530 Mod ✭✭✭✭Necro


    Banjo wrote: »
    Following her nose Squirramorph has yet to find either a way out or the source of the delicious smell.
    OOC : You're sealed in, try harder than that :D

    Squirramorph checks each vent cover individually, testing them to see are they loose. She tries to sense where the control for the covers are and if she can adjust it with her mind.


  • Registered Users Posts: 468 ✭✭Nebelwerfer


    Banjo wrote: »
    While a few of them start forward, spurred on by MosCacao's inspired if slightly racist rhetoric, they're cowed by stern stairs from their respective group leaders.

    Alone, the courageous codger mounts the steps and passes into a reception area. The desk is unmanned. The wall behind the desk is glass, showing a view of a darkened factory floor, with several assembly lines, stacks of boxes, some large machinery that... well it's hard to tell, it's not in motion. Beside the desk, a pass-card activated stile, about waist height, blocks access to stairs leading down. A sign overhead says "Staff Only".

    MosCacao looks around in the reception area in the hopes some goon would have left an access card, allowing him entrance to the "Staff Only" area.


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  • Registered Users Posts: 10,485 ✭✭✭✭Banjo


    Quick recap on positions, since it's a slow pace and it's easy to forget these things.

    Squirramorph
    , who entered through a ground floor vent, is inside a sealed-off air duct running along the western wall of the ground floor.
    Plasma Squirrel, who entered via the basement loading bay, is on the central stairwell from the basement, sneaking up the stairs directly behind 3 angry presumed-villainesses who are looking for an intruder.
    Indigo Spirit, who also entered via the basement loading bay, is in gaseous form in the same basement stairwell, right outside the staff room on the eastern side of the building.
    Shelly, who tore through the roof, is limping around the ground floor blending room, west side of the building, looking for frozen peas. In a chocolate factory.
    Moscow, who waltzed in the front door, is disguised as a chocolatier in the reception on the east side of the ground floor.

    And in case you're thinking "wait, if sKeith is on the ground floor having entered via the roof but he jumped off an elevated monorail to get there..." don't worry - the ceilings are quite high, with the upper part of the basement actually being above ground level to facilitate access to goods inwards and outwards, and access to the ground floor requires going up steps outside. The design is sound, the maths add up based on average storey sizes, and also comics!
    Pter wrote: »
    Plas cautiously moves up the stairs towards the commotion/voices.

    OOC : Since you said 'cautiously' Give me a target - d6+Coordination - to roll against


  • Registered Users Posts: 10,485 ✭✭✭✭Banjo


    Necro wrote: »
    Squirramorph checks each vent cover individually, testing them to see are they loose. She tries to sense where the control for the covers are and if she can adjust it with her mind.

    She cannot sense what's controlling the covers OOC: it's almost as if she still doesn't have the interface power!! but activating and moving the mechanism that actually closes them is child's play to her. Below she can see a food preparation area, where a woman is hobbling between cupboards, swinging them open but not taking anything out.


  • Registered Users Posts: 10,485 ✭✭✭✭Banjo


    MosCacao looks around in the reception area in the hopes some goon would have left an access card, allowing him entrance to the "Staff Only" area.

    There's nothing obvious on this side of the very, very jumpable stile. While he's searching he hears someone running up the stairs from the Staff Only area - it's a man dressed similarly to him, hat askew, frantically tucking his shirt back into his whites as he bumbles back to the desk.
    "I was only on the toilet for a minute!" he pleads, seeing MosCacao. "Jesus, lock the doors, would ya? The alarm! Toby will skin us both!"


  • Registered Users Posts: 35,024 ✭✭✭✭Baggly


    Banjo wrote:
    OOC : Since you said 'cautiously' Give me a target - d6+Coordination - to roll against


    OOC: Its a 7


  • Closed Accounts Posts: 13,404 ✭✭✭✭sKeith


    Banjo wrote: »
    As she enters the Kitchen area, Shelly hears the commotion on the stairs. It's not the kind of kitchen she was expecting, consisting mostly of preparation surfaces and equipment for working with beans and blending the liquor. Like something out of a chocolate factory, which would explain the smell. There's a hatch marked Stores with an intercom button on it. Exits are doors north to Wrapping and a glass door south for Test Kitchen, Lines 1-3, beyond which she can see a corridor that passes a glass walled kitchen with similar equipment to this one, but a few presses that might be refrigerators or freezers if she's lucky.
    Shelly walks towards the hatch and presses the intercom button, "Send up a bottle of champagne in a bucket of ice and a dozen flutes, on the double.", she pauses, then adds, "No, make that two bottles of champagne."


  • Moderators, Sports Moderators Posts: 51,530 Mod ✭✭✭✭Necro


    Banjo wrote:
    She cannot sense what's controlling the covers OOC: it's almost as if she still doesn't have the interface power!! but activating and moving the mechanism that actually closes them is child's play to her. Below she can see a food preparation area, where a woman is hobbling between cupboards, swinging them open but not taking anything out.

    OOC: You and your hi-tech shanty towns :pac:

    Squiramorph looks for somewhere safe and preferably behind the woman's back to jump from the vent to.

    OOC: tops of the cupboards that far down for an ickle rodent?


  • Registered Users Posts: 468 ✭✭Nebelwerfer


    Banjo wrote: »
    There's nothing obvious on this side of the very, very jumpable stile. While he's searching he hears someone running up the stairs from the Staff Only area - it's a man dressed similarly to him, hat askew, frantically tucking his shirt back into his whites as he bumbles back to the desk.
    "I was only on the toilet for a minute!" he pleads, seeing MosCacao. "Jesus, lock the doors, would ya? The alarm! Toby will skin us both!"

    MosCacao pulls a face of disgust at the opening of the door.

    "If you-wera only ina there for a minutah, howa dida you-a do dat mucho of-a damage-ette!?"

    He leans back to close the door behind him.

    "Toby willah hearah none ofa this (insert italian gesticulation), but Ima pretty-a-sure I-a noticed someone-a jump-a da turn-a-stile as I-a came-ede in...

    Wera we expecting-a company a-todaya?".

    MosCacao hopes for the departure of of the man and intends to follow him, with the intent to make him feel like he got his back.


  • Registered Users Posts: 10,485 ✭✭✭✭Banjo


    Pter wrote: »
    OOC: Its a 7

    Ouch. Unfortunately they notice you. Fortunately the one closest to you on the stairs was the one who didn't see you which might stand to you in the fight to come. I'm leaving the office in 20-30 mins, if you're around right now, let's get this party started :D Otherwise I'll try to catch you over the weekend.

    Fourier - Indy has full view of this. As does Sista Blista in the next room. You can hop on any time you want.
    sKeith, Necro - both of you will be able to hear this and are free to join in if there's a round 2, or keep looking for peas as you see fit.
    Nebel - you-a just keep-a on-a being the-a-racist in-a the reception!


  • Registered Users Posts: 35,024 ✭✭✭✭Baggly


    OOC: Im here.


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  • Registered Users Posts: 10,485 ✭✭✭✭Banjo


    As Plasma Squirrel creeps silently up the stairs, like a velvet church-mouse in air-cushioned soles, there's a sudden blast of noise from downstairs - cheap tinny speakers blaring something about bringing champagne up. The 3 women turn as one to descend on the source, running headfirst into the hapless hero.

    In an eyeblink the leaders's skin chromes over to a mirror-finish, the effect racing along her arm, coating her fist just as it connects with Plasma Squirrel's chin with a loud clang. As he staggers against the banister, the wounded warrior lashes out with his mind, invisible paws scratching for a soft pink interior behind his assailant's silvery skin. The metallic menace falls back, clutching her head but that just makes room for her aproned accomplice to leap through, her oversized cleaver finding purchase in Plasma Squirrel's shoulder. She puts a foot against his chest and yanks, withdrawing the blade and pushing Plasma away, out of the reach of the third woman who's sausage-like fingers crackle with an eldritch energy, their purpose as yet unknown except to the air occupying the space where Plas was a few milliseconds ago.

    Up on the landing, there's a loud series of shouts as Shelly comes charging out of the kitchen - perhaps they should have sent that champagne up a little quicker? "Brazen! Behind us!" shouts the cleaver reaver. Her chromed cohort engages, one fist driving from the shoulder straight into Shelly's chest with a heavy thud, the other detaching from her body and flying like a boomerang, clattering Plasma Squirrel on the head before returning to it's owner. Plas drops to the floor, unconscious. As Brazen tries to catch her disembodied arm with an outstretched shoulder-stump, Shelly steps in with a hammering uppercut, leaving Brazen floored with a large dent in her face. There's no time to savour the victory though - the last thing Shelly sees is the scantily clad butcheress whirling towards her, all spinning blades and exposed flesh like a nutribullet's Tinder pic. Then everything goes dark.

    Both Plasma Squirrel and Shelly have been knocked out and captured. They'll come to shortly.

    4 men come running out of the Machine Stores room in the basement, 3 in suits that don't really betray any vocational alignment beyond some symbol-laden ties, the 4th in chocolate-stained chef whites with a crown of browns and creamy whites that screams "king of the chocolatiers" waving a pair of dipping forks. "Zis eez, ow you sprechen, das outragaroni!" he bellows.
    "Toby, we get it, you're swiss, you're trilingual, you can knock it off." one of the suits answers, the one with the bolo tie with the bulls-head clasp.
    "Vat bist du parlezing about-a?"
    "Never mind. Lady Boner - what the **** is going on?"
    The schnitzelling siren steps forward, sheathing her blade.
    "2 intruders, sir - they look like they could be civilians, or maybe the Baristas are finally getting organised."
    "They're not civilians!" the wider lady interrupts, "that one dented Brazen's face and this one…" - she grabs Plasma Squirrel's head, groans a little and smiles. "This one has all kinds of tricks."
    Plas's eyes begin to flutter open but she fixes him with a hard stare, rummaging through his brain for an off-switch with tiny mental paws, and he's back out.

    OOC : Plasma Squirrel's Mind Forage has been drained away, and his danger sense is now Power 5.

    "Takez-vous zees bitchonies um zu melting-zimmer!" Toby commands. A number of chef-whited henchmen quick-march out from Machine Stores, dragging Shelly and Plas up to the ground floor landing and around towards the southern side of the building. "Und du! Nuggets!"
    "It's pronounced Noo-gey…" Bolo interjects
    "Nuggets - Das party est finito! Next-a time-a you wanna machen zee le deal sur terra neutralino, try-a di Vatican! Getten-zee voitre freaks owdammi building!"

    From below, the Knackerman comes back up the stairs on a wave of thumping techno music, a motley crew of extravagantly dressed henchmen and lieutenants in tow. Mr "Noo-gey" barks orders and the freakshow parade makes for the staff room and the stairway to the front door beyond. Unseen, floating above the door to the staff room, Indigo Spirit recognises Menorah from the bank, but the rest of them - the guy with a shark for a face, the dude in what look like pajamas made from 50 other pairs of pajamas, the midget getting a piggy back from what looks like a belly with arms and legs, the walking plant, and the 20 or so generic costumed mooks - none of them ring a bell.

    Nuggets pauses at the end of the line, poking one of the other suits - he with the candle-adorned tie - hard in the chest, adding "This is not over, D'Olier. Not even close!" before joining the egressing conga line and moving towards the street.

    In the reception, MosCacao is forced to step aside as they push through the stile and out into the street, separating to rejoin their respective groups and filter off back to their own territories. Door slams closed behind them, the alarm is silenced.


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