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Werewolf: The Game Show

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  • Registered Users Posts: 20,362 ✭✭✭✭Rikand


    Grats Drum


  • Registered Users Posts: 20,753 ✭✭✭✭beakerjoe


    Drumpots plan leaves the village open to easy kills by the Wolves and SK while the plan doesnt guarantee may only guarantee one wolf by Wednesday, correct?

    I dont think thats worth it.

    That said I dont have plan myself but I do think keeping the Wolves in the dark about who the Captains protect is the best strategic plan. Its all about luck though


  • Registered Users Posts: 20,362 ✭✭✭✭Rikand


    Necro wrote: »
    Posted:


    Yet to Post:




    That's a loooooooonnnnnng list of peeps yet to post.

    I think this is the earliest I have checked into a boards.ie werewolf game yet


  • Moderators, Sports Moderators Posts: 51,523 Mod ✭✭✭✭Necro


    Sup Riker Island :pac:

    Friend or foe ;)


  • Registered Users Posts: 20,362 ✭✭✭✭Rikand


    beakerjoe wrote: »
    Drumpots plan leaves the village open to easy kills by the Wolves and SK while the plan doesnt guarantee may only guarantee one wolf by Wednesday, correct?

    I dont think thats worth it.

    That said I dont have plan myself but I do think keeping the Wolves in the dark about who the Captains protect is the best strategic plan. Its all about luck though

    Lynch wolves, clear villagers


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  • Registered Users Posts: 20,362 ✭✭✭✭Rikand


    Necro wrote: »
    Sup Riker Island :pac:

    Friend or foe ;)

    No idea what you are, but I am a villager :)


  • Moderators, Sports Moderators Posts: 51,523 Mod ✭✭✭✭Necro


    beakerjoe wrote: »
    Drumpots plan leaves the village open to easy kills by the Wolves and SK while the plan doesnt guarantee may only guarantee one wolf by Wednesday, correct?

    I dont think thats worth it.

    That said I dont have plan myself but I do think keeping the Wolves in the dark about who the Captains protect is the best strategic plan. Its all about luck though

    May guarantee none, could be simply 3 villagers.

    If they each took a section of the roster though so they didn't cross protect it might be better than a single candidate.


  • Moderators, Sports Moderators Posts: 51,523 Mod ✭✭✭✭Necro


    Rikand wrote: »
    No idea what you are, but I am a villager :)

    Nice! Me too!


  • Registered Users Posts: 20,753 ✭✭✭✭beakerjoe


    Necro wrote: »
    May guarantee none, could be simply 3 villagers.

    If they each took a section of the roster though so they didn't cross protect it might be better than a single candidate.

    True but we would get 3 people in captains backroom potentially


  • Moderators, Sports Moderators Posts: 51,523 Mod ✭✭✭✭Necro


    beakerjoe wrote: »
    True but we would get 3 people in captains backroom potentially

    Well through Drumpots plan that's highly unlikely. I'm with you on not narrowing down the list for captains to select to a single candidate.

    They won't try to kill them so that means they won't end up in a backroom.


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  • Registered Users Posts: 7,443 ✭✭✭tritium


    beakerjoe wrote: »
    True but we would get 3 people in captains backroom potentially

    No I think you can only get one in captains backroom - I think they have to be protected successfully for that to happen


  • Closed Accounts Posts: 1,288 ✭✭✭Virtanen


    beakerjoe wrote: »
    True but we would get 3 people in captains backroom potentially

    Incredibly unlikely, they only enter the backroom if they're isolated AND targeted by the SK or Wolves


  • Registered Users Posts: 20,753 ✭✭✭✭beakerjoe


    Virtanen wrote: »
    Incredibly unlikely, they only enter the backroom if they're isolated AND targeted by the SK or Wolves

    Correct, which is why Im not on board with it, I thought I implied that much


  • Moderators, Sports Moderators Posts: 51,523 Mod ✭✭✭✭Necro


    As I was saying before if the roster was split into 3 sets of 7, leave the captains decide from that selection.

    So:

    Blockbusters
    Necro
    Fixxxer
    Beakerjoe
    Sinbad311
    LoughC
    Quickbeam
    Tritium

    Family Fortunes
    Rikand
    Virtanen
    Barney92
    Pter
    Lord TSC
    Sully
    Deconduo

    Catchphrase
    Uriel
    PJ
    MrsFlushdraw
    Bounty Hunter
    Duffman13
    Stu Redman
    Drumpot

    If they select from those lists the wolves won't be able to narrow it down to a single target.


  • Moderators, Sports Moderators Posts: 51,523 Mod ✭✭✭✭Necro


    And they'll also avoid cross selection/protection.


  • Registered Users Posts: 20,753 ✭✭✭✭beakerjoe


    This list should give us at least one possible protect if my mind is working correctly right now


  • Moderators, Sports Moderators Posts: 51,523 Mod ✭✭✭✭Necro


    beakerjoe wrote: »
    This list should give us at least one possible protect if my mind is working correctly right now

    Yeah at least one, possibly more. Better to maximise our chances of protecting players with having all three not crossing swords.


  • Moderators, Computer Games Moderators Posts: 4,281 Mod ✭✭✭✭deconduo


    Hi folks, looking forward to this. Only disappointed that there is no team for Crystal Maze. objectively the best game show ever and I'll fight anyone who disagrees.


  • Moderators, Sports Moderators Posts: 51,523 Mod ✭✭✭✭Necro


    deconduo wrote: »
    Hi folks, looking forward to this. Only disappointed that there is no team for Crystal Maze. objectively the best game show ever and I'll fight anyone who disagrees.

    Welcome deconduo! No arguments from me but let's not mention the reboot...


  • Registered Users Posts: 20,753 ✭✭✭✭beakerjoe


    deconduo wrote: »
    Hi folks, looking forward to this. Only disappointed that there is no team for Crystal Maze. objectively the best game show ever and I'll fight anyone who disagrees.

    Fun House was waaaaaay better


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  • Moderators, Computer Games Moderators Posts: 4,281 Mod ✭✭✭✭deconduo


    WerewolfGM wrote: »
    Priest (Jim Bowen): The announcer will be informed of all roles of the eliminated.

    Does this mean we don't see the roles of dead players by default? Ouch :(


  • Closed Accounts Posts: 1,288 ✭✭✭Virtanen


    deconduo wrote: »
    Does this mean we don't see the roles of dead players by default? Ouch :(

    Correct, unfortunately. Adds hella fuel to the fire of paranoia


  • Moderators, Sports Moderators Posts: 51,523 Mod ✭✭✭✭Necro


    deconduo wrote: »
    Does this mean we don't see the roles of dead players by default? Ouch :(

    Yep :/ Priest is pretty important in this game as well with seemingly no full seer :cool:

    On our side at least.


  • Closed Accounts Posts: 1,288 ✭✭✭Virtanen


    Thinking about it, I actually don't hate the idea of the Captains choosing for themselves from the full list of 20 other players, even at the risk of accidentally doubling up on someone

    If they were to unknowingly pick the same person, there's a 40% chance they'll be confirmed to one Captain


  • Moderators, Sports Moderators Posts: 51,523 Mod ✭✭✭✭Necro


    Virtanen wrote: »
    Thinking about it, I actually don't hate the idea of the Captains choosing for themselves from the full list of 20 other players, even at the risk of accidentally doubling up on someone

    If they were to unknowingly pick the same person, there's a 40% chance they'll be confirmed to one Captain

    I mean, they're unlikely to isolate the same person twice anyways if they get told nothing the first time round. Captain's role is to find their team mates, thus reducing the list of potential wolves.
    Protection is a bonus.


  • Moderators, Computer Games Moderators Posts: 4,281 Mod ✭✭✭✭deconduo


    Necro wrote: »
    As I was saying before if the roster was split into 3 sets of 7, leave the captains decide from that selection.

    If they select from those lists the wolves won't be able to narrow it down to a single target.

    Can you explain your reasoning a bit more because it doesn't make a whole lot of sense to me?

    Seems like the best plan is to let captains protect who they see as the most towny/likely to get hit. I don't understand how arbitrary lists helps that.


  • Moderators, Computer Games Moderators Posts: 4,281 Mod ✭✭✭✭deconduo


    Necro wrote: »
    Welcome deconduo! No arguments from me but let's not mention the reboot...

    What reboot? :pac:
    beakerjoe wrote: »
    Fun House was waaaaaay better

    Oi! #Vote: beakerjoe


  • Moderators, Sports Moderators Posts: 51,523 Mod ✭✭✭✭Necro


    deconduo wrote: »
    Can you explain your reasoning a bit more because it doesn't make a whole lot of sense to me?

    Seems like the best plan is to let captains protect who they see as the most towny/likely to get hit. I don't understand how arbitrary lists helps that.

    Yeah sure.

    The thinking behind it is that they won't cross select so there's a better chance of protecting.


  • Moderators, Computer Games Moderators Posts: 4,281 Mod ✭✭✭✭deconduo


    Necro wrote: »
    Yeah sure.

    The thinking behind it is that they won't cross select so there's a better chance of protecting.

    If it was a straight protect sure, but the protection only works for their own team mates anyway.

    By setting up lists you could be creating situations where captains literally have no chance to save someone because no one on their team is in the list.


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  • Moderators, Sports Moderators Posts: 51,523 Mod ✭✭✭✭Necro


    deconduo wrote: »
    If it was a straight protect sure, but the protection only works for their own team mates anyway.

    By setting up lists you could be creating situations where captains literally have no chance to save someone because no one on their team is in the list.

    There is that too, there's probably no perfect way to co ordinate it tbh.

    As Virtanen said above, it might not be any harm if they do cross select at times in fact.


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