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Respawn Jedi Fallen Order

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Comments

  • Registered Users, Registered Users 2 Posts: 4,936 ✭✭✭nix


    dreamers75 wrote: »
    I have Sekiro, never played it tho.

    Combat seems miles away from Dark Souls.

    I havent played this but Sekiro is a "parry" game, you need to focus on parrying more than hacking and slashing. So as oppossed to the block a little and then windmill in most would do playing dark souls, Sekiro is all about parrying/deflecting and then punishing with an attack when theres an opening.

    This ame has parrying, but i dont think its as necessary as Sekiro, maybe on the hardest mode :pac:


  • Registered Users, Registered Users 2 Posts: 840 ✭✭✭j14


    Only just started on Saturday so I'm at the very start.
    I went to Dathomir and got the "thing"
    (can't use spoiler tags as I'm on my phone). Problem is the game glitched during the "thing" cut scene and I ended up without the "thing" and now I don't have it and I can't get it. Any ideas how to make the "thing" appear again?


  • Registered Users, Registered Users 2 Posts: 6,390 ✭✭✭Cordell


    I like it so far but nothing stands out as particularly well done, except, maybe, combat, but I've seen better. Good solid single player game, not exceptional but quite enjoyable.


  • Posts: 0 [Deleted User]


    nix wrote: »
    Do tell :)

    It feels similar to Sekiro because they're both third person, both star a ninja like character with a bunch tricks up their sleeves, both have similar leveling systems and combat. If I'm being honest, Sekiro is superior in every facet. Sekiro is one of the few single player games I finished in the past few years. Most games cannot hold my attention until I eventually switch them off so I really did love Sekiro. Its the best From Software game imo.

    Maybe it's rose tinted glasses but I kinda wish I was playing Sekiro at times. This feels far slower and clunkier. I did drop the difficulty out of frustration. The combat is very hit and miss if you want a challenge. Sometimes the block works, sometimes it doesn't. Sometimes the finisher moves will rotate your character and camera 180 degrees which means your looking the wrong way all of a sudden. The camera can lock onto enemies as you're running around them causing you to run in the wrong direction. The sensitivity on looking around is far too slow to counter this (on a controller anyway, haven't tried kb+m). It strangely makes you stand still briefly after the finishers too which leaves you open to hits. Creature enemies are rather difficult to predict. Your abilities are rather sparse compared to Sekiro.

    The movement feels slow. If you move the stick, your character will turn and move half a second later. This bleeds into every movement in the game. The platforming is a slog as a result, although 3D platforming is notoriously difficult to get right. I didn't enjoy it from the get go and it has barely evolved. There's too much platforming when pressing the jump button makes your character to jump half a second later. A game like Celeste introduces lots of different platforming mechanics throughout, mixes them and builds as it goes on. That game is sharp and punchy. The mechanics in this have barely changed from the intro. Acquiring force pull has eased the rope swinging thankfully. Some people disagreed earlier but the climbing is a chore. Pure busy work. I think this slow movement was done with an eye on how the combat will look. It looks great. Animations flow into one another quite well. It just doesn't play great. I'd way prefer a super responsive, fast footed ninja over this slower Jedi. That's where the Sekiro comparison is spoiling this for me.

    The metroidvania aspect is okay because the movement felt off and the majority of the collectibles are cosmetic or small plot points. I really, really don't care about a hilt upgrade or a new colour for the ship. I prefer slow incremental power increases to reward exploration. I do enjoy the small plot points though. There are some upgrades to your force limit and health but when I've already dropped the difficulty, it becomes a bit pointless. Fast travel to the meditation points could have helped this but I'm not sure how that would fit in the Star Wars canon (is force teleport a thing?). I just got to a point where I have to climb to big tree in the distance and I sighed. I want to see what happens but it's becoming tedious. The map is pretty tough to read but I'm not sure how else they can represent a 3D environment like that. Maybe hugely simplify it rather than it being an accurate representation.

    That said, its a decent game solid 6 or 7 out of 10. This being set in the Star Wars universe is a biggest thing it has going for it. Light sabers are good craic. Force powers are good craic. It's the best Star Wars game I've played in around a decade but that's not saying much. The plot is interesting enough. I do want to rush through to progress the story. The chatter from the storm troopers is great. I do enjoy some of the puzzles. Having a little dog-like side kick robot is great. You're better off avoiding the challenge and running around like an overpowered Jedi imo, which can be great. I think this game could have been 10/10 with a few of these things tightened up. It feels like a missed opportunity. Happy to have spent my money on it though to encourage such titles going forward.


  • Posts: 0 [Deleted User]


    Really enjoying it so far.

    Only gripe is that the combat is just a little bit off, the camera is atrocious. In most of these games the camera needs a lot of manual adjustments mid-battle but this game seems to be really bad.

    It's also very hard to time blocks since theres no noticeable hints/signs that an attack is coming.
    Sure you could just hold full block but again you've a bar that depletes so need to be careful.

    But my biggest gripe is that evade and roll are the same button.
    I find myself constantly rolling even when I dont feel im double tapping and jump becomes a hinderance as I've been trying to get space in a battle and just jumping in the air.

    Not sure why they couldn't have made that a bit better.

    It's still a top quality game but the combat is a bit of a pain due to some small issues, I just had to drop back to normal difficulty as dying was too plentiful and the issues above were causing a lot of it.


  • Registered Users, Registered Users 2 Posts: 6,390 ✭✭✭Cordell


    It does feel a bit slow to me but not that slow, I'm playing with the wired Xbox One controller, I tried M&K and it didn't fell any slower, but playing with M&K is difficult and no real advantage as you don't need to aim.
    Auto lock can be disabled.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,406 CMod ✭✭✭✭Retr0gamer


    Are the metroidvania elements actual abilities or just glorified keys to open doors?


  • Registered Users, Registered Users 2 Posts: 6,390 ✭✭✭Cordell


    A bit of both.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,406 CMod ✭✭✭✭Retr0gamer


    Aw ok. Not a fan of just basic key gating.


  • Registered Users, Registered Users 2 Posts: 1,676 ✭✭✭JimBurnley


    Feels like each planet is a little bit better than the last, which is keeping my interest. Did the 3rd proper planet
    Kashyyyk
    last night, and even though I'd seen it on a few trailers
    climbing up and taking control of the walker at the start of the level
    was great craic. Also finding the mini bosses to be a decent challenge but not frustratingly so (which for me Sekiro was).

    The overall gameplay reminds me a lot of Uncharted or Tomb Raider with the various climbing and puzzles. Not a bad thing for me as I enjoyed those games. Then throw in some Star Wars combat, especially
    blocking Startroopers' Laser shots with your lightsaber to deflect them back at them
    is highly satisfying! When it comes to facing other lads at close combat I find it easier to use dodge/roll rather than the parry system, which seems to be a bit hit and miss, although it could just be my bad timing.

    As I mentioned previously, main negative to the game is you go over old ground a fair bit, but that's becoming more bearable (and easier to minimize) as I'm finally starting to make some sense of the map system.


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  • Registered Users, Registered Users 2 Posts: 709 ✭✭✭goon_magee


    Only on the first planet but I'm struggling to get into this somewhat. Game feels fine to play, but a far cry from the Soulsborne games I keep seeing it compared to (which I loved).

    I'm hoping the environments pick up after this planet because it is legitimately one of the most bland and ugly in game levels I have ever had the displeasure of exploring.


  • Registered Users, Registered Users 2 Posts: 29,963 ✭✭✭✭Zero-Cool


    Only a few minutes into the first planet but it looks and feels like a ps2/ps3 game solely because of how good death stranding looks and feels. I'm sure I'll enjoy it more when i finish DS and i read the planets get better looking as well. Quite enjoying the combat even though it does feel a tiny bit off like others said.


  • Registered Users, Registered Users 2 Posts: 709 ✭✭✭goon_magee


    This thing is dropping serious frames on me. Playing on a One X.

    I'm not usually sensitive to frame rate drops but the chugging here is seriously noticeable at times. You turn a corner, no enemies, literally just turning a corner round a building or corridor and the game becomes a slideshow at times. Seems to be more prevalent when entering a new part of the map.


  • Registered Users, Registered Users 2 Posts: 709 ✭✭✭goon_magee


    Another thing bugging me is the fact that their attempts at mimicking the Dark Souls XP loss on death mechanic are completely pointless. Even if you die again whilst the enemy who killed you is is till n possession of your XP, you don't lose the XP permanently? Absolutely no point in including the mechanic when the XP has no potential to be lost for good, what purpose does that serve?

    Edit: Apologies, I'm mistaken with the above. It seems you can lose XP.


  • Registered Users, Registered Users 2 Posts: 6,984 ✭✭✭Venom


    Had a go at this around at a mates so only played a little bit but first impressions leave me rather conflicted about picking this one up. It's hard to put my finger on it but the melee combat seems a little off. The world design and environment graphics are amazing but the main character and the ship crew really look dated and last gen. One thing that really made me go wow, was when you squeeze through a gap in a wall or a passage, the animation and detail is just incredible. Think I'll be waiting for a sale.


  • Registered Users, Registered Users 2 Posts: 20,558 ✭✭✭✭dreamers75


    Zero-Cool wrote: »
    Only a few minutes into the first planet but it looks and feels like a ps2/ps3 game solely because of how good death stranding looks and feels. I'm sure I'll enjoy it more when i finish DS and i read the planets get better looking as well. Quite enjoying the combat even though it does feel a tiny bit off like others said.

    Console? Game is fairly stunning at 2k (unreal engine, not Frostbite). I couldnt get Ultra4k60 so went with ultra2k60, its a damn fine looking game even the 1st planet.

    Death Stranding better be a damn fine looking game in 7 months!!!


  • Registered Users, Registered Users 2 Posts: 29,963 ✭✭✭✭Zero-Cool


    dreamers75 wrote: »
    Console? Game is fairly stunning at 2k (unreal engine, not Frostbite). I couldnt get Ultra4k60 so went with ultra2k60, its a damn fine looking game even the 1st planet.

    Death Stranding better be a damn fine looking game in 7 months!!!

    Ps4 pro. When I'm navigating the platforms, i just see the flat rectangles and squares underneath the graphics of the same recycled images that i have to jump from one to another. Reminds me of tomb raider 1 where the world was made of blocks. Might be very unfair but coming straight from DS where the graphics and movement mechanics makes you feel every rock and surface change, this just seems so basic. I can't even imagine how DS is gonna look for ye PC lads on high end machines, it's just a pity he have to wait till summer.


  • Registered Users, Registered Users 2 Posts: 29,963 ✭✭✭✭Zero-Cool


    Can't get into this at all. Died twice at the boss on Zeffo and just couldn't be bothered making the trek from the last meditation point to the boss again out of pure boredom. The combat just isn't rewarding enough to keep me coming back like dark souls. I don't care about any of the things you find when you find a little secret area to keep me exploring. I'm way too early in the game to already be feeling burnt out.

    Think I'll have to bite the bullet and trade in for as much money as possible while it's still new.


  • Registered Users, Registered Users 2 Posts: 1,676 ✭✭✭JimBurnley


    Zero-Cool wrote: »
    Can't get into this at all. Died twice at the boss on Zeffo and just couldn't be bothered making the trek from the last meditation point to the boss again out of pure boredom. The combat just isn't rewarding enough to keep me coming back like dark souls. I don't care about any of the things you find when you find a little secret area to keep me exploring. I'm way too early in the game to already be feeling burnt out.

    Think I'll have to bite the bullet and trade in for as much money as possible while it's still new.

    Sold mine yesterday to CEX, 43 quid. There was some really good things keeping my interest early on, but the more I played the more the retrekking over old ground and rekilling the same enemies started to grate. Might give it another try when it eventually hits EA Access, but plenty of other games to be going on with for now. Excited to get back into death Stranding now


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  • Registered Users, Registered Users 2 Posts: 7,447 ✭✭✭Calhoun


    I get what you guys are saying, i suppose for me its probably one of the better star wars games in a long time.

    I am still enjoying it but there is allot of repetition or i find i get lost when i have a short cut that could save time.


  • Posts: 0 [Deleted User]


    I dropped the easiest difficultly to finish it off. The fourth red planet is by far the most interesting.


  • Registered Users, Registered Users 2 Posts: 5,303 ✭✭✭Temptamperu


    So far this is a great game, sure a little bit slow to start with but the more powers you unlock the better the game gets. I had to drop the difficulty to normal as the load screens are just too long.
    Edit: So I finished it just there. Amazing experience made you feel powerful but vulnerable at the same time and the double bladed saber is kick ass. My only problem was it was too short.


  • Moderators, Computer Games Moderators Posts: 23,282 Mod ✭✭✭✭Kiith


    Really enjoying this so far. Combat is good, if tough at times, and the story is ticking along nicely with some good voice acting. Looking forward to getting more time with it this week.

    Not sure i've ever enjoyed deflecting blaster fire as much as i do in this :)


  • Registered Users, Registered Users 2 Posts: 3,019 ✭✭✭KilOit


    Just finished it on hard, might of preferred it on hardest difficulty. it was fun but not ground breaking, love the last level though, more of that would of been better, actually felt like a Jedi.


  • Moderators, Computer Games Moderators, Social & Fun Moderators Posts: 81,083 Mod ✭✭✭✭Sephiroth_dude


    What difficulty are ye playing on?


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  • Registered Users, Registered Users 2 Posts: 9,274 ✭✭✭EoinMcLovin


    What difficulty are ye playing on?

    Jedi Master which is the second hardest difficulty. Only dropped down for two bosses who were annoying me


  • Registered Users, Registered Users 2 Posts: 6,390 ✭✭✭Cordell


    What difficulty are ye playing on?

    Normal, Jedi Knight I think. Challenging without being frustrating, you need to learn some bosses and heavies, but for the rest of them you can slice and dice at will :)




  • I'm on Jedi Master, I had to turn it down at the start because I couldn't get the hang of it but turned it back up now. Still die a bit but not enough to really annoy me. I don't think the game handles Cal vs a large number of enemies very well, those fights aren't that fun.


  • Registered Users, Registered Users 2 Posts: 13,084 ✭✭✭✭Kirby


    Just finished it there now.

    Bloody good fun this. It's like god of war meets uncharted meets dark souls. Is it perfect? No. Exploring out of your way and finding something cool just for it to be 200xp isn't that interesting and they should have fixed this.

    Also, as somebody who played on Grand Master difficulty, the timing window for animals is way too small. With men and humanoid type creatures, the timing window may be the same....but you know what a guy swinging a weapon at you looks like. When they are alien-looking and you never quite know when to parry which is why fighting a sith lord is easier than fighting a random space goat.

    Also, you dont get a big enough force bar. There is too big a gap between not having enough force power to use your abilities....which you spend like 90% of the game experiencing.....and the end of the game where you have pretty much infinite force with stims returning all your power to you. This needed a more generous balancing.

    Flaws aside, being a jedi is super fun and by the end of the game when you have the full tree unlocked, you are a juggernaut. I really hope this sells well because I want a sequel.




  • It has sold massively.
    Member EA said Single Player was dead?
    I member....

    EA's Fastest-Selling Star Wars Game

    https://www.techspot.com/news/82935-star-wars-jedi-fallen-order-fastest-selling-digital.html


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  • I'm on the last planet. The tension has ramped up big time.
    Really have enjoyed it thus far.


  • Registered Users, Registered Users 2 Posts: 6,390 ✭✭✭Cordell


    Finished it last night, quite enjoyable in spite of my reluctance about this kind of gameplay. But it could be better, maybe have block/parry cues to ease you on the learning curve and definitely more force available even if it means less regular damage - I found using force extremely satisfying but also frustrating to run out of it and not having enough for a combo when most needed.

    8/10 from me, not the best game of the year but up there.


  • Registered Users, Registered Users 2 Posts: 13,084 ✭✭✭✭Kirby


    I'm on the last planet. The tension has ramped up big time.
    Really have enjoyed it thus far.

    The last planet/mission was also really good so it's annoying not to be able to replay it when you finish the game. Like, it drops you in to collect all the stuff you missed and specifically says "That last cool mission? Yeah, you can't play that again."

    Why?


  • Registered Users, Registered Users 2 Posts: 8,492 ✭✭✭brianregan09


    Well that was excellent absolutely loved that ending


  • Registered Users, Registered Users 2 Posts: 20,558 ✭✭✭✭dreamers75


    The last level is star wars porn if you a fan.


  • Posts: 0 [Deleted User]


    Bloody great game. Hopefully this is what Titanfall 3 will be like (if they ever get round to making it). Still cant believe they are with EA. A guess EA have the sense to step back and leave a good thing to it


  • Registered Users, Registered Users 2 Posts: 6,344 ✭✭✭Thoie


    Can anyone help me figure out how to get this as a gift for someone on the PC?
    Tried through both Origin and Steam, and I need to know their playerID in order to send it as a gift.

    Amazon has it listed as "Note: Currently, this item is available only to customers located in the United Kingdom. Platform: PC Download - Origin Code". It's "currently unavailable", but they could email me when it's ready.

    Gamestop website lists XBox etc, but no apparent option for the PC version.

    There's a few sites popping up on google selling "origin codes", but I've no idea if they're trustworthy.

    Any help?


  • Registered Users, Registered Users 2 Posts: 20,558 ✭✭✭✭dreamers75


    https://www.humblebundle.com/store/star-wars-jedi-fallen-order?hmb_source=search_bar

    You can get this as a gift link, its 100% legit.

    g2play is legit in that you will get a code.


  • Registered Users, Registered Users 2 Posts: 6,818 ✭✭✭Evade


    I've been playing it most of the week and it's definitely the best Star Wars game of the last few years. Although as I write that it occurs to me that there hasn't been that many.

    I also just found out the game only saves when you meditate. I spent a few hours poking around to get 100% on Zeffo only to glitch inside a piece of terrain so I quit. I lost about three hours of progress, fortunately it happened on the way back to the Mantis and the trophies had already popped.


  • Registered Users, Registered Users 2 Posts: 7,447 ✭✭✭Calhoun


    Finished this proper lastnight , I'd go as far as saying that it got me to resub for a bit in swtor to play the Jedi knight storyline.

    The mood and atmosphere throughout the game was excellent and left me wanting more.


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  • Registered Users, Registered Users 2 Posts: 6,818 ✭✭✭Evade


    Finished the game a few minutes ago. Definitely worth it if you like Star Wars although the amount of former/lapsed Jedi running around in post III pre IV canon now might need to be addressed at some point. Maybe a purge 2.0.

    I think Merrin was a little underused but hopefully there'll be a sequel and she gets more screen time.

    Did anyone else find the boss on Dathomir much more difficult than the final boss? He took me a few tries but I breezed through the last one.


  • Registered Users, Registered Users 2 Posts: 7,447 ✭✭✭Calhoun


    Evade wrote: »
    Finished the game a few minutes ago. Definitely worth it if you like Star Wars although the amount of former/lapsed Jedi running around in post III pre IV canon now might need to be addressed at some point. Maybe a purge 2.0.

    I think Merrin was a little underused but hopefully there'll be a sequel and she gets more screen time.

    Did anyone else find the boss on Dathomir much more difficult than the final boss? He took me a few tries but I breezed through the last one.

    One of the big surprises for me was the inquisitors themselves and how the "rule of two" is really only reference to the leadership of the sith order.

    I do hope they address the former/lapsed Jedi, allot of room for growth beyond they all died but perhaps the moved to the unknown regions.

    Also agree with Merin comments, I loved how she expanded the force powers.

    The Dathomir fight was a pain in the arse, when I looked into it online it was described as a sekiro like battle. He was a pain as he was immune unless he was coming to **** you up. Would have been nice to get more insight into him before he arrived on the planet.


  • Registered Users, Registered Users 2 Posts: 20,558 ✭✭✭✭dreamers75


    The Dathomir fight he had a 4 or 5 hit swing, was hard to judge but like most of the boss fights force powers useless. it was a game of sedition.

    easy enough once you figured it out but you were gonna get hit.


  • Registered Users, Registered Users 2 Posts: 7,447 ✭✭✭Calhoun


    dreamers75 wrote: »
    The Dathomir fight he had a 4 or 5 hit swing, was hard to judge but like most of the boss fights force powers useless. it was a game of sedition.

    easy enough once you figured it out but you were gonna get hit.

    Then he started throwing rocks the bastard.


  • Registered Users, Registered Users 2 Posts: 6,818 ✭✭✭Evade


    Calhoun wrote: »
    One of the big surprises for me was the inquisitors themselves and how the "rule of two" is really only reference to the leadership of the sith order.
    I knew about the Inquisitors from Rebels. It makes a lot of sense instead of having to train a new apprentice from the ground up. Some Sith: "It's definitely just two Sith but I don't see a rule saying we can't have as many dark Jedi aspirants as we want."

    Honestly, one of my biggest disappointments of the new trilogy is no new Jedi Order headed by Luke, the old EU had some great Jedi characters.


  • Registered Users, Registered Users 2 Posts: 7,447 ✭✭✭Calhoun


    Evade wrote: »
    I knew about the Inquisitors from Rebels. It makes a lot of sense instead of having to train a new apprentice from the ground up. Some Sith: "It's definitely just two Sith but I don't see a rule saying we can't have as many dark Jedi aspirants as we want."

    Honestly, one of my biggest disappointments of the new trilogy is no new Jedi Order headed by Luke, the old EU had some great Jedi characters.

    True enough I suppose I never looked at it like that and they don't go out of their way to differentiate between dark Jedi and sith.

    Would have been nice to see the story focus on something like rebuilding the new order rather than having Luke go on meltdown.


  • Registered Users, Registered Users 2 Posts: 13,084 ✭✭✭✭Kirby


    dreamers75 wrote: »
    The Dathomir fight he had a 4 or 5 hit swing, was hard to judge but like most of the boss fights force powers useless. it was a game of sedition.

    easy enough once you figured it out but you were gonna get hit.

    Force push is great for when they try a red unblockable. It stops it dead and you can just hit them. Slow also works for some free hits.


  • Registered Users, Registered Users 2 Posts: 7,447 ✭✭✭Calhoun


    Kirby wrote: »
    Force push is great for when they try a red unblockable. It stops it dead and you can just hit them. Slow also works for some free hits.

    Took me ages to figure out if you just tapped force push it would work, i kept holding it down and getting wrecked.

    I think the force push is what made it that much more easier.


  • Posts: 0 [Deleted User]


    Kirby wrote: »
    Force push is great for when they try a red unblockable. It stops it dead and you can just hit them. Slow also works for some free hits.

    Light saber throw for some weak free hits too.


    I think Jedi Outcast remains the best Star Wars action game.


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  • Registered Users, Registered Users 2 Posts: 13,084 ✭✭✭✭Kirby


    Calhoun wrote: »
    Took me ages to figure out if you just tapped force push it would work, i kept holding it down and getting wrecked.

    I think the force push is what made it that much more easier.

    Also if you tap dodge without a direction, you get a bullet-time dodge which is pretty effective.


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