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PlayStation 5 - Now with FAQ in OP.

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  • Registered Users Posts: 45,874 ✭✭✭✭Mitch Connor


    THe pricing of XboX Lockheart, and its position, is going to be weird.

    The PS5 Digitial is the same as the PS5 (from what we have heard so far). Same specs, same SSD, one less disc drive. Sony also have a generational divide between their consoles and a commitment to that (to some level, if not all games).

    Xbox on the other hand... Lockheart is rumoured to be a lower spec model, as well as being all digital. Xbox are commited to all first party titles, over the first two years I think, being on SX and One/One X. So at some level, Xbox One and One X and the all digital edition are already the cheaper versions of the Series X. So where does Lockheat come in to it from a pricing and positioning standpoint when it is competing with One X etc as an alternative to the Series X. The rumour of it being lower spec than the Series X is key in this regard too - it will not offer the same next gen experience as the Series X (while the PS5 digital will.)

    If the price of a PS5 digital is the same or near Xbox Series X Digital, based on rumours there isn't any competition between them, its PS5 all the way.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,408 CMod ✭✭✭✭Retr0gamer


    Digital Foundry in their analysis of the raw data they were given after the event said that the vast majority of PS5 games were targeting 30 FPS. Really disappointing but inevitable. Happens every generation, promised 60 FPS games but the reality is that the graphical gains going to 30 FPS are too much and the frame rate gets dropped.

    So looks like PC for 60 FPS games. However talking to my more tech savvy friend about this and he thinks that it will be a while before the PC catches up to the SSD speeds of the new consoles. The same super fast SSDs in the new consoles can be put into a PC sure but the PS5 has cores dedicated to processing SSD information and architecture built around it. PC will has to go through OS protocols which slow things down and could mean the consoles for once have a significant advantage over PC.

    The PC could be the bottleneck with data streaming on third party games, first party games could be tailored to the PS5 hardware set up.


  • Posts: 0 [Deleted User]


    MrStuffins wrote: »
    You're missing the point. The point is a console is consumer electronics. The market who bought the Playstation 4 is not the same market who will be buying the PS5.
    I'm not missing the point, I am disagreeing with it.


  • Registered Users Posts: 3,157 ✭✭✭Markitron


    Retr0gamer wrote: »
    Digital Foundry in their analysis of the raw data they were given after the event said that the vast majority of PS5 games were targeting 30 FPS. Really disappointing but inevitable. Happens every generation, promised 60 FPS games but the reality is that the graphical gains going to 30 FPS are too much and the frame rate gets dropped.

    Do they really promise this? They use the same buzzwords every time but I can't remember a console launched off the back of a 60 fps standard claim. Anyway, at least the option of a framerate mode is becoming more and more common, we know at least Demon's Soul's will have a framerate mode. This wasn't a thing at the start of the PS4 gen.


  • Registered Users Posts: 28,097 ✭✭✭✭TitianGerm


    Markitron wrote: »
    Do they really promise this? They use the same buzzwords every time but I can't remember a console launched off the back of a 60 fps standard claim. Anyway, at least the option of a framerate mode is becoming more and more common, we know at least Demon's Soul's will have a framerate mode. This wasn't a thing at the start of the PS4 gen.

    Those buzzwords can cause a problem though. You saw someone in here already thinking this gen is going to do 8K gaming v


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  • Registered Users Posts: 3,157 ✭✭✭Markitron


    TitianGerm wrote: »
    Those buzzwords can cause a problem though. You saw someone in here already thinking this gen is going to do 8K gaming v

    Yea I noticed that all the way back when console was announced in that Wire article. They did casually mention that it was compatible with 8K displays and people went off on one complaining that they shouldn't be trying to push 8K when 4K hadn't been fully adopted yet.

    Either way they have been mostly pushing the SSD and the changes it will bring, going by the Ratchet and Clank demo, I can see them delivering on this.


  • Registered Users Posts: 7,305 ✭✭✭facehugger99


    I only buy digital games - I don't care about trading in games - too much hassle.

    I will probably get the disk version of the PS5 if it comes with a 4K player. I already have a 4k player but its a couple of years old and the PS3 was great little BluRay player, so I'll wait and see what the reviews are like for this aspect of the console.


  • Registered Users Posts: 8,000 ✭✭✭Stone Deaf 4evr


    Markitron wrote: »
    Do they really promise this? They use the same buzzwords every time but I can't remember a console launched off the back of a 60 fps standard claim. Anyway, at least the option of a framerate mode is becoming more and more common, we know at least Demon's Soul's will have a framerate mode. This wasn't a thing at the start of the PS4 gen.

    Microsoft have certainly said that they're aiming for 60fps as a baseline and up to 120 fps.

    of course, this is their statement of intent, and likely what all their 1st party studios are doing, however AC Valhalla is running at 30, so it ultimately kick the responsibility / blame back to the 3rd part developers when its not met.


  • Registered Users Posts: 4,415 ✭✭✭Homelander


    It's not hard to see why many developers would stay with the 30FPS for most single player games. They know console players are used to 30fps. They know that by sticking to 30fps they can get maximum visual detail and really create a "next gen" visual experience.

    By comparison, if AC: Valhalla was running at 60fps true 4K - which the CPU is more than capable of delivering this time around - it would mean graphical compromise, which on the balance of everything, they likely decided wouldn't be appreciated by most gamers.

    I'd be hopeful that many games will integrate a 60fps v 30fps mode and allow the user to select the visual trade off if desired.


  • Registered Users Posts: 11,264 ✭✭✭✭jester77


    Digital seems to be what will be pushed going forward. You can see by the design that the console was designed without the drive and it was just tagged on later, maybe even due to the Xbox releasing with it.

    Console games are the last medium hanging onto physical media, I would imagine this will be the last generation with it. There will probably be games released on digital only in this cycle, like what is happening on the Nintendo Switch. Kind of pointless having the disc any way when you have to download the whole thing for the inevitable release day patch.


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  • Registered Users Posts: 8,000 ✭✭✭Stone Deaf 4evr


    Homelander wrote: »
    It's not hard to see why many developers would stay with the 30FPS for most single player games. They know console players are used to 30fps. They know that by sticking to 30fps they can get maximum visual detail and really create a "next gen" visual experience.

    By comparison, if AC: Valhalla was running at 60fps true 4K - which the CPU is more than capable of delivering this time around - it would mean graphical compromise, which on the balance of everything, they likely decided wouldn't be appreciated by most gamers.

    I'd be hopeful that many games will integrate a 60fps v 30fps mode and allow the user to select the visual trade off if desired.
    I dunno about that, this whole ps4 / xb1 generation has been lamenting the 30fps framerates.


  • Registered Users Posts: 3,157 ✭✭✭Markitron


    I will probably get the disk version of the PS5 if it comes with a 4K player. .

    It is confirmed that it does, and them putting the media remote front and centre probably means they are taking it a bit more seriously than with PS4
    Microsoft have certainly said that they're aiming for 60fps as a baseline and up to 120 fps.

    of course, this is their statement of intent, and likely what all their 1st party studios are doing, however AC Valhalla is running at 30, so it ultimately kick the responsibility / blame back to the 3rd part developers when its not met.

    Yea they can promise what they want for their first party games, they may actually achieve it too cos they have said those games are gonna have to run on the og XB1 as well.


  • Registered Users Posts: 2,102 ✭✭✭The Raging Bile Duct


    I dunno about that, this whole ps4 / xb1 generation has been lamenting the 30fps framerates.

    Have they? Can't say it's really anything that's kept me awake at night.


  • Registered Users Posts: 3,157 ✭✭✭Markitron


    Have they? Can't say it's really anything that's kept me awake at night.

    Yea if anything the last gen had a massive improvement in your average framerate. Dipping below 30 fps was commonplace on PS3/360, but most games mostly stuck to their 30 fps targets last gen.


  • Posts: 0 [Deleted User]


    OSI wrote: »
    Ah come now. The PS5 touts 5.5GB/s, you could achieve 5.0 on PCs for the last few years easily, the bottleneck was PCI-Express 3.0. With the move to PCI-Express 4.0 there's already systems pushing nearly 20GB/s.
    Moving this kind of data around on PC is very resource intensive.

    PS5 was designed from the ground up to take advantage of it's SSD. Moving data around quickly, decompressing it quickly, getting it directly where it needs to go with minimal latency and overhead. Cerny talked about it in some depth during the Road to PS5 conference. Tim Sweeney and others have expanded on it and/or simplified it.

    By all accounts the PS5 is enormously more capable of taking advantage of fast storage versus a PC of similar spec. For example their hardware decompressor is operating on a level equivalent to 9x Zen2 cores.


  • Closed Accounts Posts: 965 ✭✭✭shaveAbullock


    Yes they really have made it clear that the SSD and hardware decompression was a big focus while in development.
    Fantastic for PS5 exclusives but what will happen with games that are also developed for the xbox and pc?


  • Registered Users Posts: 7,917 ✭✭✭Mr Crispy


    Yes they really have made it clear that the SSD and hardware decompression was a big focus while in development.
    Fantastic for PS5 exclusives but what will happen with games that are also developed for the xbox and pc?
    Yeah, I think most commentators are of the opinion that only first party games will really benefit.


  • Registered Users Posts: 23,178 ✭✭✭✭J. Marston


    €600 minimum, I reckon.


  • Closed Accounts Posts: 965 ✭✭✭shaveAbullock


    J. Marston wrote: »
    €600 minimum, I reckon.

    People are saying it won't sell at this price point but if the xbox is the same price then why wouldn't it?


  • Registered Users Posts: 8,000 ✭✭✭Stone Deaf 4evr


    Yes they really have made it clear that the SSD and hardware decompression was a big focus while in development.
    Fantastic for PS5 exclusives but what will happen with games that are also developed for the xbox and pc?

    Good point, as is often the case, when you design something very nice, like the PlayStation touch pad, it's never used to the best of its potential outside of first party applications.


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  • Registered Users Posts: 62 ✭✭Vyse Remastered


    Good point, as is often the case, when you design something very nice, like the PlayStation touch pad, it's never used to the best of its potential outside of first party applications.

    I can remember that touch pad ever serving a function. the only game I can recall using it is that PlayRoom game that came with the system. Good game mind.


  • Registered Users Posts: 1,563 ✭✭✭Wing126


    Good point, as is often the case, when you design something very nice, like the PlayStation touch pad, it's never used to the best of its potential outside of first party applications.


    Considering a lot of developers are praising the PS5, it could be well used. PS5 could be the lead development console for example.


    Epic alone have made provisions for the PS5 in Unreal Engine 5, which is a great sign - https://www.theverge.com/21256299/epic-ceo-tim-sweeney-sony-ps5-ssd-impressive-pc-gaming-future-next-gen

    Although, it's all smoke and mirrors until we actually get to play anything.


  • Registered Users Posts: 29,102 ✭✭✭✭CastorTroy


    A good move for Microsoft would be to include at least 1 month of Game Pass Ultimate. Then it gives people lots of games to play day 1.
    Sony could give Now access but I think it would be less appealing


  • Closed Accounts Posts: 379 ✭✭Mike3287


    3700x and an RDNA 2 5700XT, which is reported to be as much as 50% IPC gain W for W over RDNA 1.

    But no way will the PS5 of the Xbox X be doing 120fps in AAA games.

    Yeah its amazing for its price

    €500 is a steal, comparable gpu on a pc will cost that

    Its a bit mad really as the gpu is more advanced than anything AMD has out for any money on the pc right now, shows what they think of us pc users lol, we are being robbed blind

    Like you said new gpu with RDNA2 tech with ray tracing and all other bits missing from AMD's most powerful Radeon VII and RX5700xt gpus is in the PS5

    Devs seem to be putting it at around Nvidia rtx 2080 level and XSX gpu at rtx 2080ti level

    A decent €300 3700x cpu along side both and ultra fast 1tb SSD, 4K blu ray drive

    You couldn't build a PC for less than €1000 to rival it

    XSX supposedly going to be €450 at launch with a gpu as strong as €1200 rtx 2080ti, now that's value for money


  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,455 CMod ✭✭✭✭johnny_ultimate


    The Xbox Series X sounds like a very capable machine, with clear tech advantages outside the SSD - I’m sure multi-platform games will be able to be adapted one way or the other with relatively minor adjustments or compromises. Game Pass is a clear advantage too, as Sony’s well behind in offering such an attractive and worthwhile service.

    What’ll be really interesting to me is to see how Microsoft’s cross-gen support plays out. By their own account they’ll be ensuring all their exclusives play on XB1 for at least a good while longer. That’s a great, generous policy for many customers - there will be many who can’t afford an upgrade, or have only bought an XB1 recently. Sony seemingly taking a more traditional approach to ‘generations’, though, could potentially see their own exclusives offer more obviously ‘next-gen’ technology than the enhanced XBSX titles which also have to support the XB1.

    This isn’t criticising Microsoft’s approach by any stretch - I’m really curious to see how their strategy plays out, and they’re definitely eyeing a likely future in which hardware isn’t just the usual six-seven year release cycle. It’ll just be interesting to see how the big exclusives compare across both consoles. But with multi-platform next-gen titles - which AFAIK don’t require XB1 support - I think both will be more than up to the task.


  • Registered Users Posts: 29,841 ✭✭✭✭Zero-Cool


    CastorTroy wrote: »
    A good move for Microsoft would be to include at least 1 month of Game Pass Ultimate. Then it gives people lots of games to play day 1.
    Sony could give Now access but I think it would be less appealing

    Sony should bundle Now and Plus together as a single new service. Big catalogue of games, 'free' games each month and online play.


  • Registered Users Posts: 1,563 ✭✭✭Wing126


    Zero-Cool wrote: »
    Sony should bundle Now and Plus together as a single new service. Big catalogue of games, 'free' games each month and online play.


    Should take the Game Pass approach too and add first party exclusives to the service day and date. Beef up the availability of more recent titles too.


  • Registered Users Posts: 29,841 ✭✭✭✭Zero-Cool


    Wing126 wrote: »
    Should take the Game Pass approach too and add first party exclusives to the service day and date. Beef up the availability of more recent titles too.

    Man, I've never been tempted to switch to xbox until game pass ultimate, such a great service. Sony know they don't have to compete with it because they're doing better than xbox which isn't great for PlayStation owners.

    So many games i hear coming out that i want to play and find out they are going straight to game pass on day 1.

    Sony will never compete or catch up to it imo.


  • Registered Users Posts: 28,097 ✭✭✭✭TitianGerm


    CastorTroy wrote: »
    A good move for Microsoft would be to include at least 1 month of Game Pass Ultimate. Then it gives people lots of games to play day 1.
    Sony could give Now access but I think it would be less appealing

    Microsoft give you a months game pass with every console. When you sign up your given the option of turning on recurring billing and if you do that you get an extra month for free. Just have to cancel the recurring payment then.

    You can also buy two years Live for around €80 from CDKeys and convert to GamePass Ultimate for €1.


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  • Registered Users Posts: 1,563 ✭✭✭Wing126


    Zero-Cool wrote: »
    Man, I've never been tempted to switch to xbox until game pass ultimate, such a great service. Sony know they don't have to compete with it because they're doing better than xbox which isn't great for PlayStation owners.

    So many games i hear coming out that i want to play and find out they are going straight to game pass on day 1.

    Sony will never compete or catch up to it imo.


    Yeah, I agree with you there. I hope the creation of a Digital Edition console is a step in that direction though. I'd gladly pay the price if Sony's service was as impressive as Game Pass. I think the ability to download the titles is strongly needed also. Not sure if PSNow offers that already, has been a while since I even looked at PSNow.


This discussion has been closed.
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