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Mafia Trilogy

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  • Registered Users Posts: 9,004 ✭✭✭EoinMcLovin




  • Registered Users Posts: 423 ✭✭DarC_Kn1ght


    Delayed until September, gameplay reveal July 22nd.


  • Registered Users Posts: 285 ✭✭laneooo




    ugh can't wait!


  • Registered Users Posts: 29,841 ✭✭✭✭Zero-Cool


    My God that's gorgeous looking. Was not expecting a complete rebuild like that. Anyone who hasn't played it is in for a treat. Even the race track section looks class!


  • Registered Users Posts: 6,468 ✭✭✭marcbrophy


    I hate the way some Americans say Maw-fia!
    But I am looking forward to this now :D


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  • Registered Users Posts: 11,611 ✭✭✭✭ERG89


    At around 14 minutes the narrator says there is more than 20 missions in all. Is that a pretty low number for an open world game or is it just me?


  • Moderators, Computer Games Moderators Posts: 23,183 Mod ✭✭✭✭Kiith


    ERG89 wrote: »
    At around 14 minutes the narrator says there is more than 20 missions in all. Is that a pretty low number for an open world game or is it just me?

    It's not an open world game by today's standards though. It's got an open world, but you follow a fairly linear narrative. Assuming it's anything like the original.

    It's a fantastic narrative though, so no collectables is just fine with me.


  • Moderators, Category Moderators, Entertainment Moderators Posts: 36,573 CMod ✭✭✭✭pixelburp


    I don't remember that particular mission from the original Mafia, must dig out a video to compare and contrast the approach. I vaguely remember a visit to the countryside (which ATM blew my mind that an open world could be both urban AND rural - crazy stuff! :D ), but I'd thought that was in the day-time & only to some random diner...


  • Registered Users Posts: 29,841 ✭✭✭✭Zero-Cool


    ERG89 wrote: »
    At around 14 minutes the narrator says there is more than 20 missions in all. Is that a pretty low number for an open world game or is it just me?

    Quality over quantity, the story is fantastic, doesn't overstay it's welcome so it's nice they aren't neddlessly filling it out.


  • Registered Users Posts: 29,841 ✭✭✭✭Zero-Cool


    pixelburp wrote: »
    I don't remember that particular mission from the original Mafia, must dig out a video to compare and contrast the approach. I vaguely remember a visit to the countryside (which ATM blew my mind that an open world could be both urban AND rural - crazy stuff! :D ), but I'd thought that was in the day-time & only to some random diner...

    I CANNOT wait to play the hotel mission again, absolutely fantastic where it ends up and links back to a mission you did previously, such great writing.


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  • Registered Users Posts: 1,224 ✭✭✭Kilboor


    pixelburp wrote: »
    I don't remember that particular mission from the original Mafia, must dig out a video to compare and contrast the approach. I vaguely remember a visit to the countryside (which ATM blew my mind that an open world could be both urban AND rural - crazy stuff! :D ), but I'd thought that was in the day-time & only to some random diner...

    I remember being blown away by that too! I vaguely recall an airport in the countryside


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,408 CMod ✭✭✭✭Retr0gamer


    Kiith wrote: »
    It's not an open world game by today's standards though. It's got an open world, but you follow a fairly linear narrative. Assuming it's anything like the original.

    It's a fantastic narrative though, so no collectables is just fine with me.

    It baffles me that people would be saddened by no open world collectible guff. This stuff and pointless achievements needs to seriously **** right off.


  • Moderators, Category Moderators, Entertainment Moderators Posts: 36,573 CMod ✭✭✭✭pixelburp


    Retr0gamer wrote: »
    It baffles me that people would be saddened by no open world collectible guff. This stuff and pointless achievements needs to seriously **** right off.

    I never lamented the lack of "collectibles", but more that Mafia had this huge world but absolutely nothing to do in it. Like, for all my excitement that this game had both rural and urban areas, the giddiness quickly died down when I realised for all the miles of country roads, there wasn't anything you could do along them. The systemic aspects weren't particularly deep so it wasn't like you could just make your own adventure either.

    Mafia was a superficial Open World, but nowhere near functional one. It needn't have bothered with the ability to drive around at all TBH. Methinks this entire game started as one thing, but morphed into another - with the "open world" aspect a lingering aspect of an older build.


  • Registered Users Posts: 33,737 ✭✭✭✭Penn


    pixelburp wrote: »
    I never lamented the lack of "collectibles", but more that Mafia had this huge world but absolutely nothing to do in it. Like, for all my excitement that this game had both rural and urban areas, the giddiness quickly died down when I realised for all the miles of country roads, there wasn't anything you could do along them. The systemic aspects weren't particularly deep so it wasn't like you could just make your own adventure either.

    Mafia was a superficial Open World, but nowhere near functional one. It needn't have bothered with the ability to drive around at all TBH. Methinks this entire game started as one thing, but morphed into another - with the "open world" aspect a lingering aspect of an older build.

    Yakuza games don't have a huge amount of collectibles, but there's something to do or people to meet on almost every street. Whereas for me one of the worst open worlds was L.A Noire because there was almost nothing to do in it except drive to the next objective. It felt like the open world was only there because the city and driving mechanics had to be implemented anyway due to chase sequences.




  • 20 missions is great

    Sick of bloat in games


  • Registered Users Posts: 1,224 ✭✭✭Kilboor


    20 missions is great

    Sick of bloat in games

    Agreed, loved Mafia 2's hybrid of open world with story driven. Not many side missions but that was perfect to me.

    A game which did side activities well was Godfather 1 on the PS2. The raiding and territory system was fun.


  • Moderators, Category Moderators, Entertainment Moderators Posts: 36,573 CMod ✭✭✭✭pixelburp


    I think the conversation has been sullied a little by modern "open world" games - specifically the busywork simulators beloved of Ubisoft. A good open world game with a modicum of effort and precision curation is a wondrous experience; Ubisoft just ground the genre into the dirt with its copy/paste approach.

    I'd never advocate for that kind of structure and ideally if a developer can't deliver on a certain mechanic it should just be dropped. As was tje case with Mafia's vast but empty map. Now, with a remaster like Mafia's, with its increased graphical fidelity (and potentially better AI systems), maybe the empty roads take on a different tone. It could be entertaining in of itself to amble around the world for its own sake, taking in the sights & the basic pleasure of journeying around.


  • Registered Users Posts: 11,611 ✭✭✭✭ERG89


    Zero-Cool wrote: »
    Quality over quantity, the story is fantastic, doesn't overstay it's welcome so it's nice they aren't neddlessly filling it out.

    One thing I remember about Mafia 2 is a lot of missions were stretched out by long driving sections across the map; it was even more noticeable than GTA IV for that flaw.


  • Registered Users Posts: 6,256 ✭✭✭DaveyDave


    20 missions is great

    Sick of bloat in games

    The entire middle section of The Last of Us Part II comes to mind...


  • Registered Users Posts: 29,841 ✭✭✭✭Zero-Cool


    ERG89 wrote: »
    One thing I remember about Mafia 2 is a lot of missions were stretched out by long driving sections across the map; it was even more noticeable than GTA IV for that flaw.

    Yeah, they were definitely more stretched out than Mafia 1 but it has been a loooong time since i played it, possible rose tinted glasses on.

    I hope they make this race hard as balls to keep it authentic to the original :)

    1ekt6684sbc51.gif


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  • Registered Users Posts: 1,677 ✭✭✭Officer Giggles


    Zero-Cool wrote: »
    Yeah, they were definitely more stretched out than Mafia 1 but it has been a loooong time since i played it, possible rose tinted glasses on.

    I hope they make this race hard as balls to keep it authentic to the original :)

    1ekt6684sbc51.gif

    I hope so, the joy I felt at finally..... finally winning the damn thing


  • Registered Users Posts: 29,841 ✭✭✭✭Zero-Cool


    I hope so, the joy I felt at finally..... finally winning the damn thing

    I'll admit, i used that glitch to skip most of the course. I'm not proud of my actions :(


  • Registered Users Posts: 1,677 ✭✭✭Officer Giggles


    Zero-Cool wrote: »
    I'll admit, i used that glitch to skip most of the course. I'm not proud of my actions :(

    I was so bloody naive at the time I didn't even think of looking for any cheats, if I had thought of it though......


  • Registered Users Posts: 11,611 ✭✭✭✭ERG89


    Zero-Cool wrote: »
    Yeah, they were definitely more stretched out than Mafia 1 but it has been a loooong time since i played it, possible rose tinted glasses on.

    I hope they make this race hard as balls to keep it authentic to the original :)

    That whole race was designed to be played using a steering wheel so it was less authentic and more of a bad foresight from the developers.


  • Registered Users Posts: 1,749 ✭✭✭Smiles35


    Kilboor wrote: »
    I remember being blown away by that too! I vaguely recall an airport in the countryside

    I played this game 3 times and I don't remember an Airport. I actually looked for the rumerd hidden Casino though. (There was definatly no Casino)

    Are they adding anything to this game at all? Extra story?


  • Registered Users Posts: 285 ✭✭laneooo


    Smiles35 wrote: »
    I played this game 3 times and I don't remember an Airport. I actually looked for the rumerd hidden Casino though. (There was definatly no Casino)

    Are they adding anything to this game at all? Extra story?


    Well, you do go to an airport to "get someone" but I don't ever remember it being in the open world or driving there outside of that mission...I think it was because if I remember correctly you drive there...I think they will add it in the new game.


  • Registered Users Posts: 12,023 ✭✭✭✭Exclamation Marc


    Zero-Cool wrote: »
    Yeah, they were definitely more stretched out than Mafia 1 but it has been a loooong time since i played it, possible rose tinted glasses on.

    I hope they make this race hard as balls to keep it authentic to the original :)

    1ekt6684sbc51.gif

    From an interview with Hangar 13’s President and Chief Creative Officer, Haden Blackman who noted the inclusion of a 'Classic Mode'.

    “It has all the settings dialed into what the experience was like if you’ve played the original Mafia. so that’s great for the hardcore fans to experience the game at that level with the same driving controls, the police reacting to your infractions the same way. And then we go all the way to experience the story, you can dial all that stuff back.”


  • Registered Users Posts: 3,622 ✭✭✭Gamer Bhoy 89


    I was seriously considering starting the original Mafia over the Summer, but after seeing screenshots and footage of the remake I think I'll wait.....


  • Registered Users Posts: 29,841 ✭✭✭✭Zero-Cool


    Looking great! Few hands on previews doing the rounds. Ign confirm the race level is still annoying and requires near flawless driving for 3 laps against ai who don't make mistakes. Hurrah!



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  • Moderators, Computer Games Moderators, Social & Fun Moderators Posts: 80,397 Mod ✭✭✭✭Sephiroth_dude


    Zero-Cool wrote: »
    Looking great! Few hands on previews doing the rounds. Ign confirm the race level is still annoying and requires near flawless driving for 3 laps against ai who don't make mistakes. Hurrah!


    Is it a story mission?


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