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GTA Online

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  • Registered Users Posts: 2,559 ✭✭✭refusetolose


    nightclub first
    then that will be making money while you do everything else


  • Registered Users Posts: 29,837 ✭✭✭✭Zero-Cool


    nightclub first
    then that will be making money while you do everything else

    Only thing putting me off that is needing 20+ hours to generate product. I might only be on for an hour every 2nd night so not sure if it would benefit me much?


  • Registered Users Posts: 1,229 ✭✭✭Gyan84


    Zero-Cool wrote: »
    Only thing putting me off that is needing 20+ hours to generate product. I might only be on for an hour every 2nd night so not sure if it would benefit me much?


    The bunker will act similar to the MC Businesses in that it'll passively generate product.


    The only real reason for the arcade is the casino heist which is fun but does have a fair few set up missions and you need multiple people to do the final heist.


    If you want to passively increase the amount of product you have you can leave your character watching the tv in your apartment and you won't get kicked for incactivity, meaning the product will generate and you can just leave it there until you come back to it.


  • Registered Users Posts: 2,559 ✭✭✭refusetolose


    possibly

    in that case i'd do arcade before bunker anyway

    casino heist is really good once you know what you need to do


  • Registered Users Posts: 29,837 ✭✭✭✭Zero-Cool


    Hmm I'll have a think about it. Arcade would be handy with the master control console to resupply businesses even though I'm not really bothered with those sell missions when you compare time/money to Cayo heist. Could at least do the casino prep missions online and then see if anyone is free to do the heist.

    I think I'm over waiting for discounts anyway. Will just buy to something and run Cayo when i need the money, shouldn't take me long to rack up bunker, nightclub and arcade.


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  • Moderators, Computer Games Moderators, Social & Fun Moderators Posts: 8,575 Mod ✭✭✭✭Wilberto


    Zero-Cool wrote: »
    So, I'm gonna splash out on something. I have 6.3 mil so either Bunker, Nightclub or Arcade I'm thinking. Also, what do I need to sell crates? I hear they are a good money maker.

    Leaning towards Bunker as everyone raves about it. Any recommendations?

    Crates are extremely grindy. Plus, if you do what most people do, you'll be waiting a while before you get that windfall (although when it comes it's a pretty sweet feeling). Generally, you skip the small and medium warehouses and go straight for the large ones. You can own five of these (per character). Each one takes 666k to fill (sourcing 3 crates at a time for 18k a source 37 times). You can then sell for 2.22m normally or wait for double money on crates (only comes around about 2/3/4 times a year) and sell them for 4.44m per warehouse for roughly 25m in total. Filling 5 warehouses should take roughly 20 hours of play time (will vary depending on the ratio of 1 vehicle sources to 3 individual crate sources.

    It used to be the best money maker in terms of active playing time until the Cayo Perico Heist came along and blew everything else out of the water! :pac:


    EDIT : I should add that crates are an excellent way of ranking up too.


  • Registered Users Posts: 29,837 ✭✭✭✭Zero-Cool


    Yeah ok, feck crates :) i see with the arcade that you can resupply businesses and start sell missions from the one console which sounds very handy. Wouldn't mind doing sell missions every now and again but not into continuously grinding or leaving the game on idle so think I'll go with arcade and night club, let things build up while i try the casino heist and cayo for quick cash and then make big sales. Think u could just about but a bunker as well but would be a few Cayo runs for the upgrades.


  • Moderators, Computer Games Moderators, Social & Fun Moderators Posts: 8,575 Mod ✭✭✭✭Wilberto


    Zero-Cool wrote: »
    Yeah ok, feck crates :) i see with the arcade that you can resupply businesses and start sell missions from the one console which sounds very handy. Wouldn't mind doing sell missions every now and again but not into continuously grinding or leaving the game on idle so think I'll go with arcade and night club, let things build up while i try the casino heist and cayo for quick cash and then make big sales. Think u could just about but a bunker as well but would be a few Cayo runs for the upgrades.

    Just on the selling from the Arcade thing, the sale vehicles still spawn outside the mc business so that sell button in the Arcade is pretty irrelevant. :)


  • Registered Users Posts: 29,837 ✭✭✭✭Zero-Cool


    Wilberto wrote: »
    Just on the selling from the Arcade thing, the sale vehicles still spawn outside the mc business so that sell button in the Arcade is pretty irrelevant. :)

    Yeah, i read that, pretty shyte but still handy you can resupply from one place. Reading up on the casino heist as well, the payout sendy crappy, an average of 700k per player. Think I'll just go for bunker and nightclub. Will join other people's heists for casino and doomsday to give them a go but Rockstar should really up the payout for them to entice people.


  • Registered Users Posts: 1,961 ✭✭✭markcahill1985


    Zero-Cool wrote:
    Yeah, i read that, pretty shyte but still handy you can resupply from one place. Reading up on the casino heist as well, the payout sendy crappy, an average of 700k per player. Think I'll just go for bunker and nightclub. Will join other people's heists for casino and doomsday to give them a go but Rockstar should really up the payout for them to entice people.


    I recommend the bunker also. I have the chumash one. It's right on the freeway into city so handy.


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  • Moderators, Social & Fun Moderators Posts: 28,633 Mod ✭✭✭✭Shiminay


    The upgraded weapons from Bunker research are fun, I've just left my guys on 100% research and I'm churning through the unlocks now this last few weeks. The Thermal Scope in the Heavy Sniper rifle's been a great laugh :)


  • Registered Users Posts: 12,536 ✭✭✭✭Varik


    Incendiary bullets on the mk2 Heavy revolver are 100% chance of setting someone on fire. Great for pesky heavily armoured enemies and juggernauts.

    Then explosive rounds on the pump action and the heavy sniper. The Heavy sniper is turned into a anti air cannon.

    The MK2 Marksman Rifle can replace the scope with a reddot/holo sight so can now fire it like a normal gun without the zoomed in scoped view.

    Some of the automatic guns lose their drum magazine options so there's that downside, also for the special ammo you can't buy then normally from a ammunation or menus.

    The mk2 upgrade is only need to be bought once, you can then downgrade/upgrade at will without losing any item (not sure about ammo).
    Shiminay wrote: »
    The upgraded weapons from Bunker research are fun, I've just left my guys on 100% research and I'm churning through the unlocks now this last few weeks. The Thermal Scope in the Heavy Sniper rifle's been a great laugh :)

    If you've got a lot of the research done you should definitely buy the insurgent pickup this week when it's on sale. Once upgraded to the pickup custom you get loads of armour , mines, and it can be used in missions or heists (except casino and cayo)


  • Registered Users Posts: 2,573 ✭✭✭DeSelby83


    I installed this from gamepass last night and started an online character.....I feel like the junior infants kid walking into the 6th class room.
    I see jets flying overhead, and explosions going off and I'm standing there with a pistol and no home or vehicle.
    I have twitch prime so hopefully some of the money benefits will start to roll in soon.


  • Registered Users Posts: 29,837 ✭✭✭✭Zero-Cool


    DeSelby83 wrote: »
    I installed this from gamepass last night and started an online character.....I feel like the junior infants kid walking into the 6th class room.
    I see jets flying overhead, and explosions going off and I'm standing there with a pistol and no home or vehicle.
    I have twitch prime so hopefully some of the money benefits will start to roll in soon.

    Some tips to get started. There is a treasure hunt and bounty hunt that unlock weapons that can get you an early mil with killstreaks.

    Head into passive mode to get familiar with the place anyway. High end apartments are 40% off this week. Buy one when you get some money. There are free cars, really good ones, open your phone, internet, san andreas autos and legendary motorsports, buy the free cars and add them to your garage (once you've bought that) they should be the first steps. Have fun!



  • Registered Users Posts: 29,837 ✭✭✭✭Zero-Cool


    Alright, Bunker and nightclub purchased, all techs assigned, only upgrade missing is nightclub equipment which I badly need but only have 300k left :eek:

    A quick trip to Cayo will sort that out though. Nightclub setup missions were quite funny.

    Once I have enough money built up again, will get the arcade next as I want one place to see how the stock is looking for each business without going there.


  • Moderators, Social & Fun Moderators Posts: 28,633 Mod ✭✭✭✭Shiminay


    The Terrorbyte which you can get when you have the nightclub also lets you run all your missions from all businesses and might even let you see your stock levels - I'll check when I log in later :)


  • Registered Users Posts: 1,961 ✭✭✭markcahill1985


    Shiminay wrote:
    The upgraded weapons from Bunker research are fun, I've just left my guys on 100% research and I'm churning through the unlocks now this last few weeks. The Thermal Scope in the Heavy Sniper rifle's been a great laugh


    Never done the research. How does it work. Can you choose what to develop etc


  • Registered Users Posts: 12,536 ✭✭✭✭Varik


    Never done the research. How does it work. Can you choose what to develop etc

    You just get to choose if the bunker is working on stock to sell or research, or a mix of both. The research that you get is random, and there's a lot of skins and camo to unlock so you could get mines which are great or some random weapon skin.

    The mix isn't worth it, you're better off doing 1 or the other.

    When there's a double money even for the bunker it also means double speed half price research.


  • Registered Users Posts: 29,837 ✭✭✭✭Zero-Cool


    Chriiiiiisst. Cayo cleared, best run at it yet, flew through it on 1st life, dock cleared and just jumping onto the boat, internet connection error, kicked back to single player, back to online and waking up in the sub. sickner.


  • Registered Users Posts: 29,837 ✭✭✭✭Zero-Cool


    Shiminay wrote: »
    The Terrorbyte which you can get when you have the nightclub also lets you run all your missions from all businesses and might even let you see your stock levels - I'll check when I log in later :)

    From what I've read, people seem to think the arcade does what they wish the Terrorbyte did when it comes to missions but not sure of the details. Think i'll bypass the truck and go straight to arcade. It's horrible having this little money :(


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  • Moderators, Computer Games Moderators, Social & Fun Moderators Posts: 8,575 Mod ✭✭✭✭Wilberto


    Zero-Cool wrote: »
    From what I've read, people seem to think the arcade does what they wish the Terrorbyte did when it comes to missions but not sure of the details. Think i'll bypass the truck and go straight to arcade. It's horrible having this little money :(


    That's exactly the case with it. It's not very useful for MCs as it doesn't allow you to buy supplies, only to steal them which isn't efficient in any case.

    Where it does help though is for CEO work when sourcing either crates for warehouses or cars for import/export. That and client jobs which which are quite fun, and payout 30k as well and can be rotated quite well with VIP Work (Headhunter and Sightseer).

    Client Jobs were on double a few times and if you got a few friends you could head into an invite only lobby and do Client Job rotations which would earn about 60k every 5/6 minutes. They seem to have stopped putting them on double though.


  • Registered Users Posts: 12,536 ✭✭✭✭Varik


    So cayo perico has broken most value attached to most stuff but you still need the sub for that and a player might have gotten some of the other business beforehand or from events/twich/criminal pack.

    Stealing supplies get's 1 bar of supplies per player in the MC/CEO. So a solo player has to do it 4 times ( sometimes less) to fill the supplies, but 4 players could fill it in 1 mission.

    So if a newish poor player does it with 3 others then they save themselves 75K for a short mission, and sometimes that means you've to collect 4 packages or maybe just 1 vehicles. Buying supplies isn't really an option unless you've got the upgrades.


  • Registered Users Posts: 1,961 ✭✭✭markcahill1985


    Man I've been grinding this the last few months hoping to gain a good bit if money for when the new next gen version arrives. Just broke 100m in the bank. Must have done Cayo 60 times. Finally going to give it a break and just get back to free roaming and some of the other businesses. Going to give hanger and import export missions a go again for the fun of it.

    Buying a casino penthouse gives you access to casino missions right? Are these worth it?


  • Registered Users Posts: 12,536 ✭✭✭✭Varik


    Man I've been grinding this the last few months hoping to gain a good bit if money for when the new next gen version arrives. Just broke 100m in the bank. Must have done Cayo 60 times. Finally going to give it a break and just get back to free roaming and some of the other businesses. Going to give hanger and import export missions a go again for the fun of it.

    Buying a casino penthouse gives you access to casino missions right? Are these worth it?

    There's the main casino missions which are canonically what happens before the casino heist. If you do them for the first time you can get a bonus for about 1m, and a few other bonuses for doing it with the same team,not dying, or on hard. You also get an armoured weaponized car from doing it for free.

    The casino work which I think anyone can do but not 100%.

    You can also call the concierge to get a limo to either drive you to the casino from anywhere in the game or drive you to a waypoint. You can also spawn some of you Pegasus vehicles and fly away from it.

    If you can buy the penthouse during a sale then you definitely make a decent profit from going through the missions once (need at least 2 players), buying it at full prices at least breaks even or more with the extra awards.


  • Registered Users Posts: 29,837 ✭✭✭✭Zero-Cool


    Question about Nightclub. I just bought the equipment upgrade and have a staggering 61k in my bank, don't think that will even cover my daily fees!

    Anyway, i can currently sell 9 goods for 45 grand or wait. Is there a bonus for selling when everything is full? Should i just try to do a special order ( i can only manage 1 as the other require more good in an area than i can actually make)? Buying extra storage (not possible at the moment), will that up my max goods accrued?

    I can only make 2 coke goods at the moment which seems really low, i take it easy sell for something nice?

    Any nightclub tips?


  • Registered Users Posts: 12,536 ✭✭✭✭Varik


    Special orders are 5% bonus, personally don't think 5% is worth doing multiple sell missions.

    No bonus for waiting, just makes it 1 job instead of many. If the cargo sell mission is for too many crates it'll make you buy the larger vehicle before it lets you sell (still ever only 1 vehicles so no need to extra players or rushing), you get the speedo custom by default which is the small one and then there's a medium one (Mule Custom) and a large one (Pounder Custom). Don't bother buying the medium delivery vehicle, if you own the larger one (Pounder custom) you can use it or the small one to do all the sales. The large one is actually just better than the medium sized one in all regards.

    Vehicle upgrade wise, there's a decent amount of options. The mines are the best as you can just drop them and the annoying NPC after you just blow up. No real need for the other weapons or armour. Don't buy the rocket turret for the large truck as you'll not be able to fit under most bridges anymore.

    Extra storage increases the total amount for stock. Each of the stocks take up a different amount of space and take a different amount of time so it's not 360/7. With full upgrades you only hold 10 coke stock, 20 Meth, and 40 Cash but those still take the same time to full finish and are quicker.

    Most people don't wait to let it fully fill up and instead sell it when 1 or 2 of the stock types fill up. They let the Pharmaceuticals/Meth, South American import/Coke, and Cash creation/Counterfeiting fill up and then sell along with whatever Cargo/warehouse crates and sporting goods/guns have managed to accumulate in that time.

    Occasionally when I'm doing something else and not up for selling right that minute I'd swap 2 of the workers who're finished to 2 other products, as there's 7 products but only 5 workers. So Coke/Cash/Meth are finished first, and I'll swap some of the workers from those to Weed and documents which means I've only 1 worker idle.

    Order of value per time: Coke, Meth Cargo, Guns, Cash, Weed, Documents. This is the order to assign staff in.

    Speed at which they fill: Documents, Coke, Meth, Cash, Weed, Cargo, Guns.

    It's about not leaving staff Idle, and coke is worth the most so it's the one you want to sell as soon as it's ready. So let Coke/Meth/Cash fill and sell with whatever guns/Caro is ready.

    Raids can happen, if you've not got the security upgrade they happen when stock is at 20% or 40% with the security, and if you're selling as soon as Coke/Meth/Cash is ready then that's never going to be over 40% so you'll likely never be raided


  • Registered Users Posts: 29,837 ✭✭✭✭Zero-Cool


    Excellent thanks for that man!!


  • Registered Users Posts: 29,837 ✭✭✭✭Zero-Cool


    Did my first bunker sell mission. Between the npc's and the aggressive map i was in made it a bit hectic but a good laugh. Handy 235k as well. Will keep that stocked up for sure. Might keep coke supplied as well to do those runs in between but won't bother with the rest of the mc stuff. Will let the nightclub just run in the background then while tapping away at Cayo. I'm not usual into grinding stuff in games but I'm enjoying this for now anyway.


  • Registered Users Posts: 1,961 ✭✭✭markcahill1985


    So for my nightclub I only have 4 technicians and business. Am I best off buying 3 more cheap mc and not do any upgrades so I can accrue more nightclub produce?


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  • Registered Users Posts: 8,280 ✭✭✭Glico Man


    So for my nightclub I only have 4 technicians and business. Am I best off buying 3 more cheap mc and not do any upgrades so I can accrue more nightclub produce?

    I take it by upgrades you mean upgrades to the nightclub or MC upgrades?

    You'll need to buy the nightclub upgrades first as otherwise you won't have anywhere to store the produce. I *think* there's 3 levels of storage to buy. The total amount of produce you can have for a full sale is 320, spread over the 5 MC businesses, cargo and guns.

    MC upgrades are, for the most part, a waste of time and money.


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