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Grids and Zones: The Virtual Pokemon World

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  • 20-06-2022 9:54am
    #1
    Registered Users Posts: 1


    The game can be weird. In space games, it seems reasonable that the game's virtual space would be divided into squares, and different races would survive in each of these 'areas'. We humans have done it on the ground with the nation states, and states, prefectures and provinces have been created in these countries. We do the same in the suburbs around our houses or walls.


    But this does not apply to nature. Swallows will migrate across state borders, and grasshoppers can provide a small piece of fence that separates your grass from mine. It's not even in Pokémon. In the game, as in the Pokémon animation, only a few Pokémon will survive and can be captured in certain sectors. I'm not sure why the game is so designed. The fish probably don't live in trees and the parrots don't feed on penguins. But nature is a little obscure and the geography of Pokémon is no different.


    In addition, there is a new release of the popular Pokemon video game called Pokemon Black and White. It is so popular that webmasters place alerts on slow servers due to heavy traffic in response to releases. Spinoff merchandise such as black and white stuffed Pokémon toys (called stuffed animals); Pokemon Black and White promo cards are for the ever-challenging Pokemon card game and the new Pokemon Black and White promo cards are selling like crazy. The new plush toy inventory Pokémon Black and White is also difficult to keep in stock. Of course, a new sector has been created for the new Pokémon Black and White game as a place to go to get new Pokémon. Of course, all the other old Pokémon are still waiting for your trainers. What the game is not yet clear is that Pokémon do not roam their sectors like normal animals. Limit their gates around them?


    It's easy to design a "random looking" game as a "content" game. I think the game is designed to help the player find out which Pokémon he has and if he wants a specific new one, where to get it. The division of the game into sectors also ensures that the player will sooner or later see everything that is visible. Like Mario, Pokémon is a maze game. You can design it in two ways. First, you can make the game linear like Mario, so that each additional level will be more difficult or different in strategy and end in a 'top'. Pokémon is more about winning field battles in arenas despite the desire to become a Pokémon champion. Does the fact that the sectors are blocked by Pokémon lose the game?

    www.randompokemons.com

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