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Dawn of War - Direct Connect Issues - Workaround!!

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  • 03-12-2004 11:47pm
    #1
    Registered Users Posts: 2,243 ✭✭✭


    I'm sure that those of you who have played this game online have come across this problem. Basically, you can't have more than 1 player in a game who is behind NAT as the developers f*cked up.

    For a very detailed explanation as to what exactly is wrong, read this

    For a possible workaround read this

    I haven't had the chance to test this out yet, but I have reconfigured my local lan to use the ip subnet "222.222.222.x" for when I do test it.

    <edit>Just tested this, and the workaround DOES work! :)


Comments

  • Registered Users Posts: 7,136 ✭✭✭Pugsley


    BOUT FKING TIME!!!! You sir are my idol :)


  • Registered Users Posts: 2,243 ✭✭✭zoro


    :D I accept payment in the form of green apples :D:)

    And for those that don't want to read all of that text, here's the basics behind the method:

    What is your LAN ip address? 192.168.0.250
    What is your EXTERNAL ip address? 213.202.156.xxx

    Basic maths:
    public do_stuff()
    {
       if(LAN_IP <= EXTERNAL_IP)
       {
          Change LAN settings to use a range > EXTERNAL_IP;
          //In my case I changed from 192.168.0.* to 222.222.222.*
       }
       Add_EXTERNAL_IP_To_NIC
          (
             Double click on your network connection in "Start > Settings > Network Settings";
             Scroll down the list and double click on TCP-IP;
             Click on "Advanced";
             Click on "Add" (the top one);
             Add your EXTERNAL_IP to the NIC;
          );
       //Note: You have to modify the address sometimes if you don't have a static IP
    }
    

    There you go :)
    Note that if your internal IP > external IP, then you don't have to do the first step. Some English ISP's have 82.* .... whereas all irish ones (I think) have IP's > 200

    Daniel


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