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1.6.0 Leaked patch notes

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  • Registered Users Posts: 4,276 ✭✭✭Memnoch


    very dissapointed, looks like they have only made cosmetic changes to alleviate BG queue times.


  • Closed Accounts Posts: 477 ✭✭abccormac


    damn, i payed to respec my warlock yesterday....


  • Registered Users Posts: 2,798 ✭✭✭Funky


    Another patch goes by with nothing to alleviate the problem that Blizzard constantly say they want to avoid.

    They want to stop any particular class being targetted in PvP first and then having nothing they can do about it. Well its a big "GG" to priests again this patch. Even the Will of GG nerf does little for us, and a nice little warrior buff is giving them more incentive to focus us.

    I should have rolled a druid.


  • Registered Users Posts: 5,982 ✭✭✭Caliden


    so druids are immune to slowing effects -_-
    sounds fake tbh.
    the author was probably a druid...


  • Registered Users Posts: 2,798 ✭✭✭Funky


    No druids aren't immune, they can just shift out of them now. Like they've been supposed to be able to since day 1.


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  • Registered Users Posts: 5,982 ✭✭✭Caliden


    if it is true, i can't wait for the whine threads from 50% of the horde community


  • Closed Accounts Posts: 4,763 ✭✭✭Fenster


    I was going to respec my lock to make some minor changes today, I guess I'll hold off, hehe.

    (Fel Concentration instead of Improved Healthstone and Improved CoA for the curious)


  • Registered Users Posts: 3,308 ✭✭✭quozl


    Caliden wrote:
    if it is true, i can't wait for the whine threads from 50% of the horde community
    you look forward to whine threads? What a strange chap.

    I dare say there'll be whiners, there always are and on both sides - but I can't see many people objecting to the WoTF change. It's about time frankly. The ones who do will do so loudly and incoherently of course. Enjoy reading them :)


  • Registered Users Posts: 3,308 ✭✭✭quozl


    Fenster wrote:
    I was going to respec my lock to make some minor changes today, I guess I'll hold off, hehe.

    (Fel Concentration instead of Improved Healthstone and Improved CoA for the curious)

    Fel concentration rocks but are you sure you really want to put points into Improved CoA? 3 talent points for a 6% boost on a curse that often won't run it's full course anyway? Got to be a bigger return you can get for those 3 points elsewhere.


  • Registered Users Posts: 9,046 ✭✭✭Dustaz


    the will of the gg nerf will make a big difference in BG's i think and is no bad thing. Now if they can only come up with some way to balance shamans:)


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  • Closed Accounts Posts: 4,763 ✭✭✭Fenster


    quozl wrote:
    Fel concentration rocks but are you sure you really want to put points into Improved CoA? 3 talent points for a 6% boost on a curse that often won't run it's full course anyway? Got to be a bigger return you can get for those 3 points elsewhere.

    RTFP! :p

    I'm putting points into Fel Contentration, from Improved CoA/Healthstone


  • Registered Users Posts: 2,798 ✭✭✭Funky


    The Will of GG nerf really isn't as big as it seems. 99% of people use it only to break out of said effects and diminishing returns will take care of whatever spell you get hit with after the 5 second immunity. Helps Warlocks a bit I guess, but still leaves Priests free HK in PvP to any with decent coordination.


  • Registered Users Posts: 4,560 ✭✭✭Ivan


    5 seconds is a big nerf, but as a regular undead player, its still way out of line of other racial traits.

    The list looks pretty real to me, though.


  • Registered Users Posts: 4,838 ✭✭✭DapperGent


    Dustaz wrote:
    Now if they can only come up with some way to balance shamans:)
    Are we really that bad? I can never remember feeling particularily overpowered, then again never underpowered really.

    From all my PvP I think Druids have to be the most difficult to fight 1v1 though Priests are irritating as fúck too. I love my Shammy but I don't see how he is teh win. :)


  • Registered Users Posts: 3,308 ✭✭✭quozl


    DapperGent wrote:
    Are we really that bad? I can never remember feeling particularily overpowered, then again never underpowered really.

    From all my PvP I think Druids have to be the most difficult to fight 1v1 though Priests are irritating as fúck too. I love my Shammy but I don't see how he is teh win. :)

    I don't think they are at all, I never minded them particularly with my gnome warlock.

    I'd say druids are the best solo pvp class at the moment, and they probably also bring more to group pvp than a shaman. I sure as hell can't beat a decently played one 1v1 with my tri-spec priest.

    Warriors with arcanite reapers or equivalent are pretty scarey too. I think shamans were just mentioned as you can't have a proper WoW thread without giving out about shamans or paladins :)


  • Registered Users Posts: 2,798 ✭✭✭Funky


    Nerf Blessing of Protection.


  • Registered Users Posts: 4,560 ✭✭✭Ivan


    rofl.
    Nerf their lay on hands/healing spells, and they wont be a problem anymore.
    How's about a 4 second cooldown for their heal spells? :p
    no seriously, rofl.


  • Registered Users Posts: 2,798 ✭✭✭Funky


    Nerf sarcasm. :/

    Paladins are the most gimped class in the game right now.


  • Registered Users Posts: 8,718 ✭✭✭Matt Simis


    Funky wrote:
    Nerf sarcasm. :/

    Paladins are the most gimped class in the game right now.


    They seem to hold their own, very good when grouped too. However, as a Horde is feel they add so much tedium to PVP, killing a Paly is a long drawn out, boring affair. When they are beaten, all I feel is that Ive wasted mana.


    Matt


  • Registered Users Posts: 2,798 ✭✭✭Funky


    Poor dps, inefficient heals, no snares and no real DD spell. All they have going for them is BoP on casters, cleanse and the fact that they're hard to kill... But they're targetted last anyway so...

    I consider Shaman balanced, so the alliance counterpart needs huge buffs.

    I know using CTF as an example isn't a 100% accurate way of comparing classes but it's the only real PvP in the game right now.
    In CTF, having more than 1 Paladin is generally a burden unless you're actively gonna MC/BoP flag carriers. Whereas, generally the more shaman the better horde side.


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  • Registered Users Posts: 4,560 ✭✭✭Ivan


    personally, I dont find shamen too powerful. In a well thought out duel, I've beaten shamen with a mage, a druid and a priest.

    And slaughter paladins with those same classes.
    The problem with paladins, is, when you dont know how to fight them, they seem really scary and tough. But once you figure out how to beat em, with your class, they suck, incredibly.

    I really think paladin could use a few buffs, I'd nearly remove one of their shields, so you could give them something they dont have. Like some dps, or another (melee) stun. Their shields just make them irritating, and effectively useless.

    Lay on hands is pretty fantastic though.


  • Registered Users Posts: 5,982 ✭✭✭Caliden


    its got a pretty fantastic cooldown too


  • Registered Users Posts: 8,718 ✭✭✭Matt Simis


    Funky wrote:
    In CTF, having more than 1 Paladin is generally a burden unless you're actively gonna MC/BoP flag carriers. Whereas, generally the more shaman the better horde side.


    Does the Paly Shield make them drop the flag? I really wouldnt add more Shields or Stuns to Palys, they seem to make excessive use of them right now anyway. A Paladin is meant to be a support class, not a 1v1 combatant. They excel supporting the troops with some incredible Buffs and great survivability. The fact they dont own in 1v1 or pure dmg output seems perfectly acceptable to me. I also wouldnt compare then the Shamans.. its odd people try to put them on the same lvl just because they are the two exclusive classes.


    Matt


  • Registered Users Posts: 4,276 ✭✭✭Memnoch


    Paladins are amazing in CTF, due to the fact that they are so hard to kill/immobolise.

    They also make the best flag holders. A pally with even 2 or 3 players defending him can just run circles in his base and stay alive indefinately while his team mates retrieve the flag. Pally also acts as a great support to help the person running with the flag out of the enemy base escape.

    I think they are good at that role. But I still agree that paly's suck over all.

    Basically the blame lies with Verigan's Fist. It's a quest they get at level 20 that gave them a god like 2-h weapon. The result was that paladins seemed amazing at level 20-40. Add that to the fact that the idiots playing WoW couldn't get the concept of backing off and bandaging when the paladin was shielded instead fo trying to beat on his shield, and the mass crying from idiots got them nerfed through a "bug fix".

    I would give paladins back the old SOTC and i'd say they'd be balanced then.


  • Registered Users Posts: 2,798 ✭✭✭Funky


    Yes BoP makes the flag carrier drop it, which is the cause of excessive horde whining these days. All Paladins need is a snare, give them a pulsing snare aura or a Judgement that snares and they will be balanced.

    Shaman and Paladins both play extremely similar roles for their faction. They are both support characters with buffs, healing and cleansing abilities... But Shaman were intended for offensive purposes where Paladins were intended to be defensive. But it just happens that Shaman are incredible offensively with the healing/utility to act defensively if needed, where Paladins are only pretty decent defensively and almost 100% useless offensively(Retri Paladins are hilarious).

    edit: Posted right at the same time as you so I won't post another reply :P
    I think "amazing" is a bit too much, yes they're good flag carriers and have their uses for running the flag out of the enemy base they still don't have nearly the same usefulness as pretty much any other class. Having more than 1 Paladin on your team puts you at a disadvantage, this shouldn't be.


  • Registered Users Posts: 4,276 ✭✭✭Memnoch


    the bop thing has to be nerfed, i can't see that as intentional. Anything that takes "control" away from a player is bad. In stand off's this gives alliance a definite victory, they can just rush the enemy flag carrier wit h4-5 ppl, and all they have to do is MC + BOP to retrieve their flag, not kill the flag carrier as i'm sure the intention behind the concept is (since that is how CTF basically works?).

    I'm sure this is something blizzard didn't forsee, since it's a pretty creative use of the combinatino of MC and BOP. The whole BOP makes flag carrier drop flag is meant to be a restriction from it being abused to help their flag carrier get away, not to allow alliance to take the flag back with impunity


  • Registered Users Posts: 2,798 ✭✭✭Funky


    I agree it's a cheap tactic, but it has to work one way or the other. You can't say BoP may not be used on a friendly flag carrier, and then make a different rule for an enemy flag carrier.

    They shouldn't have made the Paladin class like it is if they were going to decide Immune abilities would drop the flag. They need to allow Immunities except DS to protect flag holders. BoP can be purged, and only protects from physical damage. Why this isn't allowed on a flag holders is kind of baffling tbh. Horde are the faction with alot more offensive dispelling, is it too much to ask that they use their abilities to counter BoP?


  • Registered Users Posts: 4,276 ✭✭✭Memnoch


    I think you say this because you haven't played against a good alliance team.

    I think there are several issue's at stake here...

    1st of all consider that CTF is a random thing, this means that there isn't necessarily a shaman in every group. Now yes you might say there are lots of shamans around and all that, and that may be true, but it's quite possible and does happen that a team has no shamans on it. We all know that the pre-made balanced group of 10 is impossible to get into CTF on most servers.

    Secondly, I've played against some very good players. once late night we had a match up of 10 denied (best horde guild) vs 10 synergy (best alliance guild). We've had a few of these and they tend to be 50-50 we win some, they win some depending on class balance. Every other guild both we and they have pretty much trounced in CTF on a consistant basis... ANYWAYS, the point is that an alliance flag carrier is already incredibly hard to stop and or kill.

    This is especially because of fear ward, and even more so with the latest will of the forsaken nerf. Fear ward guarentees an immunity to the next fear. now take a DRUID for example. There is no form of CC that works on them OTHER than fear. You can't poly them, and now frost effects are also nerfed. Not to mention any slowing effect you cast is instantly dispelled by cleanse. Druids can move fast, and one supported by a healer or two or a mage or two is insane to take down. We had a game vs synergy where they did very effective attacks which were impossible for us to stop (shaman and all) because of the lack of cc (frost shock is very limited). Also remember fear ward can be cast on everyone in their team (esp if u have 2 dwarf priests) while WOTF was an undead only ability, and ofc there is a pvp trinket.

    The point is that an alliance druid flag carrier with decent support is insane enough to take down. Due to the fact that the flag carrier is constantly moving and mages following him are constantly targetted first this makes it even harder, and a lot of the dps needs to come from warrior's and rogues. Additionally a warrior's hamstring remains one of the most effective flag "slowing" abilities in game, ever seen a warrior protect a flag carrier? it's insane, he just charge's/intercept's + hamstrings everyone on the enemy team, hard to counter. It's bloody hard enough as it is taking down a well defended flag carrier, you throw BOP on that used at the crucial moment and it becomes impossible to stop them getting away with your flag or retrieving your flag in the first place, since you nullify warrior/rogue/hunter DPS, esp since in longer fights the casters spend most of their time OOM.

    Paladins are still very useful in CTF as i've said before, they are incredibly hard to kill and make excellent flag holders in standoffs, they are also great for escorting the flag stealer since it's pretty much impossible to immobilise them in any way and if you try to kill them then the flag carrier gets away and if you ignore them then they heal and cleanse the flag carrier.

    As i said before I agree that OVER ALL paladins are **** in PvP, however in CTF they are pretty amazing if played well.

    The BOP dropping flag thing is meant to be something taken away from pallies, not used as an advantage. It's meant to stop paladins from making the flag carrier immune to damage, not to drop the flag. Anyone who claims blizzard actually intended you to MC someone then BOP them is talking out their ass, no way did they think of that being a viable and reasonable method of getting the flag back since it's essentially impossible to stop a decent team from doing that.

    Killing a druid flag carrier that is defended by 2 priests and a mage or rogue takes a **** load of horde as it is, but using BOP + MC only takes 4 ppl (two distractions) especially if the enemy have to commit a lot of their forces to try and take down your flag carrier.

    To me this bOP crap is no less than cheating.


  • Registered Users Posts: 4,560 ✭✭✭Ivan


    Matt Simis wrote:
    Does the Paly Shield make them drop the flag?
    Yup
    Matt Simis wrote:
    I really wouldnt add more Shields or Stuns to Palys, they seem to make excessive use of them right now anyway.

    Ok, I wouldnt give any more shields to them, but they could certainly use a stun, imho.
    Matt Simis wrote:
    A Paladin is meant to be a support class, not a 1v1 combatant. They excel supporting the troops with some incredible Buffs and great survivability.
    [/quote

    Saying such_and_such_a_class is meant to be a support class, is fine. But mages/priests/warlocks/and druids, all the support classes I can think of, all can hold their own in 1v1. At least on the most part, a Paladin is fubar'd by a semi-competent player, of any of these classes.
    And I'd hardly class survivability as such an advantage, as paladins dont really tend to survive, but rather delay the inevitable.
    Matt Simis wrote:
    A Paladin is meant to be a support class, not a 1v1 combatant. They excel supporting the troops with some incredible Buffs and great survivability.

    I'm sorry, what? A paladin is meant to be a support class, surely not. Their shields are next to useless, compared to a priest shield, their heals are useless compared to any healing class, their dps is marginal, so not much support there either. As for buffs, what buffs?! :o Clense is nice, some of the blessings are OK but excel? Not likely.
    Matt Simis wrote:
    The fact they dont own in 1v1 or pure dmg output seems perfectly acceptable to me.

    And yet the support class priest, warlock, mage (and to a much lesser extent) the druid, all out damage a paladin. Um... acceptable? That a weaker "supporting" class (paladins), should do less damage, as well?
    Um...
    Matt Simis wrote:
    I also wouldnt compare them to Shamans.. its odd people try to put them on the same lvl just because they are the two exclusive classes.

    rofl


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  • Registered Users Posts: 9,046 ✭✭✭Dustaz


    Memnoch wrote:
    Killing a druid flag carrier that is defended by 2 priests and a mage or rogue takes a **** load of horde as it is, but using BOP + MC only takes 4 ppl (two distractions) especially if the enemy have to commit a lot of their forces to try and take down your flag carrier.

    To me this bOP crap is no less than cheating.

    Cry more n00b :)


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