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TNT Troubles...

  • 22-02-2000 2:20pm
    #1
    Closed Accounts Posts: 359 ✭✭


    Lo all, I've a *little* bit of trouble with my TNT2 M64 in OpenGL mode. It only lets me use the "GL_SGIS_multitexture" setting in resoulutions of 1152x852 and above, so in games based on the old Quake Engine, eg, Half-Life and Quake2, they will not use the multitexturing engine until I up the resoulution, but Quake3 can use this GL setting "GL_ARB_multitexture" in any resoulution, could someone please shed some let on how to enable "GL_SGIS_multitexture" in lower resoulutions like 1024x768?

    << Arf Arf >>


Comments

  • Registered Users, Registered Users 2 Posts: 4,109 ✭✭✭sutty


    what drivers do you use? try the latest Nvidia ones smile.gif


  • Closed Accounts Posts: 359 ✭✭m1RV


    I've Detetonator 3.68s, the newest ones for Win98

    << Arf Arf >>


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