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just bought Civ 3!

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  • 26-11-2001 6:58pm
    #1
    Registered Users Posts: 11,397 ✭✭✭✭


    Man got my áss kicked repeatedly!

    Graphics are lovely, really like the new features well maybe some of them were in civ 2 i don't know only played it once or twice.

    On my forth game now n think i'v got the hang of it... first game was a disaster, second i started expanding but faced enemys on 3 fronts n was over whelmed, third game was goin good till i picked on the french n suddenly this massive army appeared n bet me back then the rest of em sided with the french n clobbered me. This time I'v had some battles but have friends n am technologically more advanced than my main rivals so things r lookin good for now.

    Great game well worth it if ur into turn based strategy :)


Comments

  • Registered Users Posts: 5,538 ✭✭✭PiE


    Originally posted by azezil
    This time I'v had some battles but have friends n am technologically more advanced than my main rivals so things r lookin good for now.

    Gogo Chieftan Level? ;)

    I'm drooling over that game.


  • Closed Accounts Posts: 2,155 ✭✭✭ykt0di9url7bc3


    Pass it on when you are finished man!

    Oh yeah just started in AOL today...piece of piss my friend
    :cool:


  • Registered Users Posts: 11,446 ✭✭✭✭amp


    Ok folks, if you've bought the game, tell us where and how much it cost. That way we can all get the best deal.

    amp - who is just pissed off cos he's got to wait till tommorow to get it.


  • Registered Users Posts: 1,657 ✭✭✭OSiriS


    Rumour has it that the promised Multiplayer feature was removed.
    Also it appears to be just Civ2 with better graphics ... which was itself Civ1 with better Graphics.
    Opinions?


  • Registered Users Posts: 8,488 ✭✭✭Goodshape


    Also it appears to be just Civ2 with better graphics ... which was itself Civ1 with better Graphics

    civ2 was the same basic game sure, but it had more to it and, ahem, nicer graphics :D - the same could be said about doom 1/2 and basicly every other game since.

    ...cant wait for civ3.... all i want is the same game, with a bit more to it. and nicer graphics.


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  • Closed Accounts Posts: 577 ✭✭✭Chubby


    Originally posted by OSiriS
    Also it appears to be just Civ2 with better graphics ... which was itself Civ1 with better Graphics.
    Opinions?
    Errrm, no it's not. There are many gameplay changes like the use of culture. Culture represents your influence on the land and it affects how big your border is, how other civs treat you and even plays a role in conquests like making citizens revolt against conquests of a city etc.

    Military units act differently too like artillery units (catapults etc) can only bombard citys and units and not attack directly, has no defence value and can be taken over.

    Each civ gets their own unique units though they don't seem to be that useful and are just slightly better versions of available units. Germans get the Panzer tank, Romans get the legionaire, Americans get the F-15 etc.

    Everything also looks a lot better plus the interface is now much easier to use and manage the cities with. Little touches like showing what is being built under the name of the city in the main map really helps.

    Plus I think it's very very hard to get into the industrial age or industrial technologies now early on like in the 14th century so the tech/age ratio is a bit more realisitc but games lasts much longer. I am sure there are many differences too but I haven't played it enough to point it all out.

    The only problem I have with this is there's slow scrolling problem when using the latest detonator drivers on win2k.


  • Registered Users Posts: 11,397 ✭✭✭✭azezil


    Got it in the Computer Centre in Kilkenny for £32 ... prolly about a tenner more than anywhere else but i wanted it dammit!!! :D


  • Registered Users Posts: 2,078 ✭✭✭theCzar


    £32? tenner less than anywhere slese more like...im still playing my evaluation version (54 days left) which'll last til it's santy's problem!

    civ3 is excellant and yes things like technologys and city impovments are very similar but thats tribute to the thought that went into orginal games. you cant ignore the wheel because it's unoriginal...besides, a lot of other things have been tweaked as chubby said...

    it's a bit biased against world domination darn it. 15 other nations who restart some place else when you kill'em a few times. Culture is a great idea but it makes conquering another nation a b!tch, and AI players usually raze your cities so you don't have a chance to recapture it.


  • Registered Users Posts: 11,446 ✭✭✭✭amp


    Yeah, it's £45 in most shops I've visited.


  • Closed Accounts Posts: 9,438 ✭✭✭TwoShedsJackson


    Originally posted by amp
    Yeah, it's £45 in most shops I've visited.

    And I'd say that's really upsetting you right now :)

    btw it's 39.99 in HMV Grafton St., and if anyone wants Empire Earth that's 34.99 in there, as opposed to 44.99 everywhere else. Ridiculous as it seems, that HMV often have the best prices on games.


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  • Registered Users Posts: 11,446 ✭✭✭✭amp


    Yes indeed Castor, it perturbs me greatly the way shops in Ireland try and charge criminal amounts of money for games. No wonder there's so many WaR3z monkeys around!


  • Registered Users Posts: 11,397 ✭✭✭✭azezil


    Jasus i can't believe that shop was cheaper than anywhere else! the feckers charged me £120 for 256mb ram earlier this year :eek:


  • Registered Users Posts: 7,980 ✭✭✭meglome


    Originally posted by Castor Troy


    And I'd say that's really upsetting you right now :)

    btw it's 39.99 in HMV Grafton St., and if anyone wants Empire Earth that's 34.99 in there, as opposed to 44.99 everywhere else. Ridiculous as it seems, that HMV often have the best prices on games.

    Go to Symths Toystore on Jervis St/Parnell St. , they currently are by far the cheapest in Dublin for new games. Empire Earth for example is £34.99 which is £10 cheaper than game. IMHO do not go into Game if you can help it, they have really jacked up their prices.


  • Registered Users Posts: 2,078 ✭✭✭theCzar


    Originally posted by azezil
    Jasus i can't believe that shop was cheaper than anywhere else! the feckers charged me £120 for 256mb ram earlier this year :eek:

    ive been out've the RAM price loop for a bit but £120 for 256mbs also sounds v.cheap, i would've said ~150+ was cheap, but as i say, the last time i was interested in upgrading my RAM it was over a £/Mb


  • Closed Accounts Posts: 4,307 ✭✭✭richindub2


    Originally posted by theCzar


    ive been out've the RAM price loop for a bit but £120 for 256mbs also sounds v.cheap, i would've said ~150+ was cheap, but as i say, the last time i was interested in upgrading my RAM it was over a £/Mb

    I recently got 256 megs of 133 ram for 21 sterling off crucial.com.....


  • Registered Users Posts: 2,078 ✭✭✭theCzar


    now surely thats cheap!


  • Registered Users Posts: 7,980 ✭✭✭meglome


    We have the Making of Civ3 from the Special Edition CD's. Haven't watched it yet but it's available for viewing in our Temple Bar store.


  • Closed Accounts Posts: 9,438 ✭✭✭TwoShedsJackson


    The 1.16f patch for Civ3 has just been released, you can try getting it at http://www.civ3.com/patches.cfm but it's busy as hell right now. On the other hand it does fix a metric ton weight of bugs, including the infamous Air Superiority bug, so I'd recommend it asap. Following is the list of additions and fixes, you'll see what I mean :)

    Additions v1.16f:


    We've added an ini file setting, Refresh. To use, open the civilization3.ini and add 'Refresh=60'. You can try higher frequencies, but 60 is good starting location. If it can't set the frequency, it will default to what Windows believes it should be. If you are not having monitor or frequency problems, do not use this ini setting.

    Players now receive a message when a wonder is made obsolete.

    There is now a text prompt on using the production queue in the City Display screen.

    Editor: Added Barbarian Combat Bonus to difficulty level tab.

    Editor: Added Cost Factor to difficulty level tab.

    Editor: Added AI unit support bonus to difficulty level tab.

    Editor: Added AI bonus starting units to difficulty level tab.

    Editor: Added AI max. govt. transition time to difficulty level tab.

    Editor: Added corruption modifier to difficulty level tab.

    Editor: Added a number of armies requirement for Improvements and Wonders.

    Editor: Added a small wonder ability checkbox for "Requires a Victorious Army" for Improvements and Wonders.

    Editor: On General Settings, added Border Factor which controls border expansion.

    Editor: On General Settings, added Future Tech Cost.

    Editor: On General Settings, added Min. Tech Turns.

    Editor: On General Settings, added Max. Tech Turns.

    Editor: On General Settings, added Golden Age Duration.

    Editor: Added mission cost to Diplomats and Spies page.

    Added "Color Blind Help" pref (gives the name of the civ in the city title box).

    Added "Ask for Build Orders after Unit Construction" pref (asks for build orders after every unit construction in all cities).

    Added "Always Start Building Previously Built Unit" pref (cities always start building the last built unit).

    Added "Show Civil Disorder Pop-Up" pref (displays a pop-up whenever a city descends into civil disorder).

    Added "Culturally Linked Starting Locations" (civs are placed on maps in close proximity to other civs of the same culture; please note that not using this pref can lead to sub-optimal arrangements of civ colors).

    Added "Show Our Manual/Our Automatic/Enemy/Friend Moves" preferences.



    Changes v1.16f:
    The cost of building a Palace is now based on the number of cities in your civilization.

    The Sun Icon on the Info Box represents the amount of global warming affecting the game. If the sun does not display, there is insufficient global warming to affect the terrain. Once the sun displays, the brighter it is, the greater the impact of global warming.

    It's slightly easier to culturally acquire cities.

    Forests planted on tundra always display as pine.

    Irrigation sorts slightly differently.

    Goody hut console popup display times increased.

    Relationship lines are no longer displayed on the Foreign Advisor unless the player has contact with both civilizations.

    Corruption effects have been reduced.

    Cultural priority of AI has been reduced.

    Submarine and Nuclear Submarine now have an offense value of 8.

    Paratroops now have a range of 6.

    Privateer now has an offense value of 2.

    Corruption calculations for Communism are now flat for the number-of-cities factor.

    Borders now draw over forest and jungle.

    Shield bonus from clearing forest can only be received once per game.

    Palaces and spaceship parts can only be built in one city at a time.

    Improved City Governor Performance.

    The maximum number of cities permitted in a game is 512, increased from 256.

    Added information about healing units to Barracks civilopedia entry.

    Clarified that railroads increase output of mines and irrigation in civilopedia entry.

    Added hyperlink to Ocean in Caravel civilopedia entry.

    The maximum number of turns it can take to research an advance has been increased from 32 to 40.

    Editor: Removed unused Description field from Improvements and Wonders.

    Police Stations now reduce corruption in the city they are built in.

    Editor: On General Settings, renamed Border Expansion Multiplier to Lvl. Multiplier.



    Fixes v1.16f:
    Fixed scroll problem on some Nvidia graphics cards.

    Invalid link in Build Colony Civilopedia entry fixed.

    Cropped French Civilopedia entry fixed.

    Typo in German Civilopedia entry fixed.

    Typo in Japanese Civilopedia entry fixed.

    Typo in Indian Civilopedia entry fixed.

    The correct city now highlights on the Domestic and Cultural advisor screens when scroll bar displays.

    Precision Bombing now works as intended.

    Sorting columns on the Domestic advisor screen now stay sorted.

    Traded advances that cause an era transition, now allows the player to select the advance to research in the new era.

    The five states an AI can be in on the Diplomacy screen, can now be seen on the mouse over advisor messages on the Foreign advisor.

    The problem of not being able to build 'Wealth' in some cities has been fixed.

    Messages about resources discovered that the player doesn't have the advance to use no longer display.

    Incorrect popup concerning placing new embassies with civilizations you're at war with no longer displays.

    Occasional instances of selected units not stay centered fixed.

    Synthetic Fibers now has the correct prerequisite advance, Ecology.

    The Great Lighthouse no longer permits Galleys to travel on Ocean tiles.

    The AI no longer reacts to submarines that it cannot see.

    Multi-cultural cities no longer occasionally produce barbarian settlers or workers.

    Minimap now updates when interface is hidden.

    Units no longer occasionally disappear at the poles.

    'Combo' boxes now are set to the maximum size needed.

    Long advance names no longer overrun the Info Box when in Golden Age.

    Correct cities highlight on Domestic and Cultural advisor when a scroll bar displays.

    There is no longer a punctuation error in disembark popup.

    There is no longer a spacing error on the right-click flyout for upgrading units.

    Bubble-text on the replay screen now correctly clears itself.

    The last line in the Event View of the replay screen is now fully visible.

    You can now see a cities population on the City Title bar regardless of team color or state.

    The correct plural and singular forms of civilization names are now used on the Wonder screen.

    Selecting a 'grayed out' option in the Diplomacy screen no longer clears the Foreign Advisor's advice.

    Correctly small graphic corruption on Domestic Advisor popups.

    Right-Click flyout menus no longer display if you use a function key to open an advisor screen.

    The spaceship components in the Civilopedia now correctly link to the Victory Conditions entry.

    You can no longer unload air units from a carrier. You need to execute a rebase mission.

    You can no longer demand very large amounts of gold in diplomacy.

    There is correct punctuation at the end of the defeat popup.

    Modified advance trees now load correctly.

    Fixed AI exploit with regards to giving cities away in diplomacy.

    Air superiority missions work as intended.

    Quick Start will now use the number of civs selected in the previously generated game.

    Retiring from a Conquest only game no longer is recorded as a victory.

    Fixed AI problem with resources on custom maps.

    Team color on horseman unit correctly displays.

    French Musketeer fortify animation now plays.

    Governors no longer build privateers when set to build no units.

    Fixed AI bug allowing the user to infinitely postpone invasions by shuffling units around.

    Hall of Fame screen now correctly lists the difficulty levels.

    Games that don't save due to low hard drive space now displays an error message.

    A save corruption problem was fixed.

    The helicopter civilopedia entry now correctly states it can only transport one unit.

    Corrected punctuation error in Jet Fighter civilopedia entry.

    Corrected punctuation error in Longbowman civilopedia entry.

    Corrected Marine strategic resource requirements in civilopedia entry.

    Corrected Modern Armor strategic resource requirements in civilopedia entry.

    Correct punctuation problem in Tactical Nuke civilopedia entry.

    Fixed fatal related to tiles on the edge of the map.

    Once the UN is completed, you are no longer prompted to vote every turn.

    Fixed punctuation error on New Era popup.

    Fixed typo in diplomacy demands.

    You no longer declare war by accidentally passing over a hidden submarine.

    Fixed infinite loop with automation.


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