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Who like's who and why?

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  • Business & Finance Moderators, Entertainment Moderators Posts: 32,387 Mod ✭✭✭✭DeVore


    Draco, 30 fliers is 3000/3000
    Firstly thats two entire gas depots (usually).
    Secondly with that gas and money the Terrans can have about 10 or more battlecruisers or more then 30 turrets.
    Bye bye Mutalisks.

    Thirdly if your enemy allows you to control so much of the map that you can throw 3000/3000 resources into a single attack then he's lost already. But I think you are playing with muppets to be honest as decent players will never let zerg build unchecked like that (or any other race for that matter).

    DeV.


  • Subscribers Posts: 1,911 ✭✭✭Draco


    In defense of the Zerg spells, Plague is great against Terran buildings (esp. if you get a sneak attack) Watch those builds burn!

    I have everyone I play so terrified of infest comand centre allies they kill command centres they think will be infested. I agree with the broodling abilty - it is crap. I only ever used it in the single player campagin.

    I was dead set against the 1.04 patch until I played it. I makes the Zerg defenses much better much more powerful and since any good player will have defenses against rushes the inital slow down doesn't really affect.

    The drone dying is crap, but c'est la vie...

    Yes the other races have cloaking, but you're stupid and niave not to have a few overlords following your troops. I've had 6 hydra take out 2 full carriers that were cloaked. The overloads (esp. once they've the speed upgrade) can usually get to when you suspect/know cloaked units are knocking around.

    I keep bring out the Mutas, but they are deadly. The othere race's basic air units have different air/ground damage. The muta's don't which is a big advantage. Their weapon hitting 3 targets is devestating when there are more than 6 mutas. Seige tanks? Pah. Knock 'em out with mutas. Pysic storm is a problem, but Zerg troops are there to be thrown away.

    I don't like playing the other races more because of lack of familiarity than anything else. But when I do, I play my Zerg tatics with them as well. I am owned heart and soul by the Overmind.


  • Closed Accounts Posts: 273 ✭✭Scarab


    Well its half a vepene gas geyser and 2 mineral thingys, and u can have much stronger units with that money. Think about the amount of templars u can get for that, 30 fliers die in about 10 seconds, also one protoss scout will take out about 3 zerg fliers, even tho scouts are totally overpriced. Marines will also maul mutalisks, especially in bunkers. The second and third shots that the mutalisk hits only takes off one damage.


  • Business & Finance Moderators, Entertainment Moderators Posts: 32,387 Mod ✭✭✭✭DeVore


    Draco write
    >Seige tanks? Pah.
    >Knock 'em out with mutas.

    You really must be playing with muppets if they send their seige tanks out alone. Usually regi (cheese-boy) send them with an escort of 12-24 marines, which cut through Mutalisks.

    >Pysic storm is a problem, but Zerg troops >are there to be thrown away.

    Um I cant afford to lose 1200/1200 when a group of Mutalisks get ravaged by PS. The most annoying thing is the AI for Zerg. They just stand there and die. They make no attempt to move out of the area of effect. Which means unless you are super quick in selecting them and micromanaging your troops they'll be dead in 4-5 secs.

    Overlords are way to slow, even with the upgrade and the first thing that everyone shoots if they see it. Your troops are limited to the speed of those oh-so-nippy OLs.

    Dont be fooled by mutas, their second and third attacks are extremely weak and will have pretty much NO effect on units with upgraded armour (as the armour will absorb the 1 point attack).

    DeV.




  • Closed Accounts Posts: 1,341 ✭✭✭Koopa


    i play protoss, cos i like the sounds (also cos nicky/ronan play them , and i can nick tactics off them..)

    anyway, protoss are NOT slow at building bases.. someone said earlier they were..
    protoss are actually the fastest for getting in a good first attack..
    also, they are the best for building expansions... last time i was playing dev in ranelagh, i had 3 expansions in the time it took him to build errm none, cos hes zerg and i was protoss.. (i think it was version 1.0 as well)
    i actually agree with Dev, that zerg are crippled too much. sure even the guys in france couldnt really handle zerg, the only bloke who played zerg against us there just built a sh!tload of spitters, and won cos he was using a quad timer.. or something

    Teeth, yeah a load of hydra's can be extremely good against a load of zealots, but only when the hydra's are defending cos they form a line.. if the zerg player is attacking, the zealots will eat the hydras alive..

    Terrans are actually pretty damn good too, they are extremely annoying in their defensive positions.. you lose about 4 zealots just fighting his stupid little probes, cos the stupid little ****ers fight back like mad with their cattle prods, 4 zealots.. thats how many have to actually survive his marines..like most of your invading force at the start of the game..




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  • Registered Users Posts: 3,279 ✭✭✭regi


    Roight Tom, we're gonna get our lan together again, and we're going to play muchos starcraft soon. Medic!!

    Dan

    PS Aren't Medics absolutely incredibly wonderful... especially when you're playing in teams.


  • Closed Accounts Posts: 1,341 ✭✭✭Koopa


    yes, medics know too much..


  • Registered Users Posts: 3,279 ✭✭✭regi


    And the way they come apart when they die - that'll hurt in the morning...


  • Business & Finance Moderators, Entertainment Moderators Posts: 32,387 Mod ✭✭✭✭DeVore


    Lolth: you say "Yes, there were a lot of slow downs for the Zerg, but also increased abilities (I don't have the readme in front of me but I'll post again with references)"

    I've posted the patch.txt in another thread.
    I think you'll agree when you read it that the zerg pretty much got ****ed and it was christmas for Terran and Toss.

    Just count the number of meaningful upgrades to the races.

    Also, nicky is always telling me that Zerg shouldnt turtle they should be attacking relentlessly. Which I agree with and which means that our sunken colony upgrades are really rather worthless. So we got slightly faster overlords (*IF* we upgrade them which really is manditory).

    I still like playing Zerg but I cant see any logic behind the current belief that they are the strongest. They are in my opinion the most difficult race to play and the weakest.

    DeV



  • Closed Accounts Posts: 124 ✭✭Creeper


    Dev, when you saw me playing at the INC lan thingy it was about my second game. I've been playing on Battle.net since. And you HAVE to use the 1.04 patch to play on battle.net. Out of 50 games I have only ever lost ONE game to the terrans, and in my opinion they are ABYSMALLY ****E. This may have changed in Broodwars, haven't played that on the net yet. I've seen psycho Protoss tactics, and I've seen Zerg players who make me feel like I'm stuck in treacle. You have no idea. But Zerg RULE. You just have to be fast and smart, and all over your ****ing opponent. People don't think well when they're gettin the ****e kicked out of them. And they also can't attack you. Lessons learned from playing C&C vs 3 opponents and winning. Take it. Oh and btw, I only play Starcraft one on one really so my tactics would have no chance in big games. Oh well...


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  • Closed Accounts Posts: 1,341 ✭✭✭Koopa


    wah
    where'd you go after that game.. wanted to play someone easier(neeih bunnorsch).

    funniest bit was you chasing 3 of my probes around that vespene geyser thingy, while a cppl of zealots were trying to catch up with you and attack you...(make probes go in circles..om nyom)

    Those sunken colony jobs are total bastids, and the ****ing cheek of having that overlord parked outside my base for ages....nngh



  • Business & Finance Moderators, Entertainment Moderators Posts: 32,387 Mod ✭✭✭✭DeVore


    You have no idea. But Zerg RULE.You just have to be fast and smart, and all over your ****ing opponent.

    Well thats a logically sound, well-thought-out argument tongue.gif
    I DO like Zerg its just that you have to be "faster" and "smarter" with them becuase of their limitations. And dont give me that baloney about Zerg swarming, if you have enough money buy tons of zerg your hypothetical opponent could have a ton of stuff. Give me a few bunkers and some battle cruisers and wraiths I'll pop your defilers and your lings havent a chance.
    Did anyone notice that Marines take LESS time to build then ANY zerg unit except a peon?

    The real question is not whether you are a good zerg player Pete, its whether you would have an *easier* time playing Protoss.

    BTW if you are about I'll give you a game on B.N sometime.

    DeVore.



  • Closed Accounts Posts: 124 ✭✭Creeper


    Sorry to reopen this post but....

    Yeah you're right Tom, what I said wasn't about being good with Zerg, it's about being GOOD.
    My hypothetical opponents will NOT have more resources than me. Because I swarm the map, scarf everything and swarm him. Taking the resources and individual battles are where the skill comes in, naturally this applies to everyone, however...
    I find the Zerg tunnelling ability the most useful thing in the game. I bury squads of 12 Zerglings everywhere.....
    The funniest is watching a horde of marines, followed by Siege Tanks roll out of their base to attack. Suddenly, Zerglings everywhere, chomp chomp chomp, bye bye tanks, scut back into ground.
    Take it fat pink fleshy things.


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