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BF1942 Patch out

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  • 28-11-2002 11:31am
    #1
    Closed Accounts Posts: 20,346 ✭✭✭✭


    www.modtheater.com

    havent tried it meself but thats a shít load of fixes.

    KdjaC


Comments

  • Registered Users Posts: 11,987 ✭✭✭✭zAbbo


    Version 1.2

    After releasing the US version saying to wait for the euro version, the exact same US version is the one used for Europe.

    It has increased accuracy and some frame glitch problems sorted out.

    Nice improvement for my gf2 gts


  • Registered Users Posts: 7,980 ✭✭✭meglome


    where did you see it's the same patch?


  • Registered Users Posts: 14,761 ✭✭✭✭Winters


    Here is the readme file from the v1.2 update. (Mirrors at the bottom)

    Battlefield 1942(tm) v1.2
    Read Me File
    November 7, 2002

    ==================================================================
    Patch 1.2
    ==================================================================
    NETWORK/SERVER FIXES
    -Low close combat hit accuracy due to network lag is much improved.
    -Some Server CPU usage optimizations: Multiple server instances should perform better.
    -Fixed currently connected players being dropped at map switch in favor of new connections.
    -Remote Console application is now fixed.
    -Release of bound sockets works correctly.
    -Bug causing missing spawn points and Gray flags that do not change is fixed.
    -Bug causing soldier animation states to be dropped is fixed.
    -Reconnection problems fixed.
    -The ASEHost.dll "Failed to execute ASEQuery_init()" error is fixed.
    -No longer need to reissue the admin.enableRemoteConsole and enableRemoteAdmin commands every time the server restarts.
    -Bug in Standalone Server causing "Corrupted Data" error when hosting CTF on Bocage is fixed.
    -Added hit detection feedback: Client crosshairs blink with a small dot in the crosshair and additional cross-lines when the server registers a successful hit.
    -Dedicated server settings are saved properly. (Note: if Friendly Fire checkbox is turned off, the next time the dedicated server is started the check box will be checked, but the percentages will all be at 0%)
    -Remote Admin (admin connected to server as a player) does not have to authorize every time a new map starts anymore.

    CLIENT FIXES
    #Totally new file structure
    -Ensures easy implementation of mods and expansion packs.
    -There is a bf1942.pid file that includes the process id for the battlefield game running.
    #Gameplay tweaks
    -Jeeps more sensitive to shells (one shot equals one kill).
    -Increased B17 rate of fire for better carpet bombing.
    -Grenade damage versus tanks is 40% less powerful.
    -AA Gun Damage vs Infantry is increased (1 shot equals 1 kill in torso/head). Also removed splash damage versus infantry.
    -Slightly increased knife damage distance.
    -Slightly decreased deviation when walking and shooting with side arms.
    -Increased damage for Machine Gun 42 and browning versus infantry.
    -Increased damage for Plane Machine Guns versus other planes.
    -Tiger tank health increased by 25%.
    -Fixed M10 being treated as a jeep for splash damage.
    -Slightly increased damage for MP40, MP18 and Thompson versus infantry.
    #Cheats removed
    -"Long View Distance" cheat fixed.
    -"Wireframe" cheat fixed.
    -"Turning Off Fog" cheat fixed.
    #Sound improvements and optimizations
    -Irregular looping sounds and/or loss of sounds bug has been fixed.
    -Redundant sound state changes removed.
    #Memory usage optimizations.
    #Physics engine improvements
    -Mine placed on jeep causing jeep to sink through ground no longer possible.
    #AI optimization
    -Bots do not jump in and out of vehicles anymore.
    -Bots have improved mobility and behavior while sitting in tanks: close range enemies now make the AI drive further away and fire from distance instead of just hopelessly circling around the enemy.
    -Several small tweaks and improvements for bot control
    *Major improvements to artillery.
    *Improved path selection (less prone to go on rough terrain).
    *Major improvement of the fire behavior.
    *Fixed bug in SAI's bot ordering update.
    *Fixed AI handgun sound effect.
    *AI will not favor planes on a runway which is blocked by other vehicles.
    *Decreased AI view distance.
    *Several tweaks of .con-files for more accurate description of the game elements.
    #Menu
    -New Button "Custom Game" lets the player play a custom made mod game or Expansion Pack games.
    -Server browser "Backfire" setting displays properly in server details window.
    -The in-game console stays in front of game text and is less transparent for improved visibility.
    -Improved In-game server browser filters.
    -TAB button works so players can see their own score even if they didn't make the top-3.
    -The Minimap arrow yellow flash lasts longer when a teammate uses a voice or radio command.
    -Dedicated Server menu has an added function called "Automatic Restart". When checked the server will automatically restart if it crashes or is turned off any other way than pressing the stop server button.
    #Rendering optimization
    -Billboard trees for GeForce 3-4.
    -Hardware shadows on all cards (GeForce 1-4).
    -Hardware skinning on animated meshes (wheels, flags, soldiers)
    (GeForce 3+ and hw vertexshaders cards).
    *New option to put into videoDefault.con (if wanted)
    renderer.forceSwSkinning 1
    (default is 0 = use hardware if available.)
    -Tri-stripping (optimizing meshes to improve FPS).
    -GeForce4 MX support fix that eliminates desktop crashes occurring on some computers.

    EA: ftp://ftp.ea-europe.com/support/patches/bf1942/BF1942Euro12.zip
    Blueyonder: http://gamefiles.blueyonder.co.uk/blueyondergames/battlefield1942/patches/win32/BF1942Euro12.zip

    Review of patch can be found here


  • Registered Users Posts: 11,987 ✭✭✭✭zAbbo


    Originally posted by meglome
    where did you see it's the same patch?

    on a couple of news groups and forums, sorry i cant dig out the URL`s.

    But the patch is shown as US/EUR verison


  • Registered Users Posts: 3,436 ✭✭✭bugler


    I'm half-lining up bf1942 for a xmas present for myself...but tell me, how good/bad is the netcode?


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  • Registered Users Posts: 3,945 ✭✭✭Anima


    Well this patched improved it but i think it was pretty bad before.


  • Closed Accounts Posts: 20,346 ✭✭✭✭KdjaCL


    thats an understatemnet it was awful.

    I cant play on US servers only UK or NL ,and pushing it swedish.

    And im on DSL.

    Still havent installed it :)

    Tho its great on a LAN :)

    kdjaC


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