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Deus Ex 2

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  • 08-01-2003 12:59am
    #1
    Registered Users Posts: 2,005 ✭✭✭


    Heres some screenies from a dutch (I think:confused:) website, must say it looks kickass!

    link


Comments

  • Registered Users Posts: 1,722 ✭✭✭Thorbar


    God those look amazing. If those are rendered using the engine then we're in for a real treat. Anyone got any guesses on how high the system specs are going to be for dues ex 2? Boggles the mind how some people can say there's nothing to look forward to on the pc with the likes of dues ex 2 and MOO 3 coming out.


  • Registered Users Posts: 8,048 ✭✭✭BKtje


    if it uses the ut2 engine then surely ud need the same kind of specs that u need for ut2k3?


  • Registered Users Posts: 1,103 ✭✭✭CodeMonkey


    Originally posted by B-K-DzR
    if it uses the ut2 engine then surely ud need the same kind of specs that u need for ut2k3?
    Well Deus Ex 2 and Thief 3 are not really using the Unreal engine.

    http://www.ve3d.com/Comments.aspx?ID=1792&contenttype=1
    dx2 and t3 arent using unreal any more, other than the editor. we rewrote the renderer (lighting/shadows/normal maps/specular, etc), the sound engine, the physics engine, and all of the game code (properties/weapons/game systems).

    not that unreal doesnt look GREAT these days. we're friends with epic and respect them a great deal. but we just have a focused design and felt the need to have an engine tailor-made for the games.


  • Closed Accounts Posts: 29,130 ✭✭✭✭Karl Hungus


    You know, I'm far less concerned with the technical aspects of the game than I am with the storyline. Probably the main reason I loved the original was that it had such an unbeleivably engrossing plot, that had me on the edge of my seat the whole time. Obviously, it's sure to be a great game as far as the mechanics and gameplay of the game go, and it's certainly very swish looking. But will it live up to the original's totaly immersive narrative?


  • Closed Accounts Posts: 583 ✭✭✭^CwAzY^


    If it's anything like the original it will be very good, but I think the AI could be improved


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  • Registered Users Posts: 8,048 ✭✭✭BKtje


    Thanks for info codemonkey :).
    For some reason i thought it was totally made using the unreal engine.

    Yer angelwhore, i agree with ya. Im praying that its got a good story line and is as engrossing as the original :D

    I feel that theres a severe lack of good singleplayer games atm.
    MIght be fixed by u2, doom3 and deus ex2 tho


  • Closed Accounts Posts: 958 ✭✭✭Mark


    If the story is half as good and engrossing as the first, Im definately buying it (of course Ill buy it anyway but still :)).
    AI could use some improvements, particulary in their vision. Too many times did I crawl right beside a guard unnoticed.
    Btw I remember reading something that highlighted the sound effects.
    Apparently theyre going to be very specialised, one example coming to mind was if you set a cat on fire and it ran past some guards, they allegedly will shout out "Hey look that cats on fire!" or some similar line :). Sounds and looks fantastic and byjaysus I cant wait :)


  • Registered Users Posts: 10,581 ✭✭✭✭Dont be at yourself


    Deus Ex is going to require at least a GeForce3, iirc.


  • Registered Users Posts: 1,348 ✭✭✭Ryo Hazuki


    You know, I'm far less concerned with the technical aspects of the game than I am with the storyline.

    For sure, the story was amazing, perhaps the best part of the game. Music was very good also.


  • Closed Accounts Posts: 29,130 ✭✭✭✭Karl Hungus


    Originally posted by NekkidBibleMan
    Deus Ex is going to require at least a GeForce3, iirc.

    ATI Radeon 8500 128 meg
    1024meg DDR
    2.7 ghz

    I think I'll be able to handle it. ;)


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  • Registered Users Posts: 7,136 ✭✭✭Pugsley


    I cant see it beating the origional in story line, but hell at least it will look pretty :)


  • Closed Accounts Posts: 13 zoidberg


    It looks nice enough; but I really think it's very poor in this day and age of engines, that they continue to persist with hard edged shadowing. I mean look at those screenshots; everythign looks as if it's been lit by a big harsh spotlight - there are dirty black shadows all over the place...

    ... hope they are all wearing sun blocker.

    Btw, all the physics code in Deus Ex2 has been done by Havok, and Irish games/coding company iirc - which is nice ;)

    Meh, I never really got into Deus Ex ... I finished it, with three of the four endings, but I got fed up half way through, with the only alternative routes in scenarios being crawling through air ducts all the time - hardly innovative... *yawn*


  • Registered Users Posts: 6,265 ✭✭✭MiCr0




  • Registered Users Posts: 2,621 ✭✭✭Panda


    wow, fancy shtuff
    great lighting effects

    shud be interesting


  • Registered Users Posts: 897 ✭✭✭Greenbean


    "It looks nice enough; but I really think it's very poor in this day and age of engines, that they continue to persist with hard edged shadowing. I mean look at those screenshots; everythign looks as if it's been lit by a big harsh spotlight - there are dirty black shadows all over the place..."

    I'm still trying hard to think of any game that is out yet with a lighting system involving shadows on the pc. Hitman2/splintercell -- sort of in a limited sense, and more shadow mapping without the self-shadowing, and not in a proper unified lighting system. Doom3 should be one of the earliest to give us proper shadows, but the hard edges are here to stay, because thats about the best the current graphics hardware can do. Its based on the underlying model, which isn't anywhere as detailed as the bump or normal map shading in the texture. When a shadow is cast, because it isn't of the same detail, it cuts out the harsh edges when self shadowing the model. I'm sure you can hide it all much better than in those pictures, but it would require expensive alpha blends or pixel operations which most of the upcoming engines won't have the resources on the 3d card for.

    End of the day, harsh edges look much worse in the screenshots than they do when running. Admittely they definitely a detriment when noticed, but for the upcoming generation of engines, having dynamic shadows at all is the big thing. I don't think it would be fair to say that current engines are doing something wrong in "persisting" with shadow volumes, its just a fact of these upcoming games if you want shadows at all.


  • Closed Accounts Posts: 13 zoidberg


    Originally posted by Greenbean


    I'm still trying hard to think of any game that is out yet with a lighting system involving shadows on the pc. Hitman2/splintercell -- sort of in a limited sense, and more shadow mapping without the self-shadowing, and not in a proper unified lighting system. Doom3 should be one of the earliest to give us proper shadows, but the hard edges are here to stay, because thats about the best the current graphics hardware can do. Its based on the underlying model, which isn't anywhere as detailed as the bump or normal map shading in the texture. When a shadow is cast, because it isn't of the same detail, it cuts out the harsh edges when self shadowing the model. I'm sure you can hide it all much better than in those pictures, but it would require expensive alpha blends or pixel operations which most of the upcoming engines won't have the resources on the 3d card for.


    Ummm iirc, this isn't true; I do believe the Jupiter engine around which No One Lives Forever 2 is based uses soft shadowing ...


  • Closed Accounts Posts: 6,275 ✭✭✭Shinji


    The Jupiter engine cheats like a git and can't do self-shadowing or shadowing onto world objects, afaik. It also has non-dynamic burnt in shadows for world geometry, so you can't move global lightsources.

    Doom 3 will be the first PC game to have a unified light and shadow model, but proper soft shadows just aren't happening for a little while yet - they're way too computationally expensive for now on PC hardware.

    Ironically, the PS2 can do them with a little bit of ingenuity, but the Xbox/PC can't - despite the PS2 being the runt of the litter in terms of hardware power.


  • Registered Users Posts: 897 ✭✭✭Greenbean


    As Shinji said, the Jupiter engine isn't doing the real thing. I'd be disgusted if thats as good as it gets :)


  • Closed Accounts Posts: 29,130 ✭✭✭✭Karl Hungus


    I still care little for such things...

    I mean, how is the shadowing going to effect the gameplay? I mean, there are still many games that can do 'Shadows peering round a corner' so I dont see how much more realistic is needed gameplay wise.

    I think it's just going to fill a well needed place in the gap that is good single player games recently. I also think that with Doom3, and Quake4 both going single player, it seems a lot better for games.

    There's very little these days that isn't multiplayer, and the last purely singleplayer game I got was The Thing, which was quite dissapointing. Of course there is quite a lot of Baldur's Gate Spin-offs and clones, and although I absolutely LOVED the original game, I find every single game, after PlaneScape: Torment, was just rehashing it, and I didn't even like Baldur's Gate 2. It just felt like I was playing the same thing.

    I'm really looking farward to some decent single player in the coming year, but I really hope that Deus Ex 2 can live up to the original's story.

    At this point, I still regret not getting a PS2.
    Silent Hill 2, Final Fantasy games...

    I guess I just assumed that they'd be released on the PC.
    In the past the PC has been great for singleplayer games...
    Can't say I really enjoy such a boom in multiplayer games.


  • Registered Users Posts: 7,136 ✭✭✭Pugsley


    Id say the exact opposite AW, I prefare games who specialise in multi player, but most of the ones that come out just seem to suck :(

    Singleplayer games have limited life, but multiplayer games last as long as you want them to, Ive been playing half life for 2 years, cant sa I could play a single player game more than 3months, with the exception of baldurs gate.


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