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Demos Messing Up

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  • 03-02-2003 2:45pm
    #1
    Closed Accounts Posts: 1,576 ✭✭✭


    Hio

    Just wondering what causes quake 3 demos to become all choppy and jittery

    I know it has something to do with sv_fps setting being too low, but I've seen demos of servers running with sv_fps 20 and they record fine..yet a few lan games I recorded come out as if the display was showing 20fps.

    I think Cl_timenudge has an effect on it too.

    What're the standard server settings, and what should be set when you're recording?


Comments

  • Closed Accounts Posts: 293 ✭✭saik


    If you play on a listen server, ie a server where the person hosting can play on the same machine, you get that crap


  • Registered Users Posts: 2,372 ✭✭✭Illkillya


    it might have something to do with g_synchronous clients... the autorecord feature in OSP should sort it.


  • Closed Accounts Posts: 1,576 ✭✭✭Kairo


    Originally posted by Illkillya
    it might have something to do with g_synchronous clients... the autorecord feature in OSP should sort it.

    But doesnt g_synchronous clients allways have to be enabled to record a demo?

    Oh, and alot of the demos that got messed up like this were from the waterford lan..and I was using Autorecord then.

    Must be the listen server then. Wonder would running a dedicated on the same machine make any difference? :)


  • Closed Accounts Posts: 293 ✭✭saik


    yeah it will, you need more memory for it tho.


  • Closed Accounts Posts: 1,576 ✭✭✭Kairo


    512 enough? :cool:


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